Shader.xml 12 KB

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  1. <Type Name="Shader" FullName="Urho.Shader">
  2. <TypeSignature Language="C#" Value="public class Shader : Urho.Resources.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Shader extends Urho.Resources.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resources.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Shader resource consisting of several shader variations.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Shader ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.Shader which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks></remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public Shader (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.Shader, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public Shader (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.Shader linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks></remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName=".ctor">
  73. <MemberSignature Language="C#" Value="protected Shader (Urho.UrhoObjectFlag emptyFlag);" />
  74. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  75. <MemberType>Constructor</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <Parameters>
  80. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  81. </Parameters>
  82. <Docs>
  83. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  84. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  85. <remarks>
  86. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  87. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  88. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  89. </remarks>
  90. </Docs>
  91. </Member>
  92. <Member MemberName="BeginLoad">
  93. <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
  94. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
  95. <MemberType>Method</MemberType>
  96. <AssemblyInfo>
  97. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  98. </AssemblyInfo>
  99. <ReturnValue>
  100. <ReturnType>System.Boolean</ReturnType>
  101. </ReturnValue>
  102. <Parameters>
  103. <Parameter Name="source" Type="Urho.IO.File" />
  104. </Parameters>
  105. <Docs>
  106. <param name="source">To be added.</param>
  107. <summary>To be added.</summary>
  108. <returns>To be added.</returns>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="EndLoad">
  113. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Boolean</ReturnType>
  121. </ReturnValue>
  122. <Parameters />
  123. <Docs>
  124. <summary>
  125. Finish resource loading. Always called from the main thread. Return true if successful.
  126. </summary>
  127. <returns>To be added.</returns>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="GetSourceCode">
  132. <MemberSignature Language="C#" Value="public string GetSourceCode (Urho.ShaderType type);" />
  133. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance string GetSourceCode(valuetype Urho.ShaderType type) cil managed" />
  134. <MemberType>Method</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.String</ReturnType>
  140. </ReturnValue>
  141. <Parameters>
  142. <Parameter Name="type" Type="Urho.ShaderType" />
  143. </Parameters>
  144. <Docs>
  145. <param name="type">To be added.</param>
  146. <summary>
  147. Return either vertex or pixel shader source code.
  148. </summary>
  149. <returns>To be added.</returns>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="GetVariation">
  154. <MemberSignature Language="C#" Value="public Urho.ShaderVariation GetVariation (Urho.ShaderType type, string defines);" />
  155. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.ShaderVariation GetVariation(valuetype Urho.ShaderType type, string defines) cil managed" />
  156. <MemberType>Method</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>Urho.ShaderVariation</ReturnType>
  162. </ReturnValue>
  163. <Parameters>
  164. <Parameter Name="type" Type="Urho.ShaderType" />
  165. <Parameter Name="defines" Type="System.String" />
  166. </Parameters>
  167. <Docs>
  168. <param name="type">To be added.</param>
  169. <param name="defines">To be added.</param>
  170. <summary>
  171. Return a variation with defines.
  172. </summary>
  173. <returns>To be added.</returns>
  174. <remarks>To be added.</remarks>
  175. </Docs>
  176. </Member>
  177. <Member MemberName="RegisterObject">
  178. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  179. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  180. <MemberType>Method</MemberType>
  181. <AssemblyInfo>
  182. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  183. </AssemblyInfo>
  184. <ReturnValue>
  185. <ReturnType>System.Void</ReturnType>
  186. </ReturnValue>
  187. <Parameters>
  188. <Parameter Name="context" Type="Urho.Context" />
  189. </Parameters>
  190. <Docs>
  191. <param name="context">To be added.</param>
  192. <summary>
  193. Register object factory.
  194. </summary>
  195. <remarks>To be added.</remarks>
  196. </Docs>
  197. </Member>
  198. <Member MemberName="TimeStamp">
  199. <MemberSignature Language="C#" Value="public uint TimeStamp { get; }" />
  200. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 TimeStamp" />
  201. <MemberType>Property</MemberType>
  202. <AssemblyInfo>
  203. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  204. </AssemblyInfo>
  205. <ReturnValue>
  206. <ReturnType>System.UInt32</ReturnType>
  207. </ReturnValue>
  208. <Docs>
  209. <summary>
  210. Return the latest timestamp of the shader code and its includes.
  211. </summary>
  212. <value>To be added.</value>
  213. <remarks>To be added.</remarks>
  214. </Docs>
  215. </Member>
  216. <Member MemberName="Type">
  217. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  218. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  219. <MemberType>Property</MemberType>
  220. <AssemblyInfo>
  221. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  222. </AssemblyInfo>
  223. <ReturnValue>
  224. <ReturnType>Urho.StringHash</ReturnType>
  225. </ReturnValue>
  226. <Docs>
  227. <summary>Urho's type system type.</summary>
  228. <value>StringHash representing the type for this C# type.</value>
  229. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="TypeName">
  233. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  234. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  235. <MemberType>Property</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>System.String</ReturnType>
  241. </ReturnValue>
  242. <Docs>
  243. <summary>Urho's low-level type name.</summary>
  244. <value>Stringified low-level type name.</value>
  245. <remarks></remarks>
  246. </Docs>
  247. </Member>
  248. <Member MemberName="TypeNameStatic">
  249. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  250. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  251. <MemberType>Property</MemberType>
  252. <AssemblyInfo>
  253. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  254. </AssemblyInfo>
  255. <ReturnValue>
  256. <ReturnType>System.String</ReturnType>
  257. </ReturnValue>
  258. <Docs>
  259. <summary>Urho's low-level type name, accessible as a static method.</summary>
  260. <value>Stringified low-level type name.</value>
  261. <remarks></remarks>
  262. </Docs>
  263. </Member>
  264. <Member MemberName="TypeStatic">
  265. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  266. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  267. <MemberType>Property</MemberType>
  268. <AssemblyInfo>
  269. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  270. </AssemblyInfo>
  271. <ReturnValue>
  272. <ReturnType>Urho.StringHash</ReturnType>
  273. </ReturnValue>
  274. <Docs>
  275. <summary>Urho's low-level type, accessible as a static method.</summary>
  276. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  277. <remarks></remarks>
  278. </Docs>
  279. </Member>
  280. </Members>
  281. </Type>