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- // WARNING - AUTOGENERATED - DO NOT EDIT
- //
- // Generated using `sharpie urho`
- //
- // ParticleEffect2D.cs
- //
- // Copyright 2015 Xamarin Inc. All rights reserved.
- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using Urho.Urho2D;
- using Urho.Gui;
- using Urho.Resources;
- using Urho.IO;
- using Urho.Navigation;
- using Urho.Network;
- namespace Urho.Urho2D
- {
- /// <summary>
- /// 2D particle effect resource.
- /// </summary>
- public unsafe partial class ParticleEffect2D : Resource
- {
- unsafe partial void OnParticleEffect2DCreated ();
- [Preserve]
- public ParticleEffect2D (IntPtr handle) : base (handle)
- {
- OnParticleEffect2DCreated ();
- }
- [Preserve]
- protected ParticleEffect2D (UrhoObjectFlag emptyFlag) : base (emptyFlag)
- {
- OnParticleEffect2DCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int ParticleEffect2D_GetType (IntPtr handle);
- private StringHash UrhoGetType ()
- {
- Runtime.ValidateRefCounted (this);
- return new StringHash (ParticleEffect2D_GetType (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ParticleEffect2D_GetTypeName (IntPtr handle);
- private string GetTypeName ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ParticleEffect2D_GetTypeName (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int ParticleEffect2D_GetTypeStatic ();
- private static StringHash GetTypeStatic ()
- {
- Runtime.Validate (typeof(ParticleEffect2D));
- return new StringHash (ParticleEffect2D_GetTypeStatic ());
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ParticleEffect2D_GetTypeNameStatic ();
- private static string GetTypeNameStatic ()
- {
- Runtime.Validate (typeof(ParticleEffect2D));
- return Marshal.PtrToStringAnsi (ParticleEffect2D_GetTypeNameStatic ());
- }
- [Preserve]
- public ParticleEffect2D () : this (Application.CurrentContext)
- {
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ParticleEffect2D_ParticleEffect2D (IntPtr context);
- [Preserve]
- public ParticleEffect2D (Context context) : base (UrhoObjectFlag.Empty)
- {
- Runtime.Validate (typeof(ParticleEffect2D));
- handle = ParticleEffect2D_ParticleEffect2D ((object)context == null ? IntPtr.Zero : context.Handle);
- Runtime.RegisterObject (this);
- OnParticleEffect2DCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_RegisterObject (IntPtr context);
- /// <summary>
- /// Register object factory. Drawable2D must be registered first.
- /// </summary>
- public static void RegisterObject (Context context)
- {
- Runtime.Validate (typeof(ParticleEffect2D));
- ParticleEffect2D_RegisterObject ((object)context == null ? IntPtr.Zero : context.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ParticleEffect2D_BeginLoad_File (IntPtr handle, IntPtr source);
- /// <summary>
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- /// </summary>
- public override bool BeginLoad (File source)
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_BeginLoad_File (handle, (object)source == null ? IntPtr.Zero : source.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ParticleEffect2D_BeginLoad_MemoryBuffer (IntPtr handle, IntPtr source);
- /// <summary>
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- /// </summary>
- public override bool BeginLoad (MemoryBuffer source)
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_BeginLoad_MemoryBuffer (handle, (object)source == null ? IntPtr.Zero : source.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ParticleEffect2D_EndLoad (IntPtr handle);
- /// <summary>
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- /// </summary>
- public override bool EndLoad ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_EndLoad (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ParticleEffect2D_Save_File (IntPtr handle, IntPtr dest);
- /// <summary>
- /// Save resource. Return true if successful.
- /// </summary>
- public override bool Save (File dest)
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_Save_File (handle, (object)dest == null ? IntPtr.Zero : dest.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ParticleEffect2D_Save_MemoryBuffer (IntPtr handle, IntPtr dest);
- /// <summary>
- /// Save resource. Return true if successful.
- /// </summary>
- public override bool Save (MemoryBuffer dest)
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_Save_MemoryBuffer (handle, (object)dest == null ? IntPtr.Zero : dest.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetSprite (IntPtr handle, IntPtr sprite);
- /// <summary>
- /// Set sprite.
