IndexBuffer.xml 17 KB

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  1. <Type Name="IndexBuffer" FullName="Urho.IndexBuffer">
  2. <TypeSignature Language="C#" Value="public class IndexBuffer : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IndexBuffer extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Hardware index buffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public IndexBuffer (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.IndexBuffer, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="protected IndexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.Context context, bool forceHeadless);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="context" Type="Urho.Context" />
  68. <Parameter Name="forceHeadless" Type="System.Boolean" />
  69. </Parameters>
  70. <Docs>
  71. <param name="context">The context that this object will be attached to.</param>
  72. <param name="forceHeadless">To be added.</param>
  73. <summary>
  74. <para>Constructs a new instance of Urho.IndexBuffer linked to a specific <see cref="T:Urho.Context" />.</para>
  75. </summary>
  76. <remarks></remarks>
  77. </Docs>
  78. </Member>
  79. <Member MemberName="Dynamic">
  80. <MemberSignature Language="C#" Value="public bool Dynamic { get; }" />
  81. <MemberSignature Language="ILAsm" Value=".property instance bool Dynamic" />
  82. <MemberType>Property</MemberType>
  83. <AssemblyInfo>
  84. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  85. </AssemblyInfo>
  86. <ReturnValue>
  87. <ReturnType>System.Boolean</ReturnType>
  88. </ReturnValue>
  89. <Docs>
  90. <summary>Return whether is dynamic.</summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="IndexCount">
  96. <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
  97. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
  98. <MemberType>Property</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.UInt32</ReturnType>
  104. </ReturnValue>
  105. <Docs>
  106. <summary>
  107. Return number of indices.
  108. </summary>
  109. <value>To be added.</value>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="IndexSize">
  114. <MemberSignature Language="C#" Value="public uint IndexSize { get; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexSize" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>System.UInt32</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return index size.
  126. </summary>
  127. <value>To be added.</value>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="Lock">
  132. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard);" />
  133. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  134. <MemberType>Method</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.IntPtr</ReturnType>
  140. </ReturnValue>
  141. <Parameters>
  142. <Parameter Name="start" Type="System.UInt32" />
  143. <Parameter Name="count" Type="System.UInt32" />
  144. <Parameter Name="discard" Type="System.Boolean" />
  145. </Parameters>
  146. <Docs>
  147. <param name="start">To be added.</param>
  148. <param name="count">To be added.</param>
  149. <param name="discard">To be added.</param>
  150. <summary>
  151. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  152. </summary>
  153. <returns>To be added.</returns>
  154. <remarks>To be added.</remarks>
  155. </Docs>
  156. </Member>
  157. <Member MemberName="Locked">
  158. <MemberSignature Language="C#" Value="public bool Locked { get; }" />
  159. <MemberSignature Language="ILAsm" Value=".property instance bool Locked" />
  160. <MemberType>Property</MemberType>
  161. <AssemblyInfo>
  162. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  163. </AssemblyInfo>
  164. <ReturnValue>
  165. <ReturnType>System.Boolean</ReturnType>
  166. </ReturnValue>
  167. <Docs>
  168. <summary>Return whether is currently locked.</summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="OnDeviceReset">
  174. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  175. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  176. <MemberType>Method</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>System.Void</ReturnType>
  182. </ReturnValue>
  183. <Parameters />
  184. <Docs>
  185. <summary>
  186. Recreate the GPU resource and restore data if applicable.
  187. </summary>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="Release">
  192. <MemberSignature Language="C#" Value="public void Release ();" />
  193. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  194. <MemberType>Method</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Void</ReturnType>
  200. </ReturnValue>
  201. <Parameters />
  202. <Docs>
  203. <summary>
  204. Release the buffer.
  205. </summary>
  206. <remarks>To be added.</remarks>
  207. </Docs>
  208. </Member>
  209. <Member MemberName="SetData">
  210. <MemberSignature Language="C#" Value="public void SetData (short[] vertexData);" />
  211. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(int16[] vertexData) cil managed" />
  212. <MemberType>Method</MemberType>
  213. <AssemblyInfo>
  214. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  215. </AssemblyInfo>
  216. <ReturnValue>
  217. <ReturnType>System.Void</ReturnType>
  218. </ReturnValue>
  219. <Parameters>
  220. <Parameter Name="vertexData" Type="System.Int16[]" />
  221. </Parameters>
  222. <Docs>
  223. <param name="vertexData">To be added.</param>
  224. <summary>To be added.</summary>
  225. <remarks>To be added.</remarks>
  226. </Docs>
  227. </Member>
  228. <Member MemberName="SetData">
  229. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  230. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  231. <MemberType>Method</MemberType>
  232. <AssemblyInfo>
  233. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  234. </AssemblyInfo>
  235. <ReturnValue>
  236. <ReturnType>System.Boolean</ReturnType>
  237. </ReturnValue>
  238. <Parameters>
  239. <Parameter Name="data" Type="System.Void*" />
  240. </Parameters>
  241. <Docs>
  242. <param name="data">To be added.</param>
  243. <summary>
  244. Set all data in the buffer.
  245. </summary>
  246. <returns>To be added.</returns>
  247. <remarks>To be added.</remarks>
  248. </Docs>
  249. </Member>
  250. <Member MemberName="SetDataRange">
  251. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard);" />
  252. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  253. <MemberType>Method</MemberType>
