Pass.xml 15 KB

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  1. <Type Name="Pass" FullName="Urho.Pass">
  2. <TypeSignature Language="C#" Value="public class Pass : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Pass extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Material rendering pass, which defines shaders and render state.
  14. </summary>
  15. <remarks>To be added.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public Pass (IntPtr handle);" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Parameters>
  26. <Parameter Name="handle" Type="System.IntPtr" />
  27. </Parameters>
  28. <Docs>
  29. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  30. <summary>Constructs a new instance of Urho.Pass, given a raw pointer to an unmanaged object</summary>
  31. <remarks>
  32. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  33. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  34. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  35. </remarks>
  36. </Docs>
  37. </Member>
  38. <Member MemberName=".ctor">
  39. <MemberSignature Language="C#" Value="public Pass (string passName);" />
  40. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string passName) cil managed" />
  41. <MemberType>Constructor</MemberType>
  42. <AssemblyInfo>
  43. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  44. </AssemblyInfo>
  45. <Parameters>
  46. <Parameter Name="passName" Type="System.String" />
  47. </Parameters>
  48. <Docs>
  49. <param name="passName">To be added.</param>
  50. <summary>To be added.</summary>
  51. <remarks>To be added.</remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName=".ctor">
  55. <MemberSignature Language="C#" Value="protected Pass (Urho.UrhoObjectFlag emptyFlag);" />
  56. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  57. <MemberType>Constructor</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <Parameters>
  62. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  63. </Parameters>
  64. <Docs>
  65. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  66. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  67. <remarks>
  68. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  69. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  70. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  71. </remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName="AlphaMask">
  75. <MemberSignature Language="C#" Value="public bool AlphaMask { get; set; }" />
  76. <MemberSignature Language="ILAsm" Value=".property instance bool AlphaMask" />
  77. <MemberType>Property</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <ReturnValue>
  82. <ReturnType>System.Boolean</ReturnType>
  83. </ReturnValue>
  84. <Docs>
  85. <summary>
  86. Return alpha masking hint.
  87. Or
  88. Set alpha masking hint. Completely opaque draw calls will be performed before alpha masked.
  89. </summary>
  90. <value>To be added.</value>
  91. <remarks>To be added.</remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="BlendMode">
  95. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>Urho.BlendMode</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return blend mode.
  107. Or
  108. Set blend mode.
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="CullMode">
  115. <MemberSignature Language="C#" Value="public Urho.CullMode CullMode { get; set; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CullMode CullMode" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>Urho.CullMode</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>To be added.</summary>
  126. <value>To be added.</value>
  127. <remarks>To be added.</remarks>
  128. </Docs>
  129. </Member>
  130. <Member MemberName="DepthTestMode">
  131. <MemberSignature Language="C#" Value="public Urho.CompareMode DepthTestMode { get; set; }" />
  132. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.CompareMode DepthTestMode" />
  133. <MemberType>Property</MemberType>
  134. <AssemblyInfo>
  135. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  136. </AssemblyInfo>
  137. <ReturnValue>
  138. <ReturnType>Urho.CompareMode</ReturnType>
  139. </ReturnValue>
  140. <Docs>
  141. <summary>
  142. Return depth compare mode.
  143. Or
  144. Set depth compare mode.
  145. </summary>
  146. <value>To be added.</value>
  147. <remarks>To be added.</remarks>
  148. </Docs>
  149. </Member>
  150. <Member MemberName="DepthWrite">
  151. <MemberSignature Language="C#" Value="public bool DepthWrite { get; set; }" />
  152. <MemberSignature Language="ILAsm" Value=".property instance bool DepthWrite" />
