Audio.xml 23 KB

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  1. <Type Name="Audio" FullName="Urho.Audio.Audio">
  2. <TypeSignature Language="C#" Value="public class Audio : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Audio extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Audio subsystem, used to playback both regular audio and 3D sound.</summary>
  15. <remarks>
  16. <para>The Audio class represents the audio subsystem, which implements an audio output stream. It is the hub for audio operations in your application.  See the <see cref="N:Urho.Audio" /> documentation for more information.</para>
  17. <para>To hear pseudo-3D positional sounds, a <see cref="T:Urho.Audio.SoundListener" /> component must exist in a scene node and be assigned to the audio subsystem by setting the <see cref="P:Urho.Audio.Audio.Listener" /> property. </para>
  18. <para>The output is software mixed for an unlimited amount of simultaneous sounds. Ogg Vorbis sounds are decoded on the fly, and decoding them can be memory- and CPU-intensive, so WAV files are recommended when a large number of short sound effects need to be played.</para>
  19. <para>For purposes of volume control, each <see cref="T:Urho.Audio.SoundSource" /> can be classified into a user defined group which is multiplied with a master category and the individual <see cref="T:Urho.Audio.SoundSource" /> gain set using <see cref="P:Urho.Audio.SoundSource.Gain" /> for the final volume level.</para>
  20. <para>To control the category volumes, set the <see cref="M:Urho.Audio.Audio.SetMasterGain" />, which defines the category if it didn't already exist.</para>
  21. <para>
  22. </para>
  23. <para>
  24. </para>
  25. </remarks>
  26. </Docs>
  27. <Members>
  28. <Member MemberName=".ctor">
  29. <MemberSignature Language="C#" Value="public Audio ();" />
  30. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  31. <MemberType>Constructor</MemberType>
  32. <AssemblyInfo>
  33. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  34. </AssemblyInfo>
  35. <Parameters />
  36. <Docs>
  37. <summary>
  38. <para>Constructs a new instance of Urho.Audio.Audio which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
  39. </summary>
  40. <remarks>
  41. </remarks>
  42. </Docs>
  43. </Member>
  44. <Member MemberName=".ctor">
  45. <MemberSignature Language="C#" Value="public Audio (IntPtr handle);" />
  46. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  47. <MemberType>Constructor</MemberType>
  48. <AssemblyInfo>
  49. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  50. </AssemblyInfo>
  51. <Parameters>
  52. <Parameter Name="handle" Type="System.IntPtr" />
  53. </Parameters>
  54. <Docs>
  55. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  56. <summary>Constructs a new instance of Urho.Audio.Audio, given a raw pointer to an unmanaged object</summary>
  57. <remarks>
  58. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  59. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  60. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  61. </remarks>
  62. </Docs>
  63. </Member>
  64. <Member MemberName=".ctor">
  65. <MemberSignature Language="C#" Value="public Audio (Urho.Context context);" />
  66. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  67. <MemberType>Constructor</MemberType>
  68. <AssemblyInfo>
  69. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  70. </AssemblyInfo>
  71. <Parameters>
  72. <Parameter Name="context" Type="Urho.Context" />
  73. </Parameters>
  74. <Docs>
  75. <param name="context">The context that this object will be attached to.</param>
  76. <summary>
  77. <para>Constructs a new instance of Urho.Audio.Audio linked to a specific <see cref="T:Urho.Context" />.</para>
  78. </summary>
  79. <remarks>
  80. </remarks>
  81. </Docs>
  82. </Member>
  83. <Member MemberName=".ctor">
  84. <MemberSignature Language="C#" Value="protected Audio (Urho.UrhoObjectFlag emptyFlag);" />
  85. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  86. <MemberType>Constructor</MemberType>
  87. <AssemblyInfo>
  88. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  89. </AssemblyInfo>
  90. <Parameters>
  91. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  92. </Parameters>
  93. <Docs>
  94. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  95. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  96. <remarks>
  97. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  98. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  99. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  100. </remarks>
  101. </Docs>
  102. </Member>
  103. <Member MemberName="AddSoundSource">
  104. <MemberSignature Language="C#" Value="public void AddSoundSource (Urho.Audio.SoundSource soundSource);" />
  105. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddSoundSource(class Urho.Audio.SoundSource soundSource) cil managed" />
