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- <Type Name="BoneWrapper" FullName="Urho.BoneWrapper">
- <TypeSignature Language="C#" Value="public class BoneWrapper" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BoneWrapper extends System.Object" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>System.Object</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Provides a safe accessor for the unmanaged Bone structure.</summary>
- <remarks>This is only here to provide a safe mechanism to access Bone elements, as the Bone objects are transient.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public BoneWrapper (object objHolder, Urho.Bone* bone);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(object objHolder, valuetype Urho.Bone* bone) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="objHolder" Type="System.Object" />
- <Parameter Name="bone" Type="Urho.Bone*" />
- </Parameters>
- <Docs>
- <param name="objHolder">To be added.</param>
- <param name="bone">To be added.</param>
- <summary>Creates a bone wrapper by keeping a reference to the object holding the actual storage for the bone.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Animated">
- <MemberSignature Language="C#" Value="public bool Animated { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Animated" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Determines whether the bone is animated.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BoundingBox">
- <MemberSignature Language="C#" Value="public Urho.BoundingBox BoundingBox { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BoundingBox BoundingBox" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BoundingBox</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Local space bounding box</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CollisionMask">
- <MemberSignature Language="C#" Value="public byte CollisionMask { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 CollisionMask" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Supported collision types.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InitialPosition">
- <MemberSignature Language="C#" Value="public Urho.Vector3 InitialPosition { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 InitialPosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Initial position.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InitialRotation">
- <MemberSignature Language="C#" Value="public Urho.Quaternion InitialRotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Quaternion InitialRotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Quaternion</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Initial Rotation.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InitialScale">
- <MemberSignature Language="C#" Value="public Urho.Vector3 InitialScale { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 InitialScale" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Initial scale.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Name">
- <MemberSignature Language="C#" Value="public Urho.UrhoString Name { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.UrhoString Name" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Name</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NameHash">
- <MemberSignature Language="C#" Value="public int NameHash { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 NameHash" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OffsetMatrix">
- <MemberSignature Language="C#" Value="public Urho.Matrix3x4 OffsetMatrix { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Matrix3x4 OffsetMatrix" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Matrix3x4</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Offset matrix.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ParentIndex">
- <MemberSignature Language="C#" Value="public uint ParentIndex { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ParentIndex" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Parent bone index.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Radius">
- <MemberSignature Language="C#" Value="public float Radius { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Radius" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Radius.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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