Pass.xml 15 KB

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  1. <Type Name="Pass" FullName="Urho.Pass">
  2. <TypeSignature Language="C#" Value="public class Pass : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Pass extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Material rendering pass, which defines shaders and render state.
  14. </summary>
  15. <remarks>To be added.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public Pass (IntPtr handle);" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Parameters>
  26. <Parameter Name="handle" Type="System.IntPtr" />
  27. </Parameters>
  28. <Docs>
  29. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  30. <summary>Constructs a new instance of Urho.Pass, given a raw pointer to an unmanaged object</summary>
  31. <remarks>
  32. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  33. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  34. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  35. </remarks>
  36. </Docs>
  37. </Member>
  38. <Member MemberName=".ctor">
  39. <MemberSignature Language="C#" Value="public Pass (string passName);" />
  40. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string passName) cil managed" />
  41. <MemberType>Constructor</MemberType>
  42. <AssemblyInfo>
  43. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  44. </AssemblyInfo>
  45. <Parameters>
  46. <Parameter Name="passName" Type="System.String" />
  47. </Parameters>
  48. <Docs>
  49. <param name="passName">To be added.</param>
  50. <summary>To be added.</summary>
  51. <remarks>To be added.</remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="protected Pass (Urho.UrhoObjectFlag emptyFlag);" />
  56. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  63. </Parameters>
  64. <Docs>
  65. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  66. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  67. <remarks>
  68. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  69. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  70. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  71. </remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName="AlphaMask">
  75. <MemberSignature Language="C#" Value="public bool AlphaMask { get; set; }" />
  76. <MemberSignature Language="ILAsm" Value=".property instance bool AlphaMask" />
  77. <MemberType>Property</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <ReturnValue>
  82. <ReturnType>System.Boolean</ReturnType>
  83. </ReturnValue>
  84. <Docs>
  85. <summary>
  86. Return alpha masking hint.
  87. Or
  88. Set alpha masking hint. Completely opaque draw calls will be performed before alpha masked.
  89. </summary>
  90. <value>To be added.</value>
  91. <remarks>To be added.</remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="BlendMode">
  95. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>Urho.BlendMode</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return blend mode.
  107. Or
  108. Set blend mode.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="DepthTestMode">
  115. <MemberSignature Language="C#" Value="public Urho.CompareMode DepthTestMode { get; set; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CompareMode DepthTestMode" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>Urho.CompareMode</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return depth compare mode.
  127. Or
  128. Set depth compare mode.
  129. </summary>
  130. <value>To be added.</value>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="DepthWrite">
  135. <MemberSignature Language="C#" Value="public bool DepthWrite { get; set; }" />
  136. <MemberSignature Language="ILAsm" Value=".property instance bool DepthWrite" />
  137. <MemberType>Property</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>System.Boolean</ReturnType>
