RotateToState.xml 7.4 KB

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  1. <Type Name="RotateToState" FullName="Urho.Actions.RotateToState">
  2. <TypeSignature Language="C#" Value="public class RotateToState : Urho.Actions.FiniteTimeActionState" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RotateToState extends Urho.Actions.FiniteTimeActionState" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Actions.FiniteTimeActionState</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. <para>Encapsulates the running state for the <see cref="T:Urho.Actions.RotateToState" /> action.</para>
  15. </summary>
  16. <remarks>
  17. <para>This object is created on demand when the action starts executing on a node, and it tracks the state of the action as it executes.</para>
  18. </remarks>
  19. </Docs>
  20. <Members>
  21. <Member MemberName=".ctor">
  22. <MemberSignature Language="C#" Value="public RotateToState (Urho.Actions.RotateTo action, Urho.Node target);" />
  23. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Actions.RotateTo action, class Urho.Node target) cil managed" />
  24. <MemberType>Constructor</MemberType>
  25. <AssemblyInfo>
  26. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  27. </AssemblyInfo>
  28. <Parameters>
  29. <Parameter Name="action" Type="Urho.Actions.RotateTo" />
  30. <Parameter Name="target" Type="Urho.Node" />
  31. </Parameters>
  32. <Docs>
  33. <param name="action">To be added.</param>
  34. <param name="target">To be added.</param>
  35. <summary>To be added.</summary>
  36. <remarks>To be added.</remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName="DiffAngleX">
  40. <MemberSignature Language="C#" Value="protected float DiffAngleX;" />
  41. <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleX" />
  42. <MemberType>Field</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <ReturnValue>
  47. <ReturnType>System.Single</ReturnType>
  48. </ReturnValue>
  49. <Docs>
  50. <summary>To be added.</summary>
  51. <remarks>To be added.</remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName="DiffAngleY">
  55. <MemberSignature Language="C#" Value="protected float DiffAngleY;" />
  56. <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleY" />
  57. <MemberType>Field</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <ReturnValue>
  62. <ReturnType>System.Single</ReturnType>
  63. </ReturnValue>
  64. <Docs>
  65. <summary>To be added.</summary>
  66. <remarks>To be added.</remarks>
  67. </Docs>
  68. </Member>
  69. <Member MemberName="DiffAngleZ">
  70. <MemberSignature Language="C#" Value="protected float DiffAngleZ;" />
  71. <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleZ" />
  72. <MemberType>Field</MemberType>
  73. <AssemblyInfo>
  74. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  75. </AssemblyInfo>
  76. <ReturnValue>
  77. <ReturnType>System.Single</ReturnType>
  78. </ReturnValue>
  79. <Docs>
  80. <summary>To be added.</summary>
  81. <remarks>To be added.</remarks>
  82. </Docs>
  83. </Member>
  84. <Member MemberName="DistanceAngleX">
  85. <MemberSignature Language="C#" Value="protected float DistanceAngleX { get; set; }" />
  86. <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleX" />
  87. <MemberType>Property</MemberType>
  88. <AssemblyInfo>
  89. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  90. </AssemblyInfo>
  91. <ReturnValue>
  92. <ReturnType>System.Single</ReturnType>
  93. </ReturnValue>
  94. <Docs>
  95. <summary>To be added.</summary>
  96. <value>To be added.</value>
  97. <remarks>To be added.</remarks>
  98. </Docs>
  99. </Member>
  100. <Member MemberName="DistanceAngleY">
  101. <MemberSignature Language="C#" Value="protected float DistanceAngleY { get; set; }" />
  102. <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleY" />
  103. <MemberType>Property</MemberType>
  104. <AssemblyInfo>
  105. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  106. </AssemblyInfo>
  107. <ReturnValue>
  108. <ReturnType>System.Single</ReturnType>
  109. </ReturnValue>
  110. <Docs>
  111. <summary>To be added.</summary>
  112. <value>To be added.</value>
  113. <remarks>To be added.</remarks>
  114. </Docs>
  115. </Member>
  116. <Member MemberName="DistanceAngleZ">
  117. <MemberSignature Language="C#" Value="protected float DistanceAngleZ { get; set; }" />
  118. <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleZ" />
  119. <MemberType>Property</MemberType>
  120. <AssemblyInfo>
  121. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  122. </AssemblyInfo>
  123. <ReturnValue>
  124. <ReturnType>System.Single</ReturnType>
  125. </ReturnValue>
  126. <Docs>
  127. <summary>To be added.</summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="StartAngleX">
  133. <MemberSignature Language="C#" Value="protected float StartAngleX;" />
  134. <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleX" />
  135. <MemberType>Field</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.Single</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>To be added.</summary>
  144. <remarks>To be added.</remarks>
  145. </Docs>
  146. </Member>
  147. <Member MemberName="StartAngleY">
  148. <MemberSignature Language="C#" Value="protected float StartAngleY;" />
  149. <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleY" />
  150. <MemberType>Field</MemberType>
  151. <AssemblyInfo>
  152. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  153. </AssemblyInfo>
  154. <ReturnValue>
  155. <ReturnType>System.Single</ReturnType>
  156. </ReturnValue>
  157. <Docs>
  158. <summary>To be added.</summary>
  159. <remarks>To be added.</remarks>
  160. </Docs>
  161. </Member>
  162. <Member MemberName="StartAngleZ">
  163. <MemberSignature Language="C#" Value="protected float StartAngleZ;" />
  164. <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleZ" />
  165. <MemberType>Field</MemberType>
  166. <AssemblyInfo>
  167. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  168. </AssemblyInfo>
  169. <ReturnValue>
  170. <ReturnType>System.Single</ReturnType>
  171. </ReturnValue>
  172. <Docs>
  173. <summary>To be added.</summary>
  174. <remarks>To be added.</remarks>
  175. </Docs>
  176. </Member>
  177. <Member MemberName="Update">
  178. <MemberSignature Language="C#" Value="public override void Update (float time);" />
  179. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void Update(float32 time) cil managed" />
  180. <MemberType>Method</MemberType>
  181. <AssemblyInfo>
  182. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  183. </AssemblyInfo>
  184. <ReturnValue>
  185. <ReturnType>System.Void</ReturnType>
  186. </ReturnValue>
  187. <Parameters>
  188. <Parameter Name="time" Type="System.Single" />
  189. </Parameters>
  190. <Docs>
  191. <param name="time">To be added.</param>
  192. <summary>To be added.</summary>
  193. <remarks>To be added.</remarks>
  194. </Docs>
  195. </Member>
  196. </Members>
  197. </Type>