Light.xml 30 KB

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  1. <Type Name="Light" FullName="Urho.Light">
  2. <TypeSignature Language="C#" Value="public class Light : Urho.Drawable" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Light extends Urho.Drawable" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Drawable</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Light component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Light ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.Light which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks>
  32. </remarks>
  33. </Docs>
  34. </Member>
  35. <Member MemberName=".ctor">
  36. <MemberSignature Language="C#" Value="public Light (IntPtr handle);" />
  37. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  38. <MemberType>Constructor</MemberType>
  39. <AssemblyInfo>
  40. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  41. </AssemblyInfo>
  42. <Parameters>
  43. <Parameter Name="handle" Type="System.IntPtr" />
  44. </Parameters>
  45. <Docs>
  46. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  47. <summary>Constructs a new instance of Urho.Light, given a raw pointer to an unmanaged object</summary>
  48. <remarks>
  49. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  50. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  51. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  52. </remarks>
  53. </Docs>
  54. </Member>
  55. <Member MemberName=".ctor">
  56. <MemberSignature Language="C#" Value="public Light (Urho.Context context);" />
  57. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  58. <MemberType>Constructor</MemberType>
  59. <AssemblyInfo>
  60. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  61. </AssemblyInfo>
  62. <Parameters>
  63. <Parameter Name="context" Type="Urho.Context" />
  64. </Parameters>
  65. <Docs>
  66. <param name="context">The context that this object will be attached to.</param>
  67. <summary>
  68. <para>Constructs a new instance of Urho.Light linked to a specific <see cref="T:Urho.Context" />.</para>
  69. </summary>
  70. <remarks>
  71. </remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName=".ctor">
  75. <MemberSignature Language="C#" Value="protected Light (Urho.UrhoObjectFlag emptyFlag);" />
  76. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  77. <MemberType>Constructor</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <Parameters>
  82. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  83. </Parameters>
  84. <Docs>
  85. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  86. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  87. <remarks>
  88. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  89. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  90. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  91. </remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="AspectRatio">
  95. <MemberSignature Language="C#" Value="public float AspectRatio { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance float32 AspectRatio" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>System.Single</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return spotlight aspect ratio.
  107. Or
  108. Set spotlight aspect ratio.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="Brightness">
  115. <MemberSignature Language="C#" Value="public float Brightness { get; set; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance float32 Brightness" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>System.Single</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return brightness multiplier.
  127. Or
  128. Set light brightness multiplier. Both the color and specular intensity are multiplied with this to get final values for rendering.
  129. </summary>
  130. <value>To be added.</value>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="Color">
  135. <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
  136. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
  137. <MemberType>Property</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>Urho.Color</ReturnType>
  143. </ReturnValue>
  144. <Docs>
  145. <summary>
  146. Return color.
  147. Or
  148. Set color.
  149. </summary>
  150. <value>To be added.</value>
  151. <remarks>To be added.</remarks>
  152. </Docs>
  153. </Member>
  154. <Member MemberName="DrawDebugGeometry">
  155. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  156. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  157. <MemberType>Method</MemberType>
  158. <AssemblyInfo>
  159. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  160. </AssemblyInfo>
  161. <ReturnValue>
  162. <ReturnType>System.Void</ReturnType>
  163. </ReturnValue>
  164. <Parameters>
  165. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  166. <Parameter Name="depthTest" Type="System.Boolean" />
  167. </Parameters>
  168. <Docs>
  169. <param name="debug">To be added.</param>
  170. <param name="depthTest">To be added.</param>
  171. <summary>
  172. Visualize the component as debug geometry.
  173. </summary>
  174. <remarks>To be added.</remarks>
  175. </Docs>
  176. </Member>
  177. <Member MemberName="EffectiveColor">
  178. <MemberSignature Language="C#" Value="public Urho.Color EffectiveColor { get; }" />
  179. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color EffectiveColor" />
  180. <MemberType>Property</MemberType>
  181. <AssemblyInfo>
  182. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  183. </AssemblyInfo>
  184. <ReturnValue>
  185. <ReturnType>Urho.Color</ReturnType>
  186. </ReturnValue>
  187. <Docs>
  188. <summary>
  189. Return effective color, multiplied by brightness. Do not multiply the alpha so that can compare against the default black color to detect a light with no effect.
