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- <Type Name="ShaderParameterAnimationInfo" FullName="Urho.ShaderParameterAnimationInfo">
- <TypeSignature Language="C#" Value="public class ShaderParameterAnimationInfo : Urho.ValueAnimationInfo" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderParameterAnimationInfo extends Urho.ValueAnimationInfo" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.ValueAnimationInfo</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Material's shader parameter animation instance.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ShaderParameterAnimationInfo (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.ShaderParameterAnimationInfo, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected ShaderParameterAnimationInfo (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ShaderParameterAnimationInfo (Urho.Material material, string name, Urho.ValueAnimation attributeAnimation, Urho.WrapMode wrapMode, float speed);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Material material, string name, class Urho.ValueAnimation attributeAnimation, valuetype Urho.WrapMode wrapMode, float32 speed) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="material" Type="Urho.Material" />
- <Parameter Name="name" Type="System.String" />
- <Parameter Name="attributeAnimation" Type="Urho.ValueAnimation" />
- <Parameter Name="wrapMode" Type="Urho.WrapMode" />
- <Parameter Name="speed" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="material">To be added.</param>
- <param name="name">To be added.</param>
- <param name="attributeAnimation">To be added.</param>
- <param name="wrapMode">To be added.</param>
- <param name="speed">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Name">
- <MemberSignature Language="C#" Value="public string Name { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string Name" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return shader parameter name.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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