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- <Type Name="Network" FullName="Urho.Network.Network">
- <TypeSignature Language="C#" Value="public class Network : Urho.UrhoObject" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Network extends Urho.UrhoObject" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.UrhoObject</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Network subsystem. Manages client-server communications using the UDP protocol.
- </summary>
- <remarks>
- <para>Use the <see cref="T:Urho.Network.Network" /> subsystem to start a server, or to connect to a server.</para>
- <para />
- <para>To start a server, call the <see cref="M:Urho.Network.Network.StartServer" /> method, to connect to a server, use the <see cref="T:Urho.Network.Network.Connect" /> method.</para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Network ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Network.Network which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Network (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Network.Network, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Network (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Network.Network linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Network (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="BroadcastMessage">
- <MemberSignature Language="C#" Value="public void BroadcastMessage (int msgID, bool reliable, bool inOrder, byte* data, uint numBytes, uint contentID = 0);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void BroadcastMessage(int32 msgID, bool reliable, bool inOrder, unsigned int8* data, unsigned int32 numBytes, unsigned int32 contentID) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="msgID" Type="System.Int32" />
- <Parameter Name="reliable" Type="System.Boolean" />
- <Parameter Name="inOrder" Type="System.Boolean" />
- <Parameter Name="data" Type="System.Byte*" />
- <Parameter Name="numBytes" Type="System.UInt32" />
- <Parameter Name="contentID" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="msgID">To be added.</param>
- <param name="reliable">To be added.</param>
- <param name="inOrder">To be added.</param>
- <param name="data">To be added.</param>
- <param name="numBytes">To be added.</param>
- <param name="contentID">To be added.</param>
- <summary>
- Broadcast a message with content ID to all client connections.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CheckRemoteEvent">
- <MemberSignature Language="C#" Value="public bool CheckRemoteEvent (Urho.StringHash eventType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool CheckRemoteEvent(valuetype Urho.StringHash eventType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="eventType" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="eventType">To be added.</param>
- <summary>
- Return whether a remote event is allowed to be received.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClientConnected">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.ClientConnectedEventArgs> ClientConnected;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.ClientConnectedEventArgs> ClientConnected" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.ClientConnectedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToClientConnected" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ClientDisconnected">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.ClientDisconnectedEventArgs> ClientDisconnected;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.ClientDisconnectedEventArgs> ClientDisconnected" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.ClientDisconnectedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToClientDisconnected" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Connect">
- <MemberSignature Language="C#" Value="public bool Connect (string address, short port, Urho.Scene scene);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Connect(string address, int16 port, class Urho.Scene scene) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="address" Type="System.String" />
- <Parameter Name="port" Type="System.Int16" />
- <Parameter Name="scene" Type="Urho.Scene" />
- </Parameters>
- <Docs>
- <param name="address">To be added.</param>
- <param name="port">To be added.</param>
- <param name="scene">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ConnectFailed">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.ConnectFailedEventArgs> ConnectFailed;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.ConnectFailedEventArgs> ConnectFailed" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.ConnectFailedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToConnectFailed" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Disconnect">
- <MemberSignature Language="C#" Value="public void Disconnect (int waitMSec = 0);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Disconnect(int32 waitMSec) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="waitMSec" Type="System.Int32" />
- </Parameters>
- <Docs>
- <param name="waitMSec">To be added.</param>
- <summary>
- Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disconnect to finish.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NetworkMessage">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.NetworkMessageEventArgs> NetworkMessage;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.NetworkMessageEventArgs> NetworkMessage" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.NetworkMessageEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNetworkMessage" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NetworkSceneLoadFailed">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.NetworkSceneLoadFailedEventArgs> NetworkSceneLoadFailed;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.NetworkSceneLoadFailedEventArgs> NetworkSceneLoadFailed" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.NetworkSceneLoadFailedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNetworkSceneLoadFailed" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NetworkUpdate">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.NetworkUpdateEventArgs> NetworkUpdate;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.NetworkUpdateEventArgs> NetworkUpdate" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.NetworkUpdateEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNetworkUpdate" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NetworkUpdateSent">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.NetworkUpdateSentEventArgs> NetworkUpdateSent;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.NetworkUpdateSentEventArgs> NetworkUpdateSent" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.NetworkUpdateSentEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNetworkUpdateSent" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="PackageCacheDir">
- <MemberSignature Language="C#" Value="public string PackageCacheDir { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string PackageCacheDir" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the package download cache directory.