- /// </summary>
- private void SetSprite (Sprite2D sprite)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetSprite (handle, (object)sprite == null ? IntPtr.Zero : sprite.Handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetSourcePositionVariance (IntPtr handle, ref Urho.Vector2 sourcePositionVariance);
- /// <summary>
- /// Set source position variance.
- /// </summary>
- private void SetSourcePositionVariance (Urho.Vector2 sourcePositionVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetSourcePositionVariance (handle, ref sourcePositionVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetSpeed (IntPtr handle, float speed);
- /// <summary>
- /// Set speed.
- /// </summary>
- private void SetSpeed (float speed)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetSpeed (handle, speed);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetSpeedVariance (IntPtr handle, float speedVariance);
- /// <summary>
- /// Set speed variance.
- /// </summary>
- private void SetSpeedVariance (float speedVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetSpeedVariance (handle, speedVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetParticleLifeSpan (IntPtr handle, float particleLifeSpan);
- /// <summary>
- /// Set particle lifespan.
- /// </summary>
- private void SetParticleLifeSpan (float particleLifeSpan)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetParticleLifeSpan (handle, particleLifeSpan);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetParticleLifespanVariance (IntPtr handle, float particleLifespanVariance);
- /// <summary>
- /// Set particle lifespan variance.
- /// </summary>
- private void SetParticleLifespanVariance (float particleLifespanVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetParticleLifespanVariance (handle, particleLifespanVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetAngle (IntPtr handle, float angle);
- /// <summary>
- /// Set angle.
- /// </summary>
- private void SetAngle (float angle)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetAngle (handle, angle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetAngleVariance (IntPtr handle, float angleVariance);
- /// <summary>
- /// Set angle variance.
- /// </summary>
- private void SetAngleVariance (float angleVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetAngleVariance (handle, angleVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetGravity (IntPtr handle, ref Urho.Vector2 gravity);
- /// <summary>
- /// Set gravity.
- /// </summary>
- private void SetGravity (Urho.Vector2 gravity)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetGravity (handle, ref gravity);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRadialAcceleration (IntPtr handle, float radialAcceleration);
- /// <summary>
- /// Set radial acceleration.
- /// </summary>
- private void SetRadialAcceleration (float radialAcceleration)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRadialAcceleration (handle, radialAcceleration);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetTangentialAcceleration (IntPtr handle, float tangentialAcceleration);
- /// <summary>
- /// Set tangential acceleration.
- /// </summary>
- private void SetTangentialAcceleration (float tangentialAcceleration)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetTangentialAcceleration (handle, tangentialAcceleration);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRadialAccelVariance (IntPtr handle, float radialAccelVariance);
- /// <summary>
- /// Set radial acceleration variance.
- /// </summary>
- private void SetRadialAccelVariance (float radialAccelVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRadialAccelVariance (handle, radialAccelVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetTangentialAccelVariance (IntPtr handle, float tangentialAccelVariance);
- /// <summary>
- /// Set tangential acceleration variance.
- /// </summary>
- private void SetTangentialAccelVariance (float tangentialAccelVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetTangentialAccelVariance (handle, tangentialAccelVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetStartColor (IntPtr handle, ref Urho.Color startColor);
- /// <summary>
- /// Set start color.
- /// </summary>
- private void SetStartColor (Urho.Color startColor)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetStartColor (handle, ref startColor);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetStartColorVariance (IntPtr handle, ref Urho.Color startColorVariance);
- /// <summary>
- /// Set start color variance.
- /// </summary>
- private void SetStartColorVariance (Urho.Color startColorVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetStartColorVariance (handle, ref startColorVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetFinishColor (IntPtr handle, ref Urho.Color finishColor);
- /// <summary>
- /// Set finish color.
- /// </summary>
- private void SetFinishColor (Urho.Color finishColor)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetFinishColor (handle, ref finishColor);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetFinishColorVariance (IntPtr handle, ref Urho.Color finishColorVariance);
- /// <summary>
- /// Set finish color variance.
- /// </summary>
- private void SetFinishColorVariance (Urho.Color finishColorVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetFinishColorVariance (handle, ref finishColorVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetMaxParticles (IntPtr handle, int maxParticles);
- /// <summary>
- /// Set max particles.
