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- using System;
- namespace Urho.SharpReality
- {
- public struct SpatialVertex
- {
- public float PositionX;
- public float PositionY;
- public float PositionZ;
- public float NormalX;
- public float NormalY;
- public float NormalZ;
- public uint ColorUint;
- public Color Color
- {
- get { throw new NotImplementedException(); }
- set { ColorUint = value.ToUInt(); }
- }
- public Vector3 Position
- {
- get { return new Vector3(PositionX, PositionY, PositionZ); }
- set
- {
- PositionX = value.X;
- PositionY = value.Y;
- PositionZ = value.Z;
- }
- }
- public Vector3 Normal
- {
- get { return new Vector3(NormalX, NormalY, NormalZ); }
- set
- {
- NormalX = value.X;
- NormalY = value.Y;
- NormalZ = value.Z;
- }
- }
- }
- }
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