IndexBuffer.xml 19 KB

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  1. <Type Name="IndexBuffer" FullName="Urho.IndexBuffer">
  2. <TypeSignature Language="C#" Value="public class IndexBuffer : Urho.UrhoObject, Urho.IGPUObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IndexBuffer extends Urho.UrhoObject implements class Urho.IGPUObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces>
  12. <Interface>
  13. <InterfaceName>Urho.IGPUObject</InterfaceName>
  14. </Interface>
  15. </Interfaces>
  16. <Docs>
  17. <summary>
  18. Hardware index buffer.
  19. </summary>
  20. <remarks>To be added.</remarks>
  21. </Docs>
  22. <Members>
  23. <Member MemberName=".ctor">
  24. <MemberSignature Language="C#" Value="public IndexBuffer (IntPtr handle);" />
  25. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  26. <MemberType>Constructor</MemberType>
  27. <AssemblyInfo>
  28. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  29. </AssemblyInfo>
  30. <Attributes>
  31. <Attribute>
  32. <AttributeName>Preserve</AttributeName>
  33. </Attribute>
  34. </Attributes>
  35. <Parameters>
  36. <Parameter Name="handle" Type="System.IntPtr" />
  37. </Parameters>
  38. <Docs>
  39. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  40. <summary>Constructs a new instance of Urho.IndexBuffer, given a raw pointer to an unmanaged object</summary>
  41. <remarks>
  42. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  43. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  44. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  45. </remarks>
  46. </Docs>
  47. </Member>
  48. <Member MemberName=".ctor">
  49. <MemberSignature Language="C#" Value="protected IndexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  50. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  51. <MemberType>Constructor</MemberType>
  52. <AssemblyInfo>
  53. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  54. </AssemblyInfo>
  55. <Attributes>
  56. <Attribute>
  57. <AttributeName>Preserve</AttributeName>
  58. </Attribute>
  59. </Attributes>
  60. <Parameters>
  61. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  62. </Parameters>
  63. <Docs>
  64. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  65. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  66. <remarks>
  67. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  68. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  69. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  70. </remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName=".ctor">
  74. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.Context context, bool forceHeadless = false);" />
  75. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  76. <MemberType>Constructor</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <Attributes>
  81. <Attribute>
  82. <AttributeName>Preserve</AttributeName>
  83. </Attribute>
  84. </Attributes>
  85. <Parameters>
  86. <Parameter Name="context" Type="Urho.Context" />
  87. <Parameter Name="forceHeadless" Type="System.Boolean" />
  88. </Parameters>
  89. <Docs>
  90. <param name="context">The context that this object will be attached to.</param>
  91. <param name="forceHeadless">To be added.</param>
  92. <summary>
  93. <para>Constructs a new instance of Urho.IndexBuffer linked to a specific <see cref="T:Urho.Context" />.</para>
  94. </summary>
  95. <remarks>
  96. </remarks>
  97. </Docs>
  98. </Member>
  99. <Member MemberName="AsGPUObject">
  100. <MemberSignature Language="C#" Value="public Urho.GPUObject AsGPUObject ();" />
  101. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.GPUObject AsGPUObject() cil managed" />
  102. <MemberType>Method</MemberType>
  103. <AssemblyInfo>
  104. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  105. </AssemblyInfo>
  106. <ReturnValue>
  107. <ReturnType>Urho.GPUObject</ReturnType>
  108. </ReturnValue>
  109. <Parameters />
  110. <Docs>
  111. <summary>To be added.</summary>
  112. <returns>To be added.</returns>
  113. <remarks>To be added.</remarks>
  114. </Docs>
  115. </Member>
  116. <Member MemberName="Dynamic">
  117. <MemberSignature Language="C#" Value="public bool Dynamic { get; }" />
  118. <MemberSignature Language="ILAsm" Value=".property instance bool Dynamic" />
  119. <MemberType>Property</MemberType>
  120. <AssemblyInfo>
  121. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  122. </AssemblyInfo>
  123. <ReturnValue>
  124. <ReturnType>System.Boolean</ReturnType>
  125. </ReturnValue>
  126. <Docs>
  127. <summary>Return whether is dynamic.</summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="IndexCount">
  133. <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
  134. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
  135. <MemberType>Property</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.UInt32</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>