  106. <MemberType>Method</MemberType>
  107. <AssemblyInfo>
  108. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  109. </AssemblyInfo>
  110. <ReturnValue>
  111. <ReturnType>System.Void</ReturnType>
  112. </ReturnValue>
  113. <Parameters>
  114. <Parameter Name="soundSource" Type="Urho.Audio.SoundSource" />
  115. </Parameters>
  116. <Docs>
  117. <param name="soundSource">To be added.</param>
  118. <summary>
  119. Add a sound source to keep track of. Called by SoundSource.
  120. </summary>
  121. <remarks>To be added.</remarks>
  122. </Docs>
  123. </Member>
  124. <Member MemberName="GetMasterGain">
  125. <MemberSignature Language="C#" Value="public float GetMasterGain (string type);" />
  126. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetMasterGain(string type) cil managed" />
  127. <MemberType>Method</MemberType>
  128. <AssemblyInfo>
  129. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  130. </AssemblyInfo>
  131. <ReturnValue>
  132. <ReturnType>System.Single</ReturnType>
  133. </ReturnValue>
  134. <Parameters>
  135. <Parameter Name="type" Type="System.String" />
  136. </Parameters>
  137. <Docs>
  138. <param name="type">To be added.</param>
  139. <summary>
  140. Return master gain for a specific sound source type. Unknown sound types will return full gain (1).
  141. </summary>
  142. <returns>To be added.</returns>
  143. <remarks>To be added.</remarks>
  144. </Docs>
  145. </Member>
  146. <Member MemberName="GetSoundSourceMasterGain">
  147. <MemberSignature Language="C#" Value="public float GetSoundSourceMasterGain (Urho.StringHash typeHash);" />
  148. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetSoundSourceMasterGain(valuetype Urho.StringHash typeHash) cil managed" />
  149. <MemberType>Method</MemberType>
  150. <AssemblyInfo>
  151. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  152. </AssemblyInfo>
  153. <ReturnValue>
  154. <ReturnType>System.Single</ReturnType>
  155. </ReturnValue>
  156. <Parameters>
  157. <Parameter Name="typeHash" Type="Urho.StringHash" />
  158. </Parameters>
  159. <Docs>
  160. <param name="typeHash">To be added.</param>
  161. <summary>
  162. Return sound type specific gain multiplied by master gain.
  163. </summary>
  164. <returns>To be added.</returns>
  165. <remarks>To be added.</remarks>
  166. </Docs>
  167. </Member>
  168. <Member MemberName="HasMasterGain">
  169. <MemberSignature Language="C#" Value="public bool HasMasterGain (string type);" />
  170. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasMasterGain(string type) cil managed" />
  171. <MemberType>Method</MemberType>
  172. <AssemblyInfo>
  173. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  174. </AssemblyInfo>
  175. <ReturnValue>
  176. <ReturnType>System.Boolean</ReturnType>
  177. </ReturnValue>
  178. <Parameters>
  179. <Parameter Name="type" Type="System.String" />
  180. </Parameters>
  181. <Docs>
  182. <param name="type">To be added.</param>
  183. <summary>
  184. Return whether the specified master gain has been defined.
  185. </summary>
  186. <returns>To be added.</returns>
  187. <remarks>To be added.</remarks>
  188. </Docs>
  189. </Member>
  190. <Member MemberName="Initialized">
  191. <MemberSignature Language="C#" Value="public bool Initialized { get; }" />
  192. <MemberSignature Language="ILAsm" Value=".property instance bool Initialized" />
  193. <MemberType>Property</MemberType>
  194. <AssemblyInfo>
  195. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  196. </AssemblyInfo>
  197. <ReturnValue>
  198. <ReturnType>System.Boolean</ReturnType>
  199. </ReturnValue>
  200. <Docs>
  201. <summary>Return whether an audio stream has been reserved.</summary>
  202. <value>To be added.</value>
  203. <remarks>To be added.</remarks>
  204. </Docs>
  205. </Member>
  206. <Member MemberName="Interpolation">
  207. <MemberSignature Language="C#" Value="public bool Interpolation { get; }" />
  208. <MemberSignature Language="ILAsm" Value=".property instance bool Interpolation" />
