SoundStream.xml 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248
  1. <Type Name="SoundStream" FullName="Urho.Audio.SoundStream">
  2. <TypeSignature Language="C#" Value="public class SoundStream : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SoundStream extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Base class for sound streams.
  15. </summary>
  16. <remarks>
  17. <para>In addition to playing existing sound resources, sound can be generated during runtime using the <see cref="T:Urho.Audio.SoundSource" />  class and its subclasses. To start playback of a stream on a <see cref="T:Urho.Audio.SoundSource" />, call <see cref="M:Urho.Audio.SoundSource.Play(Urho.SoundStream)" />.</para>
  18. <para>Sound streaming is used internally to implement on-the-fly Ogg Vorbis decoding. See the SoundSynthesis sample for an example of using the <see cref="T:Urho.Audio.BufferedSoundStream" /> subclass, which allows the sound data to be queued for playback from the main thread.</para>
  19. </remarks>
  20. </Docs>
  21. <Members>
  22. <Member MemberName=".ctor">
  23. <MemberSignature Language="C#" Value="public SoundStream (IntPtr handle);" />
  24. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  25. <MemberType>Constructor</MemberType>
  26. <AssemblyInfo>
  27. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  28. </AssemblyInfo>
  29. <Attributes>
  30. <Attribute>
  31. <AttributeName>Preserve</AttributeName>
  32. </Attribute>
  33. </Attributes>
  34. <Parameters>
  35. <Parameter Name="handle" Type="System.IntPtr" />
  36. </Parameters>
  37. <Docs>
  38. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  39. <summary>Constructs a new instance of Urho.Audio.SoundStream, given a raw pointer to an unmanaged object</summary>
  40. <remarks>
  41. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  42. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  43. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  44. </remarks>
  45. </Docs>
  46. </Member>
  47. <Member MemberName=".ctor">
  48. <MemberSignature Language="C#" Value="protected SoundStream (Urho.UrhoObjectFlag emptyFlag);" />
  49. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  50. <MemberType>Constructor</MemberType>
  51. <AssemblyInfo>
  52. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  53. </AssemblyInfo>
  54. <Attributes>
  55. <Attribute>
  56. <AttributeName>Preserve</AttributeName>
  57. </Attribute>
  58. </Attributes>
  59. <Parameters>
  60. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  61. </Parameters>
  62. <Docs>
  63. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  64. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  65. <remarks>
  66. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  67. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  68. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  69. </remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName="Frequency">
  73. <MemberSignature Language="C#" Value="public float Frequency { get; }" />
  74. <MemberSignature Language="ILAsm" Value=".property instance float32 Frequency" />
  75. <MemberType>Property</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <ReturnValue>
  80. <ReturnType>System.Single</ReturnType>
  81. </ReturnValue>
  82. <Docs>
  83. <summary>
  84. Return default frequency as a float.
  85. </summary>
  86. <value>To be added.</value>
  87. <remarks>To be added.</remarks>
  88. </Docs>
  89. </Member>
  90. <Member MemberName="GetData">
  91. <MemberSignature Language="C#" Value="public virtual uint GetData (sbyte* dest, uint numBytes);" />
  92. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
  93. <MemberType>Method</MemberType>
  94. <AssemblyInfo>
  95. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  96. </AssemblyInfo>
  97. <ReturnValue>
  98. <ReturnType>System.UInt32</ReturnType>
  99. </ReturnValue>
  100. <Parameters>
  101. <Parameter Name="dest" Type="System.SByte*" />
  102. <Parameter Name="numBytes" Type="System.UInt32" />
  103. </Parameters>
  104. <Docs>
  105. <param name="dest">To be added.</param>
  106. <param name="numBytes">To be added.</param>
  107. <summary>
  108. Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  109. </summary>
  110. <returns>To be added.</returns>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="IntFrequency">
  115. <MemberSignature Language="C#" Value="public uint IntFrequency { get; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IntFrequency" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>System.UInt32</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return default frequency as an integer.
