Drawable.xml 36 KB

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  1. <Type Name="Drawable" FullName="Urho.Drawable">
  2. <TypeSignature Language="C#" Value="public class Drawable : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Drawable extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Base class for visible components.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Drawable (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.Drawable, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="protected Drawable (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName="AddLight">
  60. <MemberSignature Language="C#" Value="public void AddLight (Urho.Light light);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddLight(class Urho.Light light) cil managed" />
  62. <MemberType>Method</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <ReturnValue>
  67. <ReturnType>System.Void</ReturnType>
  68. </ReturnValue>
  69. <Parameters>
  70. <Parameter Name="light" Type="Urho.Light" />
  71. </Parameters>
  72. <Docs>
  73. <param name="light">To be added.</param>
  74. <summary>Adds the specified light.</summary>
  75. <remarks>To be added.</remarks>
  76. </Docs>
  77. </Member>
  78. <Member MemberName="AddVertexLight">
  79. <MemberSignature Language="C#" Value="public void AddVertexLight (Urho.Light light);" />
  80. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddVertexLight(class Urho.Light light) cil managed" />
  81. <MemberType>Method</MemberType>
  82. <AssemblyInfo>
  83. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  84. </AssemblyInfo>
  85. <ReturnValue>
  86. <ReturnType>System.Void</ReturnType>
  87. </ReturnValue>
  88. <Parameters>
  89. <Parameter Name="light" Type="Urho.Light" />
  90. </Parameters>
  91. <Docs>
  92. <param name="light">To be added.</param>
  93. <summary>Adds the specified vertex light.</summary>
  94. <remarks>To be added.</remarks>
  95. </Docs>
  96. </Member>
  97. <Member MemberName="BoundingBox">
  98. <MemberSignature Language="C#" Value="public Urho.BoundingBox BoundingBox { get; }" />
  99. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BoundingBox BoundingBox" />
  100. <MemberType>Property</MemberType>
  101. <AssemblyInfo>
  102. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  103. </AssemblyInfo>
  104. <ReturnValue>
  105. <ReturnType>Urho.BoundingBox</ReturnType>
  106. </ReturnValue>
  107. <Docs>
  108. <summary>
  109. Return local space bounding box. May not be applicable or properly updated on all drawables.
  110. </summary>
  111. <value>To be added.</value>
  112. <remarks>To be added.</remarks>
  113. </Docs>
  114. </Member>
  115. <Member MemberName="CastShadows">
  116. <MemberSignature Language="C#" Value="public bool CastShadows { get; set; }" />
  117. <MemberSignature Language="ILAsm" Value=".property instance bool CastShadows" />
  118. <MemberType>Property</MemberType>
  119. <AssemblyInfo>
  120. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  121. </AssemblyInfo>
  122. <ReturnValue>
  123. <ReturnType>System.Boolean</ReturnType>
  124. </ReturnValue>
  125. <Docs>
  126. <summary>
  127. Return shadowcaster flag.
  128. Or
  129. Set shadowcaster flag.
  130. </summary>
  131. <value>To be added.</value>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="Distance">
  136. <MemberSignature Language="C#" Value="public float Distance { get; }" />
  137. <MemberSignature Language="ILAsm" Value=".property instance float32 Distance" />
  138. <MemberType>Property</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Single</ReturnType>
  144. </ReturnValue>
  145. <Docs>
  146. <summary>
  147. Return distance from camera.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="DrawableFlags">
  154. <MemberSignature Language="C#" Value="public byte DrawableFlags { get; }" />
  155. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 DrawableFlags" />
  156. <MemberType>Property</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Byte</ReturnType>