  190. </summary>
  191. <value>To be added.</value>
  192. <remarks>To be added.</remarks>
  193. </Docs>
  194. </Member>
  195. <Member MemberName="EffectiveSpecularIntensity">
  196. <MemberSignature Language="C#" Value="public float EffectiveSpecularIntensity { get; }" />
  197. <MemberSignature Language="ILAsm" Value=".property instance float32 EffectiveSpecularIntensity" />
  198. <MemberType>Property</MemberType>
  199. <AssemblyInfo>
  200. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  201. </AssemblyInfo>
  202. <ReturnValue>
  203. <ReturnType>System.Single</ReturnType>
  204. </ReturnValue>
  205. <Docs>
  206. <summary>
  207. Return effective specular intensity, multiplied by absolute value of brightness.
  208. </summary>
  209. <value>To be added.</value>
  210. <remarks>To be added.</remarks>
  211. </Docs>
  212. </Member>
  213. <Member MemberName="FadeDistance">
  214. <MemberSignature Language="C#" Value="public float FadeDistance { get; set; }" />
  215. <MemberSignature Language="ILAsm" Value=".property instance float32 FadeDistance" />
  216. <MemberType>Property</MemberType>
  217. <AssemblyInfo>
  218. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  219. </AssemblyInfo>
  220. <ReturnValue>
  221. <ReturnType>System.Single</ReturnType>
  222. </ReturnValue>
  223. <Docs>
  224. <summary>
  225. Return fade start distance.
  226. Or
  227. Set fade out start distance.
  228. </summary>
  229. <value>To be added.</value>
  230. <remarks>To be added.</remarks>
  231. </Docs>
  232. </Member>
  233. <Member MemberName="Fov">
  234. <MemberSignature Language="C#" Value="public float Fov { get; set; }" />
  235. <MemberSignature Language="ILAsm" Value=".property instance float32 Fov" />
  236. <MemberType>Property</MemberType>
  237. <AssemblyInfo>
  238. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  239. </AssemblyInfo>
  240. <ReturnValue>
  241. <ReturnType>System.Single</ReturnType>
  242. </ReturnValue>
  243. <Docs>
  244. <summary>
  245. Return spotlight field of view.
  246. Or
  247. Set spotlight field of view.
  248. </summary>
  249. <value>To be added.</value>
  250. <remarks>To be added.</remarks>
  251. </Docs>
  252. </Member>
  253. <Member MemberName="Frustum">
  254. <MemberSignature Language="C#" Value="public Urho.Frustum Frustum { get; }" />
  255. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Frustum Frustum" />
  256. <MemberType>Property</MemberType>
  257. <AssemblyInfo>
  258. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  259. </AssemblyInfo>
  260. <ReturnValue>
  261. <ReturnType>Urho.Frustum</ReturnType>
  262. </ReturnValue>
  263. <Docs>
  264. <summary>
  265. Return spotlight frustum.
  266. </summary>
  267. <value>To be added.</value>
  268. <remarks>To be added.</remarks>
  269. </Docs>
  270. </Member>
  271. <Member MemberName="GetFullscreenQuadTransform">
  272. <MemberSignature Language="C#" Value="public static Urho.Matrix3x4 GetFullscreenQuadTransform (Urho.Camera camera);" />
  273. <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Urho.Matrix3x4 GetFullscreenQuadTransform(class Urho.Camera camera) cil managed" />
  274. <MemberType>Method</MemberType>
  275. <AssemblyInfo>
  276. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  277. </AssemblyInfo>
  278. <ReturnValue>
  279. <ReturnType>Urho.Matrix3x4</ReturnType>
  280. </ReturnValue>
  281. <Parameters>
  282. <Parameter Name="camera" Type="Urho.Camera" />
  283. </Parameters>
  284. <Docs>
  285. <param name="camera">To be added.</param>
  286. <summary>To be added.</summary>
  287. <returns>To be added.</returns>
  288. <remarks>To be added.</remarks>
  289. </Docs>
  290. </Member>
  291. <Member MemberName="GetIntensityDivisor">
  292. <MemberSignature Language="C#" Value="public float GetIntensityDivisor (float attenuation);" />
  293. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetIntensityDivisor(float32 attenuation) cil managed" />