  209. <MemberType>Property</MemberType>
  210. <AssemblyInfo>
  211. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  212. </AssemblyInfo>
  213. <ReturnValue>
  214. <ReturnType>System.Boolean</ReturnType>
  215. </ReturnValue>
  216. <Docs>
  217. <summary>
  218. Return whether output is interpolated.
  219. </summary>
  220. <value>To be added.</value>
  221. <remarks>To be added.</remarks>
  222. </Docs>
  223. </Member>
  224. <Member MemberName="Listener">
  225. <MemberSignature Language="C#" Value="public Urho.Audio.SoundListener Listener { get; set; }" />
  226. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Audio.SoundListener Listener" />
  227. <MemberType>Property</MemberType>
  228. <AssemblyInfo>
  229. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  230. </AssemblyInfo>
  231. <ReturnValue>
  232. <ReturnType>Urho.Audio.SoundListener</ReturnType>
  233. </ReturnValue>
  234. <Docs>
  235. <summary>
  236. Return active sound listener.
  237. Or
  238. Set active sound listener for 3D sounds.
  239. </summary>
  240. <value>
  241. <para />
  242. </value>
  243. <remarks>Assign a SoundListener to this property.  The sound listener must be attached to a node in the scene for this to work.</remarks>
  244. </Docs>
  245. </Member>
  246. <Member MemberName="MixOutput">
  247. <MemberSignature Language="C#" Value="public void MixOutput (IntPtr dest, uint samples);" />
  248. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void MixOutput(native int dest, unsigned int32 samples) cil managed" />
  249. <MemberType>Method</MemberType>
  250. <AssemblyInfo>
  251. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  252. </AssemblyInfo>
  253. <ReturnValue>
  254. <ReturnType>System.Void</ReturnType>
  255. </ReturnValue>
  256. <Parameters>
  257. <Parameter Name="dest" Type="System.IntPtr" />
  258. <Parameter Name="samples" Type="System.UInt32" />
  259. </Parameters>
  260. <Docs>
  261. <param name="dest">To be added.</param>
  262. <param name="samples">To be added.</param>
  263. <summary>
  264. Mix sound sources into the buffer.
  265. </summary>
  266. <remarks>To be added.</remarks>
  267. </Docs>
  268. </Member>
  269. <Member MemberName="MixRate">
  270. <MemberSignature Language="C#" Value="public int MixRate { get; }" />
  271. <MemberSignature Language="ILAsm" Value=".property instance int32 MixRate" />
  272. <MemberType>Property</MemberType>
  273. <AssemblyInfo>
  274. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  275. </AssemblyInfo>
  276. <ReturnValue>
  277. <ReturnType>System.Int32</ReturnType>
  278. </ReturnValue>
  279. <Docs>
  280. <summary>
  281. Return mixing rate.
  282. </summary>
  283. <value>To be added.</value>
  284. <remarks>To be added.</remarks>
  285. </Docs>
  286. </Member>
  287. <Member MemberName="Play">
  288. <MemberSignature Language="C#" Value="public bool Play ();" />
  289. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Play() cil managed" />
  290. <MemberType>Method</MemberType>
  291. <AssemblyInfo>
  292. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  293. </AssemblyInfo>
  294. <ReturnValue>
  295. <ReturnType>System.Boolean</ReturnType>
  296. </ReturnValue>
  297. <Parameters />
  298. <Docs>
  299. <summary>
  300. Restart sound output.
  301. </summary>
  302. <returns>To be added.</returns>
  303. <remarks>To be added.</remarks>
  304. </Docs>
  305. </Member>
  306. <Member MemberName="Playing">
  307. <MemberSignature Language="C#" Value="public bool Playing { get; }" />
  308. <MemberSignature Language="ILAsm" Value=".property instance bool Playing" />
  309. <MemberType>Property</MemberType>
  310. <AssemblyInfo>
  311. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  312. </AssemblyInfo>
  313. <ReturnValue>
  314. <ReturnType>System.Boolean</ReturnType>
  315. </ReturnValue>
  316. <Docs>
  317. <summary>Return whether audio is being output.</summary>
  318. <value>To be added.</value>
  319. <remarks>To be added.</remarks>
  320. </Docs>
  321. </Member>
  322. <Member MemberName="RemoveSoundSource">
  323. <MemberSignature Language="C#" Value="public void RemoveSoundSource (Urho.Audio.SoundSource soundSource);" />
  324. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveSoundSource(class Urho.Audio.SoundSource soundSource) cil managed" />
