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@@ -5,6 +5,10 @@ brief: This manual explains how to build and run games and apps on iOS devices i
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# iOS development
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+::: sidenote
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+Bundling a game for iOS is available only on Mac version of the Defold Editor.
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+:::
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+
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iOS requires that _any_ app that you build and want to run on your phone or tablet _must_ be signed with an Apple-issued certificate and provisioning profile. This manual explains the steps involved in bundling your game for iOS. During development, running your game through the [development app](/manuals/dev-app) is often preferred since it allows you to hot reload content and code wirelessly directly to your device.
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## Apple's code signing process
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@@ -111,7 +115,7 @@ Click Next and proceed to configure your project. Enter a Product Name:
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Click Create to finish the process. Your project is now created and we can proceed to create the storyboard:
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-
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+
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Drag and drop an image to import it to the project. Next select `Assets.xcassets` and drop the image to `Assets.xcassets`:
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