  294. <MemberType>Method</MemberType>
  295. <AssemblyInfo>
  296. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  297. </AssemblyInfo>
  298. <ReturnValue>
  299. <ReturnType>System.Single</ReturnType>
  300. </ReturnValue>
  301. <Parameters>
  302. <Parameter Name="attenuation" Type="System.Single" />
  303. </Parameters>
  304. <Docs>
  305. <param name="attenuation">To be added.</param>
  306. <summary>
  307. Return a divisor value based on intensity for calculating the sort value.
  308. </summary>
  309. <returns>To be added.</returns>
  310. <remarks>To be added.</remarks>
  311. </Docs>
  312. </Member>
  313. <Member MemberName="LightQueue">
  314. <MemberSignature Language="C#" Value="public Urho.LightBatchQueue* LightQueue { get; set; }" />
  315. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightBatchQueue* LightQueue" />
  316. <MemberType>Property</MemberType>
  317. <AssemblyInfo>
  318. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  319. </AssemblyInfo>
  320. <ReturnValue>
  321. <ReturnType>Urho.LightBatchQueue*</ReturnType>
  322. </ReturnValue>
  323. <Docs>
  324. <summary>
  325. Return light queue. Called by View.
  326. Or
  327. Set light queue used for this light. Called by View.
  328. </summary>
  329. <value>To be added.</value>
  330. <remarks>To be added.</remarks>
  331. </Docs>
  332. </Member>
  333. <Member MemberName="LightType">
  334. <MemberSignature Language="C#" Value="public Urho.LightType LightType { get; set; }" />
  335. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightType LightType" />
  336. <MemberType>Property</MemberType>
  337. <AssemblyInfo>
  338. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  339. </AssemblyInfo>
  340. <ReturnValue>
  341. <ReturnType>Urho.LightType</ReturnType>
  342. </ReturnValue>
  343. <Docs>
  344. <summary>
  345. Return light type.
  346. Or
  347. Set light type.
  348. </summary>
  349. <value>To be added.</value>
  350. <remarks>To be added.</remarks>
  351. </Docs>
  352. </Member>
  353. <Member MemberName="Negative">
  354. <MemberSignature Language="C#" Value="public bool Negative { get; }" />
  355. <MemberSignature Language="ILAsm" Value=".property instance bool Negative" />
  356. <MemberType>Property</MemberType>
  357. <AssemblyInfo>
  358. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  359. </AssemblyInfo>
  360. <ReturnValue>
  361. <ReturnType>System.Boolean</ReturnType>
  362. </ReturnValue>
  363. <Docs>
  364. <summary>Return whether light has negative (darkening) color.</summary>
  365. <value>To be added.</value>
  366. <remarks>To be added.</remarks>
  367. </Docs>
  368. </Member>
  369. <Member MemberName="NumShadowSplits">
  370. <MemberSignature Language="C#" Value="public int NumShadowSplits { get; }" />
  371. <MemberSignature Language="ILAsm" Value=".property instance int32 NumShadowSplits" />
  372. <MemberType>Property</MemberType>
  373. <AssemblyInfo>
  374. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  375. </AssemblyInfo>
  376. <ReturnValue>
  377. <ReturnType>System.Int32</ReturnType>
  378. </ReturnValue>
  379. <Docs>
  380. <summary>
  381. Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
  382. </summary>
  383. <value>To be added.</value>
  384. <remarks>To be added.</remarks>
  385. </Docs>
  386. </Member>
  387. <Member MemberName="PerVertex">
  388. <MemberSignature Language="C#" Value="public bool PerVertex { get; set; }" />
  389. <MemberSignature Language="ILAsm" Value=".property instance bool PerVertex" />
