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- <Type Name="Drawable" FullName="Urho.Drawable">
- <TypeSignature Language="C#" Value="public class Drawable : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Drawable extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Base class for visible components.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Drawable (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Drawable, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Drawable (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AddLight">
- <MemberSignature Language="C#" Value="public void AddLight (Urho.Light light);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddLight(class Urho.Light light) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="light" Type="Urho.Light" />
- </Parameters>
- <Docs>
- <param name="light">To be added.</param>
- <summary>Adds the specified light.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddVertexLight">
- <MemberSignature Language="C#" Value="public void AddVertexLight (Urho.Light light);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddVertexLight(class Urho.Light light) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="light" Type="Urho.Light" />
- </Parameters>
- <Docs>
- <param name="light">To be added.</param>
- <summary>Adds the specified vertex light.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BoundingBox">
- <MemberSignature Language="C#" Value="public Urho.BoundingBox BoundingBox { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BoundingBox BoundingBox" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BoundingBox</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return local space bounding box. May not be applicable or properly updated on all drawables.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CastShadows">
- <MemberSignature Language="C#" Value="public bool CastShadows { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool CastShadows" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadowcaster flag.
- Or
- Set shadowcaster flag.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Distance">
- <MemberSignature Language="C#" Value="public float Distance { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Distance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return distance from camera.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawableFlags">
- <MemberSignature Language="C#" Value="public byte DrawableFlags { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 DrawableFlags" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return drawable flags.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="debug" Type="Urho.DebugRenderer" />
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="debug">To be added.</param>
- <param name="depthTest">To be added.</param>
- <summary>
- Visualize the component as debug geometry.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDistance">
- <MemberSignature Language="C#" Value="public float DrawDistance { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 DrawDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return draw distance.
- Or
- Set draw distance.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawOcclusion">
- <MemberSignature Language="C#" Value="public virtual bool DrawOcclusion (Urho.OcclusionBuffer buffer);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool DrawOcclusion(class Urho.OcclusionBuffer buffer) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="buffer" Type="Urho.OcclusionBuffer" />
- </Parameters>
- <Docs>
- <param name="buffer">To be added.</param>
- <summary>
- Draw to occlusion buffer. Return true if did not run out of triangles.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FirstLight">
- <MemberSignature Language="C#" Value="public Urho.Light FirstLight { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Light FirstLight" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Light</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the first added per-pixel light.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetLodGeometry">
- <MemberSignature Language="C#" Value="public virtual Urho.Geometry GetLodGeometry (uint batchIndex, uint level);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.Geometry GetLodGeometry(unsigned int32 batchIndex, unsigned int32 level) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Geometry</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="batchIndex" Type="System.UInt32" />
- <Parameter Name="level" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="batchIndex">To be added.</param>
- <param name="level">To be added.</param>
- <summary>
- Return the geometry for a specific LOD level.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasBasePass">
- <MemberSignature Language="C#" Value="public bool HasBasePass (uint batchIndex);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasBasePass(unsigned int32 batchIndex) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="batchIndex" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="batchIndex">To be added.</param>
- <summary>
- Return whether has a base pass.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InView">
- <MemberSignature Language="C#" Value="public bool InView { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool InView" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsInView">
- <MemberSignature Language="C#" Value="public bool IsInView (Urho.Camera camera);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsInView(class Urho.Camera camera) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="camera" Type="Urho.Camera" />
- </Parameters>
- <Docs>
- <param name="camera">To be added.</param>
- <summary>
- Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LightMask">
- <MemberSignature Language="C#" Value="public uint LightMask { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 LightMask" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return light mask.
- Or
- Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LimitLights">
- <MemberSignature Language="C#" Value="public void LimitLights ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void LimitLights() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LimitVertexLights">
- <MemberSignature Language="C#" Value="public void LimitVertexLights (bool removeConvertedLights);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void LimitVertexLights(bool removeConvertedLights) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="removeConvertedLights" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="removeConvertedLights">To be added.</param>
- <summary>
- Sort and limit per-vertex lights to maximum allowed.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LodBias">
- <MemberSignature Language="C#" Value="public float LodBias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 LodBias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return LOD bias.