- Or
- Set the package download cache directory.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PostUpdate">
- <MemberSignature Language="C#" Value="public void PostUpdate (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void PostUpdate(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Send outgoing messages after frame logic. Called by HandleRenderUpdate.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterRemoteEvent">
- <MemberSignature Language="C#" Value="public void RegisterRemoteEvent (Urho.StringHash eventType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RegisterRemoteEvent(valuetype Urho.StringHash eventType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="eventType" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="eventType">To be added.</param>
- <summary>
- Register a remote event as allowed to be received. There is also a fixed blacklist of events that can not be allowed in any case, such as ConsoleCommand.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SendPackageToClients">
- <MemberSignature Language="C#" Value="public void SendPackageToClients (Urho.Scene scene, Urho.IO.PackageFile package);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SendPackageToClients(class Urho.Scene scene, class Urho.IO.PackageFile package) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="scene" Type="Urho.Scene" />
- <Parameter Name="package" Type="Urho.IO.PackageFile" />
- </Parameters>
- <Docs>
- <param name="scene">To be added.</param>
- <param name="package">To be added.</param>
- <summary>
- Trigger all client connections in the specified scene to download a package file from the server. Can be used to download additional resource packages when clients are already joined in the scene. The package must have been added as a requirement to the scene, or else the eventual download will fail.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ServerConnected">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.ServerConnectedEventArgs> ServerConnected;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.ServerConnectedEventArgs> ServerConnected" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.ServerConnectedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToServerConnected" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ServerConnection">
- <MemberSignature Language="C#" Value="public Urho.Network.Connection ServerConnection { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Network.Connection ServerConnection" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Network.Connection</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the connection to the server. Null if not connected.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ServerDisconnected">
- <MemberSignature Language="C#" Value="public event Action<Urho.Network.ServerDisconnectedEventArgs> ServerDisconnected;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.Network.ServerDisconnectedEventArgs> ServerDisconnected" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.Network.ServerDisconnectedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToServerDisconnected" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ServerRunning">
- <MemberSignature Language="C#" Value="public bool ServerRunning { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool ServerRunning" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether the server is running.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SimulatedLatency">
- <MemberSignature Language="C#" Value="public int SimulatedLatency { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 SimulatedLatency" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return simulated latency in milliseconds.
- Or
- Set simulated latency in milliseconds. This adds a fixed delay before sending each packet.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SimulatedPacketLoss">
- <MemberSignature Language="C#" Value="public float SimulatedPacketLoss { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SimulatedPacketLoss" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return simulated packet loss probability.
- Or
- Set simulated packet loss probability between 0.0 - 1.0.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StartServer">
- <MemberSignature Language="C#" Value="public bool StartServer (ushort port);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool StartServer(unsigned int16 port) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="port" Type="System.UInt16" />
- </Parameters>
- <Docs>
- <param name="port">To be added.</param>
- <summary>
- Start a server on a port using UDP protocol. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StopServer">
- <MemberSignature Language="C#" Value="public void StopServer ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StopServer() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Stop the server.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToClientConnected">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToClientConnected (Action<Urho.Network.ClientConnectedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToClientConnected(class System.Action`1<valuetype Urho.Network.ClientConnectedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ClientConnected += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.ClientConnectedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ClientConnected event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.ClientConnected" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToClientDisconnected">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToClientDisconnected (Action<Urho.Network.ClientDisconnectedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToClientDisconnected(class System.Action`1<valuetype Urho.Network.ClientDisconnectedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ClientDisconnected += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.ClientDisconnectedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ClientDisconnected event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.ClientDisconnected" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToConnectFailed">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToConnectFailed (Action<Urho.Network.ConnectFailedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToConnectFailed(class System.Action`1<valuetype Urho.Network.ConnectFailedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ConnectFailed += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.ConnectFailedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ConnectFailed event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.ConnectFailed" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNetworkMessage">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNetworkMessage (Action<Urho.Network.NetworkMessageEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNetworkMessage(class System.Action`1<valuetype Urho.Network.NetworkMessageEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.NetworkMessage += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.NetworkMessageEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NetworkMessage event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.NetworkMessage" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNetworkSceneLoadFailed">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNetworkSceneLoadFailed (Action<Urho.Network.NetworkSceneLoadFailedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNetworkSceneLoadFailed(class System.Action`1<valuetype Urho.Network.NetworkSceneLoadFailedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.NetworkSceneLoadFailed += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.NetworkSceneLoadFailedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NetworkSceneLoadFailed event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.NetworkSceneLoadFailed" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNetworkUpdate">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNetworkUpdate (Action<Urho.Network.NetworkUpdateEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNetworkUpdate(class System.Action`1<valuetype Urho.Network.NetworkUpdateEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.NetworkUpdate += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.NetworkUpdateEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NetworkUpdate event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.NetworkUpdate" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNetworkUpdateSent">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNetworkUpdateSent (Action<Urho.Network.NetworkUpdateSentEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNetworkUpdateSent(class System.Action`1<valuetype Urho.Network.NetworkUpdateSentEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.NetworkUpdateSent += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.NetworkUpdateSentEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NetworkUpdateSent event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.NetworkUpdateSent" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToServerConnected">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToServerConnected (Action<Urho.Network.ServerConnectedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToServerConnected(class System.Action`1<valuetype Urho.Network.ServerConnectedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ServerConnected += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.ServerConnectedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ServerConnected event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.ServerConnected" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToServerDisconnected">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToServerDisconnected (Action<Urho.Network.ServerDisconnectedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToServerDisconnected(class System.Action`1<valuetype Urho.Network.ServerDisconnectedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Obsolete("SubscribeTo API may lead to unxpected behaviour and will be removed in a future version. Use C# event '.ServerDisconnected += ...' instead.")</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.Network.ServerDisconnectedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ServerDisconnected event raised by the Network.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Network.Network.ServerDisconnected" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="UnregisterAllRemoteEvents">
- <MemberSignature Language="C#" Value="public void UnregisterAllRemoteEvents ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UnregisterAllRemoteEvents() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Unregister all remote events.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UnregisterRemoteEvent">
- <MemberSignature Language="C#" Value="public void UnregisterRemoteEvent (Urho.StringHash eventType);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UnregisterRemoteEvent(valuetype Urho.StringHash eventType) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="eventType" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="eventType">To be added.</param>
- <summary>
- Unregister a remote event as allowed to received.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Process incoming messages from connections. Called by HandleBeginFrame.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateFps">
- <MemberSignature Language="C#" Value="public int UpdateFps { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 UpdateFps" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return network update FPS.
- Or
- Set network update FPS.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
|