  143. </ReturnValue>
  144. <Docs>
  145. <summary>
  146. Return depth write mode.
  147. Or
  148. Set depth write on/off.
  149. </summary>
  150. <value>To be added.</value>
  151. <remarks>To be added.</remarks>
  152. </Docs>
  153. </Member>
  154. <Member MemberName="Desktop">
  155. <MemberSignature Language="C#" Value="public bool Desktop { get; }" />
  156. <MemberSignature Language="ILAsm" Value=".property instance bool Desktop" />
  157. <MemberType>Property</MemberType>
  158. <AssemblyInfo>
  159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  160. </AssemblyInfo>
  161. <ReturnValue>
  162. <ReturnType>System.Boolean</ReturnType>
  163. </ReturnValue>
  164. <Docs>
  165. <summary>To be added.</summary>
  166. <value>To be added.</value>
  167. <remarks>To be added.</remarks>
  168. </Docs>
  169. </Member>
  170. <Member MemberName="Index">
  171. <MemberSignature Language="C#" Value="public uint Index { get; }" />
  172. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Index" />
  173. <MemberType>Property</MemberType>
  174. <AssemblyInfo>
  175. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  176. </AssemblyInfo>
  177. <ReturnValue>
  178. <ReturnType>System.UInt32</ReturnType>
  179. </ReturnValue>
  180. <Docs>
  181. <summary>
  182. Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
  183. </summary>
  184. <value>To be added.</value>
  185. <remarks>To be added.</remarks>
  186. </Docs>
  187. </Member>
  188. <Member MemberName="LightingMode">
  189. <MemberSignature Language="C#" Value="public Urho.PassLightingMode LightingMode { get; set; }" />
  190. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.PassLightingMode LightingMode" />
  191. <MemberType>Property</MemberType>
  192. <AssemblyInfo>
  193. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  194. </AssemblyInfo>
  195. <ReturnValue>
  196. <ReturnType>Urho.PassLightingMode</ReturnType>
  197. </ReturnValue>
  198. <Docs>
  199. <summary>
  200. Return pass lighting mode.
  201. Or
  202. Set pass lighting mode, affects what shader variations will be attempted to be loaded.
  203. </summary>
  204. <value>To be added.</value>
  205. <remarks>To be added.</remarks>
  206. </Docs>
  207. </Member>
  208. <Member MemberName="MarkShadersLoaded">
  209. <MemberSignature Language="C#" Value="public void MarkShadersLoaded (uint frameNumber);" />
  210. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkShadersLoaded(unsigned int32 frameNumber) cil managed" />
  211. <MemberType>Method</MemberType>
  212. <AssemblyInfo>
  213. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  214. </AssemblyInfo>
  215. <ReturnValue>
  216. <ReturnType>System.Void</ReturnType>
  217. </ReturnValue>
  218. <Parameters>
  219. <Parameter Name="frameNumber" Type="System.UInt32" />
  220. </Parameters>
  221. <Docs>
  222. <param name="frameNumber">To be added.</param>
  223. <summary>
  224. Mark shaders loaded this frame.
  225. </summary>
  226. <remarks>To be added.</remarks>
  227. </Docs>
  228. </Member>
  229. <Member MemberName="Name">
  230. <MemberSignature Language="C#" Value="public string Name { get; }" />
  231. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  232. <MemberType>Property</MemberType>
  233. <AssemblyInfo>
  234. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  235. </AssemblyInfo>
  236. <ReturnValue>
  237. <ReturnType>System.String</ReturnType>
  238. </ReturnValue>
  239. <Docs>
  240. <summary>
  241. Return pass name.
  242. </summary>
  243. <value>To be added.</value>
  244. <remarks>To be added.</remarks>
  245. </Docs>
  246. </Member>
  247. <Member MemberName="PixelShader">
  248. <MemberSignature Language="C#" Value="public string PixelShader { get; set; }" />
  249. <MemberSignature Language="ILAsm" Value=".property instance string PixelShader" />
  250. <MemberType>Property</MemberType>
  251. <AssemblyInfo>
  252. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  253. </AssemblyInfo>
  254. <ReturnValue>
  255. <ReturnType>System.String</ReturnType>
  256. </ReturnValue>
  257. <Docs>
  258. <summary>
  259. Return pixel shader name.
  260. Or
  261. Set pixel shader name.
  262. </summary>
  263. <value>To be added.</value>
  264. <remarks>To be added.</remarks>
  265. </Docs>
  266. </Member>
  267. <Member MemberName="PixelShaderDefines">
  268. <MemberSignature Language="C#" Value="public string PixelShaderDefines { get; set; }" />
  269. <MemberSignature Language="ILAsm" Value=".property instance string PixelShaderDefines" />
