Zone.xml 21 KB

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  1. <Type Name="Zone" FullName="Urho.Zone">
  2. <TypeSignature Language="C#" Value="public class Zone : Urho.Drawable" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Zone extends Urho.Drawable" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Drawable</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %Component that describes global rendering properties.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Zone ();" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters />
  27. <Docs>
  28. <summary>
  29. <para>Constructs a new instance of Urho.Zone which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  30. </summary>
  31. <remarks>
  32. </remarks>
  33. </Docs>
  34. </Member>
  35. <Member MemberName=".ctor">
  36. <MemberSignature Language="C#" Value="public Zone (IntPtr handle);" />
  37. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  38. <MemberType>Constructor</MemberType>
  39. <AssemblyInfo>
  40. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  41. </AssemblyInfo>
  42. <Parameters>
  43. <Parameter Name="handle" Type="System.IntPtr" />
  44. </Parameters>
  45. <Docs>
  46. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  47. <summary>Constructs a new instance of Urho.Zone, given a raw pointer to an unmanaged object</summary>
  48. <remarks>
  49. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  50. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  51. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  52. </remarks>
  53. </Docs>
  54. </Member>
  55. <Member MemberName=".ctor">
  56. <MemberSignature Language="C#" Value="public Zone (Urho.Context context);" />
  57. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  58. <MemberType>Constructor</MemberType>
  59. <AssemblyInfo>
  60. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  61. </AssemblyInfo>
  62. <Parameters>
  63. <Parameter Name="context" Type="Urho.Context" />
  64. </Parameters>
  65. <Docs>
  66. <param name="context">The context that this object will be attached to.</param>
  67. <summary>
  68. <para>Constructs a new instance of Urho.Zone linked to a specific <see cref="T:Urho.Context" />.</para>
  69. </summary>
  70. <remarks>
  71. </remarks>
  72. </Docs>
  73. </Member>
  74. <Member MemberName=".ctor">
  75. <MemberSignature Language="C#" Value="protected Zone (Urho.UrhoObjectFlag emptyFlag);" />
  76. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  77. <MemberType>Constructor</MemberType>
  78. <AssemblyInfo>
  79. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  80. </AssemblyInfo>
  81. <Parameters>
  82. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  83. </Parameters>
  84. <Docs>
  85. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  86. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  87. <remarks>
  88. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  89. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  90. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  91. </remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="AmbientColor">
  95. <MemberSignature Language="C#" Value="public Urho.Color AmbientColor { get; set; }" />
  96. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color AmbientColor" />
  97. <MemberType>Property</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>Urho.Color</ReturnType>
  103. </ReturnValue>
  104. <Docs>
  105. <summary>
  106. Return zone's own ambient color, disregarding gradient mode.
  107. Or
  108. Set ambient color
  109. </summary>
  110. <value>To be added.</value>
  111. <remarks>To be added.</remarks>
  112. </Docs>
  113. </Member>
  114. <Member MemberName="AmbientEndColor">
  115. <MemberSignature Language="C#" Value="public Urho.Color AmbientEndColor { get; }" />
  116. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color AmbientEndColor" />
  117. <MemberType>Property</MemberType>
  118. <AssemblyInfo>
  119. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  120. </AssemblyInfo>
  121. <ReturnValue>
  122. <ReturnType>Urho.Color</ReturnType>
  123. </ReturnValue>
  124. <Docs>
  125. <summary>
  126. Return ambient end color. Not safe to call from worker threads due to possible octree query.
  127. </summary>
  128. <value>To be added.</value>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="AmbientGradient">
  133. <MemberSignature Language="C#" Value="public bool AmbientGradient { get; set; }" />
  134. <MemberSignature Language="ILAsm" Value=".property instance bool AmbientGradient" />
  135. <MemberType>Property</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.Boolean</ReturnType>
  141. </ReturnValue>
  142. <Docs>
  143. <summary>
  144. Return whether ambient gradient mode is enabled.
  145. Or
  146. Set ambient gradient mode. In gradient mode ambient color is interpolated from neighbor zones.
  147. </summary>
  148. <value>To be added.</value>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="AmbientStartColor">
  153. <MemberSignature Language="C#" Value="public Urho.Color AmbientStartColor { get; }" />
  154. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color AmbientStartColor" />
  155. <MemberType>Property</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>Urho.Color</ReturnType>
