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- <Type Name="Technique" FullName="Urho.Technique">
- <TypeSignature Language="C#" Value="public class Technique : Urho.Resources.Resource" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Technique extends Urho.Resources.Resource" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Material technique. Consists of several passes.</summary>
- <remarks>
- <para>A technique definition looks like this:</para>
- <code lang="XML"><![CDATA[<technique vs="VertexShaderName" ps="PixelShaderName" vsdefines="DEFINE1 DEFINE2" psdefines="DEFINE3 DEFINE4" desktop="false|true" >
- <pass name="base|litbase|light|alpha|litalpha|postopaque|refract|postalpha|prepass|material|deferred|depth|shadow" desktop="false|true" >
- vs="VertexShaderName" ps="PixelShaderName" vsdefines="DEFINE1 DEFINE2" psdefines="DEFINE3 DEFINE4"
- lighting="unlit|pervertex|perpixel"
- blend="replace|add|multiply|alpha|addalpha|premulalpha|invdestalpha|subtract|subtractalpha"
- depthtest="always|equal|less|lessequal|greater|greaterequal"
- depthwrite="true|false"
- alphamask="true|false" />
- <pass ... />
- <pass ... />
- </technique>
- ]]></code>
- <para>
- The "desktop" attribute in either technique or pass allows
- to specify it requires desktop graphics hardware (exclude
- mobile devices.) Omitting it is the same as specifying
- false.
- </para>
- <para>
- Shaders are referred to by giving the name of a shader
- without path and file extension. For example "Basic" or
- "LitSolid". The engine will add the correct path and file
- extension (Shaders/HLSL/LitSolid.hlsl for Direct3D, and
- Shaders/GLSL/LitSolid.glsl for OpenGL) automatically. The
- same shader source file contains both the vertex and pixel
- shader. In addition, compilation defines can be specified,
- which are passed to the shader compiler. For example the
- define "DIFFMAP" typically enables diffuse mapping in the
- pixel shader.
- </para>
- <para>
- Shaders and their compilation defines can be specified on
- both the technique and pass level. If a pass does not
- override the default shaders specified on the technique
- level, it still can specify additional compilation defines
- to be used. However, if a pass overrides the shaders, then
- the technique-level defines are not used.
- </para>
- <para>
-
- The technique definition does not need to enumerate shaders
- used for different geometry types (non-skinned, skinned,
- instanced, billboard) and different per-vertex and per-pixel
- light combinations. Instead the engine will add certain
- hardcoded compilation defines for these. See <see cref="T:Urho.Shader" /> for
- details.
- </para>
- <para>
- The purposes of the different passes are:
- </para>
- <list type="bullet">
- <item>
- <term>
- base: Renders ambient light, per-vertex lights and fog for an opaque object.
- </term>
- </item>
- <item>
- <term>litbase: Renders the first per-pixel light, ambient light and fog for an opaque object. This is an optional pass for optimization.
- </term>
- </item>
- <item>
- <term>light: Renders one per-pixel light's contribution additively for an opaque object.
- </term>
- </item>
- <item>
- <term>alpha: Renders ambient light, per-vertex lights and fog for a transparent object.
- </term>
- </item>
- <item>
- <term>litalpha: Renders one per-pixel light's contribution additively for a transparent object
- </term>
- </item>
- <item>
- <term>postopaque: Custom rendering pass after opaque geometry. Can be used to render the skybox.
- </term>
- </item>
- <item>
- <term>refract: Custom rendering pass after postopaque pass. Can sample the viewport texture from the environment texture unit to render refractive objects.
- </term>
- </item>
- <item>
- <term>postalpha: Custom rendering pass after transparent geometry.
- </term>
- </item>
- <item>
- <term>prepass: Light pre-pass only - renders normals, specular power and depth to the G-buffer.
- </term>
- </item>
- <item>
- <term>material: Light pre-pass only - renders opaque geometry final color by combining ambient light, per-vertex lights and per-pixel light accumulation.
- </term>
- </item>
- <item>
- <term>deferred: Deferred rendering only - renders ambient light and per-vertex lights to the output rendertarget, and diffuse albedo, normals, specular intensity + power and depth to the G-buffer.
- </term>
- </item>
- <item>
- <term>depth: Renders linear depth to a rendertarget for post-processing effects.