  325. <MemberType>Method</MemberType>
  326. <AssemblyInfo>
  327. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  328. </AssemblyInfo>
  329. <ReturnValue>
  330. <ReturnType>System.Void</ReturnType>
  331. </ReturnValue>
  332. <Parameters>
  333. <Parameter Name="soundSource" Type="Urho.Audio.SoundSource" />
  334. </Parameters>
  335. <Docs>
  336. <param name="soundSource">To be added.</param>
  337. <summary>
  338. Remove a sound source. Called by SoundSource.
  339. </summary>
  340. <remarks>To be added.</remarks>
  341. </Docs>
  342. </Member>
  343. <Member MemberName="SampleSize">
  344. <MemberSignature Language="C#" Value="public uint SampleSize { get; }" />
  345. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 SampleSize" />
  346. <MemberType>Property</MemberType>
  347. <AssemblyInfo>
  348. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  349. </AssemblyInfo>
  350. <ReturnValue>
  351. <ReturnType>System.UInt32</ReturnType>
  352. </ReturnValue>
  353. <Docs>
  354. <summary>
  355. Return byte size of one sample.
  356. </summary>
  357. <value>To be added.</value>
  358. <remarks>To be added.</remarks>
  359. </Docs>
  360. </Member>
  361. <Member MemberName="SetMasterGain">
  362. <MemberSignature Language="C#" Value="public void SetMasterGain (string type, float gain);" />
  363. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetMasterGain(string type, float32 gain) cil managed" />
  364. <MemberType>Method</MemberType>
  365. <AssemblyInfo>
  366. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  367. </AssemblyInfo>
  368. <ReturnValue>
  369. <ReturnType>System.Void</ReturnType>
  370. </ReturnValue>
  371. <Parameters>
  372. <Parameter Name="type" Type="System.String" />
  373. <Parameter Name="gain" Type="System.Single" />
  374. </Parameters>
  375. <Docs>
  376. <param name="type">To be added.</param>
  377. <param name="gain">To be added.</param>
  378. <summary>
  379. Set master gain on a specific sound type such as sound effects, music or voice.
  380. </summary>
  381. <remarks>To be added.</remarks>
  382. </Docs>
  383. </Member>
  384. <Member MemberName="SetMode">
  385. <MemberSignature Language="C#" Value="public bool SetMode (int bufferLengthMSec, int mixRate, bool stereo, bool interpolation);" />
  386. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetMode(int32 bufferLengthMSec, int32 mixRate, bool stereo, bool interpolation) cil managed" />
