View3D.xml 15 KB

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  1. <Type Name="View3D" FullName="Urho.Gui.View3D">
  2. <TypeSignature Language="C#" Value="public class View3D : Urho.Gui.Window" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit View3D extends Urho.Gui.Window" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Gui.Window</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>UI element which renders a 3D scene.
  14. </summary>
  15. <remarks>To be added.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public View3D ();" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Parameters />
  26. <Docs>
  27. <summary>
  28. <para>Constructs a new instance of Urho.Gui.View3D which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  29. </summary>
  30. <remarks>
  31. </remarks>
  32. </Docs>
  33. </Member>
  34. <Member MemberName=".ctor">
  35. <MemberSignature Language="C#" Value="public View3D (IntPtr handle);" />
  36. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  37. <MemberType>Constructor</MemberType>
  38. <AssemblyInfo>
  39. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  40. </AssemblyInfo>
  41. <Parameters>
  42. <Parameter Name="handle" Type="System.IntPtr" />
  43. </Parameters>
  44. <Docs>
  45. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  46. <summary>Constructs a new instance of Urho.Gui.View3D, given a raw pointer to an unmanaged object</summary>
  47. <remarks>
  48. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  49. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  50. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  51. </remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="public View3D (Urho.Context context);" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="context" Type="Urho.Context" />
  63. </Parameters>
  64. <Docs>
  65. <param name="context">The context that this object will be attached to.</param>
  66. <summary>
  67. <para>Constructs a new instance of Urho.Gui.View3D linked to a specific <see cref="T:Urho.Context" />.</para>
  68. </summary>
  69. <remarks>
  70. </remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName=".ctor">
  74. <MemberSignature Language="C#" Value="protected View3D (Urho.UrhoObjectFlag emptyFlag);" />
  75. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  76. <MemberType>Constructor</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <Parameters>
  81. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  82. </Parameters>
  83. <Docs>
  84. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  85. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  86. <remarks>
  87. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  88. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  89. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  90. </remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="AutoUpdate">
  94. <MemberSignature Language="C#" Value="public bool AutoUpdate { get; set; }" />
  95. <MemberSignature Language="ILAsm" Value=".property instance bool AutoUpdate" />
  96. <MemberType>Property</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>System.Boolean</ReturnType>
  102. </ReturnValue>
  103. <Docs>
  104. <summary>
  105. Return whether render target updates automatically.
  106. Or
  107. Set render target auto update mode. Default is true.
  108. </summary>
  109. <value>To be added.</value>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="CameraNode">
  114. <MemberSignature Language="C#" Value="public Urho.Node CameraNode { get; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node CameraNode" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>Urho.Node</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return camera scene node.
  126. </summary>
  127. <value>To be added.</value>
  128. <remarks>To be added.</remarks>
  129. </Docs>
  130. </Member>
  131. <Member MemberName="DepthTexture">
  132. <MemberSignature Language="C#" Value="public Urho.Urho2D.Texture2D DepthTexture { get; }" />
  133. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Urho2D.Texture2D DepthTexture" />
  134. <MemberType>Property</MemberType>
  135. <AssemblyInfo>
  136. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  137. </AssemblyInfo>
  138. <ReturnValue>
  139. <ReturnType>Urho.Urho2D.Texture2D</ReturnType>
  140. </ReturnValue>
  141. <Docs>
  142. <summary>
  143. Return depth stencil texture.
  144. </summary>
  145. <value>To be added.</value>
  146. <remarks>To be added.</remarks>
  147. </Docs>
  148. </Member>
  149. <Member MemberName="Format">
  150. <MemberSignature Language="C#" Value="public uint Format { get; set; }" />
  151. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Format" />
  152. <MemberType>Property</MemberType>
  153. <AssemblyInfo>
  154. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  155. </AssemblyInfo>
  156. <ReturnValue>
  157. <ReturnType>System.UInt32</ReturnType>
  158. </ReturnValue>
  159. <Docs>
  160. <summary>
  161. Return render texture pixel format.
  162. Or
  163. Set render texture pixel format. Default is RGB.
  164. </summary>
  165. <value>To be added.</value>
  166. <remarks>To be added.</remarks>
  167. </Docs>
  168. </Member>
  169. <Member MemberName="OnResize">
  170. <MemberSignature Language="C#" Value="public override void OnResize ();" />
  171. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnResize() cil managed" />
  172. <MemberType>Method</MemberType>
  173. <AssemblyInfo>
  174. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  175. </AssemblyInfo>
  176. <ReturnValue>
  177. <ReturnType>System.Void</ReturnType>
  178. </ReturnValue>
  179. <Parameters />
  180. <Docs>
  181. <summary>
  182. React to resize.
  183. </summary>
  184. <remarks>To be added.</remarks>
  185. </Docs>
  186. </Member>
  187. <Member MemberName="QueueUpdate">
  188. <MemberSignature Language="C#" Value="public void QueueUpdate ();" />
  189. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void QueueUpdate() cil managed" />
