LogicComponent.xml 15 KB

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  1. <Type Name="LogicComponent" FullName="Urho.LogicComponent">
  2. <TypeSignature Language="C#" Value="public class LogicComponent : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit LogicComponent extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public LogicComponent ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.LogicComponent which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks></remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public LogicComponent (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.LogicComponent, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public LogicComponent (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.LogicComponent linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks></remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName=".ctor">
  73. <MemberSignature Language="C#" Value="protected LogicComponent (Urho.UrhoObjectFlag emptyFlag);" />
  74. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  75. <MemberType>Constructor</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <Parameters>
  80. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  81. </Parameters>
  82. <Docs>
  83. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  84. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  85. <remarks>
  86. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  87. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  88. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  89. </remarks>
  90. </Docs>
  91. </Member>
  92. <Member MemberName="DelayedStart">
  93. <MemberSignature Language="C#" Value="public void DelayedStart ();" />
  94. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DelayedStart() cil managed" />
  95. <MemberType>Method</MemberType>
  96. <AssemblyInfo>
  97. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  98. </AssemblyInfo>
  99. <ReturnValue>
  100. <ReturnType>System.Void</ReturnType>
  101. </ReturnValue>
  102. <Parameters />
  103. <Docs>
  104. <summary>
  105. Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward.
  106. </summary>
  107. <remarks>To be added.</remarks>
  108. </Docs>
  109. </Member>
  110. <Member MemberName="DelayedStartCalled">
  111. <MemberSignature Language="C#" Value="public bool DelayedStartCalled { get; }" />
  112. <MemberSignature Language="ILAsm" Value=".property instance bool DelayedStartCalled" />
  113. <MemberType>Property</MemberType>
  114. <AssemblyInfo>
  115. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  116. </AssemblyInfo>
  117. <ReturnValue>
  118. <ReturnType>System.Boolean</ReturnType>
  119. </ReturnValue>
  120. <Docs>
  121. <summary>Return whether the DelayedStart() function has been called.</summary>
  122. <value>To be added.</value>
  123. <remarks>To be added.</remarks>
  124. </Docs>
  125. </Member>
  126. <Member MemberName="FixedPostUpdate">
  127. <MemberSignature Language="C#" Value="public void FixedPostUpdate (float timeStep);" />
  128. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedPostUpdate(float32 timeStep) cil managed" />
  129. <MemberType>Method</MemberType>
  130. <AssemblyInfo>
  131. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  132. </AssemblyInfo>
  133. <ReturnValue>
  134. <ReturnType>System.Void</ReturnType>
  135. </ReturnValue>
  136. <Parameters>
  137. <Parameter Name="timeStep" Type="System.Single" />
  138. </Parameters>
  139. <Docs>
  140. <param name="timeStep">To be added.</param>
  141. <summary>
  142. Called on physics post-update, fixed timestep.
  143. </summary>
  144. <remarks>To be added.</remarks>
  145. </Docs>
  146. </Member>
  147. <Member MemberName="FixedUpdate">
  148. <MemberSignature Language="C#" Value="public void FixedUpdate (float timeStep);" />
  149. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedUpdate(float32 timeStep) cil managed" />
  150. <MemberType>Method</MemberType>
  151. <AssemblyInfo>
  152. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  153. </AssemblyInfo>
  154. <ReturnValue>
  155. <ReturnType>System.Void</ReturnType>
  156. </ReturnValue>
  157. <Parameters>
  158. <Parameter Name="timeStep" Type="System.Single" />
  159. </Parameters>
  160. <Docs>
  161. <param name="timeStep">To be added.</param>
  162. <summary>
  163. Called on physics update, fixed timestep.
  164. </summary>
  165. <remarks>To be added.</remarks>
  166. </Docs>
  167. </Member>
  168. <Member MemberName="OnSetEnabled">
  169. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  170. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  171. <MemberType>Method</MemberType>
  172. <AssemblyInfo>
  173. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  174. </AssemblyInfo>
  175. <ReturnValue>
  176. <ReturnType>System.Void</ReturnType>
  177. </ReturnValue>
  178. <Parameters />
  179. <Docs>
  180. <summary>
  181. Handle enabled/disabled state change. Changes update event subscription.
  182. </summary>
  183. <remarks>To be added.</remarks>
  184. </Docs>
  185. </Member>
  186. <Member MemberName="PostUpdate">
  187. <MemberSignature Language="C#" Value="public void PostUpdate (float timeStep);" />
  188. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void PostUpdate(float32 timeStep) cil managed" />