  387. <MemberType>Method</MemberType>
  388. <AssemblyInfo>
  389. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  390. </AssemblyInfo>
  391. <ReturnValue>
  392. <ReturnType>System.Boolean</ReturnType>
  393. </ReturnValue>
  394. <Parameters>
  395. <Parameter Name="bufferLengthMSec" Type="System.Int32" />
  396. <Parameter Name="mixRate" Type="System.Int32" />
  397. <Parameter Name="stereo" Type="System.Boolean" />
  398. <Parameter Name="interpolation" Type="System.Boolean" />
  399. </Parameters>
  400. <Docs>
  401. <param name="bufferLengthMSec">To be added.</param>
  402. <param name="mixRate">To be added.</param>
  403. <param name="stereo">To be added.</param>
  404. <param name="interpolation">To be added.</param>
  405. <summary>
  406. Initialize sound output with specified buffer length and output mode.
  407. </summary>
  408. <returns>To be added.</returns>
  409. <remarks>To be added.</remarks>
  410. </Docs>
  411. </Member>
  412. <Member MemberName="Stereo">
  413. <MemberSignature Language="C#" Value="public bool Stereo { get; }" />
  414. <MemberSignature Language="ILAsm" Value=".property instance bool Stereo" />
  415. <MemberType>Property</MemberType>
  416. <AssemblyInfo>
  417. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  418. </AssemblyInfo>
  419. <ReturnValue>
  420. <ReturnType>System.Boolean</ReturnType>
  421. </ReturnValue>
  422. <Docs>
  423. <summary>Determines whether output is stereo.</summary>
  424. <value>To be added.</value>
  425. <remarks>To be added.</remarks>
  426. </Docs>
  427. </Member>
  428. <Member MemberName="Stop">
  429. <MemberSignature Language="C#" Value="public void Stop ();" />
  430. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
  431. <MemberType>Method</MemberType>
  432. <AssemblyInfo>
  433. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  434. </AssemblyInfo>
  435. <ReturnValue>
  436. <ReturnType>System.Void</ReturnType>
  437. </ReturnValue>
  438. <Parameters />
  439. <Docs>
  440. <summary>
  441. Suspend sound output.
  442. </summary>
  443. <remarks>To be added.</remarks>
  444. </Docs>
  445. </Member>
  446. <Member MemberName="StopSound">
  447. <MemberSignature Language="C#" Value="public void StopSound (Urho.Audio.Sound sound);" />
  448. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void StopSound(class Urho.Audio.Sound sound) cil managed" />
  449. <MemberType>Method</MemberType>
  450. <AssemblyInfo>
  451. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  452. </AssemblyInfo>
  453. <ReturnValue>
  454. <ReturnType>System.Void</ReturnType>
  455. </ReturnValue>
  456. <Parameters>
  457. <Parameter Name="sound" Type="Urho.Audio.Sound" />
  458. </Parameters>
  459. <Docs>
  460. <param name="sound">To be added.</param>
  461. <summary>
  462. Stop any sound source playing a certain sound clip.
  463. </summary>
  464. <remarks>To be added.</remarks>
  465. </Docs>
  466. </Member>
  467. <Member MemberName="Type">
  468. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  469. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  470. <MemberType>Property</MemberType>
  471. <AssemblyInfo>
  472. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  473. </AssemblyInfo>
  474. <ReturnValue>
  475. <ReturnType>Urho.StringHash</ReturnType>
  476. </ReturnValue>
  477. <Docs>
  478. <summary>Urho's type system type.</summary>
  479. <value>StringHash representing the type for this C# type.</value>
  480. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  481. </Docs>
  482. </Member>
  483. <Member MemberName="TypeName">
  484. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  485. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  486. <MemberType>Property</MemberType>
  487. <AssemblyInfo>
  488. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  489. </AssemblyInfo>
  490. <ReturnValue>
  491. <ReturnType>System.String</ReturnType>
  492. </ReturnValue>
  493. <Docs>
  494. <summary>Urho's low-level type name.</summary>
  495. <value>Stringified low-level type name.</value>
  496. <remarks>
  497. </remarks>
  498. </Docs>
  499. </Member>
  500. <Member MemberName="TypeNameStatic">
  501. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  502. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  503. <MemberType>Property</MemberType>
  504. <AssemblyInfo>
  505. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  506. </AssemblyInfo>
  507. <ReturnValue>
  508. <ReturnType>System.String</ReturnType>
  509. </ReturnValue>
  510. <Docs>
  511. <summary>Urho's low-level type name, accessible as a static method.</summary>
  512. <value>Stringified low-level type name.</value>
  513. <remarks>
  514. </remarks>
  515. </Docs>
  516. </Member>
  517. <Member MemberName="TypeStatic">
  518. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  519. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  520. <MemberType>Property</MemberType>
  521. <AssemblyInfo>
  522. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  523. </AssemblyInfo>
  524. <ReturnValue>
  525. <ReturnType>Urho.StringHash</ReturnType>
  526. </ReturnValue>
  527. <Docs>
  528. <summary>Urho's low-level type, accessible as a static method.</summary>
  529. <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
  530. <remarks>
  531. </remarks>
  532. </Docs>
  533. </Member>
  534. <Member MemberName="Update">
  535. <MemberSignature Language="C#" Value="public void Update (float timeStep);" />
  536. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Update(float32 timeStep) cil managed" />
  537. <MemberType>Method</MemberType>
  538. <AssemblyInfo>
  539. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  540. </AssemblyInfo>
  541. <ReturnValue>
  542. <ReturnType>System.Void</ReturnType>
  543. </ReturnValue>
  544. <Parameters>
  545. <Parameter Name="timeStep" Type="System.Single" />
  546. </Parameters>
  547. <Docs>
  548. <param name="timeStep">To be added.</param>
  549. <summary>To be added.</summary>
  550. <remarks>To be added.</remarks>
  551. </Docs>
  552. </Member>
  553. </Members>
  554. </Type>