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- <Type Name="Scene" FullName="Urho.Scene">
- <TypeSignature Language="C#" Value="public class Scene : Urho.Node" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Scene extends Urho.Node" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Node</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Root scene node, represents the whole scene.
- </summary>
- <remarks>
- <para>When you create a Scene, it is automatically attached to the specified context (or the default as exposed by <see cref="P:Urho.Application.CurrentContext)" />. The Scene is just the toplevel <see cref="T:Urho.Node" /> and it holds the various nodes for your application. </para>
- <para>In general, you will want to add an Octree component to your scene, without it, none of the visual components will be shown. The default Octree component volume goes from (-1000,-1000,-1000) to (1000,1000,1000) in world coordinates.</para>
- <para></para>
- <example>
- <code lang="C#"><![CDATA[scene.CreateComponent<Octree> ();
- // Create a child scene node (at world origin) and a StaticModel
- // component into it. Set the StaticModel to show a simple plane mesh
- // with a "stone" material. Note that naming the scene nodes is
- // optional. Scale the scene node larger (100 x 100 world units)
- var planeNode = scene.CreateChild("Plane");
- planeNode.Scale = new Vector3 (100, 1, 100);
- var planeObject = planeNode.CreateComponent<StaticModel> ();
- planeObject.Model = cache.GetModel ("Models/Plane.mdl");
- planeObject.SetMaterial(cache.GetMaterial("Materials/StoneTiled.xml"));
- // Create a directional light to the world so that we can see something. The
- // light scene node's orientation controls the light direction; we will use
- // the SetDirection() function which calculates the orientation from a forward
- // direction vector.
- // The light will use default settings (white light, no shadows)
- var lightNode = scene.CreateChild("DirectionalLight");
- lightNode.SetDirection (new Vector3(0.6f, -1.0f, 0.8f));
- ]]></code>
- </example>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Scene ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Scene which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Scene (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Scene, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Scene (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Scene linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Scene (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AddReplicationState">
- <MemberSignature Language="C#" Value="public override void AddReplicationState (Urho.Network.NodeReplicationState* state);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void AddReplicationState(valuetype Urho.Network.NodeReplicationState* state) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="state" Type="Urho.Network.NodeReplicationState*" />
- </Parameters>
- <Docs>
- <param name="state">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AddRequiredPackageFile">
- <MemberSignature Language="C#" Value="public void AddRequiredPackageFile (Urho.IO.PackageFile package);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddRequiredPackageFile(class Urho.IO.PackageFile package) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="package" Type="Urho.IO.PackageFile" />
- </Parameters>
- <Docs>
- <param name="package">To be added.</param>
- <summary>
- Add a required package file for networking. To be called on the server.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncLoadFinished">
- <MemberSignature Language="C#" Value="public event Action<Urho.AsyncLoadFinishedEventArgs> AsyncLoadFinished;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.AsyncLoadFinishedEventArgs> AsyncLoadFinished" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.AsyncLoadFinishedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToAsyncLoadFinished" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncLoading">
- <MemberSignature Language="C#" Value="public bool AsyncLoading { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool AsyncLoading" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether an asynchronous loading operation is in progress.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncLoadingMs">
- <MemberSignature Language="C#" Value="public int AsyncLoadingMs { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 AsyncLoadingMs" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return maximum milliseconds per frame to spend on async loading.