- Or
- Set LOD bias.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LodDistance">
- <MemberSignature Language="C#" Value="public float LodDistance { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 LodDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return LOD scaled distance from camera.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkForUpdate">
- <MemberSignature Language="C#" Value="public void MarkForUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkForUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkInView">
- <MemberSignature Language="C#" Value="public void MarkInView (uint frameNumber);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkInView(unsigned int32 frameNumber) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="frameNumber" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="frameNumber">To be added.</param>
- <summary>
- Mark in view without specifying a camera. Used for shadow casters.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxLights">
- <MemberSignature Language="C#" Value="public uint MaxLights { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 MaxLights" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return maximum number of per-pixel lights.
- Or
- Set maximum number of per-pixel lights. Default 0 is unlimited.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxZ">
- <MemberSignature Language="C#" Value="public float MaxZ { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxZ" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the maximum view-space depth.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinZ">
- <MemberSignature Language="C#" Value="public float MinZ { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinZ" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the minimum view-space depth.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumOccluderTriangles">
- <MemberSignature Language="C#" Value="public virtual uint NumOccluderTriangles { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumOccluderTriangles" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of occlusion geometry triangles.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Occludee">
- <MemberSignature Language="C#" Value="public bool Occludee { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Occludee" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Controls the occludee flag.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Occluder">
- <MemberSignature Language="C#" Value="public bool Occluder { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Occluder" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Controls the occluder flag.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Octant">
- <MemberSignature Language="C#" Value="public Urho.Octant* Octant { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Octant* Octant" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Octant*</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return octree octant.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnSetEnabled">
- <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Handle enabled/disabled state change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object attributes. Drawable must be registered first.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetBasePass">
- <MemberSignature Language="C#" Value="public void SetBasePass (uint batchIndex);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBasePass(unsigned int32 batchIndex) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="batchIndex" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="batchIndex">To be added.</param>
- <summary>
- Set base pass flag for a batch.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetMinMaxZ">
- <MemberSignature Language="C#" Value="public void SetMinMaxZ (float minZ, float maxZ);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetMinMaxZ(float32 minZ, float32 maxZ) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="minZ" Type="System.Single" />
- <Parameter Name="maxZ" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="minZ">To be added.</param>
- <param name="maxZ">To be added.</param>
- <summary>
- Set view-space depth bounds.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetZone">
- <MemberSignature Language="C#" Value="public void SetZone (Urho.Zone zone, bool temporary = false);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetZone(class Urho.Zone zone, bool temporary) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="zone" Type="Urho.Zone" />
- <Parameter Name="temporary" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="zone">To be added.</param>
- <param name="temporary">To be added.</param>
- <summary>
- Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowDistance">
- <MemberSignature Language="C#" Value="public float ShadowDistance { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow draw distance.
- Or
- Set shadow draw distance.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowMask">
- <MemberSignature Language="C#" Value="public uint ShadowMask { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShadowMask" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow mask.
- Or
- Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortValue">
- <MemberSignature Language="C#" Value="public float SortValue { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SortValue" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sorting value.
- Or
- Set sorting value.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateGeometryType">
- <MemberSignature Language="C#" Value="public virtual Urho.UpdateGeometryType UpdateGeometryType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.UpdateGeometryType UpdateGeometryType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UpdateGeometryType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether a geometry update is necessary, and if it can happen in a worker thread.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ViewMask">
- <MemberSignature Language="C#" Value="public uint ViewMask { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ViewMask" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return view mask.
- Or
- Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="WorldBoundingBox">
- <MemberSignature Language="C#" Value="public Urho.BoundingBox WorldBoundingBox { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BoundingBox WorldBoundingBox" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BoundingBox</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return world-space bounding box.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Zone">
- <MemberSignature Language="C#" Value="public Urho.Zone Zone { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Zone Zone" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Zone</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return current zone.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ZoneDirty">
- <MemberSignature Language="C#" Value="public bool ZoneDirty { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool ZoneDirty" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether current zone is inconclusive or dirty due to the drawable moving.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ZoneMask">
- <MemberSignature Language="C#" Value="public uint ZoneMask { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ZoneMask" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return zone mask.
- Or
- Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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