LogicComponent.xml 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354
  1. <Type Name="LogicComponent" FullName="Urho.LogicComponent">
  2. <TypeSignature Language="C#" Value="public class LogicComponent : Urho.Component" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit LogicComponent extends Urho.Component" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Component</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public LogicComponent ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.LogicComponent which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks>
  32. </remarks>
  33. </Docs>
  34. </Member>
  35. <Member MemberName=".ctor">
  36. <MemberSignature Language="C#" Value="public LogicComponent (IntPtr handle);" />
  37. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  38. <MemberType>Constructor</MemberType>
  39. <AssemblyInfo>
  40. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  41. </AssemblyInfo>
  42. <Parameters>
  43. <Parameter Name="handle" Type="System.IntPtr" />
  44. </Parameters>
  45. <Docs>
  46. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  47. <summary>Constructs a new instance of Urho.LogicComponent, given a raw pointer to an unmanaged object</summary>
  48. <remarks>
  49. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  50. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  51. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  52. </remarks>
  53. </Docs>
  54. </Member>
  55. <Member MemberName=".ctor">
  56. <MemberSignature Language="C#" Value="public LogicComponent (Urho.Context context);" />
  57. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  58. <MemberType>Constructor</MemberType>
  59. <AssemblyInfo>
  60. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  61. </AssemblyInfo>
  62. <Parameters>
  63. <Parameter Name="context" Type="Urho.Context" />
  64. </Parameters>
  65. <Docs>
  66. <param name="context">The context that this object will be attached to.</param>
  67. <summary>
  68. <para>Constructs a new instance of Urho.LogicComponent linked to a specific <see cref="T:Urho.Context" />.</para>
  69. </summary>
  70. <remarks>
  71. </remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName=".ctor">
  75. <MemberSignature Language="C#" Value="protected LogicComponent (Urho.UrhoObjectFlag emptyFlag);" />
  76. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  77. <MemberType>Constructor</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <Parameters>
  82. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  83. </Parameters>
  84. <Docs>
  85. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  86. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  87. <remarks>
  88. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  89. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  90. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  91. </remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="DelayedStart">
  95. <MemberSignature Language="C#" Value="public void DelayedStart ();" />
  96. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void DelayedStart() cil managed" />
  97. <MemberType>Method</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>System.Void</ReturnType>
  103. </ReturnValue>
  104. <Parameters />
  105. <Docs>
  106. <summary>
  107. Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward.
  108. </summary>
  109. <remarks>To be added.</remarks>
  110. </Docs>
  111. </Member>
  112. <Member MemberName="DelayedStartCalled">
  113. <MemberSignature Language="C#" Value="public bool DelayedStartCalled { get; }" />
  114. <MemberSignature Language="ILAsm" Value=".property instance bool DelayedStartCalled" />
  115. <MemberType>Property</MemberType>
  116. <AssemblyInfo>
  117. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  118. </AssemblyInfo>
  119. <ReturnValue>
  120. <ReturnType>System.Boolean</ReturnType>
  121. </ReturnValue>
  122. <Docs>
  123. <summary>Return whether the DelayedStart() function has been called.</summary>
  124. <value>To be added.</value>
  125. <remarks>To be added.</remarks>
  126. </Docs>
  127. </Member>
  128. <Member MemberName="FixedPostUpdate">
  129. <MemberSignature Language="C#" Value="public void FixedPostUpdate (float timeStep);" />
  130. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedPostUpdate(float32 timeStep) cil managed" />
  131. <MemberType>Method</MemberType>
  132. <AssemblyInfo>
  133. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  134. </AssemblyInfo>
  135. <ReturnValue>
  136. <ReturnType>System.Void</ReturnType>
  137. </ReturnValue>
  138. <Parameters>
  139. <Parameter Name="timeStep" Type="System.Single" />
  140. </Parameters>
  141. <Docs>
  142. <param name="timeStep">To be added.</param>
  143. <summary>
  144. Called on physics post-update, fixed timestep.
  145. </summary>
  146. <remarks>To be added.</remarks>
  147. </Docs>
  148. </Member>
  149. <Member MemberName="FixedUpdate">
  150. <MemberSignature Language="C#" Value="public void FixedUpdate (float timeStep);" />
  151. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void FixedUpdate(float32 timeStep) cil managed" />
  152. <MemberType>Method</MemberType>
  153. <AssemblyInfo>
  154. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  155. </AssemblyInfo>
  156. <ReturnValue>
  157. <ReturnType>System.Void</ReturnType>
  158. </ReturnValue>
  159. <Parameters>
  160. <Parameter Name="timeStep" Type="System.Single" />
  161. </Parameters>
  162. <Docs>
  163. <param name="timeStep">To be added.</param>
  164. <summary>
  165. Called on physics update, fixed timestep.
  166. </summary>
  167. <remarks>To be added.</remarks>
  168. </Docs>
  169. </Member>
  170. <Member MemberName="OnSetEnabled">
  171. <MemberSignature Language="C#" Value="public override void OnSetEnabled ();" />
  172. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnSetEnabled() cil managed" />
