LightPSVariation.cs 734 B

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  1. // WARNING - AUTOGENERATED - DO NOT EDIT
  2. //
  3. // Generated using `sharpie urho`
  4. //
  5. // LightPSVariation.cs
  6. //
  7. // Copyright 2015 Xamarin Inc. All rights reserved.
  8. using System;
  9. using System.Runtime.InteropServices;
  10. using System.Collections.Generic;
  11. using Urho.Urho2D;
  12. using Urho.Gui;
  13. using Urho.Resources;
  14. using Urho.IO;
  15. using Urho.Navigation;
  16. using Urho.Network;
  17. namespace Urho
  18. {
  19. /// <summary>
  20. /// Light pixel shader variations.
  21. /// </summary>
  22. public enum LightPSVariation
  23. {
  24. None = 0,
  25. Spot,
  26. Point,
  27. Pointmask,
  28. Spec,
  29. Spotspec,
  30. Pointspec,
  31. Pointmaskspec,
  32. Shadow,
  33. Spotshadow,
  34. Pointshadow,
  35. Pointmaskshadow,
  36. Shadowspec,
  37. Spotshadowspec,
  38. Pointshadowspec,
  39. Pointmaskshadowspec,
  40. MaxLightPsVariations
  41. }
  42. }