  162. </ReturnValue>
  163. <Docs>
  164. <summary>
  165. Return drawable flags.
  166. </summary>
  167. <value>To be added.</value>
  168. <remarks>To be added.</remarks>
  169. </Docs>
  170. </Member>
  171. <Member MemberName="DrawDebugGeometry">
  172. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  173. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  174. <MemberType>Method</MemberType>
  175. <AssemblyInfo>
  176. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  177. </AssemblyInfo>
  178. <ReturnValue>
  179. <ReturnType>System.Void</ReturnType>
  180. </ReturnValue>
  181. <Parameters>
  182. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  183. <Parameter Name="depthTest" Type="System.Boolean" />
  184. </Parameters>
  185. <Docs>
  186. <param name="debug">To be added.</param>
  187. <param name="depthTest">To be added.</param>
  188. <summary>
  189. Visualize the component as debug geometry.
  190. </summary>
  191. <remarks>To be added.</remarks>
  192. </Docs>
  193. </Member>
  194. <Member MemberName="DrawDistance">
  195. <MemberSignature Language="C#" Value="public float DrawDistance { get; set; }" />
  196. <MemberSignature Language="ILAsm" Value=".property instance float32 DrawDistance" />
  197. <MemberType>Property</MemberType>
  198. <AssemblyInfo>
  199. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  200. </AssemblyInfo>
  201. <ReturnValue>
  202. <ReturnType>System.Single</ReturnType>
  203. </ReturnValue>
  204. <Docs>
  205. <summary>
  206. Return draw distance.
  207. Or
  208. Set draw distance.
  209. </summary>
  210. <value>To be added.</value>
  211. <remarks>To be added.</remarks>
  212. </Docs>
  213. </Member>
  214. <Member MemberName="DrawOcclusion">
  215. <MemberSignature Language="C#" Value="public virtual bool DrawOcclusion (Urho.OcclusionBuffer buffer);" />
  216. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool DrawOcclusion(class Urho.OcclusionBuffer buffer) cil managed" />
  217. <MemberType>Method</MemberType>
  218. <AssemblyInfo>
  219. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  220. </AssemblyInfo>
  221. <ReturnValue>
  222. <ReturnType>System.Boolean</ReturnType>
  223. </ReturnValue>
  224. <Parameters>
  225. <Parameter Name="buffer" Type="Urho.OcclusionBuffer" />
  226. </Parameters>
  227. <Docs>
  228. <param name="buffer">To be added.</param>
  229. <summary>
  230. Draw to occlusion buffer. Return true if did not run out of triangles.
  231. </summary>
  232. <returns>To be added.</returns>
  233. <remarks>To be added.</remarks>
  234. </Docs>
  235. </Member>
  236. <Member MemberName="FirstLight">
  237. <MemberSignature Language="C#" Value="public Urho.Light FirstLight { get; }" />
  238. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Light FirstLight" />
  239. <MemberType>Property</MemberType>
  240. <AssemblyInfo>
  241. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  242. </AssemblyInfo>
  243. <ReturnValue>
  244. <ReturnType>Urho.Light</ReturnType>
  245. </ReturnValue>
  246. <Docs>
  247. <summary>
  248. Return the first added per-pixel light.
  249. </summary>
  250. <value>To be added.</value>
  251. <remarks>To be added.</remarks>
  252. </Docs>
  253. </Member>
  254. <Member MemberName="GetLodGeometry">
  255. <MemberSignature Language="C#" Value="public virtual Urho.Geometry GetLodGeometry (uint batchIndex, uint level);" />
  256. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.Geometry GetLodGeometry(unsigned int32 batchIndex, unsigned int32 level) cil managed" />
