ApplicationOptions.xml 16 KB

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  1. <Type Name="ApplicationOptions" FullName="Urho.ApplicationOptions">
  2. <TypeSignature Language="C#" Value="public class ApplicationOptions" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ApplicationOptions extends System.Object" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>System.Object</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Application options, see full description at:
  15. http://urho3d.github.io/documentation/1.4/_running.html
  16. </summary>
  17. <remarks>
  18. <para>This contains the list of options that can be configured at application startup, these settings control how the engine is initialized.</para>
  19. <para>
  20. </para>
  21. <para>The options set with this selector are passed to the Urho game engine on startup.</para>
  22. <para>
  23. </para>
  24. <para>You can use the convenience <see cref="T:Urho.ApplicationOptions.Default" /> or <see cref="T:Urho.ApplicationOptions.PortraitDefault" /> static values as options to use as either defaults for landscape or portrait.</para>
  25. </remarks>
  26. </Docs>
  27. <Members>
  28. <Member MemberName=".ctor">
  29. <MemberSignature Language="C#" Value="public ApplicationOptions ();" />
  30. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  31. <MemberType>Constructor</MemberType>
  32. <AssemblyInfo>
  33. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  34. </AssemblyInfo>
  35. <Parameters />
  36. <Docs>
  37. <summary>To be added.</summary>
  38. <remarks>To be added.</remarks>
  39. </Docs>
  40. </Member>
  41. <Member MemberName=".ctor">
  42. <MemberSignature Language="C#" Value="public ApplicationOptions (string assetsFolder);" />
  43. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string assetsFolder) cil managed" />
  44. <MemberType>Constructor</MemberType>
  45. <AssemblyInfo>
  46. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  47. </AssemblyInfo>
  48. <Parameters>
  49. <Parameter Name="assetsFolder" Type="System.String" />
  50. </Parameters>
  51. <Docs>
  52. <param name="assetsFolder">This is usually the “Data” directory, but can be null if your application only requires the built-in assets.</param>
  53. <summary>Initializes the application options with a directory pointing to the assets folders (Usually the “Data” directory)</summary>
  54. <remarks>Constructs a new instance of <see cref="T:Urho.ApplicationOptions" /></remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName="AdditionalFlags">
  58. <MemberSignature Language="C#" Value="public string AdditionalFlags { get; set; }" />
  59. <MemberSignature Language="ILAsm" Value=".property instance string AdditionalFlags" />
  60. <MemberType>Property</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <ReturnValue>
  65. <ReturnType>System.String</ReturnType>
  66. </ReturnValue>
  67. <Docs>
  68. <summary>Any additional options from the Urho engine that might not be encompassed by one of the strongly typed properties here.</summary>
  69. <value>To be added.</value>
  70. <remarks>To be added.</remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName="AutoloadCoreData">
  74. <MemberSignature Language="C#" Value="public bool AutoloadCoreData { get; set; }" />
  75. <MemberSignature Language="ILAsm" Value=".property instance bool AutoloadCoreData" />
  76. <MemberType>Property</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <ReturnValue>
  81. <ReturnType>System.Boolean</ReturnType>
  82. </ReturnValue>
  83. <Docs>
  84. <summary>Determines whether the “CoreData” is always part of the resources looked up by Urho.</summary>
  85. <value>The default value for this property is <see langword="true" />.</value>
  86. <remarks>By default, the <see cref="T:Urho.ApplicationOptions" /> will set Urho’s internal resource paths to the “CoreData”, plus any directories specified in <see cref="P:Urho.ApplicationOptions.ResourcePaths." />   If you set this flag to <see langword="false" />, then “CoreData” directory will not be included.</remarks>
  87. </Docs>
  88. </Member>
  89. <Member MemberName="DelayedStart">
  90. <MemberSignature Language="C#" Value="public bool DelayedStart { get; set; }" />
  91. <MemberSignature Language="ILAsm" Value=".property instance bool DelayedStart" />
  92. <MemberType>Property</MemberType>
  93. <AssemblyInfo>
  94. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  95. </AssemblyInfo>
  96. <ReturnValue>
  97. <ReturnType>System.Boolean</ReturnType>
  98. </ReturnValue>
  99. <Docs>
  100. <summary>With this option Urho will not start the render loop when Run is called.</summary>
  101. <value>The state of the delayed start</value>
  102. <remarks>
  103. <para>Use this option if you want to prevent the main loop from running immediately.   In that case, you will want to manually run the loop by calling the <see cref="M:Urho.Engine.RunFrame" /> method on a loop at your convenience.</para>
  104. <para>
  105. </para>
  106. <para>
  107. </para>
  108. <example>
  109. <code lang="C#"><![CDATA[var app = new MyApp (new ApplicationOptions () { DelayedStart = true });
  110. while (true){
  111. app.Engine.RunFrame ();
  112. // Sleep here.
