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- <Type Name="SpatialVertex" FullName="Urho.SharpReality.SpatialVertex">
- <TypeSignature Language="C#" Value="public struct SpatialVertex" />
- <TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit SpatialVertex extends System.ValueType" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>System.ValueType</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Represents a vertex from a spatial mesh. Consists of a position, normal and a color.</summary>
- <remarks>This structure can be used directly in VertexBuffer in SetData in case if ElementMask is set to 'Position | Normal | Color'.</remarks>
- </Docs>
- <Members>
- <Member MemberName="Color">
- <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Color</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex color.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ColorUint">
- <MemberSignature Language="C#" Value="public uint ColorUint;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int32 ColorUint" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Normal">
- <MemberSignature Language="C#" Value="public Urho.Vector3 Normal { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 Normal" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex Normal.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NormalX">
- <MemberSignature Language="C#" Value="public float NormalX;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 NormalX" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NormalY">
- <MemberSignature Language="C#" Value="public float NormalY;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 NormalY" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NormalZ">
- <MemberSignature Language="C#" Value="public float NormalZ;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 NormalZ" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Position">
- <MemberSignature Language="C#" Value="public Urho.Vector3 Position { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 Position" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex position.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionX">
- <MemberSignature Language="C#" Value="public float PositionX;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 PositionX" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionY">
- <MemberSignature Language="C#" Value="public float PositionY;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 PositionY" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionZ">
- <MemberSignature Language="C#" Value="public float PositionZ;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 PositionZ" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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