SoundStream.xml 9.5 KB

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  1. <Type Name="SoundStream" FullName="Urho.Audio.SoundStream">
  2. <TypeSignature Language="C#" Value="public class SoundStream : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SoundStream extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Base class for sound streams.
  15. </summary>
  16. <remarks>
  17. <para>In addition to playing existing sound resources, sound can be generated during runtime using the <see cref="T:Urho.Audio.SoundSource" />  class and its subclasses. To start playback of a stream on a <see cref="T:Urho.Audio.SoundSource" />, call <see cref="M:Urho.Audio.SoundSource.Play(Urho.SoundStream)" />.</para>
  18. <para>Sound streaming is used internally to implement on-the-fly Ogg Vorbis decoding. See the SoundSynthesis sample for an example of using the <see cref="T:Urho.Audio.BufferedSoundStream" /> subclass, which allows the sound data to be queued for playback from the main thread.</para>
  19. </remarks>
  20. </Docs>
  21. <Members>
  22. <Member MemberName=".ctor">
  23. <MemberSignature Language="C#" Value="public SoundStream (IntPtr handle);" />
  24. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  25. <MemberType>Constructor</MemberType>
  26. <AssemblyInfo>
  27. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  28. </AssemblyInfo>
  29. <Parameters>
  30. <Parameter Name="handle" Type="System.IntPtr" />
  31. </Parameters>
  32. <Docs>
  33. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  34. <summary>Constructs a new instance of Urho.Audio.SoundStream, given a raw pointer to an unmanaged object</summary>
  35. <remarks>
  36. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  37. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  38. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  39. </remarks>
  40. </Docs>
  41. </Member>
  42. <Member MemberName=".ctor">
  43. <MemberSignature Language="C#" Value="protected SoundStream (Urho.UrhoObjectFlag emptyFlag);" />
  44. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  45. <MemberType>Constructor</MemberType>
  46. <AssemblyInfo>
  47. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  48. </AssemblyInfo>
  49. <Parameters>
  50. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  51. </Parameters>
  52. <Docs>
  53. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  54. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  55. <remarks>
  56. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  57. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  58. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  59. </remarks>
  60. </Docs>
  61. </Member>
  62. <Member MemberName="Frequency">
  63. <MemberSignature Language="C#" Value="public float Frequency { get; }" />
  64. <MemberSignature Language="ILAsm" Value=".property instance float32 Frequency" />
  65. <MemberType>Property</MemberType>
  66. <AssemblyInfo>
  67. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  68. </AssemblyInfo>
  69. <ReturnValue>
  70. <ReturnType>System.Single</ReturnType>
  71. </ReturnValue>
  72. <Docs>
  73. <summary>
  74. Return default frequency as a float.
  75. </summary>
  76. <value>To be added.</value>
  77. <remarks>To be added.</remarks>
  78. </Docs>
  79. </Member>
  80. <Member MemberName="GetData">
  81. <MemberSignature Language="C#" Value="public virtual uint GetData (sbyte* dest, uint numBytes);" />