  144. Return number of indices.
  145. </summary>
  146. <value>To be added.</value>
  147. <remarks>To be added.</remarks>
  148. </Docs>
  149. </Member>
  150. <Member MemberName="IndexSize">
  151. <MemberSignature Language="C#" Value="public uint IndexSize { get; }" />
  152. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexSize" />
  153. <MemberType>Property</MemberType>
  154. <AssemblyInfo>
  155. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  156. </AssemblyInfo>
  157. <ReturnValue>
  158. <ReturnType>System.UInt32</ReturnType>
  159. </ReturnValue>
  160. <Docs>
  161. <summary>
  162. Return index size.
  163. </summary>
  164. <value>To be added.</value>
  165. <remarks>To be added.</remarks>
  166. </Docs>
  167. </Member>
  168. <Member MemberName="Lock">
  169. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard = false);" />
  170. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  171. <MemberType>Method</MemberType>
  172. <AssemblyInfo>
  173. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  174. </AssemblyInfo>
  175. <ReturnValue>
  176. <ReturnType>System.IntPtr</ReturnType>
  177. </ReturnValue>
  178. <Parameters>
  179. <Parameter Name="start" Type="System.UInt32" />
  180. <Parameter Name="count" Type="System.UInt32" />
  181. <Parameter Name="discard" Type="System.Boolean" />
  182. </Parameters>
  183. <Docs>
  184. <param name="start">To be added.</param>
  185. <param name="count">To be added.</param>
  186. <param name="discard">To be added.</param>
  187. <summary>
  188. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  189. </summary>
  190. <returns>To be added.</returns>
  191. <remarks>To be added.</remarks>
  192. </Docs>
  193. </Member>
  194. <Member MemberName="Locked">
  195. <MemberSignature Language="C#" Value="public bool Locked { get; }" />
  196. <MemberSignature Language="ILAsm" Value=".property instance bool Locked" />
  197. <MemberType>Property</MemberType>
  198. <AssemblyInfo>
  199. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  200. </AssemblyInfo>
  201. <ReturnValue>
  202. <ReturnType>System.Boolean</ReturnType>
  203. </ReturnValue>
  204. <Docs>
  205. <summary>Return whether is currently locked.</summary>
  206. <value>To be added.</value>
  207. <remarks>To be added.</remarks>
  208. </Docs>
  209. </Member>
  210. <Member MemberName="OnDeviceLost">
  211. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  212. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  213. <MemberType>Method</MemberType>
  214. <AssemblyInfo>
  215. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  216. </AssemblyInfo>
  217. <ReturnValue>
  218. <ReturnType>System.Void</ReturnType>
  219. </ReturnValue>
  220. <Parameters />
  221. <Docs>
  222. <summary>Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API.</summary>
  223. <remarks>To be added.</remarks>
  224. </Docs>
  225. </Member>
  226. <Member MemberName="Release">
  227. <MemberSignature Language="C#" Value="public void Release ();" />
  228. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  229. <MemberType>Method</MemberType>
