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- <Type Name="ParticleEffect" FullName="Urho.ParticleEffect">
- <TypeSignature Language="C#" Value="public class ParticleEffect : Urho.Resources.Resource" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ParticleEffect extends Urho.Resources.Resource" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Particle effect definition.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ParticleEffect ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.ParticleEffect which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ParticleEffect (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.ParticleEffect, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ParticleEffect (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.ParticleEffect linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected ParticleEffect (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ActiveTime">
- <MemberSignature Language="C#" Value="public float ActiveTime { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ActiveTime" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return emission active period length (0 = infinite.)
- Or
- Set emission active period length (0 = infinite.)
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddColorTime">
- <MemberSignature Language="C#" Value="public void AddColorTime (Urho.Color color, float time);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddColorTime(valuetype Urho.Color color, float32 time) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="color" Type="Urho.Color" />
- <Parameter Name="time" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="color">To be added.</param>
- <param name="time">To be added.</param>
- <summary>
- Add a color frame sorted in the correct position based on time.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AnimationLodBias">
- <MemberSignature Language="C#" Value="public float AnimationLodBias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 AnimationLodBias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return animation Lod bias.
- Or
- Set animation LOD bias.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginLoad">
- <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ConstantForce">
- <MemberSignature Language="C#" Value="public Urho.Vector3 ConstantForce { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 ConstantForce" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return constant force acting on particles.
- Or
- Set constant force acting on particles.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DampingForce">
- <MemberSignature Language="C#" Value="public float DampingForce { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 DampingForce" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle velocity damping force.
- Or
- Set particle velocity damping force.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EmitterSize">
- <MemberSignature Language="C#" Value="public Urho.Vector3 EmitterSize { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 EmitterSize" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return emitter size.
- Or
- Set emitter size.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EmitterType">
- <MemberSignature Language="C#" Value="public Urho.EmitterType EmitterType { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.EmitterType EmitterType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.EmitterType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return emitter type.
- Or
- Set emitter type.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EndLoad">
- <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Finish resource loading. Always called from the main thread. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FaceCameraMode">
- <MemberSignature Language="C#" Value="public Urho.FaceCameraMode FaceCameraMode { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.FaceCameraMode FaceCameraMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.FaceCameraMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetColorFrame">
- <MemberSignature Language="C#" Value="public Urho.ColorFrame* GetColorFrame (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.ColorFrame* GetColorFrame(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ColorFrame*</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return a color animation frame, or null if outside range.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetTextureFrame">
- <MemberSignature Language="C#" Value="public Urho.TextureFrame* GetTextureFrame (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.TextureFrame* GetTextureFrame(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.TextureFrame*</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return a texture animation frame, or null if outside range.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InactiveTime">
- <MemberSignature Language="C#" Value="public float InactiveTime { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 InactiveTime" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return emission inactive period length (0 = infinite.)
- Or
- Set emission inactive period length (0 = infinite.)
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Load">
- <MemberSignature Language="C#" Value="public bool Load (Urho.Resources.XmlElement source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Load(class Urho.Resources.XmlElement source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Material">
- <MemberSignature Language="C#" Value="public Urho.Material Material { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Material Material" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Material</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return material.
- Or
- Set material.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxDirection">
- <MemberSignature Language="C#" Value="public Urho.Vector3 MaxDirection { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MaxDirection" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return positive direction limit.
- Or
- Set positive direction limit.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxEmissionRate">
- <MemberSignature Language="C#" Value="public float MaxEmissionRate { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxEmissionRate" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return maximum emission rate.
- Or
- Set maximum emission rate.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxParticleSize">
- <MemberSignature Language="C#" Value="public Urho.Vector2 MaxParticleSize { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MaxParticleSize" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle maximum size.
- Or
- Set particle maximum size.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxRotation">
- <MemberSignature Language="C#" Value="public float MaxRotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle maximum rotation.
- Or
- Set particle maximum rotation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxRotationSpeed">
- <MemberSignature Language="C#" Value="public float MaxRotationSpeed { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRotationSpeed" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle maximum rotation speed.
- Or
- Set particle maximum rotation speed.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxTimeToLive">
- <MemberSignature Language="C#" Value="public float MaxTimeToLive { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxTimeToLive" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle maximum time to live.
- Or
- Set particle maximum time to live.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MaxVelocity">
- <MemberSignature Language="C#" Value="public float MaxVelocity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MaxVelocity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle maximum velocity.