- Or
- Set maximum milliseconds per frame to spend on async scene loading.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncLoadMode">
- <MemberSignature Language="C#" Value="public Urho.LoadMode AsyncLoadMode { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LoadMode AsyncLoadMode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.LoadMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the load mode of the current asynchronous loading operation.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncLoadProgress">
- <MemberSignature Language="C#" Value="public event Action<Urho.AsyncLoadProgressEventArgs> AsyncLoadProgress;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.AsyncLoadProgressEventArgs> AsyncLoadProgress" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.AsyncLoadProgressEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToAsyncLoadProgress" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AsyncProgress">
- <MemberSignature Language="C#" Value="public float AsyncProgress { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 AsyncProgress" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return asynchronous loading progress between 0.0 and 1.0, or 1.0 if not in progress.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AttributeAnimationUpdate">
- <MemberSignature Language="C#" Value="public event Action<Urho.AttributeAnimationUpdateEventArgs> AttributeAnimationUpdate;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.AttributeAnimationUpdateEventArgs> AttributeAnimationUpdate" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.AttributeAnimationUpdateEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToAttributeAnimationUpdate" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="BeginThreadedUpdate">
- <MemberSignature Language="C#" Value="public void BeginThreadedUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void BeginThreadedUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Begin a threaded update. During threaded update components can choose to delay dirty processing.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Checksum">
- <MemberSignature Language="C#" Value="public uint Checksum { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Checksum" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return source file checksum.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CleanupConnection">
- <MemberSignature Language="C#" Value="public override void CleanupConnection (Urho.Network.Connection connection);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void CleanupConnection(class Urho.Network.Connection connection) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="connection" Type="Urho.Network.Connection" />
- </Parameters>
- <Docs>
- <param name="connection">To be added.</param>
- <summary>
- Clean up all references to a network connection that is about to be removed.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Clear">
- <MemberSignature Language="C#" Value="public void Clear (bool clearReplicated, bool clearLocal);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear(bool clearReplicated, bool clearLocal) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="clearReplicated" Type="System.Boolean" />
- <Parameter Name="clearLocal" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="clearReplicated">To be added.</param>
- <param name="clearLocal">To be added.</param>
- <summary>
- Clear scene completely of either replicated, local or all nodes and components.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearRequiredPackageFiles">
- <MemberSignature Language="C#" Value="public void ClearRequiredPackageFiles ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClearRequiredPackageFiles() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Clear required package files.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ComponentAdded">
- <MemberSignature Language="C#" Value="public event Action<Urho.ComponentAddedEventArgs> ComponentAdded;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.ComponentAddedEventArgs> ComponentAdded" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.ComponentAddedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToComponentAdded" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ComponentEnabledChanged">
- <MemberSignature Language="C#" Value="public event Action<Urho.ComponentEnabledChangedEventArgs> ComponentEnabledChanged;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.ComponentEnabledChangedEventArgs> ComponentEnabledChanged" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.ComponentEnabledChangedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToComponentEnabledChanged" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ComponentRemoved">
- <MemberSignature Language="C#" Value="public event Action<Urho.ComponentRemovedEventArgs> ComponentRemoved;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.ComponentRemovedEventArgs> ComponentRemoved" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.ComponentRemovedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToComponentRemoved" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="DelayedMarkedDirty">
- <MemberSignature Language="C#" Value="public void DelayedMarkedDirty (Urho.Component component);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DelayedMarkedDirty(class Urho.Component component) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="component" Type="Urho.Component" />
- </Parameters>
- <Docs>
- <param name="component">To be added.</param>
- <summary>
- Add a component to the delayed dirty notify queue. Is thread-safe.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ElapsedTime">
- <MemberSignature Language="C#" Value="public float ElapsedTime { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ElapsedTime" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return elapsed time in seconds.