- /// </summary>
- private void SetMaxParticles (int maxParticles)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetMaxParticles (handle, maxParticles);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetStartParticleSize (IntPtr handle, float startParticleSize);
- /// <summary>
- /// Set start particle size.
- /// </summary>
- private void SetStartParticleSize (float startParticleSize)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetStartParticleSize (handle, startParticleSize);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetStartParticleSizeVariance (IntPtr handle, float startParticleSizeVariance);
- /// <summary>
- /// Set start particle size variance.
- /// </summary>
- private void SetStartParticleSizeVariance (float startParticleSizeVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetStartParticleSizeVariance (handle, startParticleSizeVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetFinishParticleSize (IntPtr handle, float finishParticleSize);
- /// <summary>
- /// Set finish particle size.
- /// </summary>
- private void SetFinishParticleSize (float finishParticleSize)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetFinishParticleSize (handle, finishParticleSize);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetFinishParticleSizeVariance (IntPtr handle, float FinishParticleSizeVariance);
- /// <summary>
- /// Set finish particle size variance.
- /// </summary>
- private void SetFinishParticleSizeVariance (float FinishParticleSizeVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetFinishParticleSizeVariance (handle, FinishParticleSizeVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetDuration (IntPtr handle, float duration);
- /// <summary>
- /// Set duration.
- /// </summary>
- private void SetDuration (float duration)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetDuration (handle, duration);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetEmitterType (IntPtr handle, EmitterType2D emitterType);
- /// <summary>
- /// Set emitter type.
- /// </summary>
- private void SetEmitterType (EmitterType2D emitterType)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetEmitterType (handle, emitterType);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetMaxRadius (IntPtr handle, float maxRadius);
- /// <summary>
- /// Set max radius.
- /// </summary>
- private void SetMaxRadius (float maxRadius)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetMaxRadius (handle, maxRadius);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetMaxRadiusVariance (IntPtr handle, float maxRadiusVariance);
- /// <summary>
- /// Set max radius variance.
- /// </summary>
- private void SetMaxRadiusVariance (float maxRadiusVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetMaxRadiusVariance (handle, maxRadiusVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetMinRadius (IntPtr handle, float minRadius);
- /// <summary>
- /// Set min radius.
- /// </summary>
- private void SetMinRadius (float minRadius)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetMinRadius (handle, minRadius);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetMinRadiusVariance (IntPtr handle, float minRadiusVariance);
- /// <summary>
- /// Set min radius variance.
- /// </summary>
- private void SetMinRadiusVariance (float minRadiusVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetMinRadiusVariance (handle, minRadiusVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotatePerSecond (IntPtr handle, float rotatePerSecond);
- /// <summary>
- /// Set rotate per second.
- /// </summary>
- private void SetRotatePerSecond (float rotatePerSecond)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotatePerSecond (handle, rotatePerSecond);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotatePerSecondVariance (IntPtr handle, float rotatePerSecondVariance);
- /// <summary>
- /// Set rotate per second variance.
- /// </summary>
- private void SetRotatePerSecondVariance (float rotatePerSecondVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotatePerSecondVariance (handle, rotatePerSecondVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetBlendMode (IntPtr handle, BlendMode blendMode);
- /// <summary>
- /// Set blend mode.
- /// </summary>
- private void SetBlendMode (BlendMode blendMode)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetBlendMode (handle, blendMode);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotationStart (IntPtr handle, float rotationStart);
- /// <summary>
- /// Set rotation start.
- /// </summary>
- private void SetRotationStart (float rotationStart)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotationStart (handle, rotationStart);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotationStartVariance (IntPtr handle, float rotationStartVariance);
- /// <summary>
- /// Set rotation start variance.
- /// </summary>
- private void SetRotationStartVariance (float rotationStartVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotationStartVariance (handle, rotationStartVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotationEnd (IntPtr handle, float rotationEnd);
- /// <summary>
- /// Set rotation end.
- /// </summary>
- private void SetRotationEnd (float rotationEnd)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotationEnd (handle, rotationEnd);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ParticleEffect2D_SetRotationEndVariance (IntPtr handle, float rotationEndVariance);
- /// <summary>
- /// Set rotation end variance.