  257. <MemberType>Method</MemberType>
  258. <AssemblyInfo>
  259. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  260. </AssemblyInfo>
  261. <ReturnValue>
  262. <ReturnType>Urho.Geometry</ReturnType>
  263. </ReturnValue>
  264. <Parameters>
  265. <Parameter Name="batchIndex" Type="System.UInt32" />
  266. <Parameter Name="level" Type="System.UInt32" />
  267. </Parameters>
  268. <Docs>
  269. <param name="batchIndex">To be added.</param>
  270. <param name="level">To be added.</param>
  271. <summary>
  272. Return the geometry for a specific LOD level.
  273. </summary>
  274. <returns>To be added.</returns>
  275. <remarks>To be added.</remarks>
  276. </Docs>
  277. </Member>
  278. <Member MemberName="HasBasePass">
  279. <MemberSignature Language="C#" Value="public bool HasBasePass (uint batchIndex);" />
  280. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasBasePass(unsigned int32 batchIndex) cil managed" />
  281. <MemberType>Method</MemberType>
  282. <AssemblyInfo>
  283. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  284. </AssemblyInfo>
  285. <ReturnValue>
  286. <ReturnType>System.Boolean</ReturnType>
  287. </ReturnValue>
  288. <Parameters>
  289. <Parameter Name="batchIndex" Type="System.UInt32" />
  290. </Parameters>
  291. <Docs>
  292. <param name="batchIndex">To be added.</param>
  293. <summary>
  294. Return whether has a base pass.
  295. </summary>
  296. <returns>To be added.</returns>
  297. <remarks>To be added.</remarks>
  298. </Docs>
  299. </Member>
  300. <Member MemberName="InView">
  301. <MemberSignature Language="C#" Value="public bool InView { get; }" />
  302. <MemberSignature Language="ILAsm" Value=".property instance bool InView" />
  303. <MemberType>Property</MemberType>
  304. <AssemblyInfo>
  305. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  306. </AssemblyInfo>
  307. <ReturnValue>
  308. <ReturnType>System.Boolean</ReturnType>
  309. </ReturnValue>
  310. <Docs>
  311. <summary>Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.</summary>
  312. <value>To be added.</value>
  313. <remarks>To be added.</remarks>
  314. </Docs>
  315. </Member>
  316. <Member MemberName="IsInView">
  317. <MemberSignature Language="C#" Value="public bool IsInView (Urho.Camera camera);" />
  318. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsInView(class Urho.Camera camera) cil managed" />
  319. <MemberType>Method</MemberType>
  320. <AssemblyInfo>
  321. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  322. </AssemblyInfo>
  323. <ReturnValue>
  324. <ReturnType>System.Boolean</ReturnType>
  325. </ReturnValue>
  326. <Parameters>
  327. <Parameter Name="camera" Type="Urho.Camera" />
  328. </Parameters>
  329. <Docs>
  330. <param name="camera">To be added.</param>
  331. <summary>
  332. Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
  333. </summary>
  334. <returns>To be added.</returns>
  335. <remarks>To be added.</remarks>
  336. </Docs>
  337. </Member>
  338. <Member MemberName="LightMask">
  339. <MemberSignature Language="C#" Value="public uint LightMask { get; set; }" />
  340. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 LightMask" />
  341. <MemberType>Property</MemberType>
  342. <AssemblyInfo>
  343. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  344. </AssemblyInfo>
  345. <ReturnValue>
  346. <ReturnType>System.UInt32</ReturnType>
  347. </ReturnValue>
  348. <Docs>
  349. <summary>
  350. Return light mask.
  351. Or
  352. Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
  353. </summary>
  354. <value>To be added.</value>
  355. <remarks>To be added.</remarks>
  356. </Docs>
  357. </Member>
  358. <Member MemberName="LimitLights">
  359. <MemberSignature Language="C#" Value="public void LimitLights ();" />
  360. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void LimitLights() cil managed" />
  361. <MemberType>Method</MemberType>
  362. <AssemblyInfo>
  363. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  364. </AssemblyInfo>
  365. <ReturnValue>
  366. <ReturnType>System.Void</ReturnType>
  367. </ReturnValue>
  368. <Parameters />
  369. <Docs>
  370. <summary>
  371. Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
  372. </summary>
  373. <remarks>To be added.</remarks>
  374. </Docs>
  375. </Member>
  376. <Member MemberName="LimitVertexLights">
  377. <MemberSignature Language="C#" Value="public void LimitVertexLights (bool removeConvertedLights);" />
  378. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void LimitVertexLights(bool removeConvertedLights) cil managed" />