  173. <MemberType>Method</MemberType>
  174. <AssemblyInfo>
  175. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  176. </AssemblyInfo>
  177. <ReturnValue>
  178. <ReturnType>System.Void</ReturnType>
  179. </ReturnValue>
  180. <Parameters />
  181. <Docs>
  182. <summary>
  183. Handle enabled/disabled state change. Changes update event subscription.
  184. </summary>
  185. <remarks>To be added.</remarks>
  186. </Docs>
  187. </Member>
  188. <Member MemberName="PostUpdate">
  189. <MemberSignature Language="C#" Value="public void PostUpdate (float timeStep);" />
  190. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void PostUpdate(float32 timeStep) cil managed" />
  191. <MemberType>Method</MemberType>
  192. <AssemblyInfo>
  193. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  194. </AssemblyInfo>
  195. <ReturnValue>
  196. <ReturnType>System.Void</ReturnType>
  197. </ReturnValue>
  198. <Parameters>
  199. <Parameter Name="timeStep" Type="System.Single" />
  200. </Parameters>
  201. <Docs>
  202. <param name="timeStep">To be added.</param>
  203. <summary>
  204. Called on scene post-update, variable timestep.
  205. </summary>
  206. <remarks>To be added.</remarks>
  207. </Docs>
  208. </Member>
  209. <Member MemberName="Start">
  210. <MemberSignature Language="C#" Value="public void Start ();" />
  211. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Start() cil managed" />
  212. <MemberType>Method</MemberType>
  213. <AssemblyInfo>
  214. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  215. </AssemblyInfo>
  216. <ReturnValue>
  217. <ReturnType>System.Void</ReturnType>
  218. </ReturnValue>
  219. <Parameters />
  220. <Docs>
  221. <summary>
  222. Called when the component is added to a scene node. Other components may not yet exist.
  223. </summary>
  224. <remarks>To be added.</remarks>
  225. </Docs>
  226. </Member>
  227. <Member MemberName="Stop">
  228. <MemberSignature Language="C#" Value="public void Stop ();" />
  229. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
  230. <MemberType>Method</MemberType>
  231. <AssemblyInfo>
  232. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  233. </AssemblyInfo>
  234. <ReturnValue>
  235. <ReturnType>System.Void</ReturnType>
  236. </ReturnValue>
  237. <Parameters />
  238. <Docs>
  239. <summary>
  240. Called when the component is detached from a scene node, usually on destruction. Note that you will no longer have access to the node and scene at that point.
  241. </summary>
  242. <remarks>To be added.</remarks>
  243. </Docs>
  244. </Member>
  245. <Member MemberName="Type">
  246. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  247. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  248. <MemberType>Property</MemberType>
  249. <AssemblyInfo>
  250. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  251. </AssemblyInfo>
  252. <ReturnValue>
  253. <ReturnType>Urho.StringHash</ReturnType>
  254. </ReturnValue>
  255. <Docs>
  256. <summary>Urho's type system type.</summary>
  257. <value>StringHash representing the type for this C# type.</value>
  258. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  259. </Docs>
  260. </Member>
  261. <Member MemberName="TypeName">
  262. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  263. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  264. <MemberType>Property</MemberType>
  265. <AssemblyInfo>
  266. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  267. </AssemblyInfo>
  268. <ReturnValue>
  269. <ReturnType>System.String</ReturnType>
  270. </ReturnValue>
  271. <Docs>
  272. <summary>Urho's low-level type name.</summary>
  273. <value>Stringified low-level type name.</value>
  274. <remarks>
  275. </remarks>
  276. </Docs>
  277. </Member>
  278. <Member MemberName="TypeNameStatic">
  279. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  280. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  281. <MemberType>Property</MemberType>
  282. <AssemblyInfo>
  283. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  284. </AssemblyInfo>
  285. <ReturnValue>
  286. <ReturnType>System.String</ReturnType>
  287. </ReturnValue>
  288. <Docs>
  289. <summary>Urho's low-level type name, accessible as a static method.</summary>
  290. <value>Stringified low-level type name.</value>
  291. <remarks>
  292. </remarks>
  293. </Docs>
  294. </Member>
  295. <Member MemberName="TypeStatic">
  296. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  297. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  298. <MemberType>Property</MemberType>
  299. <AssemblyInfo>
  300. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  301. </AssemblyInfo>
  302. <ReturnValue>
  303. <ReturnType>Urho.StringHash</ReturnType>
  304. </ReturnValue>
  305. <Docs>
  306. <summary>Urho's low-level type, accessible as a static method.</summary>
  307. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  308. <remarks>
  309. </remarks>
  310. </Docs>
  311. </Member>
  312. <Member MemberName="Update">
  313. <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
  314. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
  315. <MemberType>Method</MemberType>
  316. <AssemblyInfo>
  317. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  318. </AssemblyInfo>
  319. <ReturnValue>
  320. <ReturnType>System.Void</ReturnType>
  321. </ReturnValue>
  322. <Parameters>
  323. <Parameter Name="timeStep" Type="System.Single" />
  324. </Parameters>
  325. <Docs>
  326. <param name="timeStep">To be added.</param>
  327. <summary>
  328. Called on scene update, variable timestep.
  329. </summary>
  330. <remarks>To be added.</remarks>
  331. </Docs>
  332. </Member>
  333. <Member MemberName="UpdateEventMask">
  334. <MemberSignature Language="C#" Value="public byte UpdateEventMask { get; set; }" />
  335. <MemberSignature Language="ILAsm" Value=".property instance unsigned int8 UpdateEventMask" />
  336. <MemberType>Property</MemberType>
  337. <AssemblyInfo>
  338. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  339. </AssemblyInfo>
  340. <ReturnValue>
  341. <ReturnType>System.Byte</ReturnType>
  342. </ReturnValue>
  343. <Docs>
  344. <summary>
  345. Return what update events are subscribed to.
  346. Or
  347. Set what update events should be subscribed to. Use this for optimization: by default all are in use. Note that this is not an attribute and is not saved or network-serialized, therefore it should always be called eg. in the subclass constructor.
  348. </summary>
  349. <value>To be added.</value>
  350. <remarks>To be added.</remarks>
  351. </Docs>
  352. </Member>
  353. </Members>
  354. </Type>