Sprite.xml 22 KB

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  1. <Type Name="Sprite" FullName="Urho.Gui.Sprite">
  2. <TypeSignature Language="C#" Value="public class Sprite : Urho.Gui.UIElement" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Sprite extends Urho.Gui.UIElement" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Gui.UIElement</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
  14. </summary>
  15. <remarks>
  16. <para>Sprites are a special kind of UI element that allow subpixel (float) positioning and scaling, as well as rotation, while the other elements use integer positioning for pixel-perfect display. Sprites can be used to implement rotating HUD elements such as minimaps or speedometer needles.<see cref="" /></para>
  17. <para>Due to the free transformability, sprites can not be reliably queried with <see cref="M:Urho.Gui.UI.GetElementAt" />. Also, only other sprites should be parented to sprites, as the other elements do not support scaling and rotation.</para>
  18. </remarks>
  19. </Docs>
  20. <Members>
  21. <Member MemberName=".ctor">
  22. <MemberSignature Language="C#" Value="public Sprite ();" />
  23. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  24. <MemberType>Constructor</MemberType>
  25. <AssemblyInfo>
  26. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  27. </AssemblyInfo>
  28. <Parameters />
  29. <Docs>
  30. <summary>
  31. <para>Constructs a new instance of Urho.Gui.Sprite which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  32. </summary>
  33. <remarks></remarks>
  34. </Docs>
  35. </Member>
  36. <Member MemberName=".ctor">
  37. <MemberSignature Language="C#" Value="public Sprite (IntPtr handle);" />
  38. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  39. <MemberType>Constructor</MemberType>
  40. <AssemblyInfo>
  41. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  42. </AssemblyInfo>
  43. <Parameters>
  44. <Parameter Name="handle" Type="System.IntPtr" />
  45. </Parameters>
  46. <Docs>
  47. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  48. <summary>Constructs a new instance of Urho.Gui.Sprite, given a raw pointer to an unmanaged object</summary>
  49. <remarks>
  50. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  51. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  52. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  53. </remarks>
  54. </Docs>
  55. </Member>
  56. <Member MemberName=".ctor">
  57. <MemberSignature Language="C#" Value="public Sprite (Urho.Context context);" />
  58. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  59. <MemberType>Constructor</MemberType>
  60. <AssemblyInfo>
  61. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  62. </AssemblyInfo>
  63. <Parameters>
  64. <Parameter Name="context" Type="Urho.Context" />
  65. </Parameters>
  66. <Docs>
  67. <param name="context">The context that this object will be attached to.</param>
  68. <summary>
  69. <para>Constructs a new instance of Urho.Gui.Sprite linked to a specific <see cref="T:Urho.Context" />.</para>
  70. </summary>
  71. <remarks></remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName=".ctor">
  75. <MemberSignature Language="C#" Value="protected Sprite (Urho.UrhoObjectFlag emptyFlag);" />
  76. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  77. <MemberType>Constructor</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <Parameters>
  82. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  83. </Parameters>
  84. <Docs>
  85. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  86. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  87. <remarks>
  88. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  89. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  90. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  91. </remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="BlendMode">
  95. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>Urho.BlendMode</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return blend mode.
  107. Or
  108. Set blend mode.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="ElementToScreen">
  115. <MemberSignature Language="C#" Value="public override Urho.IntVector2 ElementToScreen (Urho.IntVector2 position);" />
  116. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance valuetype Urho.IntVector2 ElementToScreen(valuetype Urho.IntVector2 position) cil managed" />
  117. <MemberType>Method</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>Urho.IntVector2</ReturnType>
  123. </ReturnValue>
  124. <Parameters>
  125. <Parameter Name="position" Type="Urho.IntVector2" />
  126. </Parameters>
  127. <Docs>
  128. <param name="position">Element coordinates to convert.</param>
  129. <summary>Convert element coordinates to screen coordinates.</summary>
  130. <returns>Screen coordinates</returns>
  131. <remarks>
  132. <para />
  133. </remarks>
  134. </Docs>
  135. </Member>
  136. <Member MemberName="HotSpot">
  137. <MemberSignature Language="C#" Value="public Urho.IntVector2 HotSpot { get; set; }" />