- Or
- Set elapsed time in seconds. This can be used to prevent inaccuracy in the timer if the scene runs for a long time.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EndThreadedUpdate">
- <MemberSignature Language="C#" Value="public void EndThreadedUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void EndThreadedUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- End a threaded update. Notify components that marked themselves for delayed dirty processing.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FileName">
- <MemberSignature Language="C#" Value="public string FileName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string FileName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return source file name.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetComponent">
- <MemberSignature Language="C#" Value="public Urho.Component GetComponent (uint id);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Component GetComponent(unsigned int32 id) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Component</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="id" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="id">To be added.</param>
- <summary>
- Return component from the whole scene by ID, or null if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetFreeComponentID">
- <MemberSignature Language="C#" Value="public uint GetFreeComponentID (Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetFreeComponentID(valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="mode">To be added.</param>
- <summary>
- Get free component ID, either non-local or local.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetFreeNodeID">
- <MemberSignature Language="C#" Value="public uint GetFreeNodeID (Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetFreeNodeID(valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="mode">To be added.</param>
- <summary>
- Get free node ID, either non-local or local.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetNode">
- <MemberSignature Language="C#" Value="public Urho.Node GetNode (uint id);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Node GetNode(unsigned int32 id) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="id" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="id">To be added.</param>
- <summary>
- Return node from the whole scene by ID, or null if not found.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetVarName">
- <MemberSignature Language="C#" Value="public string GetVarName (Urho.StringHash hash);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetVarName(valuetype Urho.StringHash hash) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="hash" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="hash">To be added.</param>
- <summary>
- Return a node user variable name, or empty if not registered.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Instantiate">
- <MemberSignature Language="C#" Value="public Urho.Node Instantiate (Urho.IO.File source, Urho.Vector3 position, Urho.Quaternion rotation, Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Node Instantiate(class Urho.IO.File source, valuetype Urho.Vector3 position, valuetype Urho.Quaternion rotation, valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- <Parameter Name="position" Type="Urho.Vector3" />
- <Parameter Name="rotation" Type="Urho.Quaternion" />
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <param name="position">To be added.</param>
- <param name="rotation">To be added.</param>
- <param name="mode">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InstantiateJson">
- <MemberSignature Language="C#" Value="public Urho.Node InstantiateJson (Urho.IO.File source, Urho.Vector3 position, Urho.Quaternion rotation, Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Node InstantiateJson(class Urho.IO.File source, valuetype Urho.Vector3 position, valuetype Urho.Quaternion rotation, valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- <Parameter Name="position" Type="Urho.Vector3" />
- <Parameter Name="rotation" Type="Urho.Quaternion" />
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="source">data source</param>
- <param name="position">Position where the object will be instantiated.</param>
- <param name="rotation">Rotation used for the object.</param>
- <param name="mode">Creation mode.</param>
- <summary>Instantiate scene content from JSON data. </summary>
- <returns>Return root node if successful, <see langword="null" /> on error.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InstantiateXml">
- <MemberSignature Language="C#" Value="public Urho.Node InstantiateXml (Urho.IO.File source, Urho.Vector3 position, Urho.Quaternion rotation, Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Node InstantiateXml(class Urho.IO.File source, valuetype Urho.Vector3 position, valuetype Urho.Quaternion rotation, valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- <Parameter Name="position" Type="Urho.Vector3" />
- <Parameter Name="rotation" Type="Urho.Quaternion" />
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="source">data source</param>
- <param name="position">Position where the object will be instantiated.</param>
- <param name="rotation">Rotation used for the object.</param>
- <param name="mode">Creation mode.</param>
- <summary>Instantiate scene content from serialized XML data.</summary>
- <returns>Return root node if successful, <see langword="null" /> on error.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="InstantiateXml">
- <MemberSignature Language="C#" Value="public Urho.Node InstantiateXml (Urho.Resources.XmlElement source, Urho.Vector3 position, Urho.Quaternion rotation, Urho.CreateMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Node InstantiateXml(class Urho.Resources.XmlElement source, valuetype Urho.Vector3 position, valuetype Urho.Quaternion rotation, valuetype Urho.CreateMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.Resources.XmlElement" />
- <Parameter Name="position" Type="Urho.Vector3" />
- <Parameter Name="rotation" Type="Urho.Quaternion" />
- <Parameter Name="mode" Type="Urho.CreateMode" />
- </Parameters>
- <Docs>
- <param name="source">data source</param>
- <param name="position">Position where the object will be instantiated.</param>
- <param name="rotation">Rotation used for the object.</param>
- <param name="mode">Creation mode.</param>
- <summary>Instantiate scene content from serialized XML data.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Load">