- /// </summary>
- private void SetRotationEndVariance (float rotationEndVariance)
- {
- Runtime.ValidateRefCounted (this);
- ParticleEffect2D_SetRotationEndVariance (handle, rotationEndVariance);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ParticleEffect2D_Clone (IntPtr handle, string cloneName);
- /// <summary>
- /// Clone the 2D particle effect.
- /// </summary>
- public ParticleEffect2D Clone (string cloneName = "")
- {
- Runtime.ValidateRefCounted (this);
- return Runtime.LookupRefCounted<ParticleEffect2D> (ParticleEffect2D_Clone (handle, cloneName));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ParticleEffect2D_GetSprite (IntPtr handle);
- /// <summary>
- /// Return sprite.
- /// </summary>
- private Sprite2D GetSprite ()
- {
- Runtime.ValidateRefCounted (this);
- return Runtime.LookupObject<Sprite2D> (ParticleEffect2D_GetSprite (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Vector2 ParticleEffect2D_GetSourcePositionVariance (IntPtr handle);
- /// <summary>
- /// Return source position variance.
- /// </summary>
- private Urho.Vector2 GetSourcePositionVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetSourcePositionVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetSpeed (IntPtr handle);
- /// <summary>
- /// Return speed.
- /// </summary>
- private float GetSpeed ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetSpeed (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetSpeedVariance (IntPtr handle);
- /// <summary>
- /// Return speed variance.
- /// </summary>
- private float GetSpeedVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetSpeedVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetParticleLifeSpan (IntPtr handle);
- /// <summary>
- /// Return particle lifespan.
- /// </summary>
- private float GetParticleLifeSpan ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetParticleLifeSpan (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetParticleLifespanVariance (IntPtr handle);
- /// <summary>
- /// Return particle lifespan variance.
- /// </summary>
- private float GetParticleLifespanVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetParticleLifespanVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetAngle (IntPtr handle);
- /// <summary>
- /// Return angle.
- /// </summary>
- private float GetAngle ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetAngle (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetAngleVariance (IntPtr handle);
- /// <summary>
- /// Return angle variance.
- /// </summary>
- private float GetAngleVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetAngleVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Vector2 ParticleEffect2D_GetGravity (IntPtr handle);
- /// <summary>
- /// Return gravity.
- /// </summary>
- private Urho.Vector2 GetGravity ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetGravity (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRadialAcceleration (IntPtr handle);
- /// <summary>
- /// Return radial acceleration.
- /// </summary>
- private float GetRadialAcceleration ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRadialAcceleration (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetTangentialAcceleration (IntPtr handle);
- /// <summary>
- /// Return tangential acceleration.
- /// </summary>
- private float GetTangentialAcceleration ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetTangentialAcceleration (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRadialAccelVariance (IntPtr handle);
- /// <summary>
- /// Return radial acceleration variance.
- /// </summary>
- private float GetRadialAccelVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRadialAccelVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetTangentialAccelVariance (IntPtr handle);
- /// <summary>
- /// Return tangential acceleration variance.
- /// </summary>
- private float GetTangentialAccelVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetTangentialAccelVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Color ParticleEffect2D_GetStartColor (IntPtr handle);
- /// <summary>
- /// Return start color.
- /// </summary>
- private Urho.Color GetStartColor ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetStartColor (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Color ParticleEffect2D_GetStartColorVariance (IntPtr handle);
- /// <summary>
- /// Return start color variance.
- /// </summary>
- private Urho.Color GetStartColorVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetStartColorVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Color ParticleEffect2D_GetFinishColor (IntPtr handle);
- /// <summary>
- /// Return finish color.
- /// </summary>
- private Urho.Color GetFinishColor ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetFinishColor (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern Urho.Color ParticleEffect2D_GetFinishColorVariance (IntPtr handle);
- /// <summary>
- /// Return finish color variance.
- /// </summary>
- private Urho.Color GetFinishColorVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetFinishColorVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int ParticleEffect2D_GetMaxParticles (IntPtr handle);
- /// <summary>
- /// Return max particles.
- /// </summary>
- private int GetMaxParticles ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetMaxParticles (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetStartParticleSize (IntPtr handle);
- /// <summary>
- /// Return start particle size.
