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- // WARNING - AUTOGENERATED - DO NOT EDIT
- //
- // Generated using `sharpie urho`
- //
- // ShaderVariation.cs
- //
- // Copyright 2015 Xamarin Inc. All rights reserved.
- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using Urho.Urho2D;
- using Urho.Gui;
- using Urho.Resources;
- using Urho.IO;
- using Urho.Navigation;
- using Urho.Network;
- namespace Urho
- {
- /// <summary>
- /// Vertex or pixel shader on the GPU.
- /// </summary>
- public unsafe partial class ShaderVariation : RefCounted, IGPUObject
- {
- unsafe partial void OnShaderVariationCreated ();
- [Preserve]
- public ShaderVariation (IntPtr handle) : base (handle)
- {
- OnShaderVariationCreated ();
- }
- [Preserve]
- protected ShaderVariation (UrhoObjectFlag emptyFlag) : base (emptyFlag)
- {
- OnShaderVariationCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_CastToGPUObject (IntPtr handle);
- public GPUObject AsGPUObject ()
- {
- return new GPUObject (ShaderVariation_CastToGPUObject (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_ShaderVariation (IntPtr owner, ShaderType type);
- [Preserve]
- public ShaderVariation (Shader owner, ShaderType type) : base (UrhoObjectFlag.Empty)
- {
- Runtime.Validate (typeof(ShaderVariation));
- handle = ShaderVariation_ShaderVariation ((object)owner == null ? IntPtr.Zero : owner.Handle, type);
- Runtime.RegisterObject (this);
- OnShaderVariationCreated ();
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ShaderVariation_Release (IntPtr handle);
- /// <summary>
- /// Release the shader.
- /// </summary>
- public void Release ()
- {
- Runtime.ValidateRefCounted (this);
- ShaderVariation_Release (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ShaderVariation_Create (IntPtr handle);
- /// <summary>
- /// Compile the shader. Return true if successful.
- /// </summary>
- public bool Create ()
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_Create (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ShaderVariation_SetName (IntPtr handle, string name);
- /// <summary>
- /// Set name.
- /// </summary>
- private void SetName (string name)
- {
- Runtime.ValidateRefCounted (this);
- ShaderVariation_SetName (handle, name);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void ShaderVariation_SetDefines (IntPtr handle, string defines);
- /// <summary>
- /// Set defines.
- /// </summary>
- private void SetDefines (string defines)
- {
- Runtime.ValidateRefCounted (this);
- ShaderVariation_SetDefines (handle, defines);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetOwner (IntPtr handle);
- /// <summary>
- /// Return the owner resource.
- /// </summary>
- private Shader GetOwner ()
- {
- Runtime.ValidateRefCounted (this);
- return Runtime.LookupObject<Shader> (ShaderVariation_GetOwner (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ShaderType ShaderVariation_GetShaderType (IntPtr handle);
- /// <summary>
- /// Return shader type.
- /// </summary>
- private ShaderType GetShaderType ()
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_GetShaderType (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetName (IntPtr handle);
- /// <summary>
- /// Return shader name.
- /// </summary>
- private string GetName ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ShaderVariation_GetName (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetFullName (IntPtr handle);
- /// <summary>
- /// Return full shader name.
- /// </summary>
- private string GetFullName ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ShaderVariation_GetFullName (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ShaderVariation_HasParameter (IntPtr handle, int param);
- /// <summary>
- /// Return whether uses a parameter. Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
- /// </summary>
- public bool HasParameter (StringHash param)
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_HasParameter (handle, param.Code);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern bool ShaderVariation_HasTextureUnit (IntPtr handle, TextureUnit unit);
- /// <summary>
- /// Return whether uses a texture unit (only for pixel shaders.) Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
- /// </summary>
- public bool HasTextureUnit (TextureUnit unit)
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_HasTextureUnit (handle, unit);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong ShaderVariation_GetElementHash (IntPtr handle);
- /// <summary>
- /// Return vertex element hash.
- /// </summary>
- private ulong GetElementHash ()
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_GetElementHash (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetDefines (IntPtr handle);
- /// <summary>
- /// Return defines.
- /// </summary>
- private string GetDefines ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ShaderVariation_GetDefines (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetCompilerOutput (IntPtr handle);
- /// <summary>
- /// Return compile error/warning string.
- /// </summary>
- private string GetCompilerOutput ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ShaderVariation_GetCompilerOutput (handle));
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint* ShaderVariation_GetConstantBufferSizes (IntPtr handle);
- /// <summary>
- /// Return constant buffer data sizes.
- /// </summary>
- private uint* GetConstantBufferSizes ()
- {
- Runtime.ValidateRefCounted (this);
- return ShaderVariation_GetConstantBufferSizes (handle);
- }
- [DllImport (Consts.NativeImport, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr ShaderVariation_GetDefinesClipPlane (IntPtr handle);
- /// <summary>
- /// Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.
- /// </summary>
- private string GetDefinesClipPlane ()
- {
- Runtime.ValidateRefCounted (this);
- return Marshal.PtrToStringAnsi (ShaderVariation_GetDefinesClipPlane (handle));
- }
- /// <summary>
- /// Return shader name.
- /// Or
- /// Set name.
- /// </summary>
- public string Name {
- get {
- return GetName ();
- }
- set {
- SetName (value);
- }
- }
- /// <summary>
- /// Return defines.
- /// Or
- /// Set defines.
- /// </summary>
- public string Defines {
- get {
- return GetDefines ();
- }
- set {
- SetDefines (value);
- }
- }
- /// <summary>
- /// Return the owner resource.
- /// </summary>
- public Shader Owner {
- get {
- return GetOwner ();
- }
- }
- /// <summary>
- /// Return shader type.
- /// </summary>
- public ShaderType ShaderType {
- get {
- return GetShaderType ();
- }
- }
- /// <summary>
- /// Return full shader name.
- /// </summary>
- public string FullName {
- get {
- return GetFullName ();
- }
- }
- /// <summary>
- /// Return vertex element hash.
- /// </summary>
- public ulong ElementHash {
- get {
- return GetElementHash ();
- }
- }
- /// <summary>
- /// Return compile error/warning string.
- /// </summary>
- public string CompilerOutput {
- get {
- return GetCompilerOutput ();
- }
- }
- /// <summary>
- /// Return constant buffer data sizes.
- /// </summary>
- public uint* ConstantBufferSizes {
- get {
- return GetConstantBufferSizes ();
- }
- }
- /// <summary>
- /// Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.
- /// </summary>
- public string DefinesClipPlane {
- get {
- return GetDefinesClipPlane ();
- }
- }
- }
- }
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