- <MemberSignature Language="C#" Value="public override bool Load (Urho.IO.File source, bool setInstanceDefault);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Load(class Urho.IO.File source, bool setInstanceDefault) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- <Parameter Name="setInstanceDefault" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <param name="setInstanceDefault">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadAsync">
- <MemberSignature Language="C#" Value="public bool LoadAsync (Urho.IO.File file, Urho.LoadMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadAsync(class Urho.IO.File file, valuetype Urho.LoadMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="file" Type="Urho.IO.File" />
- <Parameter Name="mode" Type="Urho.LoadMode" />
- </Parameters>
- <Docs>
- <param name="file">To be added.</param>
- <param name="mode">To be added.</param>
- <summary>
- Load from a binary file asynchronously. Return true if started successfully. The LOAD_RESOURCES_ONLY mode can also be used to preload resources from object prefab files.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadAsyncJson">
- <MemberSignature Language="C#" Value="public bool LoadAsyncJson (Urho.IO.File file, Urho.LoadMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadAsyncJson(class Urho.IO.File file, valuetype Urho.LoadMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="file" Type="Urho.IO.File" />
- <Parameter Name="mode" Type="Urho.LoadMode" />
- </Parameters>
- <Docs>
- <param name="file">To be added.</param>
- <param name="mode">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadAsyncXml">
- <MemberSignature Language="C#" Value="public bool LoadAsyncXml (Urho.IO.File file, Urho.LoadMode mode);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadAsyncXml(class Urho.IO.File file, valuetype Urho.LoadMode mode) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="file" Type="Urho.IO.File" />
- <Parameter Name="mode" Type="Urho.LoadMode" />
- </Parameters>
- <Docs>
- <param name="file">To be added.</param>
- <param name="mode">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadJson">
- <MemberSignature Language="C#" Value="public bool LoadJson (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadJson(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadXml">
- <MemberSignature Language="C#" Value="public bool LoadXml (string path);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadXml(string path) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="file" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="path">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadXml">
- <MemberSignature Language="C#" Value="public bool LoadXml (Urho.IO.File source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadXml(class Urho.IO.File source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadXml">
- <MemberSignature Language="C#" Value="public override bool LoadXml (Urho.Resources.XmlElement source, bool setInstanceDefault);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool LoadXml(class Urho.Resources.XmlElement source, bool setInstanceDefault) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="source" Type="Urho.Resources.XmlElement" />
- <Parameter Name="setInstanceDefault" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="source">To be added.</param>
- <param name="setInstanceDefault">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LoadXmlFromCache">
- <MemberSignature Language="C#" Value="public bool LoadXmlFromCache (Urho.Resources.ResourceCache cache, string file);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool LoadXmlFromCache(class Urho.Resources.ResourceCache cache, string file) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="cache" Type="Urho.Resources.ResourceCache" />
- <Parameter Name="file" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="cache">To be added.</param>
- <param name="file">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkNetworkUpdate">
- <MemberSignature Language="C#" Value="public override void MarkNetworkUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void MarkNetworkUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Mark for attribute check on the next network update.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkNetworkUpdate">
- <MemberSignature Language="C#" Value="public void MarkNetworkUpdate (Urho.Component component);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkNetworkUpdate(class Urho.Component component) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="component" Type="Urho.Component" />
- </Parameters>
- <Docs>
- <param name="component">To be added.</param>
- <summary>
- Mark a comoponent for attribute check on the next network update.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkNetworkUpdate">
- <MemberSignature Language="C#" Value="public void MarkNetworkUpdate (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkNetworkUpdate(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>
- Mark a node for attribute check on the next network update.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkReplicationDirty">
- <MemberSignature Language="C#" Value="public void MarkReplicationDirty (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkReplicationDirty(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>
- Mark a node dirty in scene replication states. The node does not need to have own replication state yet.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeAdded">
- <MemberSignature Language="C#" Value="public event Action<Urho.NodeAddedEventArgs> NodeAdded;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.NodeAddedEventArgs> NodeAdded" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.NodeAddedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNodeAdded" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeEnabledChanged">
- <MemberSignature Language="C#" Value="public event Action<Urho.NodeEnabledChangedEventArgs> NodeEnabledChanged;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.NodeEnabledChangedEventArgs> NodeEnabledChanged" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.NodeEnabledChangedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNodeEnabledChanged" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeNameChanged">
- <MemberSignature Language="C#" Value="public event Action<Urho.NodeNameChangedEventArgs> NodeNameChanged;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.NodeNameChangedEventArgs> NodeNameChanged" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.NodeNameChangedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNodeNameChanged" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeRemoved">