  230. <AssemblyInfo>
  231. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  232. </AssemblyInfo>
  233. <ReturnValue>
  234. <ReturnType>System.Void</ReturnType>
  235. </ReturnValue>
  236. <Parameters />
  237. <Docs>
  238. <summary>
  239. Release the buffer.
  240. </summary>
  241. <remarks>To be added.</remarks>
  242. </Docs>
  243. </Member>
  244. <Member MemberName="SetData">
  245. <MemberSignature Language="C#" Value="public void SetData (short[] vertexData);" />
  246. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(int16[] vertexData) cil managed" />
  247. <MemberType>Method</MemberType>
  248. <AssemblyInfo>
  249. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  250. </AssemblyInfo>
  251. <ReturnValue>
  252. <ReturnType>System.Void</ReturnType>
  253. </ReturnValue>
  254. <Parameters>
  255. <Parameter Name="vertexData" Type="System.Int16[]" />
  256. </Parameters>
  257. <Docs>
  258. <param name="vertexData">To be added.</param>
  259. <summary>To be added.</summary>
  260. <remarks>To be added.</remarks>
  261. </Docs>
  262. </Member>
  263. <Member MemberName="SetData">
  264. <MemberSignature Language="C#" Value="public void SetData (uint[] vertexData);" />
  265. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(unsigned int32[] vertexData) cil managed" />
  266. <MemberType>Method</MemberType>
  267. <AssemblyInfo>
  268. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  269. </AssemblyInfo>
  270. <ReturnValue>
  271. <ReturnType>System.Void</ReturnType>
  272. </ReturnValue>
  273. <Parameters>
  274. <Parameter Name="vertexData" Type="System.UInt32[]" />
  275. </Parameters>
  276. <Docs>
  277. <param name="vertexData">To be added.</param>
  278. <summary>To be added.</summary>
  279. <remarks>To be added.</remarks>
  280. </Docs>
  281. </Member>
  282. <Member MemberName="SetData">
  283. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  284. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  285. <MemberType>Method</MemberType>
  286. <AssemblyInfo>
  287. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  288. </AssemblyInfo>
  289. <ReturnValue>
  290. <ReturnType>System.Boolean</ReturnType>
  291. </ReturnValue>
  292. <Parameters>
  293. <Parameter Name="data" Type="System.Void*" />
  294. </Parameters>
  295. <Docs>
  296. <param name="data">To be added.</param>
  297. <summary>
  298. Set all data in the buffer.
  299. </summary>
  300. <returns>To be added.</returns>
  301. <remarks>To be added.</remarks>
  302. </Docs>
  303. </Member>
  304. <Member MemberName="SetDataRange">
  305. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard = false);" />
  306. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  307. <MemberType>Method</MemberType>
  308. <AssemblyInfo>
  309. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  310. </AssemblyInfo>
  311. <ReturnValue>
  312. <ReturnType>System.Boolean</ReturnType>
  313. </ReturnValue>
  314. <Parameters>
  315. <Parameter Name="data" Type="System.Void*" />
  316. <Parameter Name="start" Type="System.UInt32" />
  317. <Parameter Name="count" Type="System.UInt32" />
  318. <Parameter Name="discard" Type="System.Boolean" />
  319. </Parameters>
  320. <Docs>
  321. <param name="data">To be added.</param>
  322. <param name="start">To be added.</param>
  323. <param name="count">To be added.</param>
  324. <param name="discard">To be added.</param>
  325. <summary>
  326. Set a data range in the buffer. Optionally discard data outside the range.
  327. </summary>
  328. <returns>To be added.</returns>
  329. <remarks>To be added.</remarks>
  330. </Docs>
  331. </Member>
  332. <Member MemberName="SetSize">
  333. <MemberSignature Language="C#" Value="public bool SetSize (uint indexCount, bool largeIndices, bool dynamic = false);" />
  334. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 indexCount, bool largeIndices, bool dynamic) cil managed" />