  379. <MemberType>Method</MemberType>
  380. <AssemblyInfo>
  381. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  382. </AssemblyInfo>
  383. <ReturnValue>
  384. <ReturnType>System.Void</ReturnType>
  385. </ReturnValue>
  386. <Parameters>
  387. <Parameter Name="removeConvertedLights" Type="System.Boolean" />
  388. </Parameters>
  389. <Docs>
  390. <param name="removeConvertedLights">To be added.</param>
  391. <summary>
  392. Sort and limit per-vertex lights to maximum allowed.
  393. </summary>
  394. <remarks>To be added.</remarks>
  395. </Docs>
  396. </Member>
  397. <Member MemberName="LodBias">
  398. <MemberSignature Language="C#" Value="public float LodBias { get; set; }" />
  399. <MemberSignature Language="ILAsm" Value=".property instance float32 LodBias" />
  400. <MemberType>Property</MemberType>
  401. <AssemblyInfo>
  402. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  403. </AssemblyInfo>
  404. <ReturnValue>
  405. <ReturnType>System.Single</ReturnType>
  406. </ReturnValue>
  407. <Docs>
  408. <summary>
  409. Return LOD bias.
  410. Or
  411. Set LOD bias.
  412. </summary>
  413. <value>To be added.</value>
  414. <remarks>To be added.</remarks>
  415. </Docs>
  416. </Member>
  417. <Member MemberName="LodDistance">
  418. <MemberSignature Language="C#" Value="public float LodDistance { get; }" />
  419. <MemberSignature Language="ILAsm" Value=".property instance float32 LodDistance" />
  420. <MemberType>Property</MemberType>
  421. <AssemblyInfo>
  422. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  423. </AssemblyInfo>
  424. <ReturnValue>
  425. <ReturnType>System.Single</ReturnType>
  426. </ReturnValue>
  427. <Docs>
  428. <summary>
  429. Return LOD scaled distance from camera.
  430. </summary>
  431. <value>To be added.</value>
  432. <remarks>To be added.</remarks>
  433. </Docs>
  434. </Member>
  435. <Member MemberName="MarkForUpdate">
  436. <MemberSignature Language="C#" Value="public void MarkForUpdate ();" />
  437. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkForUpdate() cil managed" />
  438. <MemberType>Method</MemberType>
  439. <AssemblyInfo>
  440. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  441. </AssemblyInfo>
  442. <ReturnValue>
  443. <ReturnType>System.Void</ReturnType>
  444. </ReturnValue>
  445. <Parameters />
  446. <Docs>
  447. <summary>
  448. Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
  449. </summary>
  450. <remarks>To be added.</remarks>
  451. </Docs>
  452. </Member>
  453. <Member MemberName="MarkInView">
  454. <MemberSignature Language="C#" Value="public void MarkInView (uint frameNumber);" />
  455. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkInView(unsigned int32 frameNumber) cil managed" />
  456. <MemberType>Method</MemberType>
  457. <AssemblyInfo>
  458. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  459. </AssemblyInfo>
  460. <ReturnValue>
  461. <ReturnType>System.Void</ReturnType>
  462. </ReturnValue>
  463. <Parameters>
  464. <Parameter Name="frameNumber" Type="System.UInt32" />
  465. </Parameters>
  466. <Docs>
  467. <param name="frameNumber">To be added.</param>
  468. <summary>
  469. Mark in view without specifying a camera. Used for shadow casters.
  470. </summary>
  471. <remarks>To be added.</remarks>
  472. </Docs>
  473. </Member>
  474. <Member MemberName="MaxLights">
  475. <MemberSignature Language="C#" Value="public uint MaxLights { get; set; }" />