  270. <MemberType>Property</MemberType>
  271. <AssemblyInfo>
  272. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  273. </AssemblyInfo>
  274. <ReturnValue>
  275. <ReturnType>System.String</ReturnType>
  276. </ReturnValue>
  277. <Docs>
  278. <summary>
  279. Return pixel shader defines.
  280. Or
  281. Set pixel shader defines.
  282. </summary>
  283. <value>To be added.</value>
  284. <remarks>To be added.</remarks>
  285. </Docs>
  286. </Member>
  287. <Member MemberName="ReleaseShaders">
  288. <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
  289. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
  290. <MemberType>Method</MemberType>
  291. <AssemblyInfo>
  292. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  293. </AssemblyInfo>
  294. <ReturnValue>
  295. <ReturnType>System.Void</ReturnType>
  296. </ReturnValue>
  297. <Parameters />
  298. <Docs>
  299. <summary>
  300. Reset shader pointers.
  301. </summary>
  302. <remarks>To be added.</remarks>
  303. </Docs>
  304. </Member>
  305. <Member MemberName="SetIsDesktop">
  306. <MemberSignature Language="C#" Value="public void SetIsDesktop (bool enable);" />
  307. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIsDesktop(bool enable) cil managed" />
  308. <MemberType>Method</MemberType>
  309. <AssemblyInfo>
  310. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  311. </AssemblyInfo>
  312. <ReturnValue>
  313. <ReturnType>System.Void</ReturnType>
  314. </ReturnValue>
  315. <Parameters>
  316. <Parameter Name="enable" Type="System.Boolean" />
  317. </Parameters>
  318. <Docs>
  319. <param name="enable">To be added.</param>
  320. <summary>
  321. Set whether requires desktop level hardware.
  322. </summary>
  323. <remarks>To be added.</remarks>
  324. </Docs>
  325. </Member>
  326. <Member MemberName="ShadersLoadedFrameNumber">
  327. <MemberSignature Language="C#" Value="public uint ShadersLoadedFrameNumber { get; }" />
  328. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShadersLoadedFrameNumber" />
  329. <MemberType>Property</MemberType>
  330. <AssemblyInfo>
  331. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  332. </AssemblyInfo>
  333. <ReturnValue>
  334. <ReturnType>System.UInt32</ReturnType>
  335. </ReturnValue>
  336. <Docs>
  337. <summary>
  338. Return last shaders loaded frame number.
  339. </summary>
  340. <value>To be added.</value>
  341. <remarks>To be added.</remarks>
  342. </Docs>
  343. </Member>
  344. <Member MemberName="VertexShader">
  345. <MemberSignature Language="C#" Value="public string VertexShader { get; set; }" />
  346. <MemberSignature Language="ILAsm" Value=".property instance string VertexShader" />
  347. <MemberType>Property</MemberType>
  348. <AssemblyInfo>
  349. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  350. </AssemblyInfo>
  351. <ReturnValue>
  352. <ReturnType>System.String</ReturnType>
  353. </ReturnValue>
  354. <Docs>
  355. <summary>
  356. Return vertex shader name.
  357. Or
  358. Set vertex shader name.
  359. </summary>
  360. <value>To be added.</value>
  361. <remarks>To be added.</remarks>
  362. </Docs>
  363. </Member>
  364. <Member MemberName="VertexShaderDefines">
  365. <MemberSignature Language="C#" Value="public string VertexShaderDefines { get; set; }" />
  366. <MemberSignature Language="ILAsm" Value=".property instance string VertexShaderDefines" />
  367. <MemberType>Property</MemberType>
  368. <AssemblyInfo>
  369. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  370. </AssemblyInfo>
  371. <ReturnValue>
  372. <ReturnType>System.String</ReturnType>
  373. </ReturnValue>
  374. <Docs>
  375. <summary>
  376. Return vertex shader defines.
  377. Or
  378. Set vertex shader defines.
  379. </summary>
  380. <value>To be added.</value>
  381. <remarks>To be added.</remarks>
  382. </Docs>
  383. </Member>
  384. </Members>
  385. </Type>