  153. <MemberType>Property</MemberType>
  154. <AssemblyInfo>
  155. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  156. </AssemblyInfo>
  157. <ReturnValue>
  158. <ReturnType>System.Boolean</ReturnType>
  159. </ReturnValue>
  160. <Docs>
  161. <summary>
  162. Return depth write mode.
  163. Or
  164. Set depth write on/off.
  165. </summary>
  166. <value>To be added.</value>
  167. <remarks>To be added.</remarks>
  168. </Docs>
  169. </Member>
  170. <Member MemberName="Desktop">
  171. <MemberSignature Language="C#" Value="public bool Desktop { get; }" />
  172. <MemberSignature Language="ILAsm" Value=".property instance bool Desktop" />
  173. <MemberType>Property</MemberType>
  174. <AssemblyInfo>
  175. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  176. </AssemblyInfo>
  177. <ReturnValue>
  178. <ReturnType>System.Boolean</ReturnType>
  179. </ReturnValue>
  180. <Docs>
  181. <summary>To be added.</summary>
  182. <value>To be added.</value>
  183. <remarks>To be added.</remarks>
  184. </Docs>
  185. </Member>
  186. <Member MemberName="Index">
  187. <MemberSignature Language="C#" Value="public uint Index { get; }" />
  188. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Index" />
  189. <MemberType>Property</MemberType>
  190. <AssemblyInfo>
  191. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  192. </AssemblyInfo>
  193. <ReturnValue>
  194. <ReturnType>System.UInt32</ReturnType>
  195. </ReturnValue>
  196. <Docs>
  197. <summary>
  198. Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
  199. </summary>
  200. <value>To be added.</value>
  201. <remarks>To be added.</remarks>
  202. </Docs>
  203. </Member>
  204. <Member MemberName="LightingMode">
  205. <MemberSignature Language="C#" Value="public Urho.PassLightingMode LightingMode { get; set; }" />
  206. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.PassLightingMode LightingMode" />
  207. <MemberType>Property</MemberType>
  208. <AssemblyInfo>
  209. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  210. </AssemblyInfo>
  211. <ReturnValue>
  212. <ReturnType>Urho.PassLightingMode</ReturnType>
  213. </ReturnValue>
  214. <Docs>
  215. <summary>
  216. Return pass lighting mode.
  217. Or
  218. Set pass lighting mode, affects what shader variations will be attempted to be loaded.
  219. </summary>
  220. <value>To be added.</value>
  221. <remarks>To be added.</remarks>
  222. </Docs>
  223. </Member>
  224. <Member MemberName="MarkShadersLoaded">
  225. <MemberSignature Language="C#" Value="public void MarkShadersLoaded (uint frameNumber);" />
  226. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MarkShadersLoaded(unsigned int32 frameNumber) cil managed" />
  227. <MemberType>Method</MemberType>
  228. <AssemblyInfo>
  229. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  230. </AssemblyInfo>
  231. <ReturnValue>
  232. <ReturnType>System.Void</ReturnType>
  233. </ReturnValue>
  234. <Parameters>
  235. <Parameter Name="frameNumber" Type="System.UInt32" />
  236. </Parameters>
  237. <Docs>
  238. <param name="frameNumber">To be added.</param>
  239. <summary>
  240. Mark shaders loaded this frame.
  241. </summary>
  242. <remarks>To be added.</remarks>
  243. </Docs>
  244. </Member>
  245. <Member MemberName="Name">
  246. <MemberSignature Language="C#" Value="public string Name { get; }" />
  247. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  248. <MemberType>Property</MemberType>
  249. <AssemblyInfo>
  250. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  251. </AssemblyInfo>
  252. <ReturnValue>
  253. <ReturnType>System.String</ReturnType>
  254. </ReturnValue>
  255. <Docs>
  256. <summary>
  257. Return pass name.
  258. </summary>
  259. <value>To be added.</value>
  260. <remarks>To be added.</remarks>
  261. </Docs>
  262. </Member>
  263. <Member MemberName="PixelShader">
  264. <MemberSignature Language="C#" Value="public string PixelShader { get; set; }" />
  265. <MemberSignature Language="ILAsm" Value=".property instance string PixelShader" />
