ShaderPrecache.xml 10 KB

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  1. <Type Name="ShaderPrecache" FullName="Urho.ShaderPrecache">
  2. <TypeSignature Language="C#" Value="public class ShaderPrecache : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderPrecache extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Utility class for collecting used shader combinations during runtime for precaching.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ShaderPrecache (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Attributes>
  27. <Attribute>
  28. <AttributeName>Preserve</AttributeName>
  29. </Attribute>
  30. </Attributes>
  31. <Parameters>
  32. <Parameter Name="handle" Type="System.IntPtr" />
  33. </Parameters>
  34. <Docs>
  35. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  36. <summary>Constructs a new instance of Urho.ShaderPrecache, given a raw pointer to an unmanaged object</summary>
  37. <remarks>
  38. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  39. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  40. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  41. </remarks>
  42. </Docs>
  43. </Member>
  44. <Member MemberName=".ctor">
  45. <MemberSignature Language="C#" Value="protected ShaderPrecache (Urho.UrhoObjectFlag emptyFlag);" />
  46. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  47. <MemberType>Constructor</MemberType>
  48. <AssemblyInfo>
  49. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  50. </AssemblyInfo>
  51. <Attributes>
  52. <Attribute>
  53. <AttributeName>Preserve</AttributeName>
  54. </Attribute>
  55. </Attributes>
  56. <Parameters>
  57. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  58. </Parameters>
  59. <Docs>
  60. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  61. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  62. <remarks>
  63. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  64. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  65. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  66. </remarks>
  67. </Docs>
  68. </Member>
  69. <Member MemberName=".ctor">
  70. <MemberSignature Language="C#" Value="public ShaderPrecache (Urho.Context context, string fileName);" />
  71. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, string fileName) cil managed" />
  72. <MemberType>Constructor</MemberType>
  73. <AssemblyInfo>
  74. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  75. </AssemblyInfo>
  76. <Attributes>
  77. <Attribute>
  78. <AttributeName>Preserve</AttributeName>
  79. </Attribute>
  80. </Attributes>
  81. <Parameters>
  82. <Parameter Name="context" Type="Urho.Context" />
  83. <Parameter Name="fileName" Type="System.String" />
  84. </Parameters>
  85. <Docs>
  86. <param name="context">The context that this object will be attached to.</param>
  87. <param name="fileName">To be added.</param>
  88. <summary>
  89. <para>Constructs a new instance of Urho.ShaderPrecache linked to a specific <see cref="T:Urho.Context" />.</para>
  90. </summary>
  91. <remarks>
  92. </remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="LoadShaders">
  96. <MemberSignature Language="C#" Value="public static void LoadShaders (Urho.Graphics graphics, Urho.IO.File source);" />
  97. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void LoadShaders(class Urho.Graphics graphics, class Urho.IO.File source) cil managed" />
  98. <MemberType>Method</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.Void</ReturnType>
  104. </ReturnValue>
  105. <Parameters>
  106. <Parameter Name="graphics" Type="Urho.Graphics" />
  107. <Parameter Name="source" Type="Urho.IO.File" />
  108. </Parameters>
  109. <Docs>
  110. <param name="graphics">To be added.</param>
  111. <param name="source">To be added.</param>
  112. <summary>To be added.</summary>
  113. <remarks>To be added.</remarks>
  114. </Docs>
  115. </Member>
  116. <Member MemberName="LoadShaders">
  117. <MemberSignature Language="C#" Value="public static void LoadShaders (Urho.Graphics graphics, Urho.MemoryBuffer source);" />
  118. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void LoadShaders(class Urho.Graphics graphics, class Urho.MemoryBuffer source) cil managed" />
  119. <MemberType>Method</MemberType>
  120. <AssemblyInfo>
  121. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  122. </AssemblyInfo>
  123. <ReturnValue>
  124. <ReturnType>System.Void</ReturnType>
  125. </ReturnValue>
  126. <Parameters>
  127. <Parameter Name="graphics" Type="Urho.Graphics" />
  128. <Parameter Name="source" Type="Urho.MemoryBuffer" />
  129. </Parameters>
  130. <Docs>
  131. <param name="graphics">To be added.</param>
  132. <param name="source">To be added.</param>
  133. <summary>To be added.</summary>
  134. <remarks>To be added.</remarks>
  135. </Docs>
  136. </Member>
  137. <Member MemberName="StoreShaders">
  138. <MemberSignature Language="C#" Value="public void StoreShaders (Urho.ShaderVariation vs, Urho.ShaderVariation ps);" />
  139. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StoreShaders(class Urho.ShaderVariation vs, class Urho.ShaderVariation ps) cil managed" />
  140. <MemberType>Method</MemberType>
  141. <AssemblyInfo>
  142. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  143. </AssemblyInfo>
  144. <ReturnValue>
  145. <ReturnType>System.Void</ReturnType>
  146. </ReturnValue>
  147. <Parameters>
  148. <Parameter Name="vs" Type="Urho.ShaderVariation" />
  149. <Parameter Name="ps" Type="Urho.ShaderVariation" />
  150. </Parameters>
  151. <Docs>
  152. <param name="vs">To be added.</param>
  153. <param name="ps">To be added.</param>
  154. <summary>
  155. Collect a shader combination. Called by Graphics when shaders have been set.
  156. </summary>
  157. <remarks>To be added.</remarks>
  158. </Docs>
  159. </Member>
  160. <Member MemberName="Type">
  161. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  162. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  163. <MemberType>Property</MemberType>
  164. <AssemblyInfo>
  165. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  166. </AssemblyInfo>
  167. <ReturnValue>
  168. <ReturnType>Urho.StringHash</ReturnType>
  169. </ReturnValue>
  170. <Docs>
  171. <summary>Urho's type system type.</summary>
  172. <value>StringHash representing the type for this C# type.</value>
  173. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="TypeName">
  177. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  178. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  179. <MemberType>Property</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.String</ReturnType>
  185. </ReturnValue>
  186. <Docs>
  187. <summary>Urho's low-level type name.</summary>
  188. <value>Stringified low-level type name.</value>
  189. <remarks>
  190. </remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="TypeNameStatic">
  194. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  195. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  196. <MemberType>Property</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>System.String</ReturnType>
  202. </ReturnValue>
  203. <Docs>
  204. <summary>Urho's low-level type name, accessible as a static method.</summary>
  205. <value>Stringified low-level type name.</value>
  206. <remarks>
  207. </remarks>
  208. </Docs>
  209. </Member>
  210. <Member MemberName="TypeStatic">
  211. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  212. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  213. <MemberType>Property</MemberType>
  214. <AssemblyInfo>
  215. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  216. </AssemblyInfo>
  217. <Attributes>
  218. <Attribute>
  219. <AttributeName>Preserve</AttributeName>
  220. </Attribute>
  221. </Attributes>
  222. <ReturnValue>
  223. <ReturnType>Urho.StringHash</ReturnType>
  224. </ReturnValue>
  225. <Docs>
  226. <summary>Urho's low-level type, accessible as a static method.</summary>
  227. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  228. <remarks>
  229. </remarks>
  230. </Docs>
  231. </Member>
  232. </Members>
  233. </Type>