ShaderVariation.xml 8.9 KB

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  1. <Type Name="ShaderVariation" FullName="Urho.ShaderVariation">
  2. <TypeSignature Language="C#" Value="public class ShaderVariation : Urho.RefCounted" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderVariation extends Urho.RefCounted" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Vertex or pixel shader on the GPU.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ShaderVariation (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Urho.ShaderVariation, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="protected ShaderVariation (Urho.UrhoObjectFlag emptyFlag);" />
  41. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  48. </Parameters>
  49. <Docs>
  50. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  51. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  52. <remarks>
  53. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  54. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  55. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  56. </remarks>
  57. </Docs>
  58. </Member>
  59. <Member MemberName=".ctor">
  60. <MemberSignature Language="C#" Value="public ShaderVariation (Urho.Shader owner, Urho.ShaderType type);" />
  61. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Shader owner, valuetype Urho.ShaderType type) cil managed" />
  62. <MemberType>Constructor</MemberType>
  63. <AssemblyInfo>
  64. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  65. </AssemblyInfo>
  66. <Parameters>
  67. <Parameter Name="owner" Type="Urho.Shader" />
  68. <Parameter Name="type" Type="Urho.ShaderType" />
  69. </Parameters>
  70. <Docs>
  71. <param name="owner">To be added.</param>
  72. <param name="type">To be added.</param>
  73. <summary>To be added.</summary>
  74. <remarks>To be added.</remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="CompilerOutput">
  78. <MemberSignature Language="C#" Value="public string CompilerOutput { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance string CompilerOutput" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.String</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return compile error/warning string.
  90. </summary>
  91. <value>To be added.</value>
  92. <remarks>To be added.</remarks>
  93. </Docs>
  94. </Member>
  95. <Member MemberName="Create">
  96. <MemberSignature Language="C#" Value="public bool Create ();" />
  97. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Create() cil managed" />
  98. <MemberType>Method</MemberType>
  99. <AssemblyInfo>
  100. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  101. </AssemblyInfo>
  102. <ReturnValue>
  103. <ReturnType>System.Boolean</ReturnType>
  104. </ReturnValue>
  105. <Parameters />
  106. <Docs>
  107. <summary>
  108. Compile the shader. Return true if successful.
  109. </summary>
  110. <returns>To be added.</returns>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="Defines">
  115. <MemberSignature Language="C#" Value="public string Defines { get; set; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance string Defines" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>System.String</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return defines.
  127. Or
  128. Set defines.
  129. </summary>
  130. <value>To be added.</value>
  131. <remarks>To be added.</remarks>
  132. </Docs>
  133. </Member>
  134. <Member MemberName="FullName">
  135. <MemberSignature Language="C#" Value="public string FullName { get; }" />
  136. <MemberSignature Language="ILAsm" Value=".property instance string FullName" />
  137. <MemberType>Property</MemberType>
  138. <AssemblyInfo>
  139. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  140. </AssemblyInfo>
  141. <ReturnValue>
  142. <ReturnType>System.String</ReturnType>
  143. </ReturnValue>
  144. <Docs>
  145. <summary>
  146. Return full shader name.
  147. </summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="Name">
  153. <MemberSignature Language="C#" Value="public string Name { get; set; }" />
  154. <MemberSignature Language="ILAsm" Value=".property instance string Name" />
  155. <MemberType>Property</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>System.String</ReturnType>
  161. </ReturnValue>
  162. <Docs>
  163. <summary>
  164. Return name.
  165. Or
  166. Set name.
  167. </summary>
  168. <value>To be added.</value>
  169. <remarks>To be added.</remarks>
  170. </Docs>
  171. </Member>
  172. <Member MemberName="Owner">
  173. <MemberSignature Language="C#" Value="public Urho.Shader Owner { get; }" />
  174. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Shader Owner" />
  175. <MemberType>Property</MemberType>
  176. <AssemblyInfo>
  177. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  178. </AssemblyInfo>
  179. <ReturnValue>
  180. <ReturnType>Urho.Shader</ReturnType>
  181. </ReturnValue>
  182. <Docs>
  183. <summary>
  184. Return the owner resource.
  185. </summary>
  186. <value>To be added.</value>
  187. <remarks>To be added.</remarks>
  188. </Docs>
  189. </Member>
  190. <Member MemberName="Release">
  191. <MemberSignature Language="C#" Value="public void Release ();" />
  192. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  193. <MemberType>Method</MemberType>
  194. <AssemblyInfo>
  195. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  196. </AssemblyInfo>
  197. <ReturnValue>
  198. <ReturnType>System.Void</ReturnType>
  199. </ReturnValue>
  200. <Parameters />
  201. <Docs>
  202. <summary>
  203. Release the shader.
  204. </summary>
  205. <remarks>To be added.</remarks>
  206. </Docs>
  207. </Member>
  208. <Member MemberName="ShaderType">
  209. <MemberSignature Language="C#" Value="public Urho.ShaderType ShaderType { get; }" />
  210. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ShaderType ShaderType" />
  211. <MemberType>Property</MemberType>
  212. <AssemblyInfo>
  213. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  214. </AssemblyInfo>
  215. <ReturnValue>
  216. <ReturnType>Urho.ShaderType</ReturnType>
  217. </ReturnValue>
  218. <Docs>
  219. <summary>
  220. Return shader type.
  221. </summary>
  222. <value>To be added.</value>
  223. <remarks>To be added.</remarks>
  224. </Docs>
  225. </Member>
  226. </Members>
  227. </Type>