  190. <MemberType>Method</MemberType>
  191. <AssemblyInfo>
  192. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  193. </AssemblyInfo>
  194. <ReturnValue>
  195. <ReturnType>System.Void</ReturnType>
  196. </ReturnValue>
  197. <Parameters />
  198. <Docs>
  199. <summary>
  200. Queue manual update on the render texture.
  201. </summary>
  202. <remarks>To be added.</remarks>
  203. </Docs>
  204. </Member>
  205. <Member MemberName="RegisterObject">
  206. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  207. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  208. <MemberType>Method</MemberType>
  209. <AssemblyInfo>
  210. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  211. </AssemblyInfo>
  212. <ReturnValue>
  213. <ReturnType>System.Void</ReturnType>
  214. </ReturnValue>
  215. <Parameters>
  216. <Parameter Name="context" Type="Urho.Context" />
  217. </Parameters>
  218. <Docs>
  219. <param name="context">To be added.</param>
  220. <summary>
  221. Register object factory.
  222. </summary>
  223. <remarks>To be added.</remarks>
  224. </Docs>
  225. </Member>
  226. <Member MemberName="RenderTexture">
  227. <MemberSignature Language="C#" Value="public Urho.Urho2D.Texture2D RenderTexture { get; }" />
  228. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Urho2D.Texture2D RenderTexture" />
  229. <MemberType>Property</MemberType>
  230. <AssemblyInfo>
  231. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  232. </AssemblyInfo>
  233. <ReturnValue>
  234. <ReturnType>Urho.Urho2D.Texture2D</ReturnType>
  235. </ReturnValue>
  236. <Docs>
  237. <summary>
  238. Return render texture.
  239. </summary>
  240. <value>To be added.</value>
  241. <remarks>To be added.</remarks>
  242. </Docs>
  243. </Member>
  244. <Member MemberName="Scene">
  245. <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; }" />
  246. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
  247. <MemberType>Property</MemberType>
  248. <AssemblyInfo>
  249. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  250. </AssemblyInfo>
  251. <ReturnValue>
  252. <ReturnType>Urho.Scene</ReturnType>
  253. </ReturnValue>
  254. <Docs>
  255. <summary>
  256. Return scene.
  257. </summary>
  258. <value>To be added.</value>
  259. <remarks>To be added.</remarks>
  260. </Docs>
  261. </Member>
  262. <Member MemberName="SetView">
  263. <MemberSignature Language="C#" Value="public void SetView (Urho.Scene scene, Urho.Camera camera, bool ownScene);" />
  264. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetView(class Urho.Scene scene, class Urho.Camera camera, bool ownScene) cil managed" />
  265. <MemberType>Method</MemberType>
  266. <AssemblyInfo>
  267. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  268. </AssemblyInfo>
  269. <ReturnValue>
  270. <ReturnType>System.Void</ReturnType>
  271. </ReturnValue>
  272. <Parameters>
  273. <Parameter Name="scene" Type="Urho.Scene" />
  274. <Parameter Name="camera" Type="Urho.Camera" />
  275. <Parameter Name="ownScene" Type="System.Boolean" />
  276. </Parameters>
  277. <Docs>
  278. <param name="scene">To be added.</param>
  279. <param name="camera">To be added.</param>
  280. <param name="ownScene">To be added.</param>
  281. <summary>
  282. Define the scene and camera to use in rendering. When ownScene is true the View3D will take ownership of them with shared pointers.
  283. </summary>
  284. <remarks>To be added.</remarks>
  285. </Docs>
  286. </Member>
  287. <Member MemberName="Type">
  288. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  289. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  290. <MemberType>Property</MemberType>
  291. <AssemblyInfo>
  292. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  293. </AssemblyInfo>
  294. <ReturnValue>
  295. <ReturnType>Urho.StringHash</ReturnType>
  296. </ReturnValue>
  297. <Docs>
  298. <summary>Urho's type system type.</summary>
  299. <value>StringHash representing the type for this C# type.</value>
  300. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  301. </Docs>
  302. </Member>
  303. <Member MemberName="TypeName">
  304. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  305. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  306. <MemberType>Property</MemberType>
  307. <AssemblyInfo>
  308. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  309. </AssemblyInfo>
  310. <ReturnValue>
  311. <ReturnType>System.String</ReturnType>
  312. </ReturnValue>
  313. <Docs>
  314. <summary>Urho's low-level type name.</summary>
  315. <value>Stringified low-level type name.</value>
  316. <remarks>
  317. </remarks>
  318. </Docs>
  319. </Member>
  320. <Member MemberName="TypeNameStatic">
  321. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  322. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  323. <MemberType>Property</MemberType>
  324. <AssemblyInfo>
  325. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  326. </AssemblyInfo>
  327. <ReturnValue>
  328. <ReturnType>System.String</ReturnType>
  329. </ReturnValue>
  330. <Docs>
  331. <summary>Urho's low-level type name, accessible as a static method.</summary>
  332. <value>Stringified low-level type name.</value>
  333. <remarks>
  334. </remarks>
  335. </Docs>
  336. </Member>
  337. <Member MemberName="TypeStatic">
  338. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  339. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  340. <MemberType>Property</MemberType>
  341. <AssemblyInfo>
  342. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  343. </AssemblyInfo>
  344. <ReturnValue>
  345. <ReturnType>Urho.StringHash</ReturnType>
  346. </ReturnValue>
  347. <Docs>
  348. <summary>Urho's low-level type, accessible as a static method.</summary>
  349. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  350. <remarks>
  351. </remarks>
  352. </Docs>
  353. </Member>
  354. <Member MemberName="Viewport">
  355. <MemberSignature Language="C#" Value="public Urho.Viewport Viewport { get; }" />
  356. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Viewport Viewport" />
  357. <MemberType>Property</MemberType>
  358. <AssemblyInfo>
  359. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  360. </AssemblyInfo>
  361. <ReturnValue>
  362. <ReturnType>Urho.Viewport</ReturnType>
  363. </ReturnValue>
  364. <Docs>
  365. <summary>
  366. Return viewport.
  367. </summary>
  368. <value>To be added.</value>
  369. <remarks>To be added.</remarks>
  370. </Docs>
  371. </Member>
  372. </Members>
  373. </Type>