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- // WARNING - AUTOGENERATED - DO NOT EDIT
- //
- // Generated using `sharpie urho`
- //
- // TextureUnit.cs
- //
- // Copyright 2015 Xamarin Inc. All rights reserved.
- using System;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using Urho.Urho2D;
- using Urho.Gui;
- using Urho.Resources;
- using Urho.IO;
- using Urho.Navigation;
- using Urho.Network;
- namespace Urho
- {
- /// <summary>
- /// Texture units.
- /// </summary>
- public enum TextureUnit
- {
- Diffuse = 0,
- Albedobuffer = 0,
- Normal = 1,
- Normalbuffer = 1,
- Specular = 2,
- Emissive = 3,
- Environment = 4,
- Volumemap = 5,
- Custom1 = 6,
- Custom2 = 7,
- Lightramp = 8,
- Lightshape = 9,
- Shadowmap = 10,
- Faceselect = 11,
- Indirection = 12,
- Depthbuffer = 13,
- Lightbuffer = 14,
- Zone = 15,
- MaxMaterialTextureUnits = 8,
- MaxTextureUnits = 16
- }
- }
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