  127. </summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="SampleSize">
  133. <MemberSignature Language="C#" Value="public uint SampleSize { get; }" />
  134. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 SampleSize" />
  135. <MemberType>Property</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.UInt32</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>
  144. Return sample size.
  145. </summary>
  146. <value>To be added.</value>
  147. <remarks>To be added.</remarks>
  148. </Docs>
  149. </Member>
  150. <Member MemberName="Seek">
  151. <MemberSignature Language="C#" Value="public virtual bool Seek (uint sample_number);" />
  152. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Seek(unsigned int32 sample_number) cil managed" />
  153. <MemberType>Method</MemberType>
  154. <AssemblyInfo>
  155. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  156. </AssemblyInfo>
  157. <ReturnValue>
  158. <ReturnType>System.Boolean</ReturnType>
  159. </ReturnValue>
  160. <Parameters>
  161. <Parameter Name="sample_number" Type="System.UInt32" />
  162. </Parameters>
  163. <Docs>
  164. <param name="sample_number">To be added.</param>
  165. <summary>To be added.</summary>
  166. <returns>To be added.</returns>
  167. <remarks>To be added.</remarks>
  168. </Docs>
  169. </Member>
  170. <Member MemberName="SetFormat">
  171. <MemberSignature Language="C#" Value="public void SetFormat (uint frequency, bool sixteenBit, bool stereo);" />
  172. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFormat(unsigned int32 frequency, bool sixteenBit, bool stereo) cil managed" />
  173. <MemberType>Method</MemberType>
  174. <AssemblyInfo>
  175. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  176. </AssemblyInfo>
  177. <ReturnValue>
  178. <ReturnType>System.Void</ReturnType>
  179. </ReturnValue>
  180. <Parameters>
  181. <Parameter Name="frequency" Type="System.UInt32" />
  182. <Parameter Name="sixteenBit" Type="System.Boolean" />
  183. <Parameter Name="stereo" Type="System.Boolean" />
  184. </Parameters>
  185. <Docs>
  186. <param name="frequency">To be added.</param>
  187. <param name="sixteenBit">To be added.</param>
  188. <param name="stereo">To be added.</param>
  189. <summary>
  190. Set sound data format.
  191. </summary>
  192. <remarks>To be added.</remarks>
  193. </Docs>
  194. </Member>
  195. <Member MemberName="SixteenBit">
  196. <MemberSignature Language="C#" Value="public bool SixteenBit { get; }" />
  197. <MemberSignature Language="ILAsm" Value=".property instance bool SixteenBit" />
  198. <MemberType>Property</MemberType>
  199. <AssemblyInfo>
  200. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  201. </AssemblyInfo>
  202. <ReturnValue>
  203. <ReturnType>System.Boolean</ReturnType>
  204. </ReturnValue>
  205. <Docs>
  206. <summary>Return whether audio data is sixteen bit.</summary>
  207. <value>To be added.</value>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="Stereo">
  212. <MemberSignature Language="C#" Value="public bool Stereo { get; }" />
  213. <MemberSignature Language="ILAsm" Value=".property instance bool Stereo" />
  214. <MemberType>Property</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>System.Boolean</ReturnType>
  220. </ReturnValue>
  221. <Docs>
  222. <summary>Return whether data is stereo.</summary>
  223. <value>To be added.</value>
  224. <remarks>To be added.</remarks>
  225. </Docs>
  226. </Member>
  227. <Member MemberName="StopAtEnd">
  228. <MemberSignature Language="C#" Value="public bool StopAtEnd { get; set; }" />
  229. <MemberSignature Language="ILAsm" Value=".property instance bool StopAtEnd" />
  230. <MemberType>Property</MemberType>
  231. <AssemblyInfo>
  232. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  233. </AssemblyInfo>
  234. <ReturnValue>
  235. <ReturnType>System.Boolean</ReturnType>
  236. </ReturnValue>
  237. <Docs>
  238. <summary>
  239. Return whether playback should stop when no more data.
  240. Or
  241. Set whether playback should stop when no more data. Default false.
  242. </summary>
  243. <value>To be added.</value>
  244. <remarks>To be added.</remarks>
  245. </Docs>
  246. </Member>
  247. </Members>
  248. </Type>