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- <Type Name="Material" FullName="Urho.Material">
- <TypeSignature Language="C#" Value="public class Material : Urho.Resources.Resource" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Material extends Urho.Resources.Resource" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Describes how to render 3D geometries.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Material which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Material, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Material (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Material linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Material (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AuxViewFrameNumber">
- <MemberSignature Language="C#" Value="public uint AuxViewFrameNumber { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 AuxViewFrameNumber" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return last auxiliary view rendered frame number.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Clone">
- <MemberSignature Language="C#" Value="public Urho.Material Clone (string cloneName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Material Clone(string cloneName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="cloneName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="cloneName">To be added.</param>
- <summary>
- Clone the material.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CullMode">
- <MemberSignature Language="C#" Value="public Urho.CullMode CullMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CullMode CullMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CullMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return normal culling mode.
- Or
- Set culling mode.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DepthBias">
- <MemberSignature Language="C#" Value="public Urho.BiasParameters DepthBias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters DepthBias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BiasParameters</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return depth bias.
- Or
- Set depth bias.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EndLoad">
- <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Finish resource loading. Always called from the main thread. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FillMode">
- <MemberSignature Language="C#" Value="public Urho.FillMode FillMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.FillMode FillMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.FillMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return polygon fill mode.
- Or
- Set polygon fill mode. Interacts with the camera's fill mode setting so that the "least filled" mode will be used.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetPass">
- <MemberSignature Language="C#" Value="public Urho.Pass GetPass (uint index, string passName);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Pass GetPass(unsigned int32 index, string passName) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Pass</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="passName" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="passName">To be added.</param>
- <summary>
- Return pass by technique index and pass name.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimation">
- <MemberSignature Language="C#" Value="public Urho.ValueAnimation GetShaderParameterAnimation (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.ValueAnimation GetShaderParameterAnimation(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ValueAnimation</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimationSpeed">
- <MemberSignature Language="C#" Value="public float GetShaderParameterAnimationSpeed (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetShaderParameterAnimationSpeed(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation speed.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetShaderParameterAnimationWrapMode">
- <MemberSignature Language="C#" Value="public Urho.WrapMode GetShaderParameterAnimationWrapMode (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.WrapMode GetShaderParameterAnimationWrapMode(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.WrapMode</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Return shader parameter animation wrap mode.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTechnique">
- <MemberSignature Language="C#" Value="public Urho.Technique GetTechnique (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Technique GetTechnique(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Technique</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return technique by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTexture">
- <MemberSignature Language="C#" Value="public Urho.Texture GetTexture (Urho.TextureUnit unit);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Texture GetTexture(valuetype Urho.TextureUnit unit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <summary>
- Return texture by unit.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTextureUnitName">
- <MemberSignature Language="C#" Value="public static string GetTextureUnitName (Urho.TextureUnit unit);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig string GetTextureUnitName(valuetype Urho.TextureUnit unit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <summary>
- Return name for texture unit.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Load">
- <MemberSignature Language="C#" Value="public bool Load (Urho.Resources.XmlElement source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Load(class Urho.Resources.XmlElement source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkForAuxView">
- <MemberSignature Language="C#" Value="public void MarkForAuxView (uint frameNumber);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkForAuxView(unsigned int32 frameNumber) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="frameNumber" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="frameNumber">To be added.</param>
- <summary>
- Mark material for auxiliary view rendering.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumTechniques">
- <MemberSignature Language="C#" Value="public uint NumTechniques { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumTechniques" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of techniques.
- Or
- Set number of techniques.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Occlusion">
- <MemberSignature Language="C#" Value="public bool Occlusion { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Occlusion" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether should render occlusion.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ParseShaderParameterValue">
- <MemberSignature Language="C#" Value="public static Urho.Variant ParseShaderParameterValue (string value);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Urho.Variant ParseShaderParameterValue(string value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Variant</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="value" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="value">To be added.</param>
- <summary>
- Parse a shader parameter value from a string. Retunrs either a bool, a float, or a 2 to 4-component vector.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ReleaseShaders">
- <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Reset all shader pointers.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveShaderParameter">
- <MemberSignature Language="C#" Value="public void RemoveShaderParameter (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveShaderParameter(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Remove shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RenderOrder">
- <MemberSignature Language="C#" Value="public byte RenderOrder { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 RenderOrder" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return render order.
- Or
- Set 8-bit render order within pass. Default 128. Lower values will render earlier and higher values later, taking precedence over e.g. state and distance sorting.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public override bool Save (Urho.IO.File dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.IO.File dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public bool Save (Urho.Resources.XmlElement dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Save(class Urho.Resources.XmlElement dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Scene">
- <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Scene</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the scene associated with the material for shader parameter animation updates.
