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Add missing type property in the physics.set_shape for zh (#426)

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* custom resource & physics.set_shape

* Add missing type property in the physics.set_shape for zh
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  1. 22 12
      docs/zh/manuals/physics-shapes.md

+ 22 - 12
docs/zh/manuals/physics-shapes.md

@@ -101,22 +101,32 @@ data: 0.0
 
 ```lua
 -- 胶囊形状数据
-local data = {}
-data.diameter = 10
-data.height = 20
-physics.set_shape("#collisionobject", "my_capsule_shape", data)
-
--- 圆形数据
-data = {}
-data.diameter = 10
-physics.set_shape("#collisionobject", "my_sphere_shape", data)
+local capsule_data = {
+  type = physics.SHAPE_TYPE_CAPSULE,
+  diameter = 10,
+  height = 20,
+}
+physics.set_shape("#collisionobject", "my_capsule_shape", capsule_data)
+
+-- 球形数据
+local sphere_data = {
+  type = physics.SHAPE_TYPE_SPHERE,
+  diameter = 10,
+}
+physics.set_shape("#collisionobject", "my_sphere_shape", sphere_data)
 
 -- 矩形数据
-data = {}
-data.dimensions = vmath.vector3(10, 10, 5)
-physics.set_shape("#collisionobject", "my_box_shape", data)
+local box_data = {
+  type = physics.SHAPE_TYPE_BOX,
+  dimensions = vmath.vector3(10, 10, 5),
+}
+physics.set_shape("#collisionobject", "my_box_shape", box_data)
 ```
 
+::: sidenote
+碰撞对象上必须存在指定 id 的正确形状.
+:::
+
 
 # 旋转碰撞形状