  113. }
  114. ]]></code>
  115. </example>
  116. </remarks>
  117. </Docs>
  118. </Member>
  119. <Member MemberName="ExternalWindow">
  120. <MemberSignature Language="C#" Value="public IntPtr ExternalWindow { get; set; }" />
  121. <MemberSignature Language="ILAsm" Value=".property instance native int ExternalWindow" />
  122. <MemberType>Property</MemberType>
  123. <AssemblyInfo>
  124. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  125. </AssemblyInfo>
  126. <ReturnValue>
  127. <ReturnType>System.IntPtr</ReturnType>
  128. </ReturnValue>
  129. <Docs>
  130. <summary>Pointer to an NSView or a Win32 handle to use as a surface.</summary>
  131. <value>The current handle to the native window</value>
  132. <remarks>
  133. <para>This is a platform specific pointer to a native handle.   On Windows, this is a handle to a window (HWND), and on Cocoa it is a pointer to an NSView (if you are using the Xamarin.Mac API, this will be the Handle of the <see cref="T:AppKit.NSView" />). </para>
  134. <para>
  135. </para>
  136. <para>This instructs UrhoSharp to use that window or view as its rendering target.   This is used in scenarios where you want to embed the engine into another application.</para>
  137. </remarks>
  138. </Docs>
  139. </Member>
  140. <Member MemberName="Height">
  141. <MemberSignature Language="C#" Value="public int Height { get; set; }" />
  142. <MemberSignature Language="ILAsm" Value=".property instance int32 Height" />
  143. <MemberType>Property</MemberType>
  144. <AssemblyInfo>
  145. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  146. </AssemblyInfo>
  147. <ReturnValue>
  148. <ReturnType>System.Int32</ReturnType>
  149. </ReturnValue>
  150. <Docs>
  151. <summary>
  152. Desktop only option.</summary>
  153. <value>To be added.</value>
  154. <remarks>To be added.</remarks>
  155. </Docs>
  156. </Member>
  157. <Member MemberName="HighDpi">
  158. <MemberSignature Language="C#" Value="public bool HighDpi { get; set; }" />
  159. <MemberSignature Language="ILAsm" Value=".property instance bool HighDpi" />
  160. <MemberType>Property</MemberType>
  161. <AssemblyInfo>
  162. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  163. </AssemblyInfo>
  164. <ReturnValue>
  165. <ReturnType>System.Boolean</ReturnType>
  166. </ReturnValue>
  167. <Docs>
  168. <summary>Enable HighDPI mode (iOS or macOS only). Default value is True.</summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="LimitFps">
  174. <MemberSignature Language="C#" Value="public bool LimitFps { get; set; }" />
  175. <MemberSignature Language="ILAsm" Value=".property instance bool LimitFps" />
  176. <MemberType>Property</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>System.Boolean</ReturnType>
  182. </ReturnValue>
  183. <Docs>
  184. <summary>Determines whether we should limit the frames (defaults to true), the default is limit is 200 FPS for desktop, and 60 fps, despite of the flag settings.</summary>
  185. <value>To be added.</value>
  186. <remarks>To be added.</remarks>
  187. </Docs>
  188. </Member>
  189. <Member MemberName="Multisampling">
  190. <MemberSignature Language="C#" Value="public int Multisampling { get; set; }" />
  191. <MemberSignature Language="ILAsm" Value=".property instance int32 Multisampling" />
  192. <MemberType>Property</MemberType>
  193. <AssemblyInfo>
  194. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  195. </AssemblyInfo>
  196. <ReturnValue>
  197. <ReturnType>System.Int32</ReturnType>
  198. </ReturnValue>
  199. <Docs>
  200. <summary>To be added.</summary>
  201. <value>To be added.</value>
  202. <remarks>To be added.</remarks>
