IndexBuffer.xml 17 KB

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  1. <Type Name="IndexBuffer" FullName="Urho.IndexBuffer">
  2. <TypeSignature Language="C#" Value="public class IndexBuffer : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IndexBuffer extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Hardware index buffer.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public IndexBuffer (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.IndexBuffer, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="protected IndexBuffer (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public IndexBuffer (Urho.Context context, bool forceHeadless);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context, bool forceHeadless) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="context" Type="Urho.Context" />
  68. <Parameter Name="forceHeadless" Type="System.Boolean" />
  69. </Parameters>
  70. <Docs>
  71. <param name="context">The context that this object will be attached to.</param>
  72. <param name="forceHeadless">To be added.</param>
  73. <summary>
  74. <para>Constructs a new instance of Urho.IndexBuffer linked to a specific <see cref="T:Urho.Context" />.</para>
  75. </summary>
  76. <remarks>
  77. </remarks>
  78. </Docs>
  79. </Member>
  80. <Member MemberName="Dynamic">
  81. <MemberSignature Language="C#" Value="public bool Dynamic { get; }" />
  82. <MemberSignature Language="ILAsm" Value=".property instance bool Dynamic" />
  83. <MemberType>Property</MemberType>
  84. <AssemblyInfo>
  85. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  86. </AssemblyInfo>
  87. <ReturnValue>
  88. <ReturnType>System.Boolean</ReturnType>
  89. </ReturnValue>
  90. <Docs>
  91. <summary>Return whether is dynamic.</summary>
  92. <value>To be added.</value>
  93. <remarks>To be added.</remarks>
  94. </Docs>
  95. </Member>
  96. <Member MemberName="IndexCount">
  97. <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
  98. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
  99. <MemberType>Property</MemberType>
  100. <AssemblyInfo>
  101. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  102. </AssemblyInfo>
  103. <ReturnValue>
  104. <ReturnType>System.UInt32</ReturnType>
  105. </ReturnValue>
  106. <Docs>
  107. <summary>
  108. Return number of indices.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="IndexSize">
  115. <MemberSignature Language="C#" Value="public uint IndexSize { get; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexSize" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>System.UInt32</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return index size.
  127. </summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="Lock">
  133. <MemberSignature Language="C#" Value="public IntPtr Lock (uint start, uint count, bool discard);" />
  134. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int Lock(unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  135. <MemberType>Method</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.IntPtr</ReturnType>
  141. </ReturnValue>
  142. <Parameters>
  143. <Parameter Name="start" Type="System.UInt32" />
  144. <Parameter Name="count" Type="System.UInt32" />
  145. <Parameter Name="discard" Type="System.Boolean" />
  146. </Parameters>
  147. <Docs>
  148. <param name="start">To be added.</param>
  149. <param name="count">To be added.</param>
  150. <param name="discard">To be added.</param>
  151. <summary>
  152. Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range.
  153. </summary>
  154. <returns>To be added.</returns>
  155. <remarks>To be added.</remarks>
  156. </Docs>
  157. </Member>
  158. <Member MemberName="Locked">
  159. <MemberSignature Language="C#" Value="public bool Locked { get; }" />
  160. <MemberSignature Language="ILAsm" Value=".property instance bool Locked" />
  161. <MemberType>Property</MemberType>
  162. <AssemblyInfo>
  163. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  164. </AssemblyInfo>
  165. <ReturnValue>
  166. <ReturnType>System.Boolean</ReturnType>
  167. </ReturnValue>
  168. <Docs>
  169. <summary>Return whether is currently locked.</summary>
  170. <value>To be added.</value>
  171. <remarks>To be added.</remarks>
  172. </Docs>
  173. </Member>
  174. <Member MemberName="Release">
  175. <MemberSignature Language="C#" Value="public void Release ();" />
  176. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  177. <MemberType>Method</MemberType>