  189. <MemberType>Method</MemberType>
  190. <AssemblyInfo>
  191. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  192. </AssemblyInfo>
  193. <ReturnValue>
  194. <ReturnType>System.Void</ReturnType>
  195. </ReturnValue>
  196. <Parameters>
  197. <Parameter Name="timeStep" Type="System.Single" />
  198. </Parameters>
  199. <Docs>
  200. <param name="timeStep">To be added.</param>
  201. <summary>
  202. Called on scene post-update, variable timestep.
  203. </summary>
  204. <remarks>To be added.</remarks>
  205. </Docs>
  206. </Member>
  207. <Member MemberName="Start">
  208. <MemberSignature Language="C#" Value="public void Start ();" />
  209. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Start() cil managed" />
  210. <MemberType>Method</MemberType>
  211. <AssemblyInfo>
  212. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  213. </AssemblyInfo>
  214. <ReturnValue>
  215. <ReturnType>System.Void</ReturnType>
  216. </ReturnValue>
  217. <Parameters />
  218. <Docs>
  219. <summary>
  220. Called when the component is added to a scene node. Other components may not yet exist.
  221. </summary>
  222. <remarks>To be added.</remarks>
  223. </Docs>
  224. </Member>
  225. <Member MemberName="Stop">
  226. <MemberSignature Language="C#" Value="public void Stop ();" />
  227. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
  228. <MemberType>Method</MemberType>
  229. <AssemblyInfo>
  230. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  231. </AssemblyInfo>
  232. <ReturnValue>
  233. <ReturnType>System.Void</ReturnType>
  234. </ReturnValue>
  235. <Parameters />
  236. <Docs>
  237. <summary>
  238. Called when the component is detached from a scene node, usually on destruction. Note that you will no longer have access to the node and scene at that point.
  239. </summary>
  240. <remarks>To be added.</remarks>
  241. </Docs>
  242. </Member>
  243. <Member MemberName="Type">
  244. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  245. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  246. <MemberType>Property</MemberType>
  247. <AssemblyInfo>
  248. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  249. </AssemblyInfo>
  250. <ReturnValue>
  251. <ReturnType>Urho.StringHash</ReturnType>
  252. </ReturnValue>
  253. <Docs>
  254. <summary>Urho's type system type.</summary>
  255. <value>StringHash representing the type for this C# type.</value>
  256. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  257. </Docs>
  258. </Member>
  259. <Member MemberName="TypeName">
  260. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  261. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  262. <MemberType>Property</MemberType>
  263. <AssemblyInfo>
  264. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  265. </AssemblyInfo>
  266. <ReturnValue>
  267. <ReturnType>System.String</ReturnType>
  268. </ReturnValue>
  269. <Docs>
  270. <summary>Urho's low-level type name.</summary>
  271. <value>Stringified low-level type name.</value>
  272. <remarks></remarks>
  273. </Docs>
  274. </Member>
  275. <Member MemberName="TypeNameStatic">
  276. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  277. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  278. <MemberType>Property</MemberType>
  279. <AssemblyInfo>
  280. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  281. </AssemblyInfo>
  282. <ReturnValue>
  283. <ReturnType>System.String</ReturnType>
  284. </ReturnValue>
  285. <Docs>
  286. <summary>Urho's low-level type name, accessible as a static method.</summary>
  287. <value>Stringified low-level type name.</value>
  288. <remarks></remarks>
  289. </Docs>
  290. </Member>
  291. <Member MemberName="TypeStatic">
  292. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  293. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  294. <MemberType>Property</MemberType>
  295. <AssemblyInfo>
  296. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  297. </AssemblyInfo>
  298. <ReturnValue>
  299. <ReturnType>Urho.StringHash</ReturnType>
  300. </ReturnValue>
  301. <Docs>
  302. <summary>Urho's low-level type, accessible as a static method.</summary>
  303. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  304. <remarks></remarks>
  305. </Docs>
  306. </Member>
  307. <Member MemberName="Update">
  308. <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
  309. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
  310. <MemberType>Method</MemberType>
  311. <AssemblyInfo>
  312. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  313. </AssemblyInfo>
  314. <ReturnValue>
  315. <ReturnType>System.Void</ReturnType>
  316. </ReturnValue>
  317. <Parameters>
  318. <Parameter Name="timeStep" Type="System.Single" />
  319. </Parameters>
  320. <Docs>
  321. <param name="timeStep">To be added.</param>
  322. <summary>
  323. Called on scene update, variable timestep.
  324. </summary>
  325. <remarks>To be added.</remarks>
  326. </Docs>
  327. </Member>
  328. <Member MemberName="UpdateEventMask">
  329. <MemberSignature Language="C#" Value="public byte UpdateEventMask { get; set; }" />
  330. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 UpdateEventMask" />
  331. <MemberType>Property</MemberType>
  332. <AssemblyInfo>
  333. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  334. </AssemblyInfo>
  335. <ReturnValue>
  336. <ReturnType>System.Byte</ReturnType>
  337. </ReturnValue>
  338. <Docs>
  339. <summary>
  340. Return what update events are subscribed to.
  341. Or
  342. Set what update events should be subscribed to. Use this for optimization: by default all are in use. Note that this is not an attribute and is not saved or network-serialized, therefore it should always be called eg. in the subclass constructor.
  343. </summary>
  344. <value>To be added.</value>
  345. <remarks>To be added.</remarks>
  346. </Docs>
  347. </Member>
  348. </Members>
  349. </Type>