  335. <MemberType>Method</MemberType>
  336. <AssemblyInfo>
  337. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  338. </AssemblyInfo>
  339. <ReturnValue>
  340. <ReturnType>System.Boolean</ReturnType>
  341. </ReturnValue>
  342. <Parameters>
  343. <Parameter Name="indexCount" Type="System.UInt32" />
  344. <Parameter Name="largeIndices" Type="System.Boolean" />
  345. <Parameter Name="dynamic" Type="System.Boolean" />
  346. </Parameters>
  347. <Docs>
  348. <param name="indexCount">To be added.</param>
  349. <param name="largeIndices">To be added.</param>
  350. <param name="dynamic">To be added.</param>
  351. <summary>
  352. Set buffer size and dynamic mode. Previous data will be lost.
  353. </summary>
  354. <returns>To be added.</returns>
  355. <remarks>To be added.</remarks>
  356. </Docs>
  357. </Member>
  358. <Member MemberName="ShadowData">
  359. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  360. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  361. <MemberType>Property</MemberType>
  362. <AssemblyInfo>
  363. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  364. </AssemblyInfo>
  365. <ReturnValue>
  366. <ReturnType>System.Byte*</ReturnType>
  367. </ReturnValue>
  368. <Docs>
  369. <summary>
  370. Return CPU memory shadow data.
  371. </summary>
  372. <value>To be added.</value>
  373. <remarks>To be added.</remarks>
  374. </Docs>
  375. </Member>
  376. <Member MemberName="Shadowed">
  377. <MemberSignature Language="C#" Value="public bool Shadowed { get; set; }" />
  378. <MemberSignature Language="ILAsm" Value=".property instance bool Shadowed" />
  379. <MemberType>Property</MemberType>
  380. <AssemblyInfo>
  381. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  382. </AssemblyInfo>
  383. <ReturnValue>
  384. <ReturnType>System.Boolean</ReturnType>
  385. </ReturnValue>
  386. <Docs>
  387. <summary>Return whether CPU memory shadowing is enabled.</summary>
  388. <value>To be added.</value>
  389. <remarks>Shadowing is forced on if the graphics subsystem does not existTo be added.</remarks>
  390. </Docs>
  391. </Member>
  392. <Member MemberName="Type">
  393. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  394. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  395. <MemberType>Property</MemberType>
  396. <AssemblyInfo>
  397. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  398. </AssemblyInfo>
  399. <ReturnValue>
  400. <ReturnType>Urho.StringHash</ReturnType>
  401. </ReturnValue>
  402. <Docs>
  403. <summary>Urho's type system type.</summary>
  404. <value>StringHash representing the type for this C# type.</value>
  405. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  406. </Docs>
  407. </Member>
  408. <Member MemberName="TypeName">
  409. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  410. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  411. <MemberType>Property</MemberType>
  412. <AssemblyInfo>
  413. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  414. </AssemblyInfo>
  415. <ReturnValue>
  416. <ReturnType>System.String</ReturnType>
  417. </ReturnValue>
  418. <Docs>
  419. <summary>Urho's low-level type name.</summary>
  420. <value>Stringified low-level type name.</value>
  421. <remarks>
  422. </remarks>
  423. </Docs>
  424. </Member>
  425. <Member MemberName="TypeNameStatic">
  426. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  427. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  428. <MemberType>Property</MemberType>
  429. <AssemblyInfo>
  430. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  431. </AssemblyInfo>
  432. <ReturnValue>
  433. <ReturnType>System.String</ReturnType>
  434. </ReturnValue>
  435. <Docs>
  436. <summary>Urho's low-level type name, accessible as a static method.</summary>
  437. <value>Stringified low-level type name.</value>
  438. <remarks>
  439. </remarks>
  440. </Docs>
  441. </Member>
  442. <Member MemberName="TypeStatic">
  443. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  444. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  445. <MemberType>Property</MemberType>
  446. <AssemblyInfo>
  447. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  448. </AssemblyInfo>
  449. <Attributes>
  450. <Attribute>
  451. <AttributeName>Preserve</AttributeName>
  452. </Attribute>
  453. </Attributes>
  454. <ReturnValue>
  455. <ReturnType>Urho.StringHash</ReturnType>
  456. </ReturnValue>
  457. <Docs>
  458. <summary>Urho's low-level type, accessible as a static method.</summary>
  459. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  460. <remarks>
  461. </remarks>
  462. </Docs>
  463. </Member>
  464. <Member MemberName="Unlock">
  465. <MemberSignature Language="C#" Value="public void Unlock ();" />
  466. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  467. <MemberType>Method</MemberType>
  468. <AssemblyInfo>
  469. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  470. </AssemblyInfo>
  471. <ReturnValue>
  472. <ReturnType>System.Void</ReturnType>
  473. </ReturnValue>
  474. <Parameters />
  475. <Docs>
  476. <summary>
  477. Unlock the buffer and apply changes to the GPU buffer.
  478. </summary>
  479. <remarks>To be added.</remarks>
  480. </Docs>
  481. </Member>
  482. </Members>
  483. </Type>