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@@ -36,21 +36,15 @@ Defold imposes some limitations on exported animation data:
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### Requirements
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-When you export a model you need to make sure that it fulfills the following requirements:
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+When you export a model it's good to know that we don't yet support all features.
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+Currently known issues/not supported features from the Gltf format:
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-* The model must consist of a single mesh
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-* The model must use a single material
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-* The exported *.gltf* file must use embedded mesh data. Mesh data in a separate binary file is not supported.
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-You can use Blender to join multiple meshes. Select all of the meshes and press `CTRL`/`CMD` + `J` to join them.
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-You can use Blender to remove extra materials from the model. Select the material to remove and press the `-` button.
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+* Morph target animations
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+* Material properties
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+* Embedded textures
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+While our ambition is to fully support the Gltf format, we're not fully there yet.
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+If a feature is missing, please make a feature request for it in [our repo](https://github.com/defold/defold/issues)
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### Exporting a texture
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If you do not already have a texture for your model you can use Blender to generate a texture. You should do this before you remove extra materials from the model. Start by selecting the mesh and all of its vertices:
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