  254. <AssemblyInfo>
  255. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  256. </AssemblyInfo>
  257. <ReturnValue>
  258. <ReturnType>System.Boolean</ReturnType>
  259. </ReturnValue>
  260. <Parameters>
  261. <Parameter Name="data" Type="System.Void*" />
  262. <Parameter Name="start" Type="System.UInt32" />
  263. <Parameter Name="count" Type="System.UInt32" />
  264. <Parameter Name="discard" Type="System.Boolean" />
  265. </Parameters>
  266. <Docs>
  267. <param name="data">To be added.</param>
  268. <param name="start">To be added.</param>
  269. <param name="count">To be added.</param>
  270. <param name="discard">To be added.</param>
  271. <summary>
  272. Set a data range in the buffer. Optionally discard data outside the range.
  273. </summary>
  274. <returns>To be added.</returns>
  275. <remarks>To be added.</remarks>
  276. </Docs>
  277. </Member>
  278. <Member MemberName="SetSize">
  279. <MemberSignature Language="C#" Value="public bool SetSize (uint indexCount, bool largeIndices, bool dynamic);" />
  280. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 indexCount, bool largeIndices, bool dynamic) cil managed" />
  281. <MemberType>Method</MemberType>
  282. <AssemblyInfo>
  283. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  284. </AssemblyInfo>
  285. <ReturnValue>
  286. <ReturnType>System.Boolean</ReturnType>
  287. </ReturnValue>
  288. <Parameters>
  289. <Parameter Name="indexCount" Type="System.UInt32" />
  290. <Parameter Name="largeIndices" Type="System.Boolean" />
  291. <Parameter Name="dynamic" Type="System.Boolean" />
  292. </Parameters>
  293. <Docs>
  294. <param name="indexCount">To be added.</param>
  295. <param name="largeIndices">To be added.</param>
  296. <param name="dynamic">To be added.</param>
  297. <summary>
  298. Set buffer size and dynamic mode. Previous data will be lost.
  299. </summary>
  300. <returns>To be added.</returns>
  301. <remarks>To be added.</remarks>
  302. </Docs>
  303. </Member>
  304. <Member MemberName="ShadowData">
  305. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  306. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  307. <MemberType>Property</MemberType>
  308. <AssemblyInfo>
  309. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  310. </AssemblyInfo>
  311. <ReturnValue>
  312. <ReturnType>System.Byte*</ReturnType>
  313. </ReturnValue>
  314. <Docs>
  315. <summary>
  316. Return CPU memory shadow data.
  317. </summary>
  318. <value>To be added.</value>
  319. <remarks>To be added.</remarks>
  320. </Docs>
  321. </Member>
  322. <Member MemberName="Shadowed">
  323. <MemberSignature Language="C#" Value="public bool Shadowed { get; set; }" />
  324. <MemberSignature Language="ILAsm" Value=".property instance bool Shadowed" />
  325. <MemberType>Property</MemberType>
  326. <AssemblyInfo>
  327. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  328. </AssemblyInfo>
  329. <ReturnValue>
  330. <ReturnType>System.Boolean</ReturnType>
  331. </ReturnValue>
  332. <Docs>
  333. <summary>Return whether CPU memory shadowing is enabled.</summary>
  334. <value>To be added.</value>
  335. <remarks>Shadowing is forced on if the graphics subsystem does not existTo be added.</remarks>
  336. </Docs>
  337. </Member>
  338. <Member MemberName="Type">
  339. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  340. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  341. <MemberType>Property</MemberType>
  342. <AssemblyInfo>
  343. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  344. </AssemblyInfo>
  345. <ReturnValue>
  346. <ReturnType>Urho.StringHash</ReturnType>
  347. </ReturnValue>
  348. <Docs>
  349. <summary>Urho's type system type.</summary>
  350. <value>StringHash representing the type for this C# type.</value>
  351. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  352. </Docs>
  353. </Member>
  354. <Member MemberName="TypeName">
  355. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  356. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  357. <MemberType>Property</MemberType>
  358. <AssemblyInfo>
  359. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  360. </AssemblyInfo>
  361. <ReturnValue>
  362. <ReturnType>System.String</ReturnType>
  363. </ReturnValue>
  364. <Docs>
  365. <summary>Urho's low-level type name.</summary>
  366. <value>Stringified low-level type name.</value>
  367. <remarks></remarks>
  368. </Docs>
  369. </Member>
  370. <Member MemberName="TypeNameStatic">
  371. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  372. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  373. <MemberType>Property</MemberType>
  374. <AssemblyInfo>
  375. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  376. </AssemblyInfo>
  377. <ReturnValue>
  378. <ReturnType>System.String</ReturnType>
  379. </ReturnValue>
  380. <Docs>
  381. <summary>Urho's low-level type name, accessible as a static method.</summary>
  382. <value>Stringified low-level type name.</value>
  383. <remarks></remarks>
  384. </Docs>
  385. </Member>
  386. <Member MemberName="TypeStatic">
  387. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  388. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  389. <MemberType>Property</MemberType>
  390. <AssemblyInfo>
  391. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  392. </AssemblyInfo>
  393. <ReturnValue>
  394. <ReturnType>Urho.StringHash</ReturnType>
  395. </ReturnValue>
  396. <Docs>
  397. <summary>Urho's low-level type, accessible as a static method.</summary>
  398. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  399. <remarks></remarks>
  400. </Docs>
  401. </Member>
  402. <Member MemberName="Unlock">
  403. <MemberSignature Language="C#" Value="public void Unlock ();" />
  404. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  405. <MemberType>Method</MemberType>
  406. <AssemblyInfo>
  407. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  408. </AssemblyInfo>
  409. <ReturnValue>
  410. <ReturnType>System.Void</ReturnType>
  411. </ReturnValue>
  412. <Parameters />
  413. <Docs>
  414. <summary>
  415. Unlock the buffer and apply changes to the GPU buffer.
  416. </summary>
  417. <remarks>To be added.</remarks>
  418. </Docs>
  419. </Member>
  420. </Members>
  421. </Type>