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BufferedSoundStream.xml 9.6 KB

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  1. <Type Name="BufferedSoundStream" FullName="Urho.Audio.BufferedSoundStream">
  2. <TypeSignature Language="C#" Value="public class BufferedSoundStream : Urho.Audio.SoundStream" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BufferedSoundStream extends Urho.Audio.SoundStream" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Audio.SoundStream</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Sound stream that supports manual buffering of data from the main thread.
  14. </summary>
  15. <remarks>Use this class to push audio data to be played back from the main thread.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public BufferedSoundStream ();" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Parameters />
  26. <Docs>
  27. <summary>To be added.</summary>
  28. <remarks>To be added.</remarks>
  29. </Docs>
  30. </Member>
  31. <Member MemberName=".ctor">
  32. <MemberSignature Language="C#" Value="public BufferedSoundStream (IntPtr handle);" />
  33. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  34. <MemberType>Constructor</MemberType>
  35. <AssemblyInfo>
  36. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  37. </AssemblyInfo>
  38. <Parameters>
  39. <Parameter Name="handle" Type="System.IntPtr" />
  40. </Parameters>
  41. <Docs>
  42. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  43. <summary>Constructs a new instance of Urho.Audio.BufferedSoundStream, given a raw pointer to an unmanaged object</summary>
  44. <remarks>
  45. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  46. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  47. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  48. </remarks>
  49. </Docs>
  50. </Member>
  51. <Member MemberName=".ctor">
  52. <MemberSignature Language="C#" Value="protected BufferedSoundStream (Urho.UrhoObjectFlag emptyFlag);" />
  53. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  54. <MemberType>Constructor</MemberType>
  55. <AssemblyInfo>
  56. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  57. </AssemblyInfo>
  58. <Parameters>
  59. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  60. </Parameters>
  61. <Docs>
  62. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  63. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  64. <remarks>
  65. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  66. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  67. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  68. </remarks>
  69. </Docs>
  70. </Member>
  71. <Member MemberName="AddData">
  72. <MemberSignature Language="C#" Value="public void AddData (IntPtr data, uint numBytes);" />
  73. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(native int data, unsigned int32 numBytes) cil managed" />