  203. </Docs>
  204. </Member>
  205. <Member MemberName="NoSound">
  206. <MemberSignature Language="C#" Value="public bool NoSound { get; set; }" />
  207. <MemberSignature Language="ILAsm" Value=".property instance bool NoSound" />
  208. <MemberType>Property</MemberType>
  209. <AssemblyInfo>
  210. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  211. </AssemblyInfo>
  212. <ReturnValue>
  213. <ReturnType>System.Boolean</ReturnType>
  214. </ReturnValue>
  215. <Docs>
  216. <summary>Disable sound output</summary>
  217. <value>To be added.</value>
  218. <remarks>To be added.</remarks>
  219. </Docs>
  220. </Member>
  221. <Member MemberName="Orientation">
  222. <MemberSignature Language="C#" Value="public Urho.ApplicationOptions.OrientationType Orientation { get; set; }" />
  223. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ApplicationOptions/OrientationType Orientation" />
  224. <MemberType>Property</MemberType>
  225. <AssemblyInfo>
  226. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  227. </AssemblyInfo>
  228. <ReturnValue>
  229. <ReturnType>Urho.ApplicationOptions+OrientationType</ReturnType>
  230. </ReturnValue>
  231. <Docs>
  232. <summary>iOS only - orientation for the game</summary>
  233. <value>To be added.</value>
  234. <remarks>This describes the allowed orientation modes for the display.</remarks>
  235. </Docs>
  236. </Member>
  237. <Member MemberName="ResizableWindow">
  238. <MemberSignature Language="C#" Value="public bool ResizableWindow { get; set; }" />
  239. <MemberSignature Language="ILAsm" Value=".property instance bool ResizableWindow" />
  240. <MemberType>Property</MemberType>
  241. <AssemblyInfo>
  242. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  243. </AssemblyInfo>
  244. <ReturnValue>
  245. <ReturnType>System.Boolean</ReturnType>
  246. </ReturnValue>
  247. <Docs>
  248. <summary>Desktop only - provides a resizable window.</summary>
  249. <value>To be added.</value>
  250. <remarks>To be added.</remarks>
  251. </Docs>
  252. </Member>
  253. <Member MemberName="ResourcePackagesPaths">
  254. <MemberSignature Language="C#" Value="public string[] ResourcePackagesPaths { get; set; }" />
  255. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePackagesPaths" />
  256. <MemberType>Property</MemberType>
  257. <AssemblyInfo>
  258. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  259. </AssemblyInfo>
  260. <ReturnValue>
  261. <ReturnType>System.String[]</ReturnType>
  262. </ReturnValue>
  263. <Docs>
  264. <summary>
  265. <para>Resource package files to use - default empty.</para>
  266. </summary>
  267. <value>To be added.</value>
  268. <remarks>To be added.</remarks>
  269. </Docs>
  270. </Member>
  271. <Member MemberName="ResourcePaths">
  272. <MemberSignature Language="C#" Value="public string[] ResourcePaths { get; set; }" />
  273. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePaths" />
  274. <MemberType>Property</MemberType>
  275. <AssemblyInfo>
  276. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  277. </AssemblyInfo>
  278. <ReturnValue>
  279. <ReturnType>System.String[]</ReturnType>
  280. </ReturnValue>
  281. <Docs>
  282. <summary>
  283. <para>Resource path(s) to use (default: Data, CoreData)</para>
  284. </summary>
  285. <value>To be added.</value>
  286. <remarks>
  287. <para>The <see cref="P:Urho.ApplicationOptions.AutoloadCoreData" /> property controls whether the CoreData directory is included or not.</para>
  288. <para />
  289. <para>The paths must be directories, or “.pak” files relative to one of the directories listed in <see cref="P:Urho.ApplicationOptions.ResourcePrefixPaths" />.</para>