  161. </ReturnValue>
  162. <Docs>
  163. <summary>
  164. Return ambient start color. Not safe to call from worker threads due to possible octree query.
  165. </summary>
  166. <value>To be added.</value>
  167. <remarks>To be added.</remarks>
  168. </Docs>
  169. </Member>
  170. <Member MemberName="DrawDebugGeometry">
  171. <MemberSignature Language="C#" Value="public override void DrawDebugGeometry (Urho.DebugRenderer debug, bool depthTest);" />
  172. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void DrawDebugGeometry(class Urho.DebugRenderer debug, bool depthTest) cil managed" />
  173. <MemberType>Method</MemberType>
  174. <AssemblyInfo>
  175. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  176. </AssemblyInfo>
  177. <ReturnValue>
  178. <ReturnType>System.Void</ReturnType>
  179. </ReturnValue>
  180. <Parameters>
  181. <Parameter Name="debug" Type="Urho.DebugRenderer" />
  182. <Parameter Name="depthTest" Type="System.Boolean" />
  183. </Parameters>
  184. <Docs>
  185. <param name="debug">To be added.</param>
  186. <param name="depthTest">To be added.</param>
  187. <summary>
  188. Visualize the component as debug geometry.
  189. </summary>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="FogColor">
  194. <MemberSignature Language="C#" Value="public Urho.Color FogColor { get; set; }" />
  195. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color FogColor" />
  196. <MemberType>Property</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>Urho.Color</ReturnType>
  202. </ReturnValue>
  203. <Docs>
  204. <summary>
  205. Return fog color.
  206. Or
  207. Set fog color.
  208. </summary>
  209. <value>To be added.</value>
  210. <remarks>To be added.</remarks>
  211. </Docs>
  212. </Member>
  213. <Member MemberName="FogEnd">
  214. <MemberSignature Language="C#" Value="public float FogEnd { get; set; }" />
  215. <MemberSignature Language="ILAsm" Value=".property instance float32 FogEnd" />
  216. <MemberType>Property</MemberType>
  217. <AssemblyInfo>
  218. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  219. </AssemblyInfo>
  220. <ReturnValue>
  221. <ReturnType>System.Single</ReturnType>
  222. </ReturnValue>
  223. <Docs>
  224. <summary>
  225. Return fog end distance.
  226. Or
  227. Set fog end distance.
  228. </summary>
  229. <value>To be added.</value>
  230. <remarks>To be added.</remarks>
  231. </Docs>
  232. </Member>
  233. <Member MemberName="FogHeight">
  234. <MemberSignature Language="C#" Value="public float FogHeight { get; set; }" />
  235. <MemberSignature Language="ILAsm" Value=".property instance float32 FogHeight" />
  236. <MemberType>Property</MemberType>
  237. <AssemblyInfo>
  238. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  239. </AssemblyInfo>
  240. <ReturnValue>
  241. <ReturnType>System.Single</ReturnType>
  242. </ReturnValue>
  243. <Docs>
  244. <summary>
  245. Return fog height distance relative to the scene node's world position.
  246. Or
  247. Set fog height distance relative to the scene node's world position. Effective only in height fog mode.
  248. </summary>
  249. <value>To be added.</value>
  250. <remarks>To be added.</remarks>
  251. </Docs>
  252. </Member>
  253. <Member MemberName="FogHeightScale">
  254. <MemberSignature Language="C#" Value="public float FogHeightScale { get; set; }" />
  255. <MemberSignature Language="ILAsm" Value=".property instance float32 FogHeightScale" />
  256. <MemberType>Property</MemberType>
  257. <AssemblyInfo>
  258. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  259. </AssemblyInfo>
  260. <ReturnValue>
  261. <ReturnType>System.Single</ReturnType>
  262. </ReturnValue>
  263. <Docs>
  264. <summary>
  265. Return fog height scale.
  266. Or
  267. Set fog height scale. Effective only in height fog mode.
  268. </summary>
  269. <value>To be added.</value>
  270. <remarks>To be added.</remarks>
  271. </Docs>
  272. </Member>
  273. <Member MemberName="FogStart">
  274. <MemberSignature Language="C#" Value="public float FogStart { get; set; }" />
  275. <MemberSignature Language="ILAsm" Value=".property instance float32 FogStart" />
