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- <Type Name="Light" FullName="Urho.Light">
- <TypeSignature Language="C#" Value="public class Light : Urho.Drawable" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Light extends Urho.Drawable" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Drawable</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Light component.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Light ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Light which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Light (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Light, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Light (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Light linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Light (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="AspectRatio">
- <MemberSignature Language="C#" Value="public float AspectRatio { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 AspectRatio" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return spotlight aspect ratio.
- Or
- Set spotlight aspect ratio.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Brightness">
- <MemberSignature Language="C#" Value="public float Brightness { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Brightness" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return brightness multiplier.
- Or
- Set light brightness multiplier. Both the color and specular intensity are multiplied with this to get final values for rendering.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Color">
- <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Color</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return color.
- Or
- Set color.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DrawDebugGeometry">
- <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="debug" Type="Urho.DebugRenderer" />
- <Parameter Name="depthTest" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="debug">To be added.</param>
- <param name="depthTest">To be added.</param>
- <summary>
- Visualize the component as debug geometry.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EffectiveColor">
- <MemberSignature Language="C#" Value="public Urho.Color EffectiveColor { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color EffectiveColor" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Color</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return effective color, multiplied by brightness. Do not multiply the alpha so that can compare against the default black color to detect a light with no effect.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="EffectiveSpecularIntensity">
- <MemberSignature Language="C#" Value="public float EffectiveSpecularIntensity { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 EffectiveSpecularIntensity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return effective specular intensity, multiplied by absolute value of brightness.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="FadeDistance">
- <MemberSignature Language="C#" Value="public float FadeDistance { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 FadeDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return fade start distance.
- Or
- Set fade out start distance.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Fov">
- <MemberSignature Language="C#" Value="public float Fov { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Fov" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return spotlight field of view.
- Or
- Set spotlight field of view.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Frustum">
- <MemberSignature Language="C#" Value="public Urho.Frustum Frustum { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Frustum Frustum" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Frustum</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return spotlight frustum.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetFullscreenQuadTransform">
- <MemberSignature Language="C#" Value="public static Urho.Matrix3x4 GetFullscreenQuadTransform (Urho.Camera camera);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Urho.Matrix3x4 GetFullscreenQuadTransform(class Urho.Camera camera) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Matrix3x4</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="camera" Type="Urho.Camera" />
- </Parameters>
- <Docs>
- <param name="camera">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetIntensityDivisor">
- <MemberSignature Language="C#" Value="public float GetIntensityDivisor (float attenuation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetIntensityDivisor(float32 attenuation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="attenuation" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="attenuation">To be added.</param>
- <summary>
- Return a divisor value based on intensity for calculating the sort value.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LightQueue">
- <MemberSignature Language="C#" Value="public Urho.LightBatchQueue* LightQueue { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightBatchQueue* LightQueue" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.LightBatchQueue*</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return light queue. Called by View.
- Or
- Set light queue used for this light. Called by View.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LightType">
- <MemberSignature Language="C#" Value="public Urho.LightType LightType { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.LightType LightType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.LightType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return light type.
- Or
- Set light type.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Negative">
- <MemberSignature Language="C#" Value="public bool Negative { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Negative" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether light has negative (darkening) color.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumShadowSplits">
- <MemberSignature Language="C#" Value="public int NumShadowSplits { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 NumShadowSplits" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PerVertex">
- <MemberSignature Language="C#" Value="public bool PerVertex { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool PerVertex" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return vertex lighting mode.
- Or
- Set vertex lighting mode.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RampTexture">
- <MemberSignature Language="C#" Value="public Urho.Texture RampTexture { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture RampTexture" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return range attenuation texture.
- Or
- Set range attenuation texture.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RampTextureAttr">
- <MemberSignature Language="C#" Value="public Urho.ResourceRef RampTextureAttr { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef RampTextureAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ResourceRef</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return ramp texture attribute.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Range">
- <MemberSignature Language="C#" Value="public float Range { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Range" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return range.
- Or
- Set range.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory. Drawable must be registered first.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetIntensitySortValue">
- <MemberSignature Language="C#" Value="public void SetIntensitySortValue (float distance);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(float32 distance) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="distance" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="distance">To be added.</param>
- <summary>
- Set sort value based on intensity and view distance.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetIntensitySortValue">
- <MemberSignature Language="C#" Value="public void SetIntensitySortValue (Urho.BoundingBox box);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIntensitySortValue(valuetype Urho.BoundingBox box) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="box" Type="Urho.BoundingBox" />
- </Parameters>
- <Docs>
- <param name="box">To be added.</param>
- <summary>
- Set sort value based on overall intensity over a bounding box.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowBias">
- <MemberSignature Language="C#" Value="public Urho.BiasParameters ShadowBias { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BiasParameters ShadowBias" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BiasParameters</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow depth bias parameters.
- Or
- Set shadow depth bias parameters.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowCascade">
- <MemberSignature Language="C#" Value="public Urho.CascadeParameters ShadowCascade { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CascadeParameters ShadowCascade" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.CascadeParameters</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return directional light cascaded shadow parameters.
- Or
- Set directional light cascaded shadow parameters.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowFadeDistance">
- <MemberSignature Language="C#" Value="public float ShadowFadeDistance { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowFadeDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow fade start distance.
- Or
- Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowIntensity">
- <MemberSignature Language="C#" Value="public float ShadowIntensity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowIntensity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow intensity.
- Or
- Set shadow intensity between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowNearFarRatio">
- <MemberSignature Language="C#" Value="public float ShadowNearFarRatio { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowNearFarRatio" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow camera near/far clip distance ratio.
- Or
- Set shadow camera near/far clip distance ratio.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShadowResolution">
- <MemberSignature Language="C#" Value="public float ShadowResolution { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 ShadowResolution" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shadow resolution.
- Or
- Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShapeTexture">
- <MemberSignature Language="C#" Value="public Urho.Texture ShapeTexture { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ShapeTexture" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Texture</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return spotlight attenuation texture.
- Or
- Set spotlight attenuation texture.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShapeTextureAttr">
- <MemberSignature Language="C#" Value="public Urho.ResourceRef ShapeTextureAttr { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef ShapeTextureAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ResourceRef</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shape texture attribute.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SpecularIntensity">
- <MemberSignature Language="C#" Value="public float SpecularIntensity { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 SpecularIntensity" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return specular intensity.
- Or
- Set specular intensity. Zero disables specular calculations.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks>
- </remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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