- /// </summary>
- private float GetStartParticleSize ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetStartParticleSize (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetStartParticleSizeVariance (IntPtr handle);
- /// <summary>
- /// Return start particle size variance.
- /// </summary>
- private float GetStartParticleSizeVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetStartParticleSizeVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetFinishParticleSize (IntPtr handle);
- /// <summary>
- /// Return finish particle size.
- /// </summary>
- private float GetFinishParticleSize ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetFinishParticleSize (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetFinishParticleSizeVariance (IntPtr handle);
- /// <summary>
- /// Return finish particle size variance.
- /// </summary>
- private float GetFinishParticleSizeVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetFinishParticleSizeVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetDuration (IntPtr handle);
- /// <summary>
- /// Return duration.
- /// </summary>
- private float GetDuration ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetDuration (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern EmitterType2D ParticleEffect2D_GetEmitterType (IntPtr handle);
- /// <summary>
- /// Return emitter type.
- /// </summary>
- private EmitterType2D GetEmitterType ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetEmitterType (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetMaxRadius (IntPtr handle);
- /// <summary>
- /// Return max radius.
- /// </summary>
- private float GetMaxRadius ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetMaxRadius (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetMaxRadiusVariance (IntPtr handle);
- /// <summary>
- /// Return max radius variance.
- /// </summary>
- private float GetMaxRadiusVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetMaxRadiusVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetMinRadius (IntPtr handle);
- /// <summary>
- /// Return min radius.
- /// </summary>
- private float GetMinRadius ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetMinRadius (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetMinRadiusVariance (IntPtr handle);
- /// <summary>
- /// Return min radius variance.
- /// </summary>
- private float GetMinRadiusVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetMinRadiusVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotatePerSecond (IntPtr handle);
- /// <summary>
- /// Return rotate per second.
- /// </summary>
- private float GetRotatePerSecond ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotatePerSecond (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotatePerSecondVariance (IntPtr handle);
- /// <summary>
- /// Return rotate per second variance.
- /// </summary>
- private float GetRotatePerSecondVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotatePerSecondVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern BlendMode ParticleEffect2D_GetBlendMode (IntPtr handle);
- /// <summary>
- /// Return blend mode.
- /// </summary>
- private BlendMode GetBlendMode ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetBlendMode (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotationStart (IntPtr handle);
- /// <summary>
- /// Return rotation start.
- /// </summary>
- private float GetRotationStart ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotationStart (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotationStartVariance (IntPtr handle);
- /// <summary>
- /// Return rotation start variance.
- /// </summary>
- private float GetRotationStartVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotationStartVariance (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotationEnd (IntPtr handle);
- /// <summary>
- /// Return rotation end.
- /// </summary>
- private float GetRotationEnd ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotationEnd (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float ParticleEffect2D_GetRotationEndVariance (IntPtr handle);
- /// <summary>
- /// Return rotation end variance.
- /// </summary>
- private float GetRotationEndVariance ()
- {
- Runtime.ValidateRefCounted (this);
- return ParticleEffect2D_GetRotationEndVariance (handle);
- }
- public override StringHash Type {
- get {
- return UrhoGetType ();
- }
- }
- public override string TypeName {
- get {
- return GetTypeName ();
- }
- }
- [Preserve]
- public new static StringHash TypeStatic {
- get {
- return GetTypeStatic ();
- }
- }
- public new static string TypeNameStatic {
- get {
- return GetTypeNameStatic ();
- }
- }
- /// <summary>
- /// Return sprite.
- /// Or
- /// Set sprite.
- /// </summary>
- public Sprite2D Sprite {
- get {
- return GetSprite ();
- }
- set {
- SetSprite (value);
- }
- }
- /// <summary>
- /// Return source position variance.
- /// Or
- /// Set source position variance.
- /// </summary>
- public Urho.Vector2 SourcePositionVariance {
- get {
- return GetSourcePositionVariance ();
- }
- set {
- SetSourcePositionVariance (value);
- }
- }
- /// <summary>
- /// Return speed.
- /// Or
- /// Set speed.
- /// </summary>
- public float Speed {
- get {
- return GetSpeed ();
- }
- set {
- SetSpeed (value);
- }
- }
- /// <summary>
- /// Return speed variance.