  476. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 MaxLights" />
  477. <MemberType>Property</MemberType>
  478. <AssemblyInfo>
  479. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  480. </AssemblyInfo>
  481. <ReturnValue>
  482. <ReturnType>System.UInt32</ReturnType>
  483. </ReturnValue>
  484. <Docs>
  485. <summary>
  486. Return maximum number of per-pixel lights.
  487. Or
  488. Set maximum number of per-pixel lights. Default 0 is unlimited.
  489. </summary>
  490. <value>To be added.</value>
  491. <remarks>To be added.</remarks>
  492. </Docs>
  493. </Member>
  494. <Member MemberName="MaxZ">
  495. <MemberSignature Language="C#" Value="public float MaxZ { get; }" />
  496. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxZ" />
  497. <MemberType>Property</MemberType>
  498. <AssemblyInfo>
  499. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  500. </AssemblyInfo>
  501. <ReturnValue>
  502. <ReturnType>System.Single</ReturnType>
  503. </ReturnValue>
  504. <Docs>
  505. <summary>
  506. Return the maximum view-space depth.
  507. </summary>
  508. <value>To be added.</value>
  509. <remarks>To be added.</remarks>
  510. </Docs>
  511. </Member>
  512. <Member MemberName="MinZ">
  513. <MemberSignature Language="C#" Value="public float MinZ { get; }" />
  514. <MemberSignature Language="ILAsm" Value=".property instance float32 MinZ" />
  515. <MemberType>Property</MemberType>
  516. <AssemblyInfo>
  517. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  518. </AssemblyInfo>
  519. <ReturnValue>
  520. <ReturnType>System.Single</ReturnType>
  521. </ReturnValue>
  522. <Docs>
  523. <summary>
  524. Return the minimum view-space depth.
  525. </summary>
  526. <value>To be added.</value>
  527. <remarks>To be added.</remarks>
  528. </Docs>
  529. </Member>
  530. <Member MemberName="NumOccluderTriangles">
  531. <MemberSignature Language="C#" Value="public virtual uint NumOccluderTriangles { get; }" />
  532. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumOccluderTriangles" />
  533. <MemberType>Property</MemberType>
  534. <AssemblyInfo>
  535. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  536. </AssemblyInfo>
  537. <ReturnValue>
  538. <ReturnType>System.UInt32</ReturnType>
  539. </ReturnValue>
  540. <Docs>
  541. <summary>
  542. Return number of occlusion geometry triangles.
  543. </summary>
  544. <value>To be added.</value>
  545. <remarks>To be added.</remarks>
  546. </Docs>
  547. </Member>
  548. <Member MemberName="Occludee">
  549. <MemberSignature Language="C#" Value="public bool Occludee { get; set; }" />
  550. <MemberSignature Language="ILAsm" Value=".property instance bool Occludee" />
  551. <MemberType>Property</MemberType>
  552. <AssemblyInfo>
  553. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  554. </AssemblyInfo>
  555. <ReturnValue>
  556. <ReturnType>System.Boolean</ReturnType>
  557. </ReturnValue>
  558. <Docs>
  559. <summary>Controls the occludee flag.</summary>
  560. <value>To be added.</value>
  561. <remarks>To be added.</remarks>
  562. </Docs>
  563. </Member>
  564. <Member MemberName="Occluder">
  565. <MemberSignature Language="C#" Value="public bool Occluder { get; set; }" />
  566. <MemberSignature Language="ILAsm" Value=".property instance bool Occluder" />
  567. <MemberType>Property</MemberType>
  568. <AssemblyInfo>
  569. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  570. </AssemblyInfo>
  571. <ReturnValue>
  572. <ReturnType>System.Boolean</ReturnType>
  573. </ReturnValue>
  574. <Docs>
  575. <summary>Controls the occluder flag.</summary>
  576. <value>To be added.</value>
  577. <remarks>To be added.</remarks>
  578. </Docs>
  579. </Member>
  580. <Member MemberName="Octant">
  581. <MemberSignature Language="C#" Value="public Urho.Octant* Octant { get; }" />
