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@@ -150,7 +150,7 @@ gravity_z
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: World gravity along z-axis, `0` by default.
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: World gravity along z-axis, `0` by default.
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scale
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scale
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-: How to scale the physics worlds in relation to the game world for numerical precision, `0.01`--`1`. The value is `0.02` by default.
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+: How to scale the physics worlds in relation to the game world for numerical precision, `0.01`--`1`. The value is `0.02` by default, meaning that the physics engine will see 160 units as 3.2 meters.
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debug_scale
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debug_scale
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: How big to draw unit objects in physics, like triads and normals, `30` by default.
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: How big to draw unit objects in physics, like triads and normals, `30` by default.
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