  82. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
  83. <MemberType>Method</MemberType>
  84. <AssemblyInfo>
  85. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  86. </AssemblyInfo>
  87. <ReturnValue>
  88. <ReturnType>System.UInt32</ReturnType>
  89. </ReturnValue>
  90. <Parameters>
  91. <Parameter Name="dest" Type="System.SByte*" />
  92. <Parameter Name="numBytes" Type="System.UInt32" />
  93. </Parameters>
  94. <Docs>
  95. <param name="dest">To be added.</param>
  96. <param name="numBytes">To be added.</param>
  97. <summary>
  98. Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  99. </summary>
  100. <returns>To be added.</returns>
  101. <remarks>To be added.</remarks>
  102. </Docs>
  103. </Member>
  104. <Member MemberName="IntFrequency">
  105. <MemberSignature Language="C#" Value="public uint IntFrequency { get; }" />
  106. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IntFrequency" />
  107. <MemberType>Property</MemberType>
  108. <AssemblyInfo>
  109. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  110. </AssemblyInfo>
  111. <ReturnValue>
  112. <ReturnType>System.UInt32</ReturnType>
  113. </ReturnValue>
  114. <Docs>
  115. <summary>
  116. Return default frequency as an integer.
  117. </summary>
  118. <value>To be added.</value>
  119. <remarks>To be added.</remarks>
  120. </Docs>
  121. </Member>
  122. <Member MemberName="SampleSize">
  123. <MemberSignature Language="C#" Value="public uint SampleSize { get; }" />
  124. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 SampleSize" />
  125. <MemberType>Property</MemberType>
  126. <AssemblyInfo>
  127. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  128. </AssemblyInfo>
  129. <ReturnValue>
  130. <ReturnType>System.UInt32</ReturnType>
  131. </ReturnValue>
  132. <Docs>
  133. <summary>
  134. Return sample size.
  135. </summary>
  136. <value>To be added.</value>
  137. <remarks>To be added.</remarks>
  138. </Docs>
  139. </Member>
  140. <Member MemberName="SetFormat">
  141. <MemberSignature Language="C#" Value="public void SetFormat (uint frequency, bool sixteenBit, bool stereo);" />
  142. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFormat(unsigned int32 frequency, bool sixteenBit, bool stereo) cil managed" />
  143. <MemberType>Method</MemberType>
  144. <AssemblyInfo>
  145. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  146. </AssemblyInfo>
  147. <ReturnValue>
  148. <ReturnType>System.Void</ReturnType>
  149. </ReturnValue>
  150. <Parameters>
  151. <Parameter Name="frequency" Type="System.UInt32" />
  152. <Parameter Name="sixteenBit" Type="System.Boolean" />
  153. <Parameter Name="stereo" Type="System.Boolean" />
  154. </Parameters>
  155. <Docs>
  156. <param name="frequency">To be added.</param>
  157. <param name="sixteenBit">To be added.</param>
  158. <param name="stereo">To be added.</param>
  159. <summary>
  160. Set sound data format.
  161. </summary>
  162. <remarks>To be added.</remarks>
  163. </Docs>
  164. </Member>
  165. <Member MemberName="SixteenBit">
  166. <MemberSignature Language="C#" Value="public bool SixteenBit { get; }" />
  167. <MemberSignature Language="ILAsm" Value=".property instance bool SixteenBit" />
  168. <MemberType>Property</MemberType>
  169. <AssemblyInfo>
  170. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  171. </AssemblyInfo>
  172. <ReturnValue>
  173. <ReturnType>System.Boolean</ReturnType>
  174. </ReturnValue>
  175. <Docs>
  176. <summary>Return whether audio data is sixteen bit.</summary>
  177. <value>To be added.</value>
  178. <remarks>To be added.</remarks>
  179. </Docs>
  180. </Member>
  181. <Member MemberName="Stereo">
  182. <MemberSignature Language="C#" Value="public bool Stereo { get; }" />
  183. <MemberSignature Language="ILAsm" Value=".property instance bool Stereo" />
  184. <MemberType>Property</MemberType>
  185. <AssemblyInfo>
  186. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  187. </AssemblyInfo>
  188. <ReturnValue>
  189. <ReturnType>System.Boolean</ReturnType>
  190. </ReturnValue>
  191. <Docs>
  192. <summary>Return whether data is stereo.</summary>
  193. <value>To be added.</value>
  194. <remarks>To be added.</remarks>
  195. </Docs>
  196. </Member>
  197. <Member MemberName="StopAtEnd">
  198. <MemberSignature Language="C#" Value="public bool StopAtEnd { get; set; }" />
  199. <MemberSignature Language="ILAsm" Value=".property instance bool StopAtEnd" />
  200. <MemberType>Property</MemberType>
  201. <AssemblyInfo>
  202. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  203. </AssemblyInfo>
  204. <ReturnValue>
  205. <ReturnType>System.Boolean</ReturnType>
  206. </ReturnValue>
  207. <Docs>
  208. <summary>
  209. Return whether playback should stop when no more data.
  210. Or
  211. Set whether playback should stop when no more data. Default false.
  212. </summary>
  213. <value>To be added.</value>
  214. <remarks>To be added.</remarks>
  215. </Docs>
  216. </Member>
  217. </Members>
  218. </Type>