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Fixed links

Björn Ritzl 1 year ago
parent
commit
04d7ede342
1 changed files with 2 additions and 2 deletions
  1. 2 2
      docs/en/manuals/live-update.md

+ 2 - 2
docs/en/manuals/live-update.md

@@ -47,7 +47,7 @@ There are currently two ways that Defold can store the resources. Choose the met
 : This option tells Defold to create a Zip archive file with any excluded resources. The archive is saved at the location specified in the *Export path* setting.
 : This option tells Defold to create a Zip archive file with any excluded resources. The archive is saved at the location specified in the *Export path* setting.
 
 
 `Amazon`
 `Amazon`
-: This option tells Defold to automatically upload excluded resources to an Amazon Web Service (AWS) S3 bucket. Fill in your AWS *Credential profile* name, select the appropriate *Bucket* and provide a *Prefix* name.  You can read more on how to setup an AWS account in this [aws guide](./live-update-aws.md)
+: This option tells Defold to automatically upload excluded resources to an Amazon Web Service (AWS) S3 bucket. Fill in your AWS *Credential profile* name, select the appropriate *Bucket* and provide a *Prefix* name.  You can read more on how to setup an AWS account in this [aws guide](/manuals/live-update-aws.md)
 
 
 ## Bundling with Live update
 ## Bundling with Live update
 
 
@@ -100,7 +100,7 @@ Thus, the developer can remove the archive at any time, and the mount will also
 ## Scripting with Live Update
 ## Scripting with Live Update
 
 
 To actually use the liveupdate content, you need to download and mount the data to your game.
 To actually use the liveupdate content, you need to download and mount the data to your game.
-Read more about about how to [script with liveupdate here](./live-update-scripting.md).
+Read more about about how to [script with liveupdate here](/manuals/live-update-scripting.md).
 
 
 ## Development caveats
 ## Development caveats