  390. <MemberType>Property</MemberType>
  391. <AssemblyInfo>
  392. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  393. </AssemblyInfo>
  394. <ReturnValue>
  395. <ReturnType>System.Boolean</ReturnType>
  396. </ReturnValue>
  397. <Docs>
  398. <summary>
  399. Return vertex lighting mode.
  400. Or
  401. Set vertex lighting mode.
  402. </summary>
  403. <value>To be added.</value>
  404. <remarks>To be added.</remarks>
  405. </Docs>
  406. </Member>
  407. <Member MemberName="RampTexture">
  408. <MemberSignature Language="C#" Value="public Urho.Texture RampTexture { get; set; }" />
  409. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture RampTexture" />
  410. <MemberType>Property</MemberType>
  411. <AssemblyInfo>
  412. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  413. </AssemblyInfo>
  414. <ReturnValue>
  415. <ReturnType>Urho.Texture</ReturnType>
  416. </ReturnValue>
  417. <Docs>
  418. <summary>
  419. Return range attenuation texture.
  420. Or
  421. Set range attenuation texture.
  422. </summary>
  423. <value>To be added.</value>
  424. <remarks>To be added.</remarks>
  425. </Docs>
  426. </Member>
  427. <Member MemberName="RampTextureAttr">
  428. <MemberSignature Language="C#" Value="public Urho.ResourceRef RampTextureAttr { get; }" />
  429. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef RampTextureAttr" />
  430. <MemberType>Property</MemberType>
  431. <AssemblyInfo>
  432. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  433. </AssemblyInfo>
  434. <ReturnValue>
  435. <ReturnType>Urho.ResourceRef</ReturnType>
  436. </ReturnValue>
  437. <Docs>
  438. <summary>
  439. Return ramp texture attribute.
  440. </summary>
  441. <value>To be added.</value>
  442. <remarks>To be added.</remarks>
  443. </Docs>
  444. </Member>
  445. <Member MemberName="Range">
  446. <MemberSignature Language="C#" Value="public float Range { get; set; }" />
  447. <MemberSignature Language="ILAsm" Value=".property instance float32 Range" />
  448. <MemberType>Property</MemberType>
  449. <AssemblyInfo>
  450. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  451. </AssemblyInfo>
  452. <ReturnValue>
  453. <ReturnType>System.Single</ReturnType>
  454. </ReturnValue>
  455. <Docs>
  456. <summary>
  457. Return range.
  458. Or
  459. Set range.
  460. </summary>
  461. <value>To be added.</value>
  462. <remarks>To be added.</remarks>
  463. </Docs>
  464. </Member>
  465. <Member MemberName="RegisterObject">
  466. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  467. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  468. <MemberType>Method</MemberType>
  469. <AssemblyInfo>
  470. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  471. </AssemblyInfo>
  472. <ReturnValue>
  473. <ReturnType>System.Void</ReturnType>
  474. </ReturnValue>
  475. <Parameters>
  476. <Parameter Name="context" Type="Urho.Context" />
  477. </Parameters>
  478. <Docs>
  479. <param name="context">To be added.</param>
  480. <summary>
  481. Register object factory. Drawable must be registered first.
  482. </summary>
  483. <remarks>To be added.</remarks>
  484. </Docs>
  485. </Member>
  486. <Member MemberName="SetIntensitySortValue">
  487. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (float distance);" />
  488. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(float32 distance) cil managed" />
  489. <MemberType>Method</MemberType>
  490. <AssemblyInfo>
  491. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  492. </AssemblyInfo>
  493. <ReturnValue>
  494. <ReturnType>System.Void</ReturnType>
  495. </ReturnValue>
  496. <Parameters>
  497. <Parameter Name="distance" Type="System.Single" />
  498. </Parameters>
  499. <Docs>
  500. <param name="distance">To be added.</param>
  501. <summary>
  502. Set sort value based on intensity and view distance.
  503. </summary>
  504. <remarks>To be added.</remarks>
  505. </Docs>
  506. </Member>
  507. <Member MemberName="SetIntensitySortValue">
  508. <MemberSignature Language="C#" Value="public void SetIntensitySortValue (Urho.BoundingBox box);" />
  509. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(valuetype Urho.BoundingBox box) cil managed" />
