ShaderVariation.xml 14 KB

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  1. <Type Name="ShaderVariation" FullName="Urho.ShaderVariation">
  2. <TypeSignature Language="C#" Value="public class ShaderVariation : Urho.RefCounted, Urho.IGPUObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderVariation extends Urho.RefCounted implements class Urho.IGPUObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces>
  12. <Interface>
  13. <InterfaceName>Urho.IGPUObject</InterfaceName>
  14. </Interface>
  15. </Interfaces>
  16. <Docs>
  17. <summary>
  18. Vertex or pixel shader on the GPU.
  19. </summary>
  20. <remarks>To be added.</remarks>
  21. </Docs>
  22. <Members>
  23. <Member MemberName=".ctor">
  24. <MemberSignature Language="C#" Value="public ShaderVariation (IntPtr handle);" />
  25. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  26. <MemberType>Constructor</MemberType>
  27. <AssemblyInfo>
  28. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  29. </AssemblyInfo>
  30. <Attributes>
  31. <Attribute>
  32. <AttributeName>Preserve</AttributeName>
  33. </Attribute>
  34. </Attributes>
  35. <Parameters>
  36. <Parameter Name="handle" Type="System.IntPtr" />
  37. </Parameters>
  38. <Docs>
  39. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  40. <summary>Constructs a new instance of Urho.ShaderVariation, given a raw pointer to an unmanaged object</summary>
  41. <remarks>
  42. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  43. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  44. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  45. </remarks>
  46. </Docs>
  47. </Member>
  48. <Member MemberName=".ctor">
  49. <MemberSignature Language="C#" Value="protected ShaderVariation (Urho.UrhoObjectFlag emptyFlag);" />
  50. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  51. <MemberType>Constructor</MemberType>
  52. <AssemblyInfo>
  53. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  54. </AssemblyInfo>
  55. <Attributes>
  56. <Attribute>
  57. <AttributeName>Preserve</AttributeName>
  58. </Attribute>
  59. </Attributes>
  60. <Parameters>
  61. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  62. </Parameters>
  63. <Docs>
  64. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  65. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  66. <remarks>
  67. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  68. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  69. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  70. </remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName=".ctor">
  74. <MemberSignature Language="C#" Value="public ShaderVariation (Urho.Shader owner, Urho.ShaderType type);" />
  75. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Shader owner, valuetype Urho.ShaderType type) cil managed" />
  76. <MemberType>Constructor</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <Attributes>
  81. <Attribute>
  82. <AttributeName>Preserve</AttributeName>
  83. </Attribute>
  84. </Attributes>
  85. <Parameters>
  86. <Parameter Name="owner" Type="Urho.Shader" />
  87. <Parameter Name="type" Type="Urho.ShaderType" />
  88. </Parameters>
  89. <Docs>
  90. <param name="owner">To be added.</param>
  91. <param name="type">To be added.</param>
  92. <summary>To be added.</summary>
  93. <remarks>To be added.</remarks>
  94. </Docs>
  95. </Member>
  96. <Member MemberName="AsGPUObject">
  97. <MemberSignature Language="C#" Value="public Urho.GPUObject AsGPUObject ();" />
  98. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.GPUObject AsGPUObject() cil managed" />
  99. <MemberType>Method</MemberType>
  100. <AssemblyInfo>
  101. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  102. </AssemblyInfo>
  103. <ReturnValue>
  104. <ReturnType>Urho.GPUObject</ReturnType>
  105. </ReturnValue>
  106. <Parameters />
  107. <Docs>
  108. <summary>To be added.</summary>
  109. <returns>To be added.</returns>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="CompilerOutput">
  114. <MemberSignature Language="C#" Value="public string CompilerOutput { get; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance string CompilerOutput" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.String</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return compile error/warning string.