- <MemberSignature Language="C#" Value="public event Action<Urho.NodeRemovedEventArgs> NodeRemoved;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.NodeRemovedEventArgs> NodeRemoved" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.NodeRemovedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToNodeRemoved" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeTagAdded">
- <MemberSignature Language="C#" Value="public void NodeTagAdded (Urho.Node node, string tag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NodeTagAdded(class Urho.Node node, string tag) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- <Parameter Name="tag" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <param name="tag">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NodeTagRemoved">
- <MemberSignature Language="C#" Value="public void NodeTagRemoved (Urho.Node node, string tag);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void NodeTagRemoved(class Urho.Node node, string tag) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- <Parameter Name="tag" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <param name="tag">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PrepareNetworkUpdate">
- <MemberSignature Language="C#" Value="public override void PrepareNetworkUpdate ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void PrepareNetworkUpdate() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Prepare network update by comparing attributes and marking replication states dirty as necessary.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory. Node must be registered first.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterVar">
- <MemberSignature Language="C#" Value="public void RegisterVar (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RegisterVar(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Register a node user variable hash reverse mapping (for editing.)
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RequiredPackageFiles">
- <MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<Urho.IO.PackageFile> RequiredPackageFiles { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<class Urho.IO.PackageFile> RequiredPackageFiles" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Collections.Generic.IReadOnlyList<Urho.IO.PackageFile></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return required package files.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Save">
- <MemberSignature Language="C#" Value="public override bool Save (Urho.IO.File dest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Save(class Urho.IO.File dest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SaveJson">
- <MemberSignature Language="C#" Value="public override bool SaveJson (Urho.IO.File dest, string indentation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool SaveJson(class Urho.IO.File dest, string indentation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- <Parameter Name="indentation" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <param name="indentation">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SaveXml">
- <MemberSignature Language="C#" Value="public bool SaveXml (string path, string indentation = " ");" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SaveXml(string path, string indentation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="file" Type="System.String" />
- <Parameter Name="indentation" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="path">To be added.</param>
- <param name="indentation">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SaveXml">
- <MemberSignature Language="C#" Value="public override bool SaveXml (Urho.IO.File dest, string indentation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool SaveXml(class Urho.IO.File dest, string indentation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="Urho.IO.File" />
- <Parameter Name="indentation" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <param name="indentation">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SceneDrawableUpdateFinished">
- <MemberSignature Language="C#" Value="public event Action<Urho.SceneDrawableUpdateFinishedEventArgs> SceneDrawableUpdateFinished;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.SceneDrawableUpdateFinishedEventArgs> SceneDrawableUpdateFinished" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.SceneDrawableUpdateFinishedEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToSceneDrawableUpdateFinished" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ScenePostUpdate">
- <MemberSignature Language="C#" Value="public event Action<Urho.ScenePostUpdateEventArgs> ScenePostUpdate;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.ScenePostUpdateEventArgs> ScenePostUpdate" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.ScenePostUpdateEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToScenePostUpdate" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SceneSubsystemUpdate">
- <MemberSignature Language="C#" Value="public event Action<Urho.SceneSubsystemUpdateEventArgs> SceneSubsystemUpdate;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.SceneSubsystemUpdateEventArgs> SceneSubsystemUpdate" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.SceneSubsystemUpdateEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToSceneSubsystemUpdate" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SceneUpdate">
- <MemberSignature Language="C#" Value="public event Action<Urho.SceneUpdateEventArgs> SceneUpdate;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.SceneUpdateEventArgs> SceneUpdate" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.SceneUpdateEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToSceneUpdate" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SetVarNamesAttr">
- <MemberSignature Language="C#" Value="public void SetVarNamesAttr (string value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetVarNamesAttr(string value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="value" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="value">To be added.</param>
- <summary>
- Set node user variable reverse mappings.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SmoothingConstant">
- <MemberSignature Language="C#" Value="public float SmoothingConstant { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SmoothingConstant" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return motion smoothing constant.