  290. </remarks>
  291. </Docs>
  292. </Member>
  293. <Member MemberName="ResourcePrefixPaths">
  294. <MemberSignature Language="C#" Value="public string[] ResourcePrefixPaths { get; set; }" />
  295. <MemberSignature Language="ILAsm" Value=".property instance string[] ResourcePrefixPaths" />
  296. <MemberType>Property</MemberType>
  297. <AssemblyInfo>
  298. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  299. </AssemblyInfo>
  300. <ReturnValue>
  301. <ReturnType>System.String[]</ReturnType>
  302. </ReturnValue>
  303. <Docs>
  304. <summary>Resource prefix path, it defaults to the value of the URHO3D_PREFIX_PATH environment variable, or if not set, the executable path.</summary>
  305. <value>To be added.</value>
  306. <remarks>
  307. <para>Resource paths are relative to the ResourcePrefixPaths.</para>
  308. <para />
  309. <para>If using the URHO3D_PREFIX_PATH environment variable, the directories must be separated with a semicolon.</para>
  310. </remarks>
  311. </Docs>
  312. </Member>
  313. <Member MemberName="ToString">
  314. <MemberSignature Language="C#" Value="public override string ToString ();" />
  315. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
  316. <MemberType>Method</MemberType>
  317. <AssemblyInfo>
  318. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  319. </AssemblyInfo>
  320. <ReturnValue>
  321. <ReturnType>System.String</ReturnType>
  322. </ReturnValue>
  323. <Parameters />
  324. <Docs>
  325. <summary>Returns the command line version suitable to be sent to the Urho engine.</summary>
  326. <returns>To be added.</returns>
  327. <remarks>To be added.</remarks>
  328. </Docs>
  329. </Member>
  330. <Member MemberName="TouchEmulation">
  331. <MemberSignature Language="C#" Value="public bool TouchEmulation { get; set; }" />
  332. <MemberSignature Language="ILAsm" Value=".property instance bool TouchEmulation" />
  333. <MemberType>Property</MemberType>
  334. <AssemblyInfo>
  335. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  336. </AssemblyInfo>
  337. <ReturnValue>
  338. <ReturnType>System.Boolean</ReturnType>
  339. </ReturnValue>
  340. <Docs>
  341. <summary>Enable touch-emulation on desktop environments.</summary>
  342. <value>Defaults to <see langword="false" />.</value>
  343. <remarks>
  344. <para />
  345. </remarks>
  346. </Docs>
  347. </Member>
  348. <Member MemberName="Width">
  349. <MemberSignature Language="C#" Value="public int Width { get; set; }" />
  350. <MemberSignature Language="ILAsm" Value=".property instance int32 Width" />
  351. <MemberType>Property</MemberType>
  352. <AssemblyInfo>
  353. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  354. </AssemblyInfo>
  355. <ReturnValue>
  356. <ReturnType>System.Int32</ReturnType>
  357. </ReturnValue>
  358. <Docs>
  359. <summary>Desktop only option.</summary>
  360. <value>To be added.</value>
  361. <remarks>To be added.</remarks>
  362. </Docs>
  363. </Member>
  364. <Member MemberName="WindowedMode">
  365. <MemberSignature Language="C#" Value="public bool WindowedMode { get; set; }" />
  366. <MemberSignature Language="ILAsm" Value=".property instance bool WindowedMode" />
  367. <MemberType>Property</MemberType>
  368. <AssemblyInfo>
  369. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  370. </AssemblyInfo>
  371. <ReturnValue>
  372. <ReturnType>System.Boolean</ReturnType>
  373. </ReturnValue>
  374. <Docs>
  375. <summary>Desktop only option.</summary>
  376. <value>To be added.</value>
  377. <remarks>To be added.</remarks>
  378. </Docs>
  379. </Member>
  380. </Members>
  381. </Type>