  126. </summary>
  127. <value>To be added.</value>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="ConstantBufferSizes">
  132. <MemberSignature Language="C#" Value="public uint* ConstantBufferSizes { get; }" />
  133. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32* ConstantBufferSizes" />
  134. <MemberType>Property</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.UInt32*</ReturnType>
  140. </ReturnValue>
  141. <Docs>
  142. <summary>Return constant buffer data sizes.</summary>
  143. <value>To be added.</value>
  144. <remarks>To be added.</remarks>
  145. </Docs>
  146. </Member>
  147. <Member MemberName="Create">
  148. <MemberSignature Language="C#" Value="public bool Create ();" />
  149. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Create() cil managed" />
  150. <MemberType>Method</MemberType>
  151. <AssemblyInfo>
  152. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  153. </AssemblyInfo>
  154. <ReturnValue>
  155. <ReturnType>System.Boolean</ReturnType>
  156. </ReturnValue>
  157. <Parameters />
  158. <Docs>
  159. <summary>
  160. Compile the shader. Return true if successful.
  161. </summary>
  162. <returns>To be added.</returns>
  163. <remarks>To be added.</remarks>
  164. </Docs>
  165. </Member>
  166. <Member MemberName="Defines">
  167. <MemberSignature Language="C#" Value="public string Defines { get; set; }" />
  168. <MemberSignature Language="ILAsm" Value=".property instance string Defines" />
  169. <MemberType>Property</MemberType>
  170. <AssemblyInfo>
  171. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  172. </AssemblyInfo>
  173. <ReturnValue>
  174. <ReturnType>System.String</ReturnType>
  175. </ReturnValue>
  176. <Docs>
  177. <summary>
  178. Return defines.
  179. Or
  180. Set defines.
  181. </summary>
  182. <value>To be added.</value>
  183. <remarks>To be added.</remarks>
  184. </Docs>
  185. </Member>
  186. <Member MemberName="DefinesClipPlane">
  187. <MemberSignature Language="C#" Value="public string DefinesClipPlane { get; }" />
  188. <MemberSignature Language="ILAsm" Value=".property instance string DefinesClipPlane" />
  189. <MemberType>Property</MemberType>
  190. <AssemblyInfo>
  191. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  192. </AssemblyInfo>
  193. <ReturnValue>
  194. <ReturnType>System.String</ReturnType>
  195. </ReturnValue>
  196. <Docs>
  197. <summary>Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.</summary>
  198. <value>To be added.</value>
  199. <remarks>To be added.</remarks>
  200. </Docs>
  201. </Member>
  202. <Member MemberName="ElementHash">
  203. <MemberSignature Language="C#" Value="public ulong ElementHash { get; }" />
  204. <MemberSignature Language="ILAsm" Value=".property instance unsigned int64 ElementHash" />
  205. <MemberType>Property</MemberType>
  206. <AssemblyInfo>
  207. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  208. </AssemblyInfo>
  209. <ReturnValue>
  210. <ReturnType>System.UInt64</ReturnType>
  211. </ReturnValue>
  212. <Docs>
  213. <summary>Return vertex element hash.</summary>
  214. <value>To be added.</value>
  215. <remarks>To be added.</remarks>
  216. </Docs>
  217. </Member>
  218. <Member MemberName="FullName">
  219. <MemberSignature Language="C#" Value="public string FullName { get; }" />
  220. <MemberSignature Language="ILAsm" Value=".property instance string FullName" />