- Or
- Set particle maximum velocity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinDirection">
- <MemberSignature Language="C#" Value="public Urho.Vector3 MinDirection { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 MinDirection" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return negative direction limit.
- Or
- Set negative direction limit.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinEmissionRate">
- <MemberSignature Language="C#" Value="public float MinEmissionRate { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinEmissionRate" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return minimum emission rate.
- Or
- Set minimum emission rate.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinParticleSize">
- <MemberSignature Language="C#" Value="public Urho.Vector2 MinParticleSize { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 MinParticleSize" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle minimum size.
- Or
- Set particle minimum size.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinRotation">
- <MemberSignature Language="C#" Value="public float MinRotation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle minimum rotation.
- Or
- Set particle minimum rotation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinRotationSpeed">
- <MemberSignature Language="C#" Value="public float MinRotationSpeed { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinRotationSpeed" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle minimum rotation speed.
- Or
- Set particle minimum rotation speed.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinTimeToLive">
- <MemberSignature Language="C#" Value="public float MinTimeToLive { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinTimeToLive" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle minimum time to live.
- Or
- Set particle minimum time to live.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MinVelocity">
- <MemberSignature Language="C#" Value="public float MinVelocity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 MinVelocity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle minimum velocity.
- Or
- Set particle minimum velocity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumColorFrames">
- <MemberSignature Language="C#" Value="public uint NumColorFrames { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumColorFrames" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of color animation frames.
- Or
- Set number of color frames.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumParticles">
- <MemberSignature Language="C#" Value="public uint NumParticles { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumParticles" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return maximum number of particles.
- Or
- Set maximum number of particles.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumTextureFrames">
- <MemberSignature Language="C#" Value="public uint NumTextureFrames { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumTextureFrames" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of texture animation frames.
- Or
- Set number of texture frames.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomDirection">
- <MemberSignature Language="C#" Value="public Urho.Vector3 RandomDirection { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector3 RandomDirection" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector3</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random direction.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomRotation">
- <MemberSignature Language="C#" Value="public float RandomRotation { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random rotation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomRotationSpeed">
- <MemberSignature Language="C#" Value="public float RandomRotationSpeed { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 RandomRotationSpeed" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random rotationspeed.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomSize">
- <MemberSignature Language="C#" Value="public Urho.Vector2 RandomSize { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 RandomSize" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Vector2</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random size.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomTimeToLive">
- <MemberSignature Language="C#" Value="public float RandomTimeToLive { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 RandomTimeToLive" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random timetolive.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RandomVelocity">
- <MemberSignature Language="C#" Value="public float RandomVelocity { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 RandomVelocity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return random velocity.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Relative">
- <MemberSignature Language="C#" Value="public bool Relative { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Relative" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Determines whether billboards are relative to the scene node.</summary>
- <value>This defaults to true.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveColorFrame">
- <MemberSignature Language="C#" Value="public void RemoveColorFrame (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveColorFrame(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Remove color frame at index
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RemoveTextureFrame">
- <MemberSignature Language="C#" Value="public void RemoveTextureFrame (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveTextureFrame(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Remove texture frame at index
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public override bool Save (Urho.IO.File dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.IO.File dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public bool Save (Urho.Resources.XmlElement dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Save(class Urho.Resources.XmlElement dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.Resources.XmlElement" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Scaled">
- <MemberSignature Language="C#" Value="public bool Scaled { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Scaled" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Determines whether scene node scale affects billboards' size.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SizeAdd">
- <MemberSignature Language="C#" Value="public float SizeAdd { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SizeAdd" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle size additive modifier.
- Or
- Set particle size additive modifier.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SizeMul">
- <MemberSignature Language="C#" Value="public float SizeMul { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SizeMul" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return particle size multiplicative modifier.
- Or
- Set particle size multiplicative modifier.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortColorFrames">
- <MemberSignature Language="C#" Value="public void SortColorFrames ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortColorFrames() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Sort the list of color frames based on time.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Sorted">
- <MemberSignature Language="C#" Value="public bool Sorted { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Sorted" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Determines whether billboards are sorted.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortTextureFrames">
- <MemberSignature Language="C#" Value="public void SortTextureFrames ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SortTextureFrames() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Sort the list of texture frames based on time.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateInvisible">
- <MemberSignature Language="C#" Value="public bool UpdateInvisible { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool UpdateInvisible" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether to update when particles are not visible.
- Or
- Set whether to update when particles are not visible.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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