  138. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 HotSpot" />
  139. <MemberType>Property</MemberType>
  140. <AssemblyInfo>
  141. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  142. </AssemblyInfo>
  143. <ReturnValue>
  144. <ReturnType>Urho.IntVector2</ReturnType>
  145. </ReturnValue>
  146. <Docs>
  147. <summary>
  148. Return hotspot.
  149. Or
  150. Set hotspot for positioning and rotation.
  151. </summary>
  152. <value>To be added.</value>
  153. <remarks>To be added.</remarks>
  154. </Docs>
  155. </Member>
  156. <Member MemberName="ImageRect">
  157. <MemberSignature Language="C#" Value="public Urho.IntRect ImageRect { get; set; }" />
  158. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect ImageRect" />
  159. <MemberType>Property</MemberType>
  160. <AssemblyInfo>
  161. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  162. </AssemblyInfo>
  163. <ReturnValue>
  164. <ReturnType>Urho.IntRect</ReturnType>
  165. </ReturnValue>
  166. <Docs>
  167. <summary>
  168. Return image rectangle.
  169. Or
  170. Set part of texture to use as the image.
  171. </summary>
  172. <value>To be added.</value>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="IsWithinScissor">
  177. <MemberSignature Language="C#" Value="public override bool IsWithinScissor (Urho.IntRect currentScissor);" />
  178. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsWithinScissor(valuetype Urho.IntRect currentScissor) cil managed" />
  179. <MemberType>Method</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.Boolean</ReturnType>
  185. </ReturnValue>
  186. <Parameters>
  187. <Parameter Name="currentScissor" Type="Urho.IntRect" />
  188. </Parameters>
  189. <Docs>
  190. <param name="currentScissor">To be added.</param>
  191. <summary>
  192. Return whether is visible and inside a scissor rectangle and should be rendered.
  193. </summary>
  194. <returns>To be added.</returns>
  195. <remarks>To be added.</remarks>
  196. </Docs>
  197. </Member>
  198. <Member MemberName="OnPositionSet">
  199. <MemberSignature Language="C#" Value="public override void OnPositionSet ();" />
  200. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnPositionSet() cil managed" />
  201. <MemberType>Method</MemberType>
  202. <AssemblyInfo>
  203. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  204. </AssemblyInfo>
  205. <ReturnValue>
  206. <ReturnType>System.Void</ReturnType>
  207. </ReturnValue>
  208. <Parameters />
  209. <Docs>
  210. <summary>
  211. React to position change.
  212. </summary>
  213. <remarks>To be added.</remarks>
  214. </Docs>
  215. </Member>
  216. <Member MemberName="PositionFloat">
  217. <MemberSignature Language="C#" Value="public Urho.Vector2 PositionFloat { get; set; }" />
  218. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 PositionFloat" />
  219. <MemberType>Property</MemberType>
  220. <AssemblyInfo>
  221. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  222. </AssemblyInfo>
  223. <ReturnValue>
  224. <ReturnType>Urho.Vector2</ReturnType>
  225. </ReturnValue>
  226. <Docs>
  227. <summary>
  228. Return floating point position.
  229. Or
  230. Set floating point position.
  231. </summary>
  232. <value>To be added.</value>
  233. <remarks>To be added.</remarks>
  234. </Docs>
  235. </Member>
  236. <Member MemberName="RegisterObject">
  237. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  238. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  239. <MemberType>Method</MemberType>
  240. <AssemblyInfo>
  241. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  242. </AssemblyInfo>
  243. <ReturnValue>
  244. <ReturnType>System.Void</ReturnType>
  245. </ReturnValue>
  246. <Parameters>
  247. <Parameter Name="context" Type="Urho.Context" />
  248. </Parameters>
  249. <Docs>
  250. <param name="context">To be added.</param>
  251. <summary>
  252. Register object factory.
  253. </summary>
  254. <remarks>To be added.</remarks>
  255. </Docs>
  256. </Member>
  257. <Member MemberName="Rotation">
  258. <MemberSignature Language="C#" Value="public float Rotation { get; set; }" />
  259. <MemberSignature Language="ILAsm" Value=".property instance float32 Rotation" />
  260. <MemberType>Property</MemberType>
  261. <AssemblyInfo>
  262. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  263. </AssemblyInfo>
  264. <ReturnValue>
  265. <ReturnType>System.Single</ReturnType>
  266. </ReturnValue>
  267. <Docs>
  268. <summary>
  269. Return rotation angle.
  270. Or
  271. Set rotation angle.
  272. </summary>
  273. <value>To be added.</value>
  274. <remarks>To be added.</remarks>
  275. </Docs>
  276. </Member>
  277. <Member MemberName="Scale">
  278. <MemberSignature Language="C#" Value="public Urho.Vector2 Scale { get; set; }" />
