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- // WARNING - AUTOGENERATED - DO NOT EDIT
- //
- // Generated using `sharpie urho`
- //
- // LightVSVariation.cs
- //
- // Copyright 2015 Xamarin Inc. All rights reserved.
- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using Urho.Urho2D;
- using Urho.Gui;
- using Urho.Resources;
- using Urho.IO;
- using Urho.Navigation;
- using Urho.Network;
- namespace Urho
- {
- /// <summary>
- /// Light vertex shader variations.
- /// </summary>
- public enum LightVSVariation
- {
- Dir = 0,
- Spot,
- Point,
- Shadow,
- Spotshadow,
- Pointshadow,
- Shadownormaloffset,
- Spotshadownormaloffset,
- Pointshadownormaloffset,
- MaxLightVsVariations
- }
- }
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