NetworkPriority.cs 8.2 KB

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  1. // WARNING - AUTOGENERATED - DO NOT EDIT
  2. //
  3. // Generated using `sharpie urho`
  4. //
  5. // NetworkPriority.cs
  6. //
  7. // Copyright 2015 Xamarin Inc. All rights reserved.
  8. using System;
  9. using System.Runtime.InteropServices;
  10. using System.Collections.Generic;
  11. using Urho.Urho2D;
  12. using Urho.Gui;
  13. using Urho.Resources;
  14. using Urho.IO;
  15. using Urho.Navigation;
  16. using Urho.Network;
  17. namespace Urho.Network
  18. {
  19. /// <summary>
  20. /// %Network interest management settings component.
  21. /// </summary>
  22. public unsafe partial class NetworkPriority : Component
  23. {
  24. unsafe partial void OnNetworkPriorityCreated ();
  25. [Preserve]
  26. public NetworkPriority (IntPtr handle) : base (handle)
  27. {
  28. OnNetworkPriorityCreated ();
  29. }
  30. [Preserve]
  31. protected NetworkPriority (UrhoObjectFlag emptyFlag) : base (emptyFlag)
  32. {
  33. OnNetworkPriorityCreated ();
  34. }
  35. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  36. internal static extern int NetworkPriority_GetType (IntPtr handle);
  37. private StringHash UrhoGetType ()
  38. {
  39. Runtime.ValidateRefCounted (this);
  40. return new StringHash (NetworkPriority_GetType (handle));
  41. }
  42. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  43. internal static extern IntPtr NetworkPriority_GetTypeName (IntPtr handle);
  44. private string GetTypeName ()
  45. {
  46. Runtime.ValidateRefCounted (this);
  47. return Marshal.PtrToStringAnsi (NetworkPriority_GetTypeName (handle));
  48. }
  49. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  50. internal static extern int NetworkPriority_GetTypeStatic ();
  51. private static StringHash GetTypeStatic ()
  52. {
  53. Runtime.Validate (typeof(NetworkPriority));
  54. return new StringHash (NetworkPriority_GetTypeStatic ());
  55. }
  56. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  57. internal static extern IntPtr NetworkPriority_GetTypeNameStatic ();
  58. private static string GetTypeNameStatic ()
  59. {
  60. Runtime.Validate (typeof(NetworkPriority));
  61. return Marshal.PtrToStringAnsi (NetworkPriority_GetTypeNameStatic ());
  62. }
  63. [Preserve]
  64. public NetworkPriority () : this (Application.CurrentContext)
  65. {
  66. }
  67. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  68. internal static extern IntPtr NetworkPriority_NetworkPriority (IntPtr context);
  69. [Preserve]
  70. public NetworkPriority (Context context) : base (UrhoObjectFlag.Empty)
  71. {
  72. Runtime.Validate (typeof(NetworkPriority));
  73. handle = NetworkPriority_NetworkPriority ((object)context == null ? IntPtr.Zero : context.Handle);
  74. Runtime.RegisterObject (this);
  75. OnNetworkPriorityCreated ();
  76. }
  77. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  78. internal static extern void NetworkPriority_RegisterObject (IntPtr context);
  79. /// <summary>
  80. /// Register object factory.
  81. /// </summary>
  82. public new static void RegisterObject (Context context)
  83. {
  84. Runtime.Validate (typeof(NetworkPriority));
  85. NetworkPriority_RegisterObject ((object)context == null ? IntPtr.Zero : context.Handle);
  86. }
  87. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  88. internal static extern void NetworkPriority_SetBasePriority (IntPtr handle, float priority);
  89. /// <summary>
  90. /// Set base priority. Default 100 (send updates at full frequency.)
  91. /// </summary>
  92. private void SetBasePriority (float priority)
  93. {
  94. Runtime.ValidateRefCounted (this);
  95. NetworkPriority_SetBasePriority (handle, priority);
  96. }
  97. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  98. internal static extern void NetworkPriority_SetDistanceFactor (IntPtr handle, float factor);
  99. /// <summary>
  100. /// Set priority reduction distance factor. Default 0 (no effect.)
  101. /// </summary>
  102. private void SetDistanceFactor (float factor)
  103. {
  104. Runtime.ValidateRefCounted (this);
  105. NetworkPriority_SetDistanceFactor (handle, factor);
  106. }
  107. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  108. internal static extern void NetworkPriority_SetMinPriority (IntPtr handle, float priority);
  109. /// <summary>
  110. /// Set minimum priority. Default 0 (no updates when far away enough.)