- /// Or
- /// Set speed variance.
- /// </summary>
- public float SpeedVariance {
- get {
- return GetSpeedVariance ();
- }
- set {
- SetSpeedVariance (value);
- }
- }
- /// <summary>
- /// Return particle lifespan.
- /// Or
- /// Set particle lifespan.
- /// </summary>
- public float ParticleLifeSpan {
- get {
- return GetParticleLifeSpan ();
- }
- set {
- SetParticleLifeSpan (value);
- }
- }
- /// <summary>
- /// Return particle lifespan variance.
- /// Or
- /// Set particle lifespan variance.
- /// </summary>
- public float ParticleLifespanVariance {
- get {
- return GetParticleLifespanVariance ();
- }
- set {
- SetParticleLifespanVariance (value);
- }
- }
- /// <summary>
- /// Return angle.
- /// Or
- /// Set angle.
- /// </summary>
- public float Angle {
- get {
- return GetAngle ();
- }
- set {
- SetAngle (value);
- }
- }
- /// <summary>
- /// Return angle variance.
- /// Or
- /// Set angle variance.
- /// </summary>
- public float AngleVariance {
- get {
- return GetAngleVariance ();
- }
- set {
- SetAngleVariance (value);
- }
- }
- /// <summary>
- /// Return gravity.
- /// Or
- /// Set gravity.
- /// </summary>
- public Urho.Vector2 Gravity {
- get {
- return GetGravity ();
- }
- set {
- SetGravity (value);
- }
- }
- /// <summary>
- /// Return radial acceleration.
- /// Or
- /// Set radial acceleration.
- /// </summary>
- public float RadialAcceleration {
- get {
- return GetRadialAcceleration ();
- }
- set {
- SetRadialAcceleration (value);
- }
- }
- /// <summary>
- /// Return tangential acceleration.
- /// Or
- /// Set tangential acceleration.
- /// </summary>
- public float TangentialAcceleration {
- get {
- return GetTangentialAcceleration ();
- }
- set {
- SetTangentialAcceleration (value);
- }
- }
- /// <summary>
- /// Return radial acceleration variance.
- /// Or
- /// Set radial acceleration variance.
- /// </summary>
- public float RadialAccelVariance {
- get {
- return GetRadialAccelVariance ();
- }
- set {
- SetRadialAccelVariance (value);
- }
- }
- /// <summary>
- /// Return tangential acceleration variance.
- /// Or
- /// Set tangential acceleration variance.
- /// </summary>
- public float TangentialAccelVariance {
- get {
- return GetTangentialAccelVariance ();
- }
- set {
- SetTangentialAccelVariance (value);
- }
- }
- /// <summary>
- /// Return start color.
- /// Or
- /// Set start color.
- /// </summary>
- public Urho.Color StartColor {
- get {
- return GetStartColor ();
- }
- set {
- SetStartColor (value);
- }
- }
- /// <summary>
- /// Return start color variance.
- /// Or
- /// Set start color variance.
- /// </summary>
- public Urho.Color StartColorVariance {
- get {
- return GetStartColorVariance ();
- }
- set {
- SetStartColorVariance (value);
- }
- }
- /// <summary>
- /// Return finish color.
- /// Or
- /// Set finish color.
- /// </summary>
- public Urho.Color FinishColor {
- get {
- return GetFinishColor ();
- }
- set {
- SetFinishColor (value);
- }
- }
- /// <summary>
- /// Return finish color variance.
- /// Or
- /// Set finish color variance.
- /// </summary>
- public Urho.Color FinishColorVariance {
- get {
- return GetFinishColorVariance ();
- }
- set {
- SetFinishColorVariance (value);
- }
- }
- /// <summary>
- /// Return max particles.
- /// Or
- /// Set max particles.
- /// </summary>
- public int MaxParticles {
- get {
- return GetMaxParticles ();
- }
- set {
- SetMaxParticles (value);
- }
- }
- /// <summary>
- /// Return start particle size.
- /// Or
- /// Set start particle size.
- /// </summary>
- public float StartParticleSize {
- get {
- return GetStartParticleSize ();
- }
- set {
- SetStartParticleSize (value);
- }
- }
- /// <summary>
- /// Return start particle size variance.
