RefCountedCache.cs 1.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. namespace Urho
  6. {
  7. /// <summary>
  8. /// </summary>
  9. internal class RefCountedCache
  10. {
  11. Dictionary<IntPtr, ReferenceHolder<RefCounted>> knownObjects = new Dictionary<IntPtr, ReferenceHolder<RefCounted>>(256); //based on samples (average)
  12. public int Count => knownObjects.Count;
  13. public void Add(RefCounted refCounted)
  14. {
  15. lock (knownObjects)
  16. {
  17. ReferenceHolder<RefCounted> knownObject;
  18. if (knownObjects.TryGetValue(refCounted.Handle, out knownObject))
  19. {
  20. knownObject?.Reference?.Dispose();
  21. }
  22. knownObjects[refCounted.Handle] = new ReferenceHolder<RefCounted>(refCounted, weak: refCounted.Refs() < 1 && !StrongRefByDefault(refCounted));
  23. }
  24. }
  25. public bool Remove(IntPtr ptr)
  26. {
  27. lock (knownObjects)
  28. {
  29. return knownObjects.Remove(ptr);
  30. }
  31. }
  32. public ReferenceHolder<RefCounted> Get(IntPtr ptr)
  33. {
  34. lock (knownObjects)
  35. {
  36. ReferenceHolder<RefCounted> refCounted;
  37. knownObjects.TryGetValue(ptr, out refCounted);
  38. return refCounted;
  39. }
  40. }
  41. public void Clean()
  42. {
  43. IntPtr[] handles;
  44. lock (knownObjects)
  45. handles = knownObjects.OrderBy(t => GetDisposePriority(t.Value)).Select(t => t.Key).ToArray();
  46. foreach (var handle in handles)
  47. {
  48. ReferenceHolder<RefCounted> refHolder;
  49. lock (knownObjects)
  50. knownObjects.TryGetValue(handle, out refHolder);
  51. refHolder?.Reference?.Dispose();
  52. }
  53. LogSharp.Warn($"RefCountedCache objects alive: {knownObjects.Count}");
  54. //knownObjects.Clear();
  55. }
  56. int GetDisposePriority(ReferenceHolder<RefCounted> refHolder)
  57. {
  58. const int defaulPriority = 1000;
  59. var obj = refHolder?.Reference;
  60. if (obj == null)
  61. return defaulPriority;
  62. if (obj is Scene)
  63. return 1;
  64. //TODO:
  65. return defaulPriority;
  66. }
  67. bool StrongRefByDefault(RefCounted refCounted)
  68. {
  69. if (refCounted is Scene)
  70. return true;
  71. return false;
  72. }
  73. }
  74. }