  582. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Octant* Octant" />
  583. <MemberType>Property</MemberType>
  584. <AssemblyInfo>
  585. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  586. </AssemblyInfo>
  587. <ReturnValue>
  588. <ReturnType>Urho.Octant*</ReturnType>
  589. </ReturnValue>
  590. <Docs>
  591. <summary>
  592. Return octree octant.
  593. </summary>
  594. <value>To be added.</value>
  595. <remarks>To be added.</remarks>
  596. </Docs>
  597. </Member>
  598. <Member MemberName="OnSetEnabled">
  599. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  600. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  601. <MemberType>Method</MemberType>
  602. <AssemblyInfo>
  603. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  604. </AssemblyInfo>
  605. <ReturnValue>
  606. <ReturnType>System.Void</ReturnType>
  607. </ReturnValue>
  608. <Parameters />
  609. <Docs>
  610. <summary>
  611. Handle enabled/disabled state change.
  612. </summary>
  613. <remarks>To be added.</remarks>
  614. </Docs>
  615. </Member>
  616. <Member MemberName="RegisterObject">
  617. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  618. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  619. <MemberType>Method</MemberType>
  620. <AssemblyInfo>
  621. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  622. </AssemblyInfo>
  623. <ReturnValue>
  624. <ReturnType>System.Void</ReturnType>
  625. </ReturnValue>
  626. <Parameters>
  627. <Parameter Name="context" Type="Urho.Context" />
  628. </Parameters>
  629. <Docs>
  630. <param name="context">To be added.</param>
  631. <summary>
  632. Register object attributes. Drawable must be registered first.
  633. </summary>
  634. <remarks>To be added.</remarks>
  635. </Docs>
  636. </Member>
  637. <Member MemberName="SetBasePass">
  638. <MemberSignature Language="C#" Value="public void SetBasePass (uint batchIndex);" />
  639. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBasePass(unsigned int32 batchIndex) cil managed" />
  640. <MemberType>Method</MemberType>
  641. <AssemblyInfo>
  642. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  643. </AssemblyInfo>
  644. <ReturnValue>
  645. <ReturnType>System.Void</ReturnType>
  646. </ReturnValue>
  647. <Parameters>
  648. <Parameter Name="batchIndex" Type="System.UInt32" />
  649. </Parameters>
  650. <Docs>
  651. <param name="batchIndex">To be added.</param>
  652. <summary>
  653. Set base pass flag for a batch.
  654. </summary>
  655. <remarks>To be added.</remarks>
  656. </Docs>
  657. </Member>
  658. <Member MemberName="SetMinMaxZ">
  659. <MemberSignature Language="C#" Value="public void SetMinMaxZ (float minZ, float maxZ);" />
  660. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetMinMaxZ(float32 minZ, float32 maxZ) cil managed" />
  661. <MemberType>Method</MemberType>
  662. <AssemblyInfo>
  663. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  664. </AssemblyInfo>
  665. <ReturnValue>
  666. <ReturnType>System.Void</ReturnType>
  667. </ReturnValue>
  668. <Parameters>
  669. <Parameter Name="minZ" Type="System.Single" />
  670. <Parameter Name="maxZ" Type="System.Single" />
  671. </Parameters>
  672. <Docs>
  673. <param name="minZ">To be added.</param>
  674. <param name="maxZ">To be added.</param>
  675. <summary>
  676. Set view-space depth bounds.
  677. </summary>
  678. <remarks>To be added.</remarks>
  679. </Docs>
  680. </Member>
  681. <Member MemberName="SetZone">
  682. <MemberSignature Language="C#" Value="public void SetZone (Urho.Zone zone, bool temporary);" />
  683. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetZone(class Urho.Zone zone, bool temporary) cil managed" />
  684. <MemberType>Method</MemberType>
  685. <AssemblyInfo>
  686. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  687. </AssemblyInfo>
  688. <ReturnValue>
  689. <ReturnType>System.Void</ReturnType>
  690. </ReturnValue>
  691. <Parameters>
  692. <Parameter Name="zone" Type="Urho.Zone" />
  693. <Parameter Name="temporary" Type="System.Boolean" />
  694. </Parameters>
  695. <Docs>
  696. <param name="zone">To be added.</param>
  697. <param name="temporary">To be added.</param>
  698. <summary>
  699. Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
  700. </summary>
  701. <remarks>To be added.</remarks>
  702. </Docs>
  703. </Member>
  704. <Member MemberName="ShadowDistance">
  705. <MemberSignature Language="C#" Value="public float ShadowDistance { get; set; }" />
