Jhonny Göransson 9 ヶ月 前
コミット
30ce3849b8
2 ファイル変更9 行追加10 行削除
  1. 4 5
      docs/en/manuals/project-settings.md
  2. 5 5
      docs/en/shared/graphics-api.md

+ 4 - 5
docs/en/manuals/project-settings.md

@@ -221,12 +221,11 @@ The texture profiles file to use for this project, `/builtins/graphics/default.t
 #### Verify Graphics Calls
 #### Verify Graphics Calls
 Verify the return value after each graphics call and report any errors in the log.
 Verify the return value after each graphics call and report any errors in the log.
 
 
----
-
-### Shader
+#### OpenGL Version Hint
+OpenGL context version hint. If a specific version is selected, this will used as the minimum version required (does not apply to OpenGL ES). Defaults to OpenGL 3.3.
 
 
-#### Output SPIR-V
-Compile and output SPIR-V shaders for use with Metal or Vulkan.
+#### OpenGL Core Profile Hint
+Set the 'core' OpenGL profile hint when creating the context. The core profile removes all deprecated features from OpenGL, such as immediate mode rendering. Does not apply to OpenGL ES. `true` by default.
 
 
 ---
 ---
 
 

+ 5 - 5
docs/en/shared/graphics-api.md

@@ -1,8 +1,8 @@
 | System   | Graphics API               | Note                     |
 | System   | Graphics API               | Note                     |
 |----------|----------------------------|--------------------------|
 |----------|----------------------------|--------------------------|
-| macOS    | Metal (via MoltenVK)       |                          |
-| Windows  | OpenGL 3.1 or Vulkan 1.1   |                          |
-| Linux    | OpenGL 3.1 or Vulkan 1.1   |                          |
+| macOS    | OpenGL 3.3 or Metal        | Vulkan via MoltenVK      |
+| Windows  | OpenGL 3.3 or Vulkan 1.1   |                          |
+| Linux    | OpenGL 3.3 or Vulkan 1.1   |                          |
 | Android  | OpenGLES 3.0 or Vulkan 1.1 | Fallback to OpenGLES 2.0 |
 | Android  | OpenGLES 3.0 or Vulkan 1.1 | Fallback to OpenGLES 2.0 |
-| iOS      | Metal (via MoltenVK)       |                          |
-| HTML5    | WebGL 2.0                  | Fallback to WebGL 1.0    |
+| iOS      | OpenGLES 3.0 or Metal      | Vulkan via MoltenVK      |
+| HTML5    | WebGL 2.0 or WebGPU        | Fallback to WebGL 1.0    |