Texture3D.xml 15 KB

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  1. <Type Name="Texture3D" FullName="Urho.Texture3D">
  2. <TypeSignature Language="C#" Value="public class Texture3D : Urho.Texture" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Texture3D extends Urho.Texture" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Texture</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. 3D texture resource.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Texture3D ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.Texture3D which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks></remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public Texture3D (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.Texture3D, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public Texture3D (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.Texture3D linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks></remarks>
  70. </Docs>
  71. </Member>
  72. <Member MemberName=".ctor">
  73. <MemberSignature Language="C#" Value="protected Texture3D (Urho.UrhoObjectFlag emptyFlag);" />
  74. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  75. <MemberType>Constructor</MemberType>
  76. <AssemblyInfo>
  77. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  78. </AssemblyInfo>
  79. <Parameters>
  80. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  81. </Parameters>
  82. <Docs>
  83. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  84. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  85. <remarks>
  86. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  87. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  88. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  89. </remarks>
  90. </Docs>
  91. </Member>
  92. <Member MemberName="BeginLoad">
  93. <MemberSignature Language="C#" Value="public override bool BeginLoad (Urho.IO.File source);" />
  94. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool BeginLoad(class Urho.IO.File source) cil managed" />
  95. <MemberType>Method</MemberType>
  96. <AssemblyInfo>
  97. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  98. </AssemblyInfo>
  99. <ReturnValue>
  100. <ReturnType>System.Boolean</ReturnType>
  101. </ReturnValue>
  102. <Parameters>
  103. <Parameter Name="source" Type="Urho.IO.File" />
  104. </Parameters>
  105. <Docs>
  106. <param name="source">To be added.</param>
  107. <summary>To be added.</summary>
  108. <returns>To be added.</returns>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="EndLoad">
  113. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  114. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  115. <MemberType>Method</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Boolean</ReturnType>
  121. </ReturnValue>
  122. <Parameters />
  123. <Docs>
  124. <summary>
  125. Finish resource loading. Always called from the main thread. Return true if successful.
  126. </summary>
  127. <returns>To be added.</returns>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="GetData">
  132. <MemberSignature Language="C#" Value="public bool GetData (uint level, IntPtr dest);" />
  133. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool GetData(unsigned int32 level, native int dest) cil managed" />
  134. <MemberType>Method</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>System.Boolean</ReturnType>
  140. </ReturnValue>
  141. <Parameters>
  142. <Parameter Name="level" Type="System.UInt32" />
  143. <Parameter Name="dest" Type="System.IntPtr" />
  144. </Parameters>
  145. <Docs>
  146. <param name="level">To be added.</param>
  147. <param name="dest">To be added.</param>
  148. <summary>
  149. Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  150. </summary>
  151. <returns>To be added.</returns>
  152. <remarks>To be added.</remarks>
  153. </Docs>
  154. </Member>
  155. <Member MemberName="OnDeviceLost">
  156. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  157. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  158. <MemberType>Method</MemberType>
  159. <AssemblyInfo>
  160. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  161. </AssemblyInfo>
  162. <ReturnValue>
  163. <ReturnType>System.Void</ReturnType>
  164. </ReturnValue>
  165. <Parameters />
  166. <Docs>
  167. <summary>
  168. Mark the GPU resource destroyed on context destruction.
  169. </summary>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="OnDeviceReset">
  174. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  175. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  176. <MemberType>Method</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>System.Void</ReturnType>
  182. </ReturnValue>
  183. <Parameters />
  184. <Docs>
  185. <summary>
  186. Recreate the GPU resource and restore data if applicable.
  187. </summary>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="RegisterObject">
  192. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  193. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  194. <MemberType>Method</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Void</ReturnType>
  200. </ReturnValue>
  201. <Parameters>
  202. <Parameter Name="context" Type="Urho.Context" />
  203. </Parameters>
  204. <Docs>
  205. <param name="context">To be added.</param>
  206. <summary>
  207. Register object factory.
  208. </summary>
  209. <remarks>To be added.</remarks>
  210. </Docs>
  211. </Member>
  212. <Member MemberName="Release">
  213. <MemberSignature Language="C#" Value="public void Release ();" />
  214. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  215. <MemberType>Method</MemberType>
