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Fixed extraneous uniform stmt in shader docs

Jhonny Göransson 1 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      docs/en/manuals/shader.md

+ 1 - 1
docs/en/manuals/shader.md

@@ -223,7 +223,7 @@ As a final example where all of these rules are applied, here is the builtin spr
 
 uniform vx_uniforms
 {
-    uniform mat4 view_proj;
+    mat4 view_proj;
 };
 
 // positions are in world space