  279. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Scale" />
  280. <MemberType>Property</MemberType>
  281. <AssemblyInfo>
  282. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  283. </AssemblyInfo>
  284. <ReturnValue>
  285. <ReturnType>Urho.Vector2</ReturnType>
  286. </ReturnValue>
  287. <Docs>
  288. <summary>
  289. Return scale.
  290. Or
  291. Set scale. Scale also affects child sprites.
  292. </summary>
  293. <value>To be added.</value>
  294. <remarks>To be added.</remarks>
  295. </Docs>
  296. </Member>
  297. <Member MemberName="ScreenPosition">
  298. <MemberSignature Language="C#" Value="public override Urho.IntVector2 ScreenPosition { get; }" />
  299. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 ScreenPosition" />
  300. <MemberType>Property</MemberType>
  301. <AssemblyInfo>
  302. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  303. </AssemblyInfo>
  304. <ReturnValue>
  305. <ReturnType>Urho.IntVector2</ReturnType>
  306. </ReturnValue>
  307. <Docs>
  308. <summary>
  309. Update and return screen position.
  310. </summary>
  311. <value>To be added.</value>
  312. <remarks>To be added.</remarks>
  313. </Docs>
  314. </Member>
  315. <Member MemberName="ScreenToElement">
  316. <MemberSignature Language="C#" Value="public override Urho.IntVector2 ScreenToElement (Urho.IntVector2 screenPosition);" />
  317. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance valuetype Urho.IntVector2 ScreenToElement(valuetype Urho.IntVector2 screenPosition) cil managed" />
  318. <MemberType>Method</MemberType>
  319. <AssemblyInfo>
  320. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  321. </AssemblyInfo>
  322. <ReturnValue>
  323. <ReturnType>Urho.IntVector2</ReturnType>
  324. </ReturnValue>
  325. <Parameters>
  326. <Parameter Name="screenPosition" Type="Urho.IntVector2" />
  327. </Parameters>
  328. <Docs>
  329. <param name="screenPosition">Screen coordinates to convert</param>
  330. <summary>Convert screen coordinates to element coordinates.</summary>
  331. <returns>The coordinates in the element space.</returns>
  332. <remarks>
  333. <para />
  334. </remarks>
  335. </Docs>
  336. </Member>
  337. <Member MemberName="SetFullImageRect">
  338. <MemberSignature Language="C#" Value="public void SetFullImageRect ();" />
  339. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFullImageRect() cil managed" />
  340. <MemberType>Method</MemberType>
  341. <AssemblyInfo>
  342. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  343. </AssemblyInfo>
  344. <ReturnValue>
  345. <ReturnType>System.Void</ReturnType>
  346. </ReturnValue>
  347. <Parameters />
  348. <Docs>
  349. <summary>
  350. Use whole texture as the image.
  351. </summary>
  352. <remarks>To be added.</remarks>
  353. </Docs>
  354. </Member>
  355. <Member MemberName="SetHotSpot">
  356. <MemberSignature Language="C#" Value="public void SetHotSpot (int x, int y);" />
  357. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetHotSpot(int32 x, int32 y) cil managed" />
  358. <MemberType>Method</MemberType>
  359. <AssemblyInfo>
  360. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  361. </AssemblyInfo>
  362. <ReturnValue>
  363. <ReturnType>System.Void</ReturnType>
  364. </ReturnValue>
  365. <Parameters>
  366. <Parameter Name="x" Type="System.Int32" />
  367. <Parameter Name="y" Type="System.Int32" />
  368. </Parameters>
  369. <Docs>
  370. <param name="x">To be added.</param>
  371. <param name="y">To be added.</param>
  372. <summary>
  373. Set hotspot for positioning and rotation.
  374. </summary>
  375. <remarks>To be added.</remarks>
  376. </Docs>
  377. </Member>
  378. <Member MemberName="SetPosition">
  379. <MemberSignature Language="C#" Value="public void SetPosition (float x, float y);" />
  380. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPosition(float32 x, float32 y) cil managed" />
  381. <MemberType>Method</MemberType>
  382. <AssemblyInfo>
  383. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  384. </AssemblyInfo>
  385. <ReturnValue>
  386. <ReturnType>System.Void</ReturnType>
  387. </ReturnValue>
  388. <Parameters>
  389. <Parameter Name="x" Type="System.Single" />
  390. <Parameter Name="y" Type="System.Single" />
  391. </Parameters>
  392. <Docs>
  393. <param name="x">To be added.</param>
  394. <param name="y">To be added.</param>
  395. <summary>
  396. Set floating point position.
  397. </summary>
  398. <remarks>To be added.</remarks>
  399. </Docs>
  400. </Member>
  401. <Member MemberName="SetScale">
  402. <MemberSignature Language="C#" Value="public void SetScale (float scale);" />
