TextureUnit.cs 827 B

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  1. // WARNING - AUTOGENERATED - DO NOT EDIT
  2. //
  3. // Generated using `sharpie urho`
  4. //
  5. // TextureUnit.cs
  6. //
  7. // Copyright 2015 Xamarin Inc. All rights reserved.
  8. using System;
  9. using System.Runtime.InteropServices;
  10. using System.Collections.Generic;
  11. using Urho.Urho2D;
  12. using Urho.Gui;
  13. using Urho.Resources;
  14. using Urho.IO;
  15. using Urho.Navigation;
  16. using Urho.Network;
  17. namespace Urho
  18. {
  19. /// <summary>
  20. /// Texture units.
  21. /// </summary>
  22. public enum TextureUnit
  23. {
  24. Diffuse = 0,
  25. Albedobuffer = 0,
  26. Normal = 1,
  27. Normalbuffer = 1,
  28. Specular = 2,
  29. Emissive = 3,
  30. Environment = 4,
  31. Volumemap = 5,
  32. Custom1 = 6,
  33. Custom2 = 7,
  34. Lightramp = 8,
  35. Lightshape = 9,
  36. Shadowmap = 10,
  37. Faceselect = 11,
  38. Indirection = 12,
  39. Depthbuffer = 13,
  40. Lightbuffer = 14,
  41. Zone = 15,
  42. MaxMaterialTextureUnits = 8,
  43. MaxTextureUnits = 16
  44. }
  45. }