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Clarified difference by in-place and by reference game objected

Björn Ritzl 3 年之前
父節點
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168f182169

+ 4 - 0
docs/en/manuals/building-blocks.md

@@ -86,6 +86,10 @@ The benefit of creating blueprint files becomes apparent when you have multiple
 
 
 By changing the blueprint file, any instance that uses that file will immediately be updated.
 By changing the blueprint file, any instance that uses that file will immediately be updated.
 
 
+![GO changing blueprint](images/building_blocks/go_change_blueprint.png){srcset="images/building_blocks/[email protected] 2x"}
+
+Here the sprite image of the blueprint file is changed and immediately all instances using the file are updated:
+
 ![GO instances updated](images/building_blocks/go_instance2.png){srcset="images/building_blocks/[email protected] 2x"}
 ![GO instances updated](images/building_blocks/go_instance2.png){srcset="images/building_blocks/[email protected] 2x"}
 
 
 ## Childing game objects
 ## Childing game objects

二進制
docs/en/manuals/images/building_blocks/go_change_blueprint.png


二進制
docs/en/manuals/images/building_blocks/go_instance2.png


二進制
docs/en/manuals/images/building_blocks/[email protected]