  276. <MemberType>Property</MemberType>
  277. <AssemblyInfo>
  278. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  279. </AssemblyInfo>
  280. <ReturnValue>
  281. <ReturnType>System.Single</ReturnType>
  282. </ReturnValue>
  283. <Docs>
  284. <summary>
  285. Return fog start distance.
  286. Or
  287. Set fog start distance.
  288. </summary>
  289. <value>To be added.</value>
  290. <remarks>To be added.</remarks>
  291. </Docs>
  292. </Member>
  293. <Member MemberName="HeightFog">
  294. <MemberSignature Language="C#" Value="public bool HeightFog { get; set; }" />
  295. <MemberSignature Language="ILAsm" Value=".property instance bool HeightFog" />
  296. <MemberType>Property</MemberType>
  297. <AssemblyInfo>
  298. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  299. </AssemblyInfo>
  300. <ReturnValue>
  301. <ReturnType>System.Boolean</ReturnType>
  302. </ReturnValue>
  303. <Docs>
  304. <summary>
  305. Return whether height fog mode is enabled.
  306. Or
  307. Set height fog mode.
  308. </summary>
  309. <value>To be added.</value>
  310. <remarks>To be added.</remarks>
  311. </Docs>
  312. </Member>
  313. <Member MemberName="IsInside">
  314. <MemberSignature Language="C#" Value="public bool IsInside (Urho.Vector3 point);" />
  315. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsInside(valuetype Urho.Vector3 point) cil managed" />
  316. <MemberType>Method</MemberType>
  317. <AssemblyInfo>
  318. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  319. </AssemblyInfo>
  320. <ReturnValue>
  321. <ReturnType>System.Boolean</ReturnType>
  322. </ReturnValue>
  323. <Parameters>
  324. <Parameter Name="point" Type="Urho.Vector3" />
  325. </Parameters>
  326. <Docs>
  327. <param name="point">To be added.</param>
  328. <summary>
  329. Check whether a point is inside.
  330. </summary>
  331. <returns>To be added.</returns>
  332. <remarks>To be added.</remarks>
  333. </Docs>
  334. </Member>
  335. <Member MemberName="Override">
  336. <MemberSignature Language="C#" Value="public bool Override { get; set; }" />
  337. <MemberSignature Language="ILAsm" Value=".property instance bool Override" />
  338. <MemberType>Property</MemberType>
  339. <AssemblyInfo>
  340. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  341. </AssemblyInfo>
  342. <ReturnValue>
  343. <ReturnType>System.Boolean</ReturnType>
  344. </ReturnValue>
  345. <Docs>
  346. <summary>
  347. Return whether override mode is enabled.
  348. Or
  349. Set override mode. If camera is inside an override zone, that zone will be used for all rendered objects instead of their own zone.
  350. </summary>
  351. <value>To be added.</value>
  352. <remarks>To be added.</remarks>
  353. </Docs>
  354. </Member>
  355. <Member MemberName="Priority">
  356. <MemberSignature Language="C#" Value="public int Priority { get; set; }" />
  357. <MemberSignature Language="ILAsm" Value=".property instance int32 Priority" />
  358. <MemberType>Property</MemberType>
  359. <AssemblyInfo>
  360. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  361. </AssemblyInfo>
  362. <ReturnValue>
  363. <ReturnType>System.Int32</ReturnType>
  364. </ReturnValue>
  365. <Docs>
  366. <summary>
  367. Return zone priority.
  368. Or
  369. Set zone priority. If an object or camera is inside several zones, the one with highest priority is used.
  370. </summary>
  371. <value>To be added.</value>
  372. <remarks>To be added.</remarks>
  373. </Docs>
  374. </Member>
  375. <Member MemberName="RegisterObject">
  376. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  377. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  378. <MemberType>Method</MemberType>
  379. <AssemblyInfo>
  380. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  381. </AssemblyInfo>
  382. <ReturnValue>
  383. <ReturnType>System.Void</ReturnType>
  384. </ReturnValue>
  385. <Parameters>
  386. <Parameter Name="context" Type="Urho.Context" />
  387. </Parameters>
  388. <Docs>
  389. <param name="context">To be added.</param>
  390. <summary>
  391. Register object factory. Drawable must be registered first.
  392. </summary>
  393. <remarks>To be added.</remarks>
  394. </Docs>
  395. </Member>
  396. <Member MemberName="SetBoundingBox">
  397. <MemberSignature Language="C#" Value="public void SetBoundingBox (Urho.BoundingBox box);" />
  398. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetBoundingBox(valuetype Urho.BoundingBox box) cil managed" />
  399. <MemberType>Method</MemberType>
  400. <AssemblyInfo>
  401. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  402. </AssemblyInfo>
  403. <ReturnValue>
  404. <ReturnType>System.Void</ReturnType>
  405. </ReturnValue>
  406. <Parameters>
  407. <Parameter Name="box" Type="Urho.BoundingBox" />
  408. </Parameters>
  409. <Docs>
  410. <param name="box">To be added.</param>
  411. <summary>
  412. Set local-space bounding box. Will be used as an oriented bounding box to test whether objects or the camera are inside.