- /// Or
- /// Set start particle size variance.
- /// </summary>
- public float StartParticleSizeVariance {
- get {
- return GetStartParticleSizeVariance ();
- }
- set {
- SetStartParticleSizeVariance (value);
- }
- }
- /// <summary>
- /// Return finish particle size.
- /// Or
- /// Set finish particle size.
- /// </summary>
- public float FinishParticleSize {
- get {
- return GetFinishParticleSize ();
- }
- set {
- SetFinishParticleSize (value);
- }
- }
- /// <summary>
- /// Return finish particle size variance.
- /// Or
- /// Set finish particle size variance.
- /// </summary>
- public float FinishParticleSizeVariance {
- get {
- return GetFinishParticleSizeVariance ();
- }
- set {
- SetFinishParticleSizeVariance (value);
- }
- }
- /// <summary>
- /// Return duration.
- /// Or
- /// Set duration.
- /// </summary>
- public float Duration {
- get {
- return GetDuration ();
- }
- set {
- SetDuration (value);
- }
- }
- /// <summary>
- /// Return emitter type.
- /// Or
- /// Set emitter type.
- /// </summary>
- public EmitterType2D EmitterType {
- get {
- return GetEmitterType ();
- }
- set {
- SetEmitterType (value);
- }
- }
- /// <summary>
- /// Return max radius.
- /// Or
- /// Set max radius.
- /// </summary>
- public float MaxRadius {
- get {
- return GetMaxRadius ();
- }
- set {
- SetMaxRadius (value);
- }
- }
- /// <summary>
- /// Return max radius variance.
- /// Or
- /// Set max radius variance.
- /// </summary>
- public float MaxRadiusVariance {
- get {
- return GetMaxRadiusVariance ();
- }
- set {
- SetMaxRadiusVariance (value);
- }
- }
- /// <summary>
- /// Return min radius.
- /// Or
- /// Set min radius.
- /// </summary>
- public float MinRadius {
- get {
- return GetMinRadius ();
- }
- set {
- SetMinRadius (value);
- }
- }
- /// <summary>
- /// Return min radius variance.
- /// Or
- /// Set min radius variance.
- /// </summary>
- public float MinRadiusVariance {
- get {
- return GetMinRadiusVariance ();
- }
- set {
- SetMinRadiusVariance (value);
- }
- }
- /// <summary>
- /// Return rotate per second.
- /// Or
- /// Set rotate per second.
- /// </summary>
- public float RotatePerSecond {
- get {
- return GetRotatePerSecond ();
- }
- set {
- SetRotatePerSecond (value);
- }
- }
- /// <summary>
- /// Return rotate per second variance.
- /// Or
- /// Set rotate per second variance.
- /// </summary>
- public float RotatePerSecondVariance {
- get {
- return GetRotatePerSecondVariance ();
- }
- set {
- SetRotatePerSecondVariance (value);
- }
- }
- /// <summary>
- /// Return blend mode.
- /// Or
- /// Set blend mode.
- /// </summary>
- public BlendMode BlendMode {
- get {
- return GetBlendMode ();
- }
- set {
- SetBlendMode (value);
- }
- }
- /// <summary>
- /// Return rotation start.
- /// Or
- /// Set rotation start.
- /// </summary>
- public float RotationStart {
- get {
- return GetRotationStart ();
- }
- set {
- SetRotationStart (value);
- }
- }
- /// <summary>
- /// Return rotation start variance.
- /// Or
- /// Set rotation start variance.
- /// </summary>
- public float RotationStartVariance {
- get {
- return GetRotationStartVariance ();
- }
- set {
- SetRotationStartVariance (value);
- }
- }
- /// <summary>
- /// Return rotation end.
- /// Or
- /// Set rotation end.
- /// </summary>
- public float RotationEnd {
- get {
- return GetRotationEnd ();
- }
- set {
- SetRotationEnd (value);
- }
- }
- /// <summary>
- /// Return rotation end variance.
- /// Or
- /// Set rotation end variance.
- /// </summary>
- public float RotationEndVariance {
- get {
- return GetRotationEndVariance ();
- }
- set {
- SetRotationEndVariance (value);
- }
- }
- }
- }
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