  111. /// </summary>
  112. private void SetMinPriority (float priority)
  113. {
  114. Runtime.ValidateRefCounted (this);
  115. NetworkPriority_SetMinPriority (handle, priority);
  116. }
  117. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  118. internal static extern void NetworkPriority_SetAlwaysUpdateOwner (IntPtr handle, bool enable);
  119. /// <summary>
  120. /// Set whether updates to owner should be sent always at full rate. Default true.
  121. /// </summary>
  122. private void SetAlwaysUpdateOwner (bool enable)
  123. {
  124. Runtime.ValidateRefCounted (this);
  125. NetworkPriority_SetAlwaysUpdateOwner (handle, enable);
  126. }
  127. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  128. internal static extern float NetworkPriority_GetBasePriority (IntPtr handle);
  129. /// <summary>
  130. /// Return base priority.
  131. /// </summary>
  132. private float GetBasePriority ()
  133. {
  134. Runtime.ValidateRefCounted (this);
  135. return NetworkPriority_GetBasePriority (handle);
  136. }
  137. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  138. internal static extern float NetworkPriority_GetDistanceFactor (IntPtr handle);
  139. /// <summary>
  140. /// Return priority reduction distance factor.
  141. /// </summary>
  142. private float GetDistanceFactor ()
  143. {
  144. Runtime.ValidateRefCounted (this);
  145. return NetworkPriority_GetDistanceFactor (handle);
  146. }
  147. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  148. internal static extern float NetworkPriority_GetMinPriority (IntPtr handle);
  149. /// <summary>
  150. /// Return minimum priority.
  151. /// </summary>
  152. private float GetMinPriority ()
  153. {
  154. Runtime.ValidateRefCounted (this);
  155. return NetworkPriority_GetMinPriority (handle);
  156. }
  157. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  158. internal static extern bool NetworkPriority_GetAlwaysUpdateOwner (IntPtr handle);
  159. /// <summary>
  160. /// Return whether updates to owner should be sent always at full rate.
  161. /// </summary>
  162. private bool GetAlwaysUpdateOwner ()
  163. {
  164. Runtime.ValidateRefCounted (this);
  165. return NetworkPriority_GetAlwaysUpdateOwner (handle);
  166. }
  167. [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
  168. internal static extern bool NetworkPriority_CheckUpdate (IntPtr handle, float distance, ref float accumulator);
  169. /// <summary>
  170. /// Increment and check priority accumulator. Return true if should update. Called by Connection.
  171. /// </summary>
  172. public bool CheckUpdate (float distance, ref float accumulator)
  173. {
  174. Runtime.ValidateRefCounted (this);
  175. return NetworkPriority_CheckUpdate (handle, distance, ref accumulator);
  176. }
  177. public override StringHash Type {
  178. get {
  179. return UrhoGetType ();
  180. }
  181. }
  182. public override string TypeName {
  183. get {
  184. return GetTypeName ();
  185. }
  186. }
  187. [Preserve]
  188. public new static StringHash TypeStatic {
  189. get {
  190. return GetTypeStatic ();
  191. }
  192. }
  193. public new static string TypeNameStatic {
  194. get {
  195. return GetTypeNameStatic ();
  196. }
  197. }
  198. /// <summary>
  199. /// Return base priority.
  200. /// Or
  201. /// Set base priority. Default 100 (send updates at full frequency.)
  202. /// </summary>
  203. public float BasePriority {
  204. get {
  205. return GetBasePriority ();
  206. }
  207. set {
  208. SetBasePriority (value);
  209. }
  210. }
  211. /// <summary>
  212. /// Return priority reduction distance factor.
  213. /// Or
  214. /// Set priority reduction distance factor. Default 0 (no effect.)
  215. /// </summary>
  216. public float DistanceFactor {
  217. get {
  218. return GetDistanceFactor ();
  219. }
  220. set {
  221. SetDistanceFactor (value);
  222. }
  223. }
  224. /// <summary>
  225. /// Return minimum priority.
  226. /// Or
  227. /// Set minimum priority. Default 0 (no updates when far away enough.)
  228. /// </summary>
  229. public float MinPriority {
  230. get {
  231. return GetMinPriority ();
  232. }
  233. set {
  234. SetMinPriority (value);
  235. }
  236. }
  237. /// <summary>
  238. /// Return whether updates to owner should be sent always at full rate.
  239. /// Or
  240. /// Set whether updates to owner should be sent always at full rate. Default true.
  241. /// </summary>
  242. public bool AlwaysUpdateOwner {
  243. get {
  244. return GetAlwaysUpdateOwner ();
  245. }
  246. set {
  247. SetAlwaysUpdateOwner (value);
  248. }
  249. }
  250. }
  251. }