  413. </summary>
  414. <remarks>To be added.</remarks>
  415. </Docs>
  416. </Member>
  417. <Member MemberName="Type">
  418. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  419. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  420. <MemberType>Property</MemberType>
  421. <AssemblyInfo>
  422. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  423. </AssemblyInfo>
  424. <ReturnValue>
  425. <ReturnType>Urho.StringHash</ReturnType>
  426. </ReturnValue>
  427. <Docs>
  428. <summary>Urho's type system type.</summary>
  429. <value>StringHash representing the type for this C# type.</value>
  430. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  431. </Docs>
  432. </Member>
  433. <Member MemberName="TypeName">
  434. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  435. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  436. <MemberType>Property</MemberType>
  437. <AssemblyInfo>
  438. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  439. </AssemblyInfo>
  440. <ReturnValue>
  441. <ReturnType>System.String</ReturnType>
  442. </ReturnValue>
  443. <Docs>
  444. <summary>Urho's low-level type name.</summary>
  445. <value>Stringified low-level type name.</value>
  446. <remarks>
  447. </remarks>
  448. </Docs>
  449. </Member>
  450. <Member MemberName="TypeNameStatic">
  451. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  452. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  453. <MemberType>Property</MemberType>
  454. <AssemblyInfo>
  455. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  456. </AssemblyInfo>
  457. <ReturnValue>
  458. <ReturnType>System.String</ReturnType>
  459. </ReturnValue>
  460. <Docs>
  461. <summary>Urho's low-level type name, accessible as a static method.</summary>
  462. <value>Stringified low-level type name.</value>
  463. <remarks>
  464. </remarks>
  465. </Docs>
  466. </Member>
  467. <Member MemberName="TypeStatic">
  468. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  469. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  470. <MemberType>Property</MemberType>
  471. <AssemblyInfo>
  472. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  473. </AssemblyInfo>
  474. <ReturnValue>
  475. <ReturnType>Urho.StringHash</ReturnType>
  476. </ReturnValue>
  477. <Docs>
  478. <summary>Urho's low-level type, accessible as a static method.</summary>
  479. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  480. <remarks>
  481. </remarks>
  482. </Docs>
  483. </Member>
  484. <Member MemberName="ZoneTexture">
  485. <MemberSignature Language="C#" Value="public Urho.Texture ZoneTexture { get; set; }" />
  486. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture ZoneTexture" />
  487. <MemberType>Property</MemberType>
  488. <AssemblyInfo>
  489. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  490. </AssemblyInfo>
  491. <ReturnValue>
  492. <ReturnType>Urho.Texture</ReturnType>
  493. </ReturnValue>
  494. <Docs>
  495. <summary>
  496. Return zone texture.
  497. Or
  498. Set zone texture. This will be bound to the zone texture unit when rendering objects inside the zone. Note that the default shaders do not use it.
  499. </summary>
  500. <value>To be added.</value>
  501. <remarks>To be added.</remarks>
  502. </Docs>
  503. </Member>
  504. <Member MemberName="ZoneTextureAttr">
  505. <MemberSignature Language="C#" Value="public Urho.ResourceRef ZoneTextureAttr { get; }" />
  506. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef ZoneTextureAttr" />
  507. <MemberType>Property</MemberType>
  508. <AssemblyInfo>
  509. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  510. </AssemblyInfo>
  511. <ReturnValue>
  512. <ReturnType>Urho.ResourceRef</ReturnType>
  513. </ReturnValue>
  514. <Docs>
  515. <summary>
  516. Return zone texture attribute.
  517. </summary>
  518. <value>To be added.</value>
  519. <remarks>To be added.</remarks>
  520. </Docs>
  521. </Member>
  522. </Members>
  523. </Type>