  706. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowDistance" />
  707. <MemberType>Property</MemberType>
  708. <AssemblyInfo>
  709. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  710. </AssemblyInfo>
  711. <ReturnValue>
  712. <ReturnType>System.Single</ReturnType>
  713. </ReturnValue>
  714. <Docs>
  715. <summary>
  716. Return shadow draw distance.
  717. Or
  718. Set shadow draw distance.
  719. </summary>
  720. <value>To be added.</value>
  721. <remarks>To be added.</remarks>
  722. </Docs>
  723. </Member>
  724. <Member MemberName="ShadowMask">
  725. <MemberSignature Language="C#" Value="public uint ShadowMask { get; set; }" />
  726. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShadowMask" />
  727. <MemberType>Property</MemberType>
  728. <AssemblyInfo>
  729. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  730. </AssemblyInfo>
  731. <ReturnValue>
  732. <ReturnType>System.UInt32</ReturnType>
  733. </ReturnValue>
  734. <Docs>
  735. <summary>
  736. Return shadow mask.
  737. Or
  738. Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
  739. </summary>
  740. <value>To be added.</value>
  741. <remarks>To be added.</remarks>
  742. </Docs>
  743. </Member>
  744. <Member MemberName="SortValue">
  745. <MemberSignature Language="C#" Value="public float SortValue { get; set; }" />
  746. <MemberSignature Language="ILAsm" Value=".property instance float32 SortValue" />
  747. <MemberType>Property</MemberType>
  748. <AssemblyInfo>
  749. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  750. </AssemblyInfo>
  751. <ReturnValue>
  752. <ReturnType>System.Single</ReturnType>
  753. </ReturnValue>
  754. <Docs>
  755. <summary>
  756. Return sorting value.
  757. Or
  758. Set sorting value.
  759. </summary>
  760. <value>To be added.</value>
  761. <remarks>To be added.</remarks>
  762. </Docs>
  763. </Member>
  764. <Member MemberName="Type">
  765. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  766. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  767. <MemberType>Property</MemberType>
  768. <AssemblyInfo>
  769. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  770. </AssemblyInfo>
  771. <ReturnValue>
  772. <ReturnType>Urho.StringHash</ReturnType>
  773. </ReturnValue>
  774. <Docs>
  775. <summary>Urho's type system type.</summary>
  776. <value>StringHash representing the type for this C# type.</value>
  777. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  778. </Docs>
  779. </Member>
  780. <Member MemberName="TypeName">
  781. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  782. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  783. <MemberType>Property</MemberType>
  784. <AssemblyInfo>
  785. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  786. </AssemblyInfo>
  787. <ReturnValue>
  788. <ReturnType>System.String</ReturnType>
  789. </ReturnValue>
  790. <Docs>
  791. <summary>Urho's low-level type name.</summary>
  792. <value>Stringified low-level type name.</value>
  793. <remarks>
  794. </remarks>
  795. </Docs>
  796. </Member>
  797. <Member MemberName="TypeNameStatic">
  798. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  799. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  800. <MemberType>Property</MemberType>
  801. <AssemblyInfo>
  802. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  803. </AssemblyInfo>
  804. <ReturnValue>
  805. <ReturnType>System.String</ReturnType>
  806. </ReturnValue>
  807. <Docs>
  808. <summary>Urho's low-level type name, accessible as a static method.</summary>
  809. <value>Stringified low-level type name.</value>
  810. <remarks>
  811. </remarks>
  812. </Docs>
  813. </Member>
  814. <Member MemberName="TypeStatic">
  815. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  816. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  817. <MemberType>Property</MemberType>
  818. <AssemblyInfo>
  819. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  820. </AssemblyInfo>
  821. <ReturnValue>
  822. <ReturnType>Urho.StringHash</ReturnType>
  823. </ReturnValue>
  824. <Docs>
  825. <summary>Urho's low-level type, accessible as a static method.</summary>
  826. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  827. <remarks>
  828. </remarks>
  829. </Docs>
  830. </Member>
  831. <Member MemberName="UpdateGeometryType">
  832. <MemberSignature Language="C#" Value="public virtual Urho.UpdateGeometryType UpdateGeometryType { get; }" />
  833. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.UpdateGeometryType UpdateGeometryType" />