  221. <MemberType>Property</MemberType>
  222. <AssemblyInfo>
  223. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  224. </AssemblyInfo>
  225. <ReturnValue>
  226. <ReturnType>System.String</ReturnType>
  227. </ReturnValue>
  228. <Docs>
  229. <summary>
  230. Return full shader name.
  231. </summary>
  232. <value>To be added.</value>
  233. <remarks>To be added.</remarks>
  234. </Docs>
  235. </Member>
  236. <Member MemberName="HasParameter">
  237. <MemberSignature Language="C#" Value="public bool HasParameter (Urho.StringHash param);" />
  238. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasParameter(valuetype Urho.StringHash param) cil managed" />
  239. <MemberType>Method</MemberType>
  240. <AssemblyInfo>
  241. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  242. </AssemblyInfo>
  243. <ReturnValue>
  244. <ReturnType>System.Boolean</ReturnType>
  245. </ReturnValue>
  246. <Parameters>
  247. <Parameter Name="param" Type="Urho.StringHash" />
  248. </Parameters>
  249. <Docs>
  250. <param name="param">To be added.</param>
  251. <summary>To be added.</summary>
  252. <returns>To be added.</returns>
  253. <remarks>To be added.</remarks>
  254. </Docs>
  255. </Member>
  256. <Member MemberName="HasTextureUnit">
  257. <MemberSignature Language="C#" Value="public bool HasTextureUnit (Urho.TextureUnit unit);" />
  258. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasTextureUnit(valuetype Urho.TextureUnit unit) cil managed" />
  259. <MemberType>Method</MemberType>
  260. <AssemblyInfo>
  261. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  262. </AssemblyInfo>
  263. <ReturnValue>
  264. <ReturnType>System.Boolean</ReturnType>
  265. </ReturnValue>
  266. <Parameters>
  267. <Parameter Name="unit" Type="Urho.TextureUnit" />
  268. </Parameters>
  269. <Docs>
  270. <param name="unit">To be added.</param>
  271. <summary>To be added.</summary>
  272. <returns>To be added.</returns>
  273. <remarks>To be added.</remarks>
  274. </Docs>
  275. </Member>
  276. <Member MemberName="Name">
  277. <MemberSignature Language="C#" Value="public string Name { get; set; }" />
  278. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  279. <MemberType>Property</MemberType>
  280. <AssemblyInfo>
  281. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  282. </AssemblyInfo>
  283. <ReturnValue>
  284. <ReturnType>System.String</ReturnType>
  285. </ReturnValue>
  286. <Docs>
  287. <summary>
  288. Return name.
  289. Or
  290. Set name.
  291. </summary>
  292. <value>To be added.</value>
  293. <remarks>To be added.</remarks>
  294. </Docs>
  295. </Member>
  296. <Member MemberName="Owner">
  297. <MemberSignature Language="C#" Value="public Urho.Shader Owner { get; }" />
  298. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Shader Owner" />
  299. <MemberType>Property</MemberType>
  300. <AssemblyInfo>
  301. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  302. </AssemblyInfo>
  303. <ReturnValue>
  304. <ReturnType>Urho.Shader</ReturnType>
  305. </ReturnValue>
  306. <Docs>
  307. <summary>
  308. Return the owner resource.
  309. </summary>
  310. <value>To be added.</value>
  311. <remarks>To be added.</remarks>
  312. </Docs>
  313. </Member>
  314. <Member MemberName="Release">
  315. <MemberSignature Language="C#" Value="public void Release ();" />
  316. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  317. <MemberType>Method</MemberType>
  318. <AssemblyInfo>
  319. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  320. </AssemblyInfo>
  321. <ReturnValue>
  322. <ReturnType>System.Void</ReturnType>
  323. </ReturnValue>
  324. <Parameters />
  325. <Docs>
  326. <summary>
  327. Release the shader.
  328. </summary>
  329. <remarks>To be added.</remarks>
  330. </Docs>
  331. </Member>
  332. <Member MemberName="ShaderType">
  333. <MemberSignature Language="C#" Value="public Urho.ShaderType ShaderType { get; }" />
  334. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ShaderType ShaderType" />
  335. <MemberType>Property</MemberType>
  336. <AssemblyInfo>
  337. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  338. </AssemblyInfo>
  339. <ReturnValue>
  340. <ReturnType>Urho.ShaderType</ReturnType>
  341. </ReturnValue>
  342. <Docs>
  343. <summary>
  344. Return shader type.
  345. </summary>
  346. <value>To be added.</value>
  347. <remarks>To be added.</remarks>
  348. </Docs>
  349. </Member>
  350. </Members>
  351. </Type>