  510. <MemberType>Method</MemberType>
  511. <AssemblyInfo>
  512. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  513. </AssemblyInfo>
  514. <ReturnValue>
  515. <ReturnType>System.Void</ReturnType>
  516. </ReturnValue>
  517. <Parameters>
  518. <Parameter Name="box" Type="Urho.BoundingBox" />
  519. </Parameters>
  520. <Docs>
  521. <param name="box">To be added.</param>
  522. <summary>
  523. Set sort value based on overall intensity over a bounding box.
  524. </summary>
  525. <remarks>To be added.</remarks>
  526. </Docs>
  527. </Member>
  528. <Member MemberName="ShadowBias">
  529. <MemberSignature Language="C#" Value="public Urho.BiasParameters ShadowBias { get; set; }" />
  530. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters ShadowBias" />
  531. <MemberType>Property</MemberType>
  532. <AssemblyInfo>
  533. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  534. </AssemblyInfo>
  535. <ReturnValue>
  536. <ReturnType>Urho.BiasParameters</ReturnType>
  537. </ReturnValue>
  538. <Docs>
  539. <summary>
  540. Return shadow depth bias parameters.
  541. Or
  542. Set shadow depth bias parameters.
  543. </summary>
  544. <value>To be added.</value>
  545. <remarks>To be added.</remarks>
  546. </Docs>
  547. </Member>
  548. <Member MemberName="ShadowCascade">
  549. <MemberSignature Language="C#" Value="public Urho.CascadeParameters ShadowCascade { get; set; }" />
  550. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CascadeParameters ShadowCascade" />
  551. <MemberType>Property</MemberType>
  552. <AssemblyInfo>
  553. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  554. </AssemblyInfo>
  555. <ReturnValue>
  556. <ReturnType>Urho.CascadeParameters</ReturnType>
  557. </ReturnValue>
  558. <Docs>
  559. <summary>
  560. Return directional light cascaded shadow parameters.
  561. Or
  562. Set directional light cascaded shadow parameters.
  563. </summary>
  564. <value>To be added.</value>
  565. <remarks>To be added.</remarks>
  566. </Docs>
  567. </Member>
  568. <Member MemberName="ShadowFadeDistance">
  569. <MemberSignature Language="C#" Value="public float ShadowFadeDistance { get; set; }" />
  570. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowFadeDistance" />
  571. <MemberType>Property</MemberType>
  572. <AssemblyInfo>
  573. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  574. </AssemblyInfo>
  575. <ReturnValue>
  576. <ReturnType>System.Single</ReturnType>
  577. </ReturnValue>
  578. <Docs>
  579. <summary>
  580. Return shadow fade start distance.
  581. Or
  582. Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
  583. </summary>
  584. <value>To be added.</value>
  585. <remarks>To be added.</remarks>
  586. </Docs>
  587. </Member>
  588. <Member MemberName="ShadowIntensity">
  589. <MemberSignature Language="C#" Value="public float ShadowIntensity { get; set; }" />
  590. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowIntensity" />
  591. <MemberType>Property</MemberType>
  592. <AssemblyInfo>
  593. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  594. </AssemblyInfo>
  595. <ReturnValue>
  596. <ReturnType>System.Single</ReturnType>
  597. </ReturnValue>
  598. <Docs>
  599. <summary>
  600. Return shadow intensity.
  601. Or
  602. Set shadow intensity between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
  603. </summary>
  604. <value>To be added.</value>
  605. <remarks>To be added.</remarks>
  606. </Docs>
  607. </Member>
  608. <Member MemberName="ShadowNearFarRatio">
  609. <MemberSignature Language="C#" Value="public float ShadowNearFarRatio { get; set; }" />
  610. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowNearFarRatio" />
  611. <MemberType>Property</MemberType>
  612. <AssemblyInfo>
  613. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  614. </AssemblyInfo>
  615. <ReturnValue>
  616. <ReturnType>System.Single</ReturnType>
  617. </ReturnValue>
  618. <Docs>
  619. <summary>
  620. Return shadow camera near/far clip distance ratio.
  621. Or
  622. Set shadow camera near/far clip distance ratio.
  623. </summary>
  624. <value>To be added.</value>
  625. <remarks>To be added.</remarks>
  626. </Docs>
  627. </Member>
  628. <Member MemberName="ShadowResolution">
  629. <MemberSignature Language="C#" Value="public float ShadowResolution { get; set; }" />