- Or
- Set network client motion smoothing constant.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SnapThreshold">
- <MemberSignature Language="C#" Value="public float SnapThreshold { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SnapThreshold" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return motion smoothing snap threshold.
- Or
- Set network client motion smoothing snap threshold.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StopAsyncLoading">
- <MemberSignature Language="C#" Value="public void StopAsyncLoading ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StopAsyncLoading() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Stop asynchronous loading.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToAsyncLoadFinished">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToAsyncLoadFinished (Action<Urho.AsyncLoadFinishedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToAsyncLoadFinished(class System.Action`1<valuetype Urho.AsyncLoadFinishedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.AsyncLoadFinishedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the AsyncLoadFinished event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.AsyncLoadFinished" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToAsyncLoadProgress">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToAsyncLoadProgress (Action<Urho.AsyncLoadProgressEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToAsyncLoadProgress(class System.Action`1<valuetype Urho.AsyncLoadProgressEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.AsyncLoadProgressEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the AsyncLoadProgress event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.AsyncLoadProgress" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToAttributeAnimationUpdate">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToAttributeAnimationUpdate (Action<Urho.AttributeAnimationUpdateEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToAttributeAnimationUpdate(class System.Action`1<valuetype Urho.AttributeAnimationUpdateEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.AttributeAnimationUpdateEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the AttributeAnimationUpdate event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.AttributeAnimationUpdate" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToComponentAdded">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToComponentAdded (Action<Urho.ComponentAddedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToComponentAdded(class System.Action`1<valuetype Urho.ComponentAddedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.ComponentAddedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ComponentAdded event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.ComponentAdded" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToComponentEnabledChanged">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToComponentEnabledChanged (Action<Urho.ComponentEnabledChangedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToComponentEnabledChanged(class System.Action`1<valuetype Urho.ComponentEnabledChangedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.ComponentEnabledChangedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ComponentEnabledChanged event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.ComponentEnabledChanged" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToComponentRemoved">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToComponentRemoved (Action<Urho.ComponentRemovedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToComponentRemoved(class System.Action`1<valuetype Urho.ComponentRemovedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.ComponentRemovedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ComponentRemoved event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.ComponentRemoved" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNodeAdded">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNodeAdded (Action<Urho.NodeAddedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNodeAdded(class System.Action`1<valuetype Urho.NodeAddedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.NodeAddedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NodeAdded event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.NodeAdded" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNodeEnabledChanged">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNodeEnabledChanged (Action<Urho.NodeEnabledChangedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNodeEnabledChanged(class System.Action`1<valuetype Urho.NodeEnabledChangedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.NodeEnabledChangedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NodeEnabledChanged event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.NodeEnabledChanged" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNodeNameChanged">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNodeNameChanged (Action<Urho.NodeNameChangedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNodeNameChanged(class System.Action`1<valuetype Urho.NodeNameChangedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.NodeNameChangedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NodeNameChanged event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.NodeNameChanged" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToNodeRemoved">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToNodeRemoved (Action<Urho.NodeRemovedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToNodeRemoved(class System.Action`1<valuetype Urho.NodeRemovedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.NodeRemovedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the NodeRemoved event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.NodeRemoved" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToSceneDrawableUpdateFinished">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToSceneDrawableUpdateFinished (Action<Urho.SceneDrawableUpdateFinishedEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToSceneDrawableUpdateFinished(class System.Action`1<valuetype Urho.SceneDrawableUpdateFinishedEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.SceneDrawableUpdateFinishedEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the SceneDrawableUpdateFinished event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.SceneDrawableUpdateFinished" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToScenePostUpdate">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToScenePostUpdate (Action<Urho.ScenePostUpdateEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToScenePostUpdate(class System.Action`1<valuetype Urho.ScenePostUpdateEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.ScenePostUpdateEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the ScenePostUpdate event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.ScenePostUpdate" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToSceneSubsystemUpdate">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToSceneSubsystemUpdate (Action<Urho.SceneSubsystemUpdateEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToSceneSubsystemUpdate(class System.Action`1<valuetype Urho.SceneSubsystemUpdateEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.SceneSubsystemUpdateEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the SceneSubsystemUpdate event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.SceneSubsystemUpdate" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToSceneUpdate">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToSceneUpdate (Action<Urho.SceneUpdateEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToSceneUpdate(class System.Action`1<valuetype Urho.SceneUpdateEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.SceneUpdateEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the SceneUpdate event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.SceneUpdate" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="SubscribeToUpdateSmoothing">
- <MemberSignature Language="C#" Value="public Urho.Subscription SubscribeToUpdateSmoothing (Action<Urho.UpdateSmoothingEventArgs> handler);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.Subscription SubscribeToUpdateSmoothing(class System.Action`1<valuetype Urho.UpdateSmoothingEventArgs> handler) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Subscription</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="handler" Type="System.Action<Urho.UpdateSmoothingEventArgs>" />
- </Parameters>
- <Docs>
- <param name="handler">The handler to invoke when this event is raised.</param>
- <summary>Subscribes to the UpdateSmoothing event raised by the Scene.</summary>
- <returns>Returns an Urho.Subscription that can be used to cancel the subscription.</returns>
- <remarks>
- <para>This method will override any prior subscription, including those assigned to on event handlers.</para>
- <para>This has the advantage that it does a straight connection and returns a handle that is easy to unsubscribe from.</para>
- <para>For a more event-like approach, use the <see cref="E:Urho.Scene.UpdateSmoothing" /> event.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="ThreadedUpdate">
- <MemberSignature Language="C#" Value="public bool ThreadedUpdate { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool ThreadedUpdate" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return threaded update flag.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TimeScale">
- <MemberSignature Language="C#" Value="public float TimeScale { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 TimeScale" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return update time scale.
- Or
- Set update time scale. 1.0 = real time (default.)
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="UnregisterAllVars">
- <MemberSignature Language="C#" Value="public void UnregisterAllVars ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UnregisterAllVars() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Clear all registered node user variable hash reverse mappings.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UnregisterVar">
- <MemberSignature Language="C#" Value="public void UnregisterVar (string name);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UnregisterVar(string name) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="name" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="name">To be added.</param>
- <summary>
- Unregister a node user variable hash reverse mapping.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Update scene. Called by HandleUpdate.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateEnabled">
- <MemberSignature Language="C#" Value="public bool UpdateEnabled { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool UpdateEnabled" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Controls whether updates to the scene are enabled or disabled.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateSmoothing">
- <MemberSignature Language="C#" Value="public event Action<Urho.UpdateSmoothingEventArgs> UpdateSmoothing;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype Urho.UpdateSmoothingEventArgs> UpdateSmoothing" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<Urho.UpdateSmoothingEventArgs></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>To be added.</summary>
- <remarks>
- <para>The event can register multiple callbacks and invoke all of them. If this is not desired, and you only need a single shot callback, you can use the <see cref="M:Urho.SubscribeToUpdateSmoothing" /> method. That one will force that callback and will ignore any previously set events here.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="VarNamesAttr">
- <MemberSignature Language="C#" Value="public string VarNamesAttr { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string VarNamesAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return node user variable reverse mappings.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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