  834. <MemberType>Property</MemberType>
  835. <AssemblyInfo>
  836. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  837. </AssemblyInfo>
  838. <ReturnValue>
  839. <ReturnType>Urho.UpdateGeometryType</ReturnType>
  840. </ReturnValue>
  841. <Docs>
  842. <summary>
  843. Return whether a geometry update is necessary, and if it can happen in a worker thread.
  844. </summary>
  845. <value>To be added.</value>
  846. <remarks>To be added.</remarks>
  847. </Docs>
  848. </Member>
  849. <Member MemberName="ViewMask">
  850. <MemberSignature Language="C#" Value="public uint ViewMask { get; set; }" />
  851. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ViewMask" />
  852. <MemberType>Property</MemberType>
  853. <AssemblyInfo>
  854. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  855. </AssemblyInfo>
  856. <ReturnValue>
  857. <ReturnType>System.UInt32</ReturnType>
  858. </ReturnValue>
  859. <Docs>
  860. <summary>
  861. Return view mask.
  862. Or
  863. Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
  864. </summary>
  865. <value>To be added.</value>
  866. <remarks>To be added.</remarks>
  867. </Docs>
  868. </Member>
  869. <Member MemberName="WorldBoundingBox">
  870. <MemberSignature Language="C#" Value="public Urho.BoundingBox WorldBoundingBox { get; }" />
  871. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BoundingBox WorldBoundingBox" />
  872. <MemberType>Property</MemberType>
  873. <AssemblyInfo>
  874. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  875. </AssemblyInfo>
  876. <ReturnValue>
  877. <ReturnType>Urho.BoundingBox</ReturnType>
  878. </ReturnValue>
  879. <Docs>
  880. <summary>
  881. Return world-space bounding box.
  882. </summary>
  883. <value>To be added.</value>
  884. <remarks>To be added.</remarks>
  885. </Docs>
  886. </Member>
  887. <Member MemberName="Zone">
  888. <MemberSignature Language="C#" Value="public Urho.Zone Zone { get; }" />
  889. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Zone Zone" />
  890. <MemberType>Property</MemberType>
  891. <AssemblyInfo>
  892. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  893. </AssemblyInfo>
  894. <ReturnValue>
  895. <ReturnType>Urho.Zone</ReturnType>
  896. </ReturnValue>
  897. <Docs>
  898. <summary>
  899. Return current zone.
  900. </summary>
  901. <value>To be added.</value>
  902. <remarks>To be added.</remarks>
  903. </Docs>
  904. </Member>
  905. <Member MemberName="ZoneDirty">
  906. <MemberSignature Language="C#" Value="public bool ZoneDirty { get; }" />
  907. <MemberSignature Language="ILAsm" Value=".property instance bool ZoneDirty" />
  908. <MemberType>Property</MemberType>
  909. <AssemblyInfo>
  910. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  911. </AssemblyInfo>
  912. <ReturnValue>
  913. <ReturnType>System.Boolean</ReturnType>
  914. </ReturnValue>
  915. <Docs>
  916. <summary>Return whether current zone is inconclusive or dirty due to the drawable moving.</summary>
  917. <value>To be added.</value>
  918. <remarks>To be added.</remarks>
  919. </Docs>
  920. </Member>
  921. <Member MemberName="ZoneMask">
  922. <MemberSignature Language="C#" Value="public uint ZoneMask { get; set; }" />
  923. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ZoneMask" />
  924. <MemberType>Property</MemberType>
  925. <AssemblyInfo>
  926. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  927. </AssemblyInfo>
  928. <ReturnValue>
  929. <ReturnType>System.UInt32</ReturnType>
  930. </ReturnValue>
  931. <Docs>
  932. <summary>
  933. Return zone mask.
  934. Or
  935. Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
  936. </summary>
  937. <value>To be added.</value>
  938. <remarks>To be added.</remarks>
  939. </Docs>
  940. </Member>
  941. </Members>
  942. </Type>