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- <Type Name="RotateToState" FullName="Urho.Actions.RotateToState">
- <TypeSignature Language="C#" Value="public class RotateToState : Urho.Actions.FiniteTimeActionState" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit RotateToState extends Urho.Actions.FiniteTimeActionState" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Actions.FiniteTimeActionState</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- <para>Encapsulates the running state for the <see cref="T:Urho.Actions.RotateToState" /> action.</para>
- </summary>
- <remarks>
- <para>This object is created on demand when the action starts executing on a node, and it tracks the state of the action as it executes.</para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public RotateToState (Urho.Actions.RotateTo action, Urho.Node target);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Actions.RotateTo action, class Urho.Node target) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="action" Type="Urho.Actions.RotateTo" />
- <Parameter Name="target" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="action">To be added.</param>
- <param name="target">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DiffAngleX">
- <MemberSignature Language="C#" Value="protected float DiffAngleX;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleX" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DiffAngleY">
- <MemberSignature Language="C#" Value="protected float DiffAngleY;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleY" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DiffAngleZ">
- <MemberSignature Language="C#" Value="protected float DiffAngleZ;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 DiffAngleZ" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DistanceAngleX">
- <MemberSignature Language="C#" Value="protected float DistanceAngleX { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleX" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DistanceAngleY">
- <MemberSignature Language="C#" Value="protected float DistanceAngleY { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleY" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DistanceAngleZ">
- <MemberSignature Language="C#" Value="protected float DistanceAngleZ { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 DistanceAngleZ" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StartAngleX">
- <MemberSignature Language="C#" Value="protected float StartAngleX;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleX" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StartAngleY">
- <MemberSignature Language="C#" Value="protected float StartAngleY;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleY" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StartAngleZ">
- <MemberSignature Language="C#" Value="protected float StartAngleZ;" />
- <MemberSignature Language="ILAsm" Value=".field family float32 StartAngleZ" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public override void Update (float time);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void Update(float32 time) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="time" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="time">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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