  403. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 scale) cil managed" />
  404. <MemberType>Method</MemberType>
  405. <AssemblyInfo>
  406. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  407. </AssemblyInfo>
  408. <ReturnValue>
  409. <ReturnType>System.Void</ReturnType>
  410. </ReturnValue>
  411. <Parameters>
  412. <Parameter Name="scale" Type="System.Single" />
  413. </Parameters>
  414. <Docs>
  415. <param name="scale">To be added.</param>
  416. <summary>
  417. Set uniform scale. Scale also affects child sprites.
  418. </summary>
  419. <remarks>To be added.</remarks>
  420. </Docs>
  421. </Member>
  422. <Member MemberName="SetScale">
  423. <MemberSignature Language="C#" Value="public void SetScale (float x, float y);" />
  424. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 x, float32 y) cil managed" />
  425. <MemberType>Method</MemberType>
  426. <AssemblyInfo>
  427. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  428. </AssemblyInfo>
  429. <ReturnValue>
  430. <ReturnType>System.Void</ReturnType>
  431. </ReturnValue>
  432. <Parameters>
  433. <Parameter Name="x" Type="System.Single" />
  434. <Parameter Name="y" Type="System.Single" />
  435. </Parameters>
  436. <Docs>
  437. <param name="x">To be added.</param>
  438. <param name="y">To be added.</param>
  439. <summary>
  440. Set scale. Scale also affects child sprites.
  441. </summary>
  442. <remarks>To be added.</remarks>
  443. </Docs>
  444. </Member>
  445. <Member MemberName="Texture">
  446. <MemberSignature Language="C#" Value="public Urho.Texture Texture { get; set; }" />
  447. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture Texture" />
  448. <MemberType>Property</MemberType>
  449. <AssemblyInfo>
  450. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  451. </AssemblyInfo>
  452. <ReturnValue>
  453. <ReturnType>Urho.Texture</ReturnType>
  454. </ReturnValue>
  455. <Docs>
  456. <summary>
  457. Return texture.
  458. Or
  459. Set texture.
  460. </summary>
  461. <value>To be added.</value>
  462. <remarks>To be added.</remarks>
  463. </Docs>
  464. </Member>
  465. <Member MemberName="TextureAttr">
  466. <MemberSignature Language="C#" Value="public Urho.ResourceRef TextureAttr { get; }" />
  467. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef TextureAttr" />
  468. <MemberType>Property</MemberType>
  469. <AssemblyInfo>
  470. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  471. </AssemblyInfo>
  472. <ReturnValue>
  473. <ReturnType>Urho.ResourceRef</ReturnType>
  474. </ReturnValue>
  475. <Docs>
  476. <summary>
  477. Return texture attribute.
  478. </summary>
  479. <value>To be added.</value>
  480. <remarks>To be added.</remarks>
  481. </Docs>
  482. </Member>
  483. <Member MemberName="Type">
  484. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  485. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  486. <MemberType>Property</MemberType>
  487. <AssemblyInfo>
  488. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  489. </AssemblyInfo>
  490. <ReturnValue>
  491. <ReturnType>Urho.StringHash</ReturnType>
  492. </ReturnValue>
  493. <Docs>
  494. <summary>Urho's type system type.</summary>
  495. <value>StringHash representing the type for this C# type.</value>
  496. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  497. </Docs>
  498. </Member>
  499. <Member MemberName="TypeName">
  500. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  501. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  502. <MemberType>Property</MemberType>
  503. <AssemblyInfo>
  504. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  505. </AssemblyInfo>
  506. <ReturnValue>
  507. <ReturnType>System.String</ReturnType>
  508. </ReturnValue>
  509. <Docs>
  510. <summary>Urho's low-level type name.</summary>
  511. <value>Stringified low-level type name.</value>
  512. <remarks></remarks>
  513. </Docs>
  514. </Member>
  515. <Member MemberName="TypeNameStatic">
  516. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  517. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  518. <MemberType>Property</MemberType>
  519. <AssemblyInfo>
  520. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  521. </AssemblyInfo>
  522. <ReturnValue>
  523. <ReturnType>System.String</ReturnType>
  524. </ReturnValue>
  525. <Docs>
  526. <summary>Urho's low-level type name, accessible as a static method.</summary>
  527. <value>Stringified low-level type name.</value>
  528. <remarks></remarks>
  529. </Docs>
  530. </Member>
  531. <Member MemberName="TypeStatic">
  532. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  533. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  534. <MemberType>Property</MemberType>
  535. <AssemblyInfo>
  536. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  537. </AssemblyInfo>
  538. <ReturnValue>
  539. <ReturnType>Urho.StringHash</ReturnType>
  540. </ReturnValue>
  541. <Docs>
  542. <summary>Urho's low-level type, accessible as a static method.</summary>
  543. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  544. <remarks></remarks>
  545. </Docs>
  546. </Member>
  547. </Members>
  548. </Type>