  630. <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowResolution" />
  631. <MemberType>Property</MemberType>
  632. <AssemblyInfo>
  633. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  634. </AssemblyInfo>
  635. <ReturnValue>
  636. <ReturnType>System.Single</ReturnType>
  637. </ReturnValue>
  638. <Docs>
  639. <summary>
  640. Return shadow resolution.
  641. Or
  642. Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
  643. </summary>
  644. <value>To be added.</value>
  645. <remarks>To be added.</remarks>
  646. </Docs>
  647. </Member>
  648. <Member MemberName="ShapeTexture">
  649. <MemberSignature Language="C#" Value="public Urho.Texture ShapeTexture { get; set; }" />
  650. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ShapeTexture" />
  651. <MemberType>Property</MemberType>
  652. <AssemblyInfo>
  653. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  654. </AssemblyInfo>
  655. <ReturnValue>
  656. <ReturnType>Urho.Texture</ReturnType>
  657. </ReturnValue>
  658. <Docs>
  659. <summary>
  660. Return spotlight attenuation texture.
  661. Or
  662. Set spotlight attenuation texture.
  663. </summary>
  664. <value>To be added.</value>
  665. <remarks>To be added.</remarks>
  666. </Docs>
  667. </Member>
  668. <Member MemberName="ShapeTextureAttr">
  669. <MemberSignature Language="C#" Value="public Urho.ResourceRef ShapeTextureAttr { get; }" />
  670. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef ShapeTextureAttr" />
  671. <MemberType>Property</MemberType>
  672. <AssemblyInfo>
  673. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  674. </AssemblyInfo>
  675. <ReturnValue>
  676. <ReturnType>Urho.ResourceRef</ReturnType>
  677. </ReturnValue>
  678. <Docs>
  679. <summary>
  680. Return shape texture attribute.
  681. </summary>
  682. <value>To be added.</value>
  683. <remarks>To be added.</remarks>
  684. </Docs>
  685. </Member>
  686. <Member MemberName="SpecularIntensity">
  687. <MemberSignature Language="C#" Value="public float SpecularIntensity { get; set; }" />
  688. <MemberSignature Language="ILAsm" Value=".property instance float32 SpecularIntensity" />
  689. <MemberType>Property</MemberType>
  690. <AssemblyInfo>
  691. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  692. </AssemblyInfo>
  693. <ReturnValue>
  694. <ReturnType>System.Single</ReturnType>
  695. </ReturnValue>
  696. <Docs>
  697. <summary>
  698. Return specular intensity.
  699. Or
  700. Set specular intensity. Zero disables specular calculations.
  701. </summary>
  702. <value>To be added.</value>
  703. <remarks>To be added.</remarks>
  704. </Docs>
  705. </Member>
  706. <Member MemberName="Type">
  707. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  708. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  709. <MemberType>Property</MemberType>
  710. <AssemblyInfo>
  711. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  712. </AssemblyInfo>
  713. <ReturnValue>
  714. <ReturnType>Urho.StringHash</ReturnType>
  715. </ReturnValue>
  716. <Docs>
  717. <summary>Urho's type system type.</summary>
  718. <value>StringHash representing the type for this C# type.</value>
  719. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  720. </Docs>
  721. </Member>
  722. <Member MemberName="TypeName">
  723. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  724. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  725. <MemberType>Property</MemberType>
  726. <AssemblyInfo>
  727. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  728. </AssemblyInfo>
  729. <ReturnValue>
  730. <ReturnType>System.String</ReturnType>
  731. </ReturnValue>
  732. <Docs>
  733. <summary>Urho's low-level type name.</summary>
  734. <value>Stringified low-level type name.</value>
  735. <remarks>
  736. </remarks>
  737. </Docs>
  738. </Member>
  739. <Member MemberName="TypeNameStatic">
  740. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  741. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  742. <MemberType>Property</MemberType>
  743. <AssemblyInfo>
  744. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  745. </AssemblyInfo>
  746. <ReturnValue>
  747. <ReturnType>System.String</ReturnType>
  748. </ReturnValue>
  749. <Docs>
  750. <summary>Urho's low-level type name, accessible as a static method.</summary>
  751. <value>Stringified low-level type name.</value>
  752. <remarks>
  753. </remarks>
  754. </Docs>
  755. </Member>
  756. <Member MemberName="TypeStatic">
  757. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  758. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  759. <MemberType>Property</MemberType>
  760. <AssemblyInfo>
  761. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  762. </AssemblyInfo>
  763. <ReturnValue>
  764. <ReturnType>Urho.StringHash</ReturnType>
  765. </ReturnValue>
  766. <Docs>
  767. <summary>Urho's low-level type, accessible as a static method.</summary>
  768. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  769. <remarks>
  770. </remarks>
  771. </Docs>
  772. </Member>
  773. </Members>
  774. </Type>