- Or
- Associate the material with a scene to ensure that shader parameter animation happens in sync with scene update, respecting the scene time scale. If no scene is set, the global update events will be used.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, int value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, int32 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.Int32" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, float value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, float32 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, string value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, string value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Color value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Color value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Color" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.IntRect value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.IntRect value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.IntRect" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.IntVector2 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.IntVector2 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.IntVector2" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Quaternion value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Quaternion value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Quaternion" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector2 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector2 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector3 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector3 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector3" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameter">
- <MemberSignature Language="C#" Value="public void SetShaderParameter (string name, Urho.Vector4 value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameter(string name, valuetype Urho.Vector4 value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="value" Type="Urho.Vector4" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="value">To be added.</param>
- <summary>
- Set shader parameter.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimation">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimation (string name, Urho.ValueAnimation animation, Urho.WrapMode wrapMode, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimation(string name, class Urho.ValueAnimation animation, valuetype Urho.WrapMode wrapMode, float32 speed) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="animation" Type="Urho.ValueAnimation" />
- <Parameter Name="wrapMode" Type="Urho.WrapMode" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="animation">To be added.</param>
- <param name="wrapMode">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>
- Set shader parameter animation.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimationSpeed">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimationSpeed (string name, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimationSpeed(string name, float32 speed) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>
- Set shader parameter animation speed.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetShaderParameterAnimationWrapMode">
- <MemberSignature Language="C#" Value="public void SetShaderParameterAnimationWrapMode (string name, Urho.WrapMode wrapMode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetShaderParameterAnimationWrapMode(string name, valuetype Urho.WrapMode wrapMode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="wrapMode" Type="Urho.WrapMode" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <param name="wrapMode">To be added.</param>
- <summary>
- Set shader parameter animation wrap mode.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetTechnique">
- <MemberSignature Language="C#" Value="public void SetTechnique (uint index, Urho.Technique tech, uint qualityLevel, float lodDistance);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTechnique(unsigned int32 index, class Urho.Technique tech, unsigned int32 qualityLevel, float32 lodDistance) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="tech" Type="Urho.Technique" />
- <Parameter Name="qualityLevel" Type="System.UInt32" />
- <Parameter Name="lodDistance" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="tech">To be added.</param>
- <param name="qualityLevel">To be added.</param>
- <param name="lodDistance">To be added.</param>
- <summary>
- Set technique.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetTexture">
- <MemberSignature Language="C#" Value="public void SetTexture (Urho.TextureUnit unit, Urho.Texture texture);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetTexture(valuetype Urho.TextureUnit unit, class Urho.Texture texture) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- <Parameter Name="texture" Type="Urho.Texture" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <param name="texture">To be added.</param>
- <summary>
- Set texture.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetUVTransform">
- <MemberSignature Language="C#" Value="public void SetUVTransform (Urho.Vector2 offset, float rotation, float repeat);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetUVTransform(valuetype Urho.Vector2 offset, float32 rotation, float32 repeat) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="offset" Type="Urho.Vector2" />
- <Parameter Name="rotation" Type="System.Single" />
- <Parameter Name="repeat" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="offset">To be added.</param>
- <param name="rotation">To be added.</param>
- <param name="repeat">To be added.</param>
- <summary>
- Set texture coordinate transform.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetUVTransform">
- <MemberSignature Language="C#" Value="public void SetUVTransform (Urho.Vector2 offset, float rotation, Urho.Vector2 repeat);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetUVTransform(valuetype Urho.Vector2 offset, float32 rotation, valuetype Urho.Vector2 repeat) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="offset" Type="Urho.Vector2" />
- <Parameter Name="rotation" Type="System.Single" />
- <Parameter Name="repeat" Type="Urho.Vector2" />
- </Parameters>
- <Docs>
- <param name="offset">To be added.</param>
- <param name="rotation">To be added.</param>
- <param name="repeat">To be added.</param>
- <summary>
- Set texture coordinate transform.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShaderParameterHash">
- <MemberSignature Language="C#" Value="public uint ShaderParameterHash { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShaderParameterHash" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shader parameter hash value. Used as an optimization to avoid setting shader parameters unnecessarily.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowCullMode">
- <MemberSignature Language="C#" Value="public Urho.CullMode ShadowCullMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CullMode ShadowCullMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CullMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return culling mode for shadows.
- Or
- Set culling mode for shadows.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortTechniques">
- <MemberSignature Language="C#" Value="public void SortTechniques ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortTechniques() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Ensure that material techniques are listed in correct order.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Specular">
- <MemberSignature Language="C#" Value="public bool Specular { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Specular" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether should render specular.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
|