  216. <AssemblyInfo>
  217. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  218. </AssemblyInfo>
  219. <ReturnValue>
  220. <ReturnType>System.Void</ReturnType>
  221. </ReturnValue>
  222. <Parameters />
  223. <Docs>
  224. <summary>
  225. Release the texture.
  226. </summary>
  227. <remarks>To be added.</remarks>
  228. </Docs>
  229. </Member>
  230. <Member MemberName="SetData">
  231. <MemberSignature Language="C#" Value="public bool SetData (uint level, int x, int y, int z, int width, int height, int depth, void* data);" />
  232. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(unsigned int32 level, int32 x, int32 y, int32 z, int32 width, int32 height, int32 depth, void* data) cil managed" />
  233. <MemberType>Method</MemberType>
  234. <AssemblyInfo>
  235. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  236. </AssemblyInfo>
  237. <ReturnValue>
  238. <ReturnType>System.Boolean</ReturnType>
  239. </ReturnValue>
  240. <Parameters>
  241. <Parameter Name="level" Type="System.UInt32" />
  242. <Parameter Name="x" Type="System.Int32" />
  243. <Parameter Name="y" Type="System.Int32" />
  244. <Parameter Name="z" Type="System.Int32" />
  245. <Parameter Name="width" Type="System.Int32" />
  246. <Parameter Name="height" Type="System.Int32" />
  247. <Parameter Name="depth" Type="System.Int32" />
  248. <Parameter Name="data" Type="System.Void*" />
  249. </Parameters>
  250. <Docs>
  251. <param name="level">To be added.</param>
  252. <param name="x">To be added.</param>
  253. <param name="y">To be added.</param>
  254. <param name="z">To be added.</param>
  255. <param name="width">To be added.</param>
  256. <param name="height">To be added.</param>
  257. <param name="depth">To be added.</param>
  258. <param name="data">To be added.</param>
  259. <summary>
  260. Set data either partially or fully on a mip level. Return true if successful.
  261. </summary>
  262. <returns>To be added.</returns>
  263. <remarks>To be added.</remarks>
  264. </Docs>
  265. </Member>
  266. <Member MemberName="SetSize">
  267. <MemberSignature Language="C#" Value="public bool SetSize (int width, int height, int depth, uint format, Urho.TextureUsage usage);" />
  268. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(int32 width, int32 height, int32 depth, unsigned int32 format, valuetype Urho.TextureUsage usage) cil managed" />
  269. <MemberType>Method</MemberType>
  270. <AssemblyInfo>
  271. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  272. </AssemblyInfo>
  273. <ReturnValue>
  274. <ReturnType>System.Boolean</ReturnType>
  275. </ReturnValue>
  276. <Parameters>
  277. <Parameter Name="width" Type="System.Int32" />
  278. <Parameter Name="height" Type="System.Int32" />
  279. <Parameter Name="depth" Type="System.Int32" />
  280. <Parameter Name="format" Type="System.UInt32" />
  281. <Parameter Name="usage" Type="Urho.TextureUsage" />
  282. </Parameters>
  283. <Docs>
  284. <param name="width">To be added.</param>
  285. <param name="height">To be added.</param>
  286. <param name="depth">To be added.</param>
  287. <param name="format">To be added.</param>
  288. <param name="usage">To be added.</param>
  289. <summary>
  290. Set size, format and usage. Zero size will follow application window size. Return true if successful.
  291. </summary>
  292. <returns>To be added.</returns>
  293. <remarks>To be added.</remarks>
  294. </Docs>
  295. </Member>
  296. <Member MemberName="Type">
  297. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  298. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  299. <MemberType>Property</MemberType>
  300. <AssemblyInfo>
  301. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  302. </AssemblyInfo>
  303. <ReturnValue>
  304. <ReturnType>Urho.StringHash</ReturnType>
  305. </ReturnValue>
  306. <Docs>
  307. <summary>Urho's type system type.</summary>
  308. <value>StringHash representing the type for this C# type.</value>
  309. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  310. </Docs>
  311. </Member>
  312. <Member MemberName="TypeName">
  313. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  314. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  315. <MemberType>Property</MemberType>
  316. <AssemblyInfo>
  317. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  318. </AssemblyInfo>
  319. <ReturnValue>
  320. <ReturnType>System.String</ReturnType>
  321. </ReturnValue>
  322. <Docs>
  323. <summary>Urho's low-level type name.</summary>
  324. <value>Stringified low-level type name.</value>
  325. <remarks></remarks>
  326. </Docs>
  327. </Member>
  328. <Member MemberName="TypeNameStatic">
  329. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  330. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  331. <MemberType>Property</MemberType>
  332. <AssemblyInfo>
  333. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  334. </AssemblyInfo>
  335. <ReturnValue>
  336. <ReturnType>System.String</ReturnType>
  337. </ReturnValue>
  338. <Docs>
  339. <summary>Urho's low-level type name, accessible as a static method.</summary>
  340. <value>Stringified low-level type name.</value>
  341. <remarks></remarks>
  342. </Docs>
  343. </Member>
  344. <Member MemberName="TypeStatic">
  345. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  346. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  347. <MemberType>Property</MemberType>
  348. <AssemblyInfo>
  349. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  350. </AssemblyInfo>
  351. <ReturnValue>
  352. <ReturnType>Urho.StringHash</ReturnType>
  353. </ReturnValue>
  354. <Docs>
  355. <summary>Urho's low-level type, accessible as a static method.</summary>
  356. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  357. <remarks></remarks>
  358. </Docs>
  359. </Member>
  360. </Members>
  361. </Type>