- </term>
- </item>
- <item>
- <term>shadow: Renders to a hardware shadow map (depth only) for shadow map generation.
- </term>
- </item>
- </list>
- <para>
- More custom passes can be defined and referred to in the
- render path definition. For the built-in passes listed
- above, the lighting shader permutations to load (unlit,
- per-vertex or per-pixel) are recognized automatically, but
- for custom passes they need to be explicitly specified. The
- default is unlit.
- </para>
- <para>
- The optional "litbase" pass reduces draw call count by
- combining ambient lighting with the first per-pixel light
- affecting an object. However, it has intentional limitations
- to not require too many shader permutations: there must be
- no vertex lights affecting the object, and the ambient
- lighting can not have a gradient. In case of excessive
- overdraw, it is possibly better not to define it, but
- instead allow the base pass (which is computationally very
- lightweight) to run first, initializing the Z buffer for
- later passes.
- </para>
- <para>
- "Alphamask" is not an actual rendering state, but a hint
- which tells that the pixel shader will use discard based on
- alpha. Because this may interfere with the early-Z culling,
- materials without the alpha masking hint will be drawn
- first.
- </para>
- <para>
- The refract pass requires pingponging the scene rendertarget
- to a texture, but this will not be performed if there is no
- refractive geometry to render, so there is no unnecessary
- cost to it.
- </para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Technique ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Technique which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Technique (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Technique, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Technique (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Technique linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Technique (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.MemoryBuffer source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.MemoryBuffer source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.MemoryBuffer" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Clone">
- <MemberSignature Language="C#" Value="public Urho.Technique Clone (string cloneName = "");" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Technique Clone(string cloneName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Technique</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="cloneName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="cloneName">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CloneWithDefines">
- <MemberSignature Language="C#" Value="public Urho.Technique CloneWithDefines (string vsDefines, string psDefines);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Technique CloneWithDefines(string vsDefines, string psDefines) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Technique</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="vsDefines" Type="System.String" />
- <Parameter Name="psDefines" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="vsDefines">To be added.</param>
- <param name="psDefines">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CreatePass">
- <MemberSignature Language="C#" Value="public Urho.Pass CreatePass (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass CreatePass(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Create a new pass.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Desktop">
- <MemberSignature Language="C#" Value="public bool Desktop { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Desktop" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Indicates whether requires desktop level hardware.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetPass (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetPass(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Return a pass by name, or null if not found. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetPass (uint passIndex);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetPass(unsigned int32 passIndex) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passIndex" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="passIndex">To be added.</param>
- <summary>
- Return a pass, or null if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetPassIndex">
- <MemberSignature Language="C#" Value="public static uint GetPassIndex (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig unsigned int32 GetPassIndex(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Return a pass type index by name. Allocate new if not used yet.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetSupportedPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetSupportedPass (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetSupportedPass(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Return a supported pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetSupportedPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetSupportedPass (uint passIndex);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetSupportedPass(unsigned int32 passIndex) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passIndex" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="passIndex">To be added.</param>
- <summary>
- Return a pass that is supported for rendering, or null if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasPass">
- <MemberSignature Language="C#" Value="public bool HasPass (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasPass(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Return whether has a pass by name. This overload should not be called in time-critical rendering loops; use a pre-acquired pass index instead.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasPass">
- <MemberSignature Language="C#" Value="public bool HasPass (uint passIndex);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasPass(unsigned int32 passIndex) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passIndex" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="passIndex">To be added.</param>
- <summary>
- Return whether has a pass.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumPasses">
- <MemberSignature Language="C#" Value="public uint NumPasses { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumPasses" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of passes.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseShaders">
- <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Reset shader pointers in all passes.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemovePass">
- <MemberSignature Language="C#" Value="public void RemovePass (string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemovePass(string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="passName">To be added.</param>
- <summary>
- Remove a pass.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetIsDesktop">
- <MemberSignature Language="C#" Value="public void SetIsDesktop (bool enable);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIsDesktop(bool enable) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="enable" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="enable">To be added.</param>
- <summary>
- Set whether requires desktop level hardware.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Supported">
- <MemberSignature Language="C#" Value="public bool Supported { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Supported" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Indicates whether technique is supported by the current hardware.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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