  74. <MemberType>Method</MemberType>
  75. <AssemblyInfo>
  76. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  77. </AssemblyInfo>
  78. <ReturnValue>
  79. <ReturnType>System.Void</ReturnType>
  80. </ReturnValue>
  81. <Parameters>
  82. <Parameter Name="data" Type="System.IntPtr" />
  83. <Parameter Name="numBytes" Type="System.UInt32" />
  84. </Parameters>
  85. <Docs>
  86. <param name="data">To be added.</param>
  87. <param name="numBytes">To be added.</param>
  88. <summary>
  89. Buffer sound data. Makes a copy of it.
  90. </summary>
  91. <remarks>To be added.</remarks>
  92. </Docs>
  93. </Member>
  94. <Member MemberName="AddData">
  95. <MemberSignature Language="C#" Value="public void AddData (byte[] data, int start = 0, int count = -1);" />
  96. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(unsigned int8[] data, int32 start, int32 count) cil managed" />
  97. <MemberType>Method</MemberType>
  98. <AssemblyInfo>
  99. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  100. </AssemblyInfo>
  101. <ReturnValue>
  102. <ReturnType>System.Void</ReturnType>
  103. </ReturnValue>
  104. <Parameters>
  105. <Parameter Name="data" Type="System.Byte[]" />
  106. <Parameter Name="start" Type="System.Int32" />
  107. <Parameter Name="count" Type="System.Int32" />
  108. </Parameters>
  109. <Docs>
  110. <param name="data">To be added.</param>
  111. <param name="start">To be added.</param>
  112. <param name="count">To be added.</param>
  113. <summary>Buffer sound data from a byte array.</summary>
  114. <remarks>To be added.</remarks>
  115. </Docs>
  116. </Member>
  117. <Member MemberName="AddData">
  118. <MemberSignature Language="C#" Value="public void AddData (short[] data, int start = 0, int count = -1);" />
  119. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(int16[] data, int32 start, int32 count) cil managed" />
  120. <MemberType>Method</MemberType>
  121. <AssemblyInfo>
  122. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  123. </AssemblyInfo>
  124. <ReturnValue>
  125. <ReturnType>System.Void</ReturnType>
  126. </ReturnValue>
  127. <Parameters>
  128. <Parameter Name="data" Type="System.Int16[]" />
  129. <Parameter Name="start" Type="System.Int32" />
  130. <Parameter Name="count" Type="System.Int32" />
  131. </Parameters>
  132. <Docs>
  133. <param name="data">To be added.</param>
  134. <param name="start">To be added.</param>
  135. <param name="count">To be added.</param>
  136. <summary>Buffer sound data from a short array.To be added.</summary>
  137. <remarks>To be added.</remarks>
  138. </Docs>
  139. </Member>
  140. <Member MemberName="BufferLength">
  141. <MemberSignature Language="C#" Value="public float BufferLength { get; }" />
  142. <MemberSignature Language="ILAsm" Value=".property instance float32 BufferLength" />
  143. <MemberType>Property</MemberType>
  144. <AssemblyInfo>
  145. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  146. </AssemblyInfo>
  147. <ReturnValue>
  148. <ReturnType>System.Single</ReturnType>
  149. </ReturnValue>
  150. <Docs>
  151. <summary>
  152. Return length of buffered (unplayed) sound data in seconds.
  153. </summary>
  154. <value>To be added.</value>
  155. <remarks>To be added.</remarks>
  156. </Docs>
  157. </Member>
  158. <Member MemberName="BufferNumBytes">
  159. <MemberSignature Language="C#" Value="public uint BufferNumBytes { get; }" />
  160. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 BufferNumBytes" />
  161. <MemberType>Property</MemberType>
  162. <AssemblyInfo>
  163. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  164. </AssemblyInfo>
  165. <ReturnValue>
  166. <ReturnType>System.UInt32</ReturnType>
  167. </ReturnValue>
  168. <Docs>
  169. <summary>
  170. Return amount of buffered (unplayed) sound data in bytes.
  171. </summary>
  172. <value>To be added.</value>
  173. <remarks>To be added.</remarks>
  174. </Docs>
  175. </Member>
  176. <Member MemberName="Clear">
  177. <MemberSignature Language="C#" Value="public void Clear ();" />
  178. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear() cil managed" />
  179. <MemberType>Method</MemberType>
  180. <AssemblyInfo>
  181. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  182. </AssemblyInfo>
  183. <ReturnValue>
  184. <ReturnType>System.Void</ReturnType>
  185. </ReturnValue>
  186. <Parameters />
  187. <Docs>
  188. <summary>
  189. Remove all buffered audio data.
  190. </summary>
  191. <remarks>To be added.</remarks>
  192. </Docs>
  193. </Member>
  194. <Member MemberName="GetData">
  195. <MemberSignature Language="C#" Value="public override uint GetData (sbyte* dest, uint numBytes);" />
  196. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
  197. <MemberType>Method</MemberType>
  198. <AssemblyInfo>
  199. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  200. </AssemblyInfo>
  201. <ReturnValue>
  202. <ReturnType>System.UInt32</ReturnType>
  203. </ReturnValue>
  204. <Parameters>
  205. <Parameter Name="dest" Type="System.SByte*" />
  206. <Parameter Name="numBytes" Type="System.UInt32" />
  207. </Parameters>
  208. <Docs>
  209. <param name="dest">To be added.</param>
  210. <param name="numBytes">To be added.</param>
  211. <summary>
  212. Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  213. </summary>
  214. <returns>To be added.</returns>
  215. <remarks>To be added.</remarks>
  216. </Docs>
  217. </Member>
  218. </Members>
  219. </Type>