  266. <MemberType>Property</MemberType>
  267. <AssemblyInfo>
  268. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  269. </AssemblyInfo>
  270. <ReturnValue>
  271. <ReturnType>System.String</ReturnType>
  272. </ReturnValue>
  273. <Docs>
  274. <summary>
  275. Return pixel shader name.
  276. Or
  277. Set pixel shader name.
  278. </summary>
  279. <value>To be added.</value>
  280. <remarks>To be added.</remarks>
  281. </Docs>
  282. </Member>
  283. <Member MemberName="PixelShaderDefines">
  284. <MemberSignature Language="C#" Value="public string PixelShaderDefines { get; set; }" />
  285. <MemberSignature Language="ILAsm" Value=".property instance string PixelShaderDefines" />
  286. <MemberType>Property</MemberType>
  287. <AssemblyInfo>
  288. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  289. </AssemblyInfo>
  290. <ReturnValue>
  291. <ReturnType>System.String</ReturnType>
  292. </ReturnValue>
  293. <Docs>
  294. <summary>
  295. Return pixel shader defines.
  296. Or
  297. Set pixel shader defines.
  298. </summary>
  299. <value>To be added.</value>
  300. <remarks>To be added.</remarks>
  301. </Docs>
  302. </Member>
  303. <Member MemberName="ReleaseShaders">
  304. <MemberSignature Language="C#" Value="public void ReleaseShaders ();" />
  305. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ReleaseShaders() cil managed" />
  306. <MemberType>Method</MemberType>
  307. <AssemblyInfo>
  308. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  309. </AssemblyInfo>
  310. <ReturnValue>
  311. <ReturnType>System.Void</ReturnType>
  312. </ReturnValue>
  313. <Parameters />
  314. <Docs>
  315. <summary>
  316. Reset shader pointers.
  317. </summary>
  318. <remarks>To be added.</remarks>
  319. </Docs>
  320. </Member>
  321. <Member MemberName="SetIsDesktop">
  322. <MemberSignature Language="C#" Value="public void SetIsDesktop (bool enable);" />
  323. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetIsDesktop(bool enable) cil managed" />
  324. <MemberType>Method</MemberType>
  325. <AssemblyInfo>
  326. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  327. </AssemblyInfo>
  328. <ReturnValue>
  329. <ReturnType>System.Void</ReturnType>
  330. </ReturnValue>
  331. <Parameters>
  332. <Parameter Name="enable" Type="System.Boolean" />
  333. </Parameters>
  334. <Docs>
  335. <param name="enable">To be added.</param>
  336. <summary>
  337. Set whether requires desktop level hardware.
  338. </summary>
  339. <remarks>To be added.</remarks>
  340. </Docs>
  341. </Member>
  342. <Member MemberName="ShadersLoadedFrameNumber">
  343. <MemberSignature Language="C#" Value="public uint ShadersLoadedFrameNumber { get; }" />
  344. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 ShadersLoadedFrameNumber" />
  345. <MemberType>Property</MemberType>
  346. <AssemblyInfo>
  347. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  348. </AssemblyInfo>
  349. <ReturnValue>
  350. <ReturnType>System.UInt32</ReturnType>
  351. </ReturnValue>
  352. <Docs>
  353. <summary>
  354. Return last shaders loaded frame number.
  355. </summary>
  356. <value>To be added.</value>
  357. <remarks>To be added.</remarks>
  358. </Docs>
  359. </Member>
  360. <Member MemberName="VertexShader">
  361. <MemberSignature Language="C#" Value="public string VertexShader { get; set; }" />
  362. <MemberSignature Language="ILAsm" Value=".property instance string VertexShader" />
  363. <MemberType>Property</MemberType>
  364. <AssemblyInfo>
  365. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  366. </AssemblyInfo>
  367. <ReturnValue>
  368. <ReturnType>System.String</ReturnType>
  369. </ReturnValue>
  370. <Docs>
  371. <summary>
  372. Return vertex shader name.
  373. Or
  374. Set vertex shader name.
  375. </summary>
  376. <value>To be added.</value>
  377. <remarks>To be added.</remarks>
  378. </Docs>
  379. </Member>
  380. <Member MemberName="VertexShaderDefines">
  381. <MemberSignature Language="C#" Value="public string VertexShaderDefines { get; set; }" />
  382. <MemberSignature Language="ILAsm" Value=".property instance string VertexShaderDefines" />
  383. <MemberType>Property</MemberType>
  384. <AssemblyInfo>
  385. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  386. </AssemblyInfo>
  387. <ReturnValue>
  388. <ReturnType>System.String</ReturnType>
  389. </ReturnValue>
  390. <Docs>
  391. <summary>
  392. Return vertex shader defines.
  393. Or
  394. Set vertex shader defines.
  395. </summary>
  396. <value>To be added.</value>
  397. <remarks>To be added.</remarks>
  398. </Docs>
  399. </Member>
  400. </Members>
  401. </Type>