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Update adapting-graphics-to-screen-size.md

Björn Ritzl há 7 meses atrás
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      docs/en/manuals/adapting-graphics-to-screen-size.md

+ 4 - 4
docs/en/manuals/adapting-graphics-to-screen-size.md

@@ -47,16 +47,16 @@ Now that the window size is more reasonable we also need to do something about t
 msg.post("@render:", "use_fixed_projection", { zoom = 4 })
 ```
 
-This will give the following result:
-
-![](images/screen_size/retro-zoomed_1280x800.png)
-
 ::: sidenote
 The same result can be achieved by attaching a [Camera component](manuals/camera/) to a game object and check *Orthographic Projection* and set *Orthographic Zoom* to 4.0:
 
 ![](images/screen_size/retro-camera_zoom.png)
 :::
 
+This will give the following result:
+
+![](images/screen_size/retro-zoomed_1280x800.png)
+
 This is better. The window and graphics both have a good size, but if we look closer there is an obvious problem:
 
 ![](images/screen_size/retro-zoomed_linear.png)