  178. <AssemblyInfo>
  179. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  180. </AssemblyInfo>
  181. <ReturnValue>
  182. <ReturnType>System.Void</ReturnType>
  183. </ReturnValue>
  184. <Parameters />
  185. <Docs>
  186. <summary>
  187. Release the buffer.
  188. </summary>
  189. <remarks>To be added.</remarks>
  190. </Docs>
  191. </Member>
  192. <Member MemberName="SetData">
  193. <MemberSignature Language="C#" Value="public void SetData (short[] vertexData);" />
  194. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetData(int16[] vertexData) cil managed" />
  195. <MemberType>Method</MemberType>
  196. <AssemblyInfo>
  197. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  198. </AssemblyInfo>
  199. <ReturnValue>
  200. <ReturnType>System.Void</ReturnType>
  201. </ReturnValue>
  202. <Parameters>
  203. <Parameter Name="vertexData" Type="System.Int16[]" />
  204. </Parameters>
  205. <Docs>
  206. <param name="vertexData">To be added.</param>
  207. <summary>To be added.</summary>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="SetData">
  212. <MemberSignature Language="C#" Value="public bool SetData (void* data);" />
  213. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetData(void* data) cil managed" />
  214. <MemberType>Method</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>System.Boolean</ReturnType>
  220. </ReturnValue>
  221. <Parameters>
  222. <Parameter Name="data" Type="System.Void*" />
  223. </Parameters>
  224. <Docs>
  225. <param name="data">To be added.</param>
  226. <summary>
  227. Set all data in the buffer.
  228. </summary>
  229. <returns>To be added.</returns>
  230. <remarks>To be added.</remarks>
  231. </Docs>
  232. </Member>
  233. <Member MemberName="SetDataRange">
  234. <MemberSignature Language="C#" Value="public bool SetDataRange (void* data, uint start, uint count, bool discard);" />
  235. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDataRange(void* data, unsigned int32 start, unsigned int32 count, bool discard) cil managed" />
  236. <MemberType>Method</MemberType>
  237. <AssemblyInfo>
  238. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  239. </AssemblyInfo>
  240. <ReturnValue>
  241. <ReturnType>System.Boolean</ReturnType>
  242. </ReturnValue>
  243. <Parameters>
  244. <Parameter Name="data" Type="System.Void*" />
  245. <Parameter Name="start" Type="System.UInt32" />
  246. <Parameter Name="count" Type="System.UInt32" />
  247. <Parameter Name="discard" Type="System.Boolean" />
  248. </Parameters>
  249. <Docs>
  250. <param name="data">To be added.</param>
  251. <param name="start">To be added.</param>
  252. <param name="count">To be added.</param>
  253. <param name="discard">To be added.</param>
  254. <summary>
  255. Set a data range in the buffer. Optionally discard data outside the range.
  256. </summary>
  257. <returns>To be added.</returns>
  258. <remarks>To be added.</remarks>
  259. </Docs>
  260. </Member>
  261. <Member MemberName="SetSize">
  262. <MemberSignature Language="C#" Value="public bool SetSize (uint indexCount, bool largeIndices, bool dynamic);" />
  263. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetSize(unsigned int32 indexCount, bool largeIndices, bool dynamic) cil managed" />
  264. <MemberType>Method</MemberType>
  265. <AssemblyInfo>
  266. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  267. </AssemblyInfo>
  268. <ReturnValue>
  269. <ReturnType>System.Boolean</ReturnType>
  270. </ReturnValue>
  271. <Parameters>
  272. <Parameter Name="indexCount" Type="System.UInt32" />
  273. <Parameter Name="largeIndices" Type="System.Boolean" />
  274. <Parameter Name="dynamic" Type="System.Boolean" />
  275. </Parameters>
  276. <Docs>
  277. <param name="indexCount">To be added.</param>
  278. <param name="largeIndices">To be added.</param>
  279. <param name="dynamic">To be added.</param>
  280. <summary>
  281. Set buffer size and dynamic mode. Previous data will be lost.
  282. </summary>
  283. <returns>To be added.</returns>
  284. <remarks>To be added.</remarks>
  285. </Docs>
  286. </Member>
  287. <Member MemberName="ShadowData">
  288. <MemberSignature Language="C#" Value="public byte* ShadowData { get; }" />
  289. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8* ShadowData" />
  290. <MemberType>Property</MemberType>
  291. <AssemblyInfo>
  292. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  293. </AssemblyInfo>
  294. <ReturnValue>
  295. <ReturnType>System.Byte*</ReturnType>
  296. </ReturnValue>
  297. <Docs>
  298. <summary>
  299. Return CPU memory shadow data.
  300. </summary>
  301. <value>To be added.</value>
  302. <remarks>To be added.</remarks>
  303. </Docs>
  304. </Member>
  305. <Member MemberName="Shadowed">
  306. <MemberSignature Language="C#" Value="public bool Shadowed { get; set; }" />
  307. <MemberSignature Language="ILAsm" Value=".property instance bool Shadowed" />
  308. <MemberType>Property</MemberType>
  309. <AssemblyInfo>
  310. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  311. </AssemblyInfo>
  312. <ReturnValue>
  313. <ReturnType>System.Boolean</ReturnType>
  314. </ReturnValue>
  315. <Docs>
  316. <summary>Return whether CPU memory shadowing is enabled.</summary>
  317. <value>To be added.</value>
  318. <remarks>Shadowing is forced on if the graphics subsystem does not existTo be added.</remarks>
  319. </Docs>
  320. </Member>
  321. <Member MemberName="Type">
  322. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  323. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  324. <MemberType>Property</MemberType>
  325. <AssemblyInfo>
  326. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  327. </AssemblyInfo>
  328. <ReturnValue>
  329. <ReturnType>Urho.StringHash</ReturnType>
  330. </ReturnValue>
  331. <Docs>
  332. <summary>Urho's type system type.</summary>
  333. <value>StringHash representing the type for this C# type.</value>
  334. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  335. </Docs>
  336. </Member>
  337. <Member MemberName="TypeName">
  338. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  339. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  340. <MemberType>Property</MemberType>
  341. <AssemblyInfo>
  342. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  343. </AssemblyInfo>
  344. <ReturnValue>
  345. <ReturnType>System.String</ReturnType>
  346. </ReturnValue>
  347. <Docs>
  348. <summary>Urho's low-level type name.</summary>
  349. <value>Stringified low-level type name.</value>
  350. <remarks>
  351. </remarks>
  352. </Docs>
  353. </Member>
  354. <Member MemberName="TypeNameStatic">
  355. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  356. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  357. <MemberType>Property</MemberType>
  358. <AssemblyInfo>
  359. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  360. </AssemblyInfo>
  361. <ReturnValue>
  362. <ReturnType>System.String</ReturnType>
  363. </ReturnValue>
  364. <Docs>
  365. <summary>Urho's low-level type name, accessible as a static method.</summary>
  366. <value>Stringified low-level type name.</value>
  367. <remarks>
  368. </remarks>
  369. </Docs>
  370. </Member>
  371. <Member MemberName="TypeStatic">
  372. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  373. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  374. <MemberType>Property</MemberType>
  375. <AssemblyInfo>
  376. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  377. </AssemblyInfo>
  378. <ReturnValue>
  379. <ReturnType>Urho.StringHash</ReturnType>
  380. </ReturnValue>
  381. <Docs>
  382. <summary>Urho's low-level type, accessible as a static method.</summary>
  383. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  384. <remarks>
  385. </remarks>
  386. </Docs>
  387. </Member>
  388. <Member MemberName="Unlock">
  389. <MemberSignature Language="C#" Value="public void Unlock ();" />
  390. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Unlock() cil managed" />
  391. <MemberType>Method</MemberType>
  392. <AssemblyInfo>
  393. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  394. </AssemblyInfo>
  395. <ReturnValue>
  396. <ReturnType>System.Void</ReturnType>
  397. </ReturnValue>
  398. <Parameters />
  399. <Docs>
  400. <summary>
  401. Unlock the buffer and apply changes to the GPU buffer.
  402. </summary>
  403. <remarks>To be added.</remarks>
  